[quote=@Kuro] Does anyone use their Steam trading cards? [/quote] I usually sell them for cheap. I also haven't used Fanatical. (And only recently heard of it on Reddit. Where some people were complaining about how they've been raising their prices.) How's their customer service? [i]If you've used them before.[/i] Humble Bundle took three days to give me an obvious robot email. [hr] I've been tempted to review most of my Steam games. (Especially the indies.) But it would take a considerable amount of time. (Plus, I’ll likely go back and give certain games a 2nd chance, before I leave an unfavorable review.) So I'm debating on whether to do it or not… That—and I now have a dozen or more new games to play. Thanks to Steam’s 'Spring Sale’ making most of my Wishlist discounted. (And enduring the intense boredom of house sitting.) With my original intention of getting through some games that I got from random bundles again. So here's hoping that I can find some diamonds in the rough… [i]Instead of all these disappointments...[/i] [hider=Stopped Playing:] [list][*] Clustertruck - Controls poorly, and the RNG only hinders the player. So it managed to bore me quite fast. [*] Revolver360 Re:Actor - It’s a bit incomprehensible. But I don't [b][i]dislike[/i][/b] it per se. Though the minutes-long gameplay sessions aren't keeping me engaged. (And any tutorial whatsoever would've been nice to include.) [*] Bendy And The Ink Machine - The art style is nice. But its third chapter of 'find RNG items and avoid this spoopy monster that spawns in directly behind you' is incredibly flawed/boring to play. [*] Shadow Warrior - This game has strange controls, inconsistent abilities, unclear hit detection & bullshit exploding hazards. (My ex-roommate liked this one. But I sure didn’t.) [*] And as someone who quite enjoyed the original trilogy of games, I did not expect ‘The Great Ace Attorney Chronicles’ to be such an insufferable bore. But it really does have the worst (and most dead simple) mysteries of any game that I’ve played in recent memory. (Saying nothing about how awful [b]both[/b] the characters and writing is on top of it...) [/list] [/hider] [u][b]Games I'm Still Playing:[/b][/u] Cult Of The Lamb: It’s really good at keeping you playing. But the game’s shallowness only gets more apparent in its second half. (As I was experiencing a lot more bugs than before.) Plus, it’ll keep repeating the same trick of forcing you to quit your dungeon run, or else several of your cultists will die. So you’ll be done with all the cult upgrading, long before you can complete (or get tired of repeating) the other combat dungeons. But at least the Devs are still adding even more content to it. (Hopefully with some bug patches included.) Though I wouldn't know as of yet, since I decided to play some other things too… Environmental Station Alpha: Goddamn. And I expected this one to be something that I’d immediately like. It’s immediately challenging, and it’s very familiar to how Axiom Verge started off. But its control setup is f*cking busted, to put it lightly. (For instance, turning “D-PAD only” on, is the only way to get the controller's stick working? [i]For some reason.[/i] Otherwise its control menu has a seizure and starts changing all the settings by itself.) So it took some time to get my controller working, and then after I beat a boss and acquired the hookshot. (The world’s worst hookshot in all of video games, but I digress.) It somehow combined my jump and hookshot ability to the same button. Canceling out my jump and making it literally impossible to progress onward. (But I couldn’t change it in the settings, nor save and restart.) So I had to repeat the boss fight, as the controller suddenly stopped working and forced me to do it [b][i]again[/i][/b]. So THEN I succeeded—and found myself stuck forever in a room requiring TWO jumps with the hookshot. (Then four more in the very next room, before you have any chance to save.) So uh. It didn’t surprise me that I found numerous “this developer has clear contempt for the player” posts on forums. (Maybe it's where HAAK got its inspiration...) But I’m continuing for now, in hopes that it’ll improve… [hr] [hider=Narrator: It did not.] Environmental Station Alpha certainly made me swear a lot. But it fails to deliver rewarding exploration, and at providing boss fights with a fair challenge. Its smattering of HP upgrades (eight max) give you [b]2 HP[/b] each. Yet they're still incredibly frustrating to get. (Single attacks can and often do more than 2 HP.) Most areas have no rewards whatsoever, and its platforming is only difficult because the hookshot is terribly inconsistent. (Straight up will not do the same thing twice in many instances.) Stopped at a three phrase boss fight (midway through the game) that has many attacks that spawn at random and overlap. To make it likely that avoiding one, means frequently getting hit with the other. But he’s also invincible for long stretches of time. So you’re doing nothing but losing all your health to bullshit attacks. The second phase is where it becomes completely unfair, as the camera zooms in and it becomes impossible to see the numerous attacks that are coming from off-screen. The third phase (I didn’t even bother getting this far) requires the hookshot to work flawlessly. (And it doesn’t.) And this was right after the last two phase boss fight had pulled the exact same fucking trick. (Multiple overlapping attacks that go off-screen.) [i]Apparently this boss requires a random secret weapon upgrade to make the fight bearable. But I couldn’t be bothered.[/i] Even the developer sounds like he knew he fucked up with this boss. [b][i]But he clearly didn’t fix it.[/i][/b] And the reward for beating this boss like many others is—[b][i]nothing[/i][/b]. Though I could tell that it was “one of those games”, where the game basically cheats you the first time you fight them. And after death upon death, the boss fight simply gets easier every failure. So you’ll do better each time, regardless of how well or poorly you play. (It was really obvious with the two phase boss fight. As the third time in, the boss was barely attacking in comparison to the first two times.) So sure, if I wasted more hours of my life, I would’ve gotten past it. But maybe the game should’ve given me any kind of interesting characters, dialogue, a decent song/soundtrack, combat that meant anything, etc etc, that made me [b][i]want[/i][/b] to keep going. [/hider]