[center] [img]https://cdnb.artstation.com/p/assets/images/images/002/353/871/large/hakob-minasian-dreadnaught2.jpg?1460662454[/img] ============================================================================================================================ [color=crimson] [h1]DRIFTING FUTURE[/h1] It's been 150 years since the massacre of the Cloud, a maega-ship hybrid with a city big enough to be a small country. A city that both "never slept and never stopped moving" as they said in the ad campaigns. What caused the massacre is unknown but it was immense, a isolated apocalypse that left its infrastructure breaking down bit by bit. Lights bulb flicker, doors sealed with no clear reason and small segments of the ship slowly but surely fell into darkness, if not out right into a total failure to support life. Still, somehow, life has survived and even thrived within this husk of a once vibrant metropolis and small sections of it had been painstakingly bought back to function in echoes of what they were once before. All the top brass were slaughtered in whatever event happened all that while ago and the lower ones, the guys who still had some clearance and knowledge on the ships workings lived like kings forming their own mafia, revolutions or movements and utilized their little pearls of power to play petty games. Naturally, they too, were killed in their inner wars or at the hands of descendants and survivors. The ships AI had stopped responding years ago and the few crew who did try to actually take charge as a captains or repair the ship were swallowed by the abyssal hallways. For the last 150 years a mixture of strange human offshoots and robots have lived as citizen in this crumbling town, desperately trying to keep things running as best they can. Tolerating organized factions who held key political power to the ships long term necessities via force, know how or skills just to keep things going. The citizen themselves had known no other life and anything beyond low level leisure computers of engineering terminals were virtually totally locked out. The mystery of the past sitting in the shadows, whispering fears into their minds over the still palpable nests of brutality that are unlocked in the scavenging expeditions or reclaiming old buildings. But now there's hope. A keycard has appeared. A UNRS rescue ship docked with a company provided captains deck access card. The fate of this crew and their ship is unknown, possibly claimed by whatever lingers in the Clouds dark corridors or just destroyed by the ruined and hazardous derelict parts. If someone can get that card...make the journey through the abyss to the fortified captains deck. Well. They will take control of our Drifting Future. [/color] [h2] RACES[/h2] [hider=Sample Races] (Note: More races will be added if the interest check takes off. As will factions) Whatever happened in the apocalypse is unknown but it has left a wide variety of different meta-humans. Or...maybe the humans of the future are all like this? Who's to know in this age of isolation. ECONOID The econoid is a human with intense rashes all over their body, these rashes routinely bump out into blistering sores filled to the brim with a strange liquid and normally becomes crippling to them in some form. In the new world they find themselves in they are remarkably resistance to a lot of the chemical or biological threats within the ruins of the city, so they regularly build hide outs or gang territory in places most people can't go without protection. Most of them are thugs and those that aren't thugs directly or indirectly work under these gangsters. econoids can absorb things directly into their body, controlling these new tools as if they had wired nerves straight into the machinery and their body seems to account for these absorption with rapid muscular growth. It's not unusual to find such beings with large guns melded to their body or having absorbed shapr metal into their hands.Their gangs and soldiers also are sometimes absorbed straight into small mechanoid units or vehicles. This process is permanent and is one of the few ways econoid become indentured soldiers with no way out. Econoid are considered pests as their careless use of this ability cause such extrema mutation to the point they slowly go insane or just die and it's not unusual to find CANCEROID's roaming about 3 times their size in drug dens or abandoned places looking for blood or following insane delusions. GHOSTS A subsection of humanoid beings in old astronaut gear or full body suits. Normally they never reveal their face but in cases that they do they are totally invisible to the organic eye. When perceived in cameras or security footage a human with a totally mangled, otherworldly face that gives viewers a innate, unavoidable sense of dread or wrongness. They are psychic and it's theorized that they exist in this sort of psychic layer below - or above. who can tell - reality. This allows them empath abilities, sensing anyone feelings in a rough radius around them and they emit an inherent sort of presence that promises doom. This presence is so strong that ghosts when standing near a sleeping person literally appears in their dreams to that suspect and can - to a limited degree- describe the scene going on in that dream. Ghosts despite their name are very much alive and can die. They are haunted constantly be a retrocognitive delirium of the apocalyptic past and out of all the races they are the only ones with the vaguest hint to what happened, yet any of them that get even close to a piece of the puzzle go mad. As a result they routinely have to prepare themselves for where they will go and its possible history. Even ghosts in safe places experience a near constant barrage of ominous dreams and vague visions when they try to rest. Ghosts can go invisible - but still emit a shadow normally - by getting rid of their suit but their mental defence dramatically fall the longer they are in this state until the "past" takes them. DISCARDED The discarded are the closest to what one could call normal in the abandoned ship. They are physical and have no blatant mutations although their looks and augmentations seem utterly random. Many are mysteriously born with inbuilt machinery one would expect to be surgically implanted. Their changes can range from light up tattoos all over their backs, to eyes that change color based on their mood, to a weird muscular growth in their arms and legs since childhood. In terms of mechanical changes these can range from additional redundant lungs to even large parts of their brain being totally replaced by computer parts. None of these beings exhibit disabilities or odd mental effects, not even the brain modified ones. It's generally considered that the prior residents regularly dabbled in transhumanist improvements, such improvements being passed down by nanites or genetic alterations in the womb. This wouldn't be a problem normally but because of the massive intermingling of so many different transhumanist designs and no proper birthing or health care system to help sort them out. A lot of the augmentations have become random, strange, weird or sometimes non-functional and disgusting to look at. Discarded with more than two augments always seem to be crippling abhuman with many of them dying and as a result a lot of the higher living areas don't allow discarded to mate or have kids. [/hider] [h2]RULES AND SET UP[/h2] 1: This RP will have a survival aspect with each type of race having their own unique stats but the rules will be generally loose and follow normal RP logic with the mechanics being minimal. 2: You will be able to die in this RP due to your decisions or the decisions of others although I will put something in place to stop someone just going "I shoot you in the head. Nice game" 3: characters will be expected to have a specific motivation and goal right off the bat relating to the main plot, just to help everyone have direction at the start when the RP is up. 4: I will also be expecting your character to have a relationship with another players. If you do this for multiple players or everyone in, then I consider you more bees knee than a spider trying to blend into the hive with a costume but I won't force it. 5: post every 2 days with a paragraph min of 2. I know that on forums it can be pretty intimidating to post that quickly but I don't have a high endurance for long, very slow mellow RPs. If that does bother you, my advice is that any post is better than no post. No one logs onto RPguild expecting you to produce top class everytime and everyone knows what I mean when you think you post something way under value and then everyone ends up loving it anyway. 6: This setting will have edgy and dark stuff. Especially in contents of gore, torture, drugs and so on. So be prepared for that. 7: Generally there are loads of eluded to threats and hazards in this world that will remain hidden until certain traits of progressions in the story reveal them. This is just a taste of things to come. If this gets enough interest I will add more races, clearer traits and abilities they have and some factions. Oh, and if my,motherfucking, friends and foes are out there reading this . They know I tend to have a "DM only" rule to y rp but I'll be making a character this time. [/center]