Haven't spellchecked it yet. Expect many typos. I am a bit, motherfucking, fizz headed. [center][color=steelblue][h1] Pipe Rat [/h1][/color] [h2]GENDER[/h2] Male [b]AGE[/b] 44 [b]APPEARENCE[/b] [img]https://images.nightcafe.studio/jobs/DPFUBAwKd1AZT2Lqamr6/DPFUBAwKd1AZT2Lqamr6--4--dsx0a.jpg?tr=w-1600,c-at_max[/img] Pipe Rat is strewn in worn out scars of former tattoos and ritualistic markings all over his neck, face and body. These depictions are schizoid, faded and simply weird to anyone outside the Discarded Tribes. Various stiches and old burn scars mark pockets on his neck, barely hidden by his coat collar. Pipe rat is a relatively average looking person with a tired complexion, a pale, weathered look to his middle age face that speaks of too many nights without sleep and too many days mentally chewing on things like a dog teething. Large bags are under his human eye and his cyborg implant flickers and resets, a malfunction or his body desperately trying to mimic a blink? It's hard to tell but he dosen't seem to pay alot of attention to it. A mouse of a man, pipe rat stands at about 5.6 but his stature suggest that he stands much taller on the inside. Shoulder sterns and unflinching and his body constantly tense with some unsaid strain. His breathes are croaky, crumbled, like a large dog snoring thanks to years of substance abuse and bad air. His voice is high, almost sweet but its ruined by that gargle filter of his tainted throat. In terms of clothes he typically is disguised by a robe with a hood, hiding his clothes below down to his boots although he will from time to time put on a classic trench coat and cap. In body he is a pristine version of a 40 year old but his eyes have the drained glare of someone much older. [b]PERSONALITY[/b] A hopeless romantic chased out of every possible hold out in the Cloud. Driven by a longing for some sort of light at the end of the tunnel he carries simply because giving up is a task far more damaging than anything else. He is a cautious, pessimistic person that has trained his heart to expect attack and to hide his secrets and desires well. Despite this, he long deeply to trust and have his beliefs vindicated and routinely makes large leaps of faith just for the vague promise that this time there WILL be a better place waiting for him on the other side. As a result he is anxious, tired, beaten, quick to be fed up and hates being too long in one place. He's got something to prove and as far as he feels about the entire universe he will never be content where he is, to accept things as they are and dig out his own happiness in this hole he findd reality in. He's going to mine until he finds gold or until it all collapses in on him. Because he wants to trust people, he will regularly be ok with approaching people. Even after all the times he has been hurt, he still gives new people the chance to be link that breaks the chain. His long life of struggle and little reward spiritually or in terms of meaning though sometimes translate into him giving up sooner than he should or simply falling into a apathetic depression that drifts into being an unobservant, inactive asshole among the crowd willing to let others rot, sometimes for the crimes of others. He wants to be better but he has a petty side and if you get in his range while that petty side is active he'll aim for the heart or step right on you as he passes by, a small but tiny dip into the way he thinks things must be if his hopes are not right. [b]MOTIVATION[/b] Pipe Rat has several reason to want the key card, but namely it's his survival at stake. While the factions he's fallen out with smile and act like its water under the bridge it's only a matter of time before someone decides that the circle must be completed and he has to pay for his leaving them or two facedness. Of course, he also wants the key card because maybe...JUST maybe it will be the thing that unlocks a place not infested by monsters, users and petty pragmatist in this ship. [b] TIES: [/b] SILVER RIBBON SOCIETY: Pipe rat has done various little investigation and petty jobs for the society to the point he is considered to be a trusted contact. He has little sway over the people there and would never be considered one of their kind, yet alone let into their inner enclaves for extended periods of time but he has favours owed both toward him and him toward them. Old Guard: The old guard has a consistent semi-antagonistic relationship with pipe rat due to him dealing with several hackers and information smuggling in the past. He avoided being killed off simply by being indebted to them for a while and a couple of tributes he would rather not think about. LOST AND FOUND INVESTAGIONS: A small PI gang that works in the outerim. They've been around for as long as the outerim existed and while they are known as PIs, they effectively work as community supported cops...well. Cops isn't the right word. Avengers is better although, like most people, they ultimately are in the pocket of the major factions/ gangs. [h2] BACKGROUND [/h2] Pipe rat was born into a discarded tribal community originally and lived there dutifully as a teenager under his chiefton until one day several men in menacing suits came in and started asking questions. He heard loud voices that quickly turned into shouting before the sunds of guns started to go off. He quickly ran away with several of the other younger members at the time, returning to find the place massacred. He spent the next 10 years of his