[hider=CS] Character sheet: Name: Bela Engel Age: 19 Appearance: [url=https://img.roleplayerguild.com/prod/users/89a08861-2655-41ff-bbff-15aee00e4d73.png]Standard[/url] [url=https://img.wattpad.com/story_parts/5/images/165463fd334b037d470040743504.jpg]Sorcerer[/url] Pronouns: She/Her | They/Them Personality: Is it so wrong to see the world as something less than perfect? Is it folly to wish to change things for the better? These are the questions that Bela asks herself almost daily. A hopeless romantic and pitiless optimist, she believes that there is no saving the stupid, but that she has to try anyway. Her parents have made comments about it not being blood that runs through her veins, but rather a strong sense of justice and a will to see it brought about. This is unfortunately tempered by her lack of social position to act on her beliefs, her poor social skills that come from being on the autism spectrum, and her general contempt for those who have power and don't use it for the uplifting of the weak. Aspirations, Goals, ideals, or Ambitions: Aspiration: Become capable of changing the paradigm of the world. Goal: Improve themself. Ideal: Freedom and Justice. The idea that these ideas can be harmonious with each other. Ambition: Change the world, bring justice to those who abuse others and create a world where everyone can live freely and happily. History: Growing up in a middle-class household, Bela never wanted for anything. Well, except world peace. And a life without boredom. And the destruction of the dog-eat-dog system of the world. And-, well, you get the point. She learned the reality of the world when she was but 5, when her rare trading card was stolen. The teachers banned the game because of this, and the other children blamed her, going so far as to claim it wasn't stolen and that she just wanted to get the game banned! This made her depressed and anti-social for a while, but she returned to normal about a year later. Then the second tragedy struck. Her favorite video game was taken from her hands as she played it, and the older children who took it held it too high for her to reach. So she reached for their throat instead. She didn't choke them for too long, just long enough to make them lower their hands so she could grab her game back, but it didn't matter to the adults. [i]She[/i] was the one who got in trouble, her parents making her throw away her precious game, the bullies who did it getting away untouched. Her disillusionment grew. By her teenage years, she was known as a troublemaker and a rather dangerous enemy to make. With no care for weak or illogical rules, she would go above and beyond to make those who harmed her, or the younger kids, pay for their actions. Even the older students at her school became afraid of her, leading to a large drop in bullying throughout the grades as a whole. That is, until she went too far and knocked a bullying transfer student unconscious on the day Bela turned 14. She was expelled that day. On an "entirely unrelated" note, the rate of bullying in the school skyrocketed the following week. At age 15, Bela, who had grown strong physically from throwing herself into working out to relieve her anger at society, became obsessed with anime. Not especially surprising for a 15 year old, but the lessons she learned from Sailor Moon and the like were different than what the english dubs wanted kids to learn. She'd need to get stronger still if she wanted to defeat the villains of the world. She didn't have a team to rely on, or magical powers. She'd have to find another way. Exactly one month after she turned 16, her favorite video game of all time was released. She loved it more than anything, and it became her newest obsession. So much so that she would have reoccurring dreams about it. Moreso, when she learned to lucid dream on command (when she realized she was in a dream, that is) at age 17, she would constantly make her dreams be about it. Age 18, Bela had played her game well over 100 times, logging uncounted hours of playtime. She became a NEET for a few months before getting kicked out of her parent's home and ending up in a tiny apartment of her own that she can, to this day, barely pay rent for. Recently having turned 19, she's begun looking into colleges that she might be accepted into, but she has no idea of what she would study for. Today, they have changed significantly. Contract(s): Fusion (Altered slightly, multiple personality type) Contract Interaction: [hider=Ignition] A dream. It was obvious. But she couldn't do her usual methods. She couldn't change the dream. That was fine. They were there already. That's what mattered. "Greetings." [/hider] Level: 1 Key: [url=https://cdn.shopify.com/s/files/1/0014/1962/files/product_UT_CE_360x360_locket.png]Image[/url] Mana color: Scarlet Artifact points: Catalyst: 0 Familiar: 0 Grimoire: 0 Talisman: 0 Weapon: 3 Artifacts: A knife that is capable of multiplying itself and instantly returning to its wielder. The copies of it that are created can be controlled to some degree by the wielder's mind via minor psychokinesis. "Familiar": [Taking this spot to describe the spirit itself rather than its familiar form] Appearance: [url=https://cdn.donmai.us/original/17/c1/__chara_undertale_drawn_by_otokuyou__17c1c1d853ef5e7f95f0614d2e3b0568.png]Image[/url] Name: "The demon that comes when you call its name." Type of Spirit: Tulpa Origin: Due to the world-wide success of a certain video game, and specifically a rather notable character from a very emotionally charged part of the game, many tupla of this character came to be from the dreams of humans. These tulpa, being recreations (with some differences between them that ranged from minor to drastic) of this character found themselves in a position not unlike that of the one they were "inspired" by. One such tulpa took it upon themself to hunt down their so-called "other selves," and succeeded in greatly reducing their numbers. This particular tulpa found their way to the one whose dreams they spawned from, and made contact with them. Powers: Slight precognition and the ability to improve (non-magical) skills at an increased rate. Grants boosts to both related and (to a lesser extent) unrelated skills when achieving victory in some way over another entity. Theme: Humanity Sub-Themes: Self-Growth, Destruction Design: Hearts and knives (Added bonus) Theme Songs: Bela: [url=https://youtu.be/EUErzvA5fuk]A bit on the nose, don't you think?[/url] The demon who comes when you call its name: [url=https://youtu.be/V7yrJwYikl8]I have no idea what you mean by that[/url] [/hider]