[center][img]https://cdn.discordapp.com/attachments/695501837029212202/804505894595067934/iddin2.png[/img][/center] [center][sub]IDDIN heals MAKEEN for 9 VIT, gaining 12xp![/sub][/center] [center][img]https://i.imgur.com/nSZTYr5.png[/img][/center] [center][sub]MAKEEN moves to 21-8 and attacks KASSITE HUNTER #11 twice dealing 8 Damage and gaining 6xp![/sub][/center] [center][h1][color=#FF773D]K[/color][color=#FF7F3B]A[/color][color=#FF8839]S[/color][color=#FF9137]S[/color][color=#FF9A35]I[/color][color=#FFA234]T[/color][color=#FFAB32]E[/color] [color=#FFBD2E]P[/color][color=#FFC52D]H[/color][color=#FFCE2B]A[/color][color=#FFD729]S[/color][color=#FFE027]E[/color][/h1][/center][center][h2][url=https://youtu.be/tNCECibGz4g]COMMENCE[/url][/h2][/center] [indent][indent]With the final breaths of their leader, the last Kassite remaining in defiance of the joint effort of Imperial Contracted mercenaries looses their bow toward the brute, that traitorous kinsman who cut down their numbers with little remorse. The arrow flies true. . . But not true enough.[/indent][/indent] [sup][center]KASSITE HUNTER #11 attacks LYUN with their BRONZE SHORT BOW, dealing 6 damage. LYUN gains 3xp![/center][/sup] [sup][i][center][h1][color=#BF150F]H[/color][color=#BD1F10]E[/color][color=#BC2A11]L[/color][color=#BA3512]L[/color][color=#B93F13]I[/color][color=#B74A14]O[/color][color=#B65515]N[/color][color=#B55F16]S[/color] [color=#B27518]P[/color][color=#B08019]H[/color][color=#AF8A1A]A[/color][color=#AD951B]S[/color][color=#ACA01C]E[/color][/h1][/center][/i][/sup] [sup][i][center][h2][url=https://www.youtube.com/watch?v=TztPrLob1X8&list=PLYOLPb7kjJ3JWW2HYS2tjW_Vz6bJPkT8m&index=3]COMMENCE[/url][/h2][/center][/i][/sup] [center] [img]https://imgur.com/jltSARg.gif[/img] [hr][/center] [center][sub][h2][i]FOES[/i][/h2][/sub] [hider=FOE NUMBERS] KASSITE HUNTER x1 [/hider][/center] [center][hider=SPECIFIC FOES TRACKER] [s]KASSITE BRIGAND #1 VIT 0/20[/s] KILLED BY ASHUR [s]KASSITE BRIGAND #2 VIT 0/20[/s] KILLED BY SIRIS [s]KASSITE BRIGAND #3 VIT 0/20[/s] KILLED BY MAKEEN [s]KASSITE BRIGAND #4 VIT 0/20[/s] KILLED BY MAKEEN [s]KASSITE REBEL #1 VIT 0/16[/s] KILLED BY ZARIF [s]KASSITE REBEL #2 VIT 0/16[/s] KILLED BY ASHÜR [s]KASSITE REBEL #3 VIT 0/16[/s] KILLED BY MAKEEN [s]KASSITE REBEL #4 VIT 0/0[/s] KILLED BY ZARIF [s]KASSITE REBEL #5 VIT 0/0[/s] KILLED BY ASHÜR [s]KASSITE REBEL #6 VIT 0/16[/s] KILLED BY LYUN [s]KASSITE REBEL #6 - 2 (???) VIT 0/16[/s] KILLED BY SIRIS [s]KASSITE REBEL #7 VIT 0/16[/s] KILLED BY LYUN [s]KASSITE REBEL #8 VIT 0/0[/s] [s]KASSITE REBEL #9 VIT 0/16[/s] [s]KASSITE REBEL #10 VIT 0/16[/s] KILLED BY LYUN [s]KASSITE REBEL #11 VIT 0/16[/s] KILLED BY BALATHU [s]KASSITE HUNTER #1 VIT 0/14[/s] KILLED BY ZARIF [s]KASSITE HUNTER #2 VIT 0/14[/s] KILLED BY BALATHU [s]KASSITE HUNTER #3 VIT 0/14[/s] KILLED BY ZARIF [s]KASSITE HUNTER #4 VIT 0/0[/s] KILLED BY LYUN [s]KASSITE HUNTER #5 VIT 0/14[/s] [s]KASSITE HUNTER #6 VIT 0/14[/s] KILLED BY SIRIS [s]KASSITE HUNTER #7 VIT 0/14 KASSITE HUNTER #8 VIT 0/14[/s] [s]KASSITE HUNTER #9 VIT 0/14[/s] [s]KASSITE HUNTER #10 VIT 0/14[/s] KASSITE HUNTER #11 VIT 6/14 [s]DARK SUN CAVALIER #1 VIT 19/19[/s] ESCAPED [s]DARK SUN CAVALIER #2 VIT 0/19[/s] KILLED BY DOAN-NASIR [s]DARK SUN CAVALIER #3 VIT 19/19[/s] ESCAPED [s]DARK SUN CAVALIER #4 VIT 0/19[/s] KILLED BY SIM-MA-SIHU [s]DARK SUN CAVALIER #5 VIT 0/19[/s] KILLED BY RAVINA [s]DARK SUN CAVALIER #6 VIT 19/19[/s] ESCAPED [s]KURUM VIT 1/24[/s] ESCAPED [s]AM-ZIKAR VIT 0/18[/s] KILLED BY ZARIF [/hider][/center] [center][hider=FOE STATISTICS] [img]https://i.imgur.com/nLwpH3y.png[/img] TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. [img]https://i.imgur.com/8CE13Pj.png[/img] TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. [img]https://i.imgur.com/aeUwoHQ.png[/img] TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. [img]https://i.imgur.com/qixznUv.png[/img] TRAIT: INDOMITABLE -- Character permanently gains +7 VIT. [img]https://i.imgur.com/SiqVr8B.png[/img] TRAIT: MOUNTED -- This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking, rescuing, using an item, or stealing. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. [img]https://i.imgur.com/iGKhYNd.png[/img] TRAIT: MOUNTED -- This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking, rescuing, using an item, or stealing. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. TRAIT: DIRE PARRY -- Level/2 + 5% chance to negate all physical damage. 20% maximum [img]https://i.imgur.com/jx8qXt2.png[/img] [/hider][/center] [center][sub][h2][i]ALLIES[/i][/h2][/sub] [hider=ALLY STATISTICS] [img]https://i.imgur.com/CDkNOcp.png[/img] RALLY: SPIRIT+5 To adjacent unit when taking the rally action until end of next turn. [img]https://i.imgur.com/Ry20oz4.png[/img] DAUNT: -10 Hit/Critical Rates to enemies within 3 tiles. PROVOKE: Enemies are more likely to attack this unit. [img]https://i.imgur.com/384SIWP.png[/img] JUGGERNAUT: After defeating an enemy with a melee attack, this unit can choose to move onto the tile the enemy occupied, and then make an additional melee attack against another adjacent foe if possible. [img]https://i.imgur.com/8gQ4hm7.png[/img] HURRICANE: If this unit is attacking and preforms a double attack, both attacks will occur before the enemy can counterattack. [img]https://i.imgur.com/criY5XR.png[/img] PAIRITY: Negates both battle participants' skills, terrain bonuses and supports. [img]https://i.imgur.com/mPyKOIy.png[/img] ALACRITY: Level + 1/2 SKI +5% chance of delivering an additional attack. [/hider][/center] [center][hider=TERRAIN INFO] Forts/Castles - DEF +2 / AVO +20 - Heal: 20% - Move cost: 2 - Other details: N/A Towers - DEF +1 / AVO +15 - Heal: 0% - Move cost: 2 - Other details: RANGED class weapons attacks may originate from the top or base of the tower tile, their maximum range is also increased by one when at the top of a tower tile. Houses / Villages - DEF +0 / AVO +10 - Heal: 10% - Move cost: 1 - Other details: N/A Mountains / Hills - DEF +2 / AVO +10 - Heal: 0% - Move cost: 4 - Other details: Mounted units cannot enter this tile type. Forests/Trees - DEF +1 / AVO +10 - Heal: 0% - Move cost: 2 - Other details: Mounted units movement cost is increased to three on forests. [/hider][/center]