[center][img]https://i.imgur.com/HtanUZI.png[/img] [color=F92a2a]Level 3 (XP: 2/30)[/color] Ace ([@Yankee]), Frisk ([@Majoras End]), Prisoner ([@XoXKieroBombXoX]) [b]Edinburgh MagicaPolis - Abandoned Store[/b][/center] It was good that Big Band took over for Wonder Red. The disadvantage was starting to catch up quickly, with Red having less and less precise movements, focusing more on defense than offense. Wonderful One-Double-Oh 101; [i]don't be prideful, you're one of a hundred[/i]. Relinquishing the fight to the better equipped Wonder Red took a second to study his options. Nightingale was armed, threatening to shoot their newest companion, with Frisk and Albedo focused on keeping him from firing. Meanwhile Ace Cadet had been fighting a two-on-one fight with Byte & Barq - holding his own for now, but the odds weren't good for him. Red couldn't support [i]both[/i] scuffles, and using a Unite Morph was still to their disadvantage. So he had to improvise. In his typical flashy manner Wonder Red sprung into the air, flipping backwards to distance himself from the fighting - and during his arc through the air, pulled out the spirit of Artemis he collected. Spirits and their properties were still a relative unknown to him, but gaining a weapon from one was something he knew. With a solid grip Red crushed the spirit, turning it into physical form... [hider=Item Get!][center][b][url=https://i.imgur.com/fzhhyTW.png]Artemis[/url][/b] A demonic gun created by the demonic gunsmith Machiavelli which fires arrows imbued with demonic energy. It doesn't use ammo, but it has a high recharge time with every use, so using it to the fullest per shot is essential. If not charged at all, it lets out a pink orb that hands in the air for a moment before shooting an arrow at the nearest target. If charged, it can be locked onto multiple targets, and when released it'll release up to eight orbs that will then shoot arrows at those targets. These arrows do not change trajectory once in motion; only the initial shot is targeted, but they do move pretty fast. At max charge, Artemis can either shoot a big orb straight forward, or be released into the air to perform Acid Rain, causing numerous arrows to rain down around the wielder.[/center][/hider] Wonder Red landed with his new firearm in hand, readying it to fire. He never trained for gunplay, though by the looks of it this thing didn't need much aiming to begin with. Artemis charged, a tense five seconds to do so, Wonder Red watching the various fights from a distance. In the heat of combat those five seconds could mean a lot. As the gun charged Wonder Red locked targets on two individuals - Nightingale and Byte. Trusting Band to deal with Stryker, those two seemed the most pressing to deal with, even just disrupting them could net his compatriots a critical moment. Red afforded the gun as much time as he was willing to lose, finally releasing the trigger just as five seconds hit. Eight orbs shot into the air around him, glowing bright in the dim ruins, before each orb burst into an arrow of light after their targets. Four to Nightingale, and the other four to Byte. Hopefully it'd be enough to turn the tides.[hr][center][color=f92a2a]516 Words +1 EXP[/color][/center]