[sup][center]ASHÜR moves to 12-19 and attacks KASSITE HUNTER #9 with SEEP, dealing 4 damage and poisoning them! He receives 3xp! and 1 Mysticism xp.[/center][/sup] [center][h1][color=#FF773D]K[/color][color=#FF7F3B]A[/color][color=#FF8839]S[/color][color=#FF9137]S[/color][color=#FF9A35]I[/color][color=#FFA234]T[/color][color=#FFAB32]E[/color] [color=#FFBD2E]P[/color][color=#FFC52D]H[/color][color=#FFCE2B]A[/color][color=#FFD729]S[/color][color=#FFE027]E[/color][/h1][/center][center][h2][url=https://youtu.be/tNCECibGz4g]COMMENCE[/url][/h2][/center] [sup][center]KASSITE REBEL #9 attacks Siris with their BRONZE SHORT SPEAR dealing 5 damage! Siris counterattacks with his BRONZE THROWING KNIVES for 12 damage! Siris gains 12xp![/center][/sup] [sup][center]KASHTILASHU attacks BALATHU with his BRONZE HAND AXE dealing 13 damage![/center][/sup] [sup][center]KASSITE HUNTER #9 attacks ASHUR dealing 4 damage. ASHUR counterattacks with SEEP dealing 4 damage! ASHUR gains 5xp![/center][/sup] [sup][i][center][h1][color=#BF150F]H[/color][color=#BD1F10]E[/color][color=#BC2A11]L[/color][color=#BA3512]L[/color][color=#B93F13]I[/color][color=#B74A14]O[/color][color=#B65515]N[/color][color=#B55F16]S[/color] [color=#B27518]P[/color][color=#B08019]H[/color][color=#AF8A1A]A[/color][color=#AD951B]S[/color][color=#ACA01C]E[/color][/h1][/center][/i][/sup] [sup][i][center][h2][url=https://www.youtube.com/watch?v=TztPrLob1X8&list=PLYOLPb7kjJ3JWW2HYS2tjW_Vz6bJPkT8m&index=3]COMMENCE[/url][/h2][/center][/i][/sup] [center] [img]https://i.imgur.com/GRv1xIk.gif[/img] [hr][/center] [sup][center]ASHUR attacks KASSITE REBEL #9 with FLAME, dealing 6 damage! Killing them and gaining 21xp![/center][/sup] [center][sub][h2][i]FOES[/i][/h2][/sub] [hider=FOE NUMBERS] KASSITE REBEL x1 KASSITE HUNTER x2 ANGAL KASHTILASHU [/hider][/center] [center][hider=SPECIFIC FOES TRACKER] [s]KASSITE BRIGAND #1 VIT 0/20[/s] KILLED BY ASHUR [s]KASSITE BRIGAND #2 VIT 0/20[/s] KILLED BY SIRIS [s]KASSITE BRIGAND #3 VIT 0/20[/s] KILLED BY MAKEEN [s]KASSITE BRIGAND #4 VIT 0/20[/s] KILLED BY MAKEEN [s]KASSITE REBEL #1 VIT 0/16[/s] KILLED BY ZARIF [s]KASSITE REBEL #2 VIT 0/16[/s] KILLED BY ASHÜR [s]KASSITE REBEL #3 VIT 0/16[/s] KILLED BY MAKEEN [s]KASSITE REBEL #4 VIT 0/0[/s] KILLED BY ZARIF [s]KASSITE REBEL #5 VIT 0/0[/s] KILLED BY ASHÜR [s]KASSITE REBEL #6 VIT 0/16[/s] KILLED BY LYUN [s]KASSITE REBEL #6 - 2 (???) VIT 0/16[/s] KILLED BY SIRIS [s]KASSITE REBEL #7 VIT 0/16[/s] KILLED BY LYUN [s]KASSITE REBEL #8 VIT 0/0[/s] KASSITE REBEL #9 VIT 16/16 [s]KASSITE REBEL #10 VIT 0/16[/s] KILLED BY LYUN [s]KASSITE REBEL #11 VIT 0/16[/s] KILLED BY BALATHU [s]KASSITE HUNTER #1 VIT 0/14[/s] KILLED BY ZARIF [s]KASSITE HUNTER #2 VIT 0/14[/s] KILLED BY BALATHU [s]KASSITE HUNTER #3 VIT 0/14[/s] KILLED BY ZARIF [s]KASSITE HUNTER #4 VIT 0/0[/s] KILLED BY LYUN [s]KASSITE HUNTER #5 VIT 0/14[/s] [s]KASSITE HUNTER #6 VIT 0/14[/s] KILLED BY SIRIS [s]KASSITE HUNTER #7 VIT 0/14 KASSITE HUNTER #8 VIT 0/14[/s] KASSITE HUNTER #9 VIT 0/14 KASSITE HUNTER #10 VIT 14/14 KASSITE HUNTER #11 VIT 14/14 [s]DARK SUN CAVALIER #1 VIT 19/19[/s] ESCAPED [s]DARK SUN CAVALIER #2 VIT 0/19[/s] KILLED BY DOAN-NASIR [s]DARK SUN CAVALIER #3 VIT 19/19[/s] ESCAPED [s]DARK SUN CAVALIER #4 VIT 0/19[/s] KILLED BY SIM-MA-SIHU [s]DARK SUN CAVALIER #5 VIT 0/19[/s] KILLED BY RAVINA [s]DARK SUN CAVALIER #6 VIT 19/19[/s] ESCAPED [s]KURUM VIT 1/24[/s] ESCAPED [s]AM-ZIKAR VIT 0/18[/s] KILLED BY ZARIF [/hider][/center] [center][hider=FOE STATISTICS] [img]https://i.imgur.com/nLwpH3y.png[/img] TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. [img]https://i.imgur.com/8CE13Pj.png[/img] TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. [img]https://i.imgur.com/aeUwoHQ.png[/img] TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. [img]https://i.imgur.com/qixznUv.png[/img] TRAIT: INDOMITABLE -- Character permanently gains +7 VIT. [img]https://i.imgur.com/SiqVr8B.png[/img] TRAIT: MOUNTED -- This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking, rescuing, using an item, or stealing. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. [img]https://i.imgur.com/iGKhYNd.png[/img] TRAIT: MOUNTED -- This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking, rescuing, using an item, or stealing. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. TRAIT: DIRE PARRY -- Level/2 + 5% chance to negate all physical damage. 20% maximum [img]https://i.imgur.com/jx8qXt2.png[/img] [/hider][/center] [center][sub][h2][i]ALLIES[/i][/h2][/sub] [hider=ALLY STATISTICS] [img]https://i.imgur.com/CDkNOcp.png[/img] RALLY: SPIRIT+5 To adjacent unit when taking the rally action until end of next turn. [img]https://i.imgur.com/Ry20oz4.png[/img] DAUNT: -10 Hit/Critical Rates to enemies within 3 tiles. PROVOKE: Enemies are more likely to attack this unit. [img]https://i.imgur.com/384SIWP.png[/img] JUGGERNAUT: After defeating an enemy with a melee attack, this unit can choose to move onto the tile the enemy occupied, and then make an additional melee attack against another adjacent foe if possible. [img]https://i.imgur.com/8gQ4hm7.png[/img] HURRICANE: If this unit is attacking and preforms a double attack, both attacks will occur before the enemy can counterattack. [img]https://i.imgur.com/criY5XR.png[/img] PAIRITY: Negates both battle participants' skills, terrain bonuses and supports. [img]https://i.imgur.com/mPyKOIy.png[/img] ALACRITY: Level + 1/2 SKI +5% chance of delivering an additional attack. [/hider][/center] [center][hider=TERRAIN INFO] Forts/Castles - DEF +2 / AVO +20 - Heal: 20% - Move cost: 2 - Other details: N/A Towers - DEF +1 / AVO +15 - Heal: 0% - Move cost: 2 - Other details: RANGED class weapons attacks may originate from the top or base of the tower tile, their maximum range is also increased by one when at the top of a tower tile. Houses / Villages - DEF +0 / AVO +10 - Heal: 10% - Move cost: 1 - Other details: N/A Mountains / Hills - DEF +2 / AVO +10 - Heal: 0% - Move cost: 4 - Other details: Mounted units cannot enter this tile type. Forests/Trees - DEF +1 / AVO +10 - Heal: 0% - Move cost: 2 - Other details: Mounted units movement cost is increased to three on forests. [/hider][/center]