[center][img]https://i.imgur.com/CbnntIy.jpg[/img][/center] [center][color=Lime][i]"In a closed society where everybody's guilty, the only crime is getting caught. In a world of thieves, the only final sin is stupidity."[/i][/color][/center] [right][i]-Hunter S. Thompson[/i][/right] [i]The job is simple. Point [b]A[/b] is a warehouse on the northern end of Bleake Island. Point [b]C[/b] is a dock in the Gotham Harbor, just past the Amusement Mile. Object [b]O[/b] is a small locked briefcase. What is in the briefcase is none of your business. Time [b]D[/b] is dawn tomorrow morning. Mr. [b]X[/b] is a very rich person who would very much like Object C. Mr. X's real identity is none of your business. Amount [b]Y[/b] is more money than you can spend in one lifetime. Consequence [b]Z[/b] is the worst thing you can imagine, only much worse. The job, as mentioned, is simple: Go from Point A to Point C, with Object O, before Time D, and deliver it to Mr. X, who will give you Amount Y, or expect Consequence Z. How you get from Point A to Point C is up to you, as well as how you deal with Complication [b]B.[/b] Why isn't it 'Complication C', you ask? Because this is Gotham City. And everyone in Gotham knows, 'Complication' starts with a B...[/i] [hr] This is a small-scale, one-shot adventure based around a group of small-time crooks in Gotham City. Players will be members of a low-level organized crime outfit, each with their own specialization (tech guy, wheelman, safe-cracker, etc: look at the [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/CaperCrew]Caper Crew[/url] page of TVTropes for inspiration). Working together, they must carry out a task for a mysterious benefactor, all while trying to avoid catching too much attention from Gotham's boys in blue...or worse, the various boys and girls in other bright colored outfits. The general flow of the game will be sort of a "funhouse ride" in nature, not exactly on rails, but nudged from one location to another to keep the plot moving. Each district of Gotham will be populated with notable locations and NPCs, some of whom will be hunting the party, while others may be convinced to help them out in exchange for one thing or another. Like a traditional pen-and-paper RPG, the GM and AGM will be playing the parts of these NPCs, and each encounter will have various outcomes depending on how the players interact with them and each other. If you're able to find your way to the end, you win. Unlike most Guild RPs, characters can be eliminated from play if an encounter goes particularly badly-- if, say, Deathstroke shows up, you may be able to cut some kind of deal or even come up with a clever distraction and give him the slip, but if you try to pick a fight with him, the most likely outcome is that he'll just shoot you dead. While I don't intend for the game to be a meat-grinder, I [i]am[/i] going to treat it as a game, and part of it being a game is the possibility that [i]you can lose.[/i] Content wise, I'm looking for a sort of dark-crime-comedy vibe, something like [i]In Bruges[/i] or [i]Lock Stock and Two Smoking Barrels,[/i] with elements of the eponymous [i]Fear and Loathing[/i] and of course the DC Comics themselves (with maybe a dash of [i]the Venture Bros[/i] sprinkled on top). I'm imagining it with a soft-R-rating, with violence and drugs and all the scuzzy things in the super-criminal underworld, but not veering into full-on 18+ rating. Looking for a group of about 5 or 6 in total. Lemme know if this sounds like the kind of thing you'd want to try out.