life trying to find out why the massacre occurred and by whom but in the end he never found any concreted evidence. He charted it up to the idea of "cave busting" the local tribes too close to the city area in order to influx more discarded after a lot of the tribes banded together to form unions, counter gangs and generally cause grief which the local factions nipped in the bud very early on with heavy violence. Of course, it's just a theory and one he never said to a faction members face lest he got knee capped. The truth was though, that, while he very muched missed his home and even his people he felt not much else but relief ultimately after all that time searching for answers. He did not stay with his kin and fester in some alleyway, trying to stay to his routes but instead continued to search on. The inner metropolis was nice by all means but in terms of kindness it was short and he longed to find a place where the sense of community promised to him a young, unitiated teen in his tribe was promised. This time without his obedience and hierarchy over his head. He wanted real comradery and purpose and spent much of his life searching for him that zig zagged him into many different factions, gangs and people but one way or another he found himself exiled from them one by one. In pipe rats eyes they promised a way of life but most of them only really hoarded and handed out benefits to the in crowd. Now with several gangs looking at his back and a lot of old friends and grudges in his shadow. He is starting to wonder how many days has he got before someone decides to shoot and if so, will he ever find a bit of meaning in this over sized jail cell. Little did he know, someone will come in, while on a routine corpse hunt for some creds he will find a note on a fresh dead. Hit with bullets and one word "KEY CARD" [h2]RELATIONSHIPS[/h2] [b][color=red] EXAMPLE CHARACTER: John respil [/color][/b] [i]"John has been a dirty cop since I've ever known him. Dirtier than a drunk male prostitute wandering the outer wastes. But he's always has time for me, both as a friend and a cop. 'Spose you don't come to the rim to stay clean"[/i] =====================[h2][MECHANICS AND GEAR][/h2]======================= [hider] TRAITS: CONNECTED: METAL WORKERS UNION: loved by these guys because he found a few run away slaves for them. His conscience has not slept clean ever since but it earned him some points with the gang. DEBT: Owes a fuck ton of creds to the SILVER RIBBON SOCIETY. They might have a lot of it, but they'd kill your dog for a single unpaid cred. Fuck. COMBAT TRAINING: Knows how to fire a gun and get into a scrap. Been in enough tackles to know his stuff. RACIAL BONUSES: HYBRIDIZZATION: Entire left arm is a mixture of a basic robotic implant and raw flesh. Looks almost like a veiny, gory growth is trying to absorb a robot. mechnaical hybrizations have no use but in the more sequestered away communities of discarded such people are considered to be good luck and touched by spirits/ ancestors of some form. As a result they typically receive a level of politeness others wouldn't. 1 bp NUTRITON: Your appendix is replaced with a new, strange organ that helps gain more out of your food and decrease poisonous/ toxic effects from anything ingested. Mildly combats biological hazards. Virtually invisible but does make your stomach thud a bit every now and then as it works away. 2 bp GEAR: 30 Points thanks to DEBT RECLAIMED VESTGUARD [8 points] A dime a dozen, thin, silvery vest guard that shimmers in the light. The front and back of it is made up of a hexagonal metal with black, dotted fabric holding it all together. Was found by the truck load in security storerooms across the city, both inner and rim. Regularly used by security of all stripes. BLOCK: 0 NUMB: 1 HAND GUN - full circle - [ 6 points ] A generic hand gun found in the depths. The make and name are unknown but a logo of a bulky, white circle with a small sphere in the middle lays on the side of near all of them. The guns have a cubic, compact quality with two little barrel noses at prodding out. Fires 10mm rounds Holds 10 bullets. Cost 1 point per mag. REFLEX: fast Damage: 1 The most common type of reliable hand gun about. Finding ammo for any gun is not easy but clips for this one are the most encountered when scavenging out in the unknowns. TRANSPORT [10 points] Cars of any sort are rare in the Cloud but with this you have a functioning one waiting for you in the city. You can ride this into the city and out through the outer wastelands but once you get into the darker/ more secluded areas it can't fit and becomes useless. It has a limited amount of fuel and generally people will try to steal it off you with intense violence. Cars are big status symbols so expect to get more attention, good and bad. DATA PAD [3 points] Juicy data that no one else knows. How you got this is up to you, maybe you found it? bought it? knew a hacker friend. Regardless this data pad contains something useful against someone with power or friends. It could get you in trouble but maybe if you use it right...you can squeeze something useful out of them. HYPOSPRAY [3 points] One of the random spray devices found in the medical labs. Not many know what these things contain nor how they work but spraying a targets wounds with it seems to STABALIZE THEM so long as said wounds moderate to minor. Most importantly, they are so easy to use that they require no medical knowledge. [/hider] [b]MAX HEALTH:[/b] 4 [/center]