[hider=Kirstie Wheeler] [center][url=https://fontmeme.com/brush-fonts/][img]https://fontmeme.com/permalink/230405/e5177ff27216980f58dc1b2f96199c08.png[/img][/url] [h3][color=EE4B2B]"No prizes for second place, hunni"[/color][/h3] [/center] [table] [row] [hr] [/row][row] [cell] [img]https://media.tenor.com/UC2qSHYiEBwAAAAC/cheryl-blossom-madelaine-petsch.gif[/img] [hr] [color=EE4B2B]B A S I C S[/color] [indent] [sub][color=EE4B2B]Magic Type[/color][/sub] [indent][sub]Witch[/sub][/indent] [sub][color=EE4B2B]Place of Birth[/color][/sub] [indent][sub]Tanner, Washington[/sub][/indent] [sub][color=EE4B2B]Age[/color][/sub] [indent][sub]23[/sub][/indent] [sub][color=EE4B2B]Height & Weight[/color][/sub] [indent][sub]5’5”(165cm)/119lbs (54kg)[/sub][/indent] [sub][color=EE4B2B]Sexual Orientation[/color][/sub] [indent][sub]Polyamorous Bisexual[/sub][/indent] [/indent] [indent] [sub][color=EE4B2B]College Degree[/color][/sub] [indent][sub]Bachelors Degree in Social Studies[/sub][/indent] [/indent] [hr] [color=EE4B2B]P O W E R S[/color] [sub][color=EE4B2B]Illusion[/color][/sub] [indent][sub][color=EE4B2B]Greater Invisibility[/color] - Kirstie or someone she touches becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person[/sub][/indent] [indent][sub][color=EE4B2B]Mental Prison[/color] - Kirstie attempts to bind a creature within an illusory cell that only it perceives, making the area immediately around the target’s space appear dangerous to it in some way. She might cause the target to perceive itself as being surrounded by fire, floating razors, or hideous maws filled with dripping teeth. Whatever form the illusion takes, the target can’t see or hear anything beyond it and is restrained for the spell’s duration. If the target is moved out of the illusion, makes an attack through it, or reaches any part of its body through it, the target takes psychic damage, and the spell ends.[/sub][/indent] [indent][sub][color=EE4B2B]Mirror Image[/color] - Three illusory duplicates of Kirstie appear around her. Until the spell ends, the duplicates move with her and mimic her actions, shifting position so it's impossible to track which image is real. [/sub][/indent] [sub][color=EE4B2B]Conjuration[/color][/sub] [indent][sub][color=EE4B2B]Black Tentacles[/color] - Squirming, ebony tentacles fill a 20-foot square on the ground. When a person enters the affected area for the first time it takes damage and is restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes damage[/sub][/indent] [indent][sub][color=EE4B2B]Cloud of Daggers[/color] - Kirstie summons a swarm of spinning daggers in 5ft cube. Anyone caught in the cube or entering it will take damage from the daggers.[/sub][/indent] [indent][sub][color=EE4B2B]Conjure Barrage[/color] - Kirstie throws an item, weapon or projection (i.e a bullet) into the air. Once it reaches the height of the throw, duplicates of the item appear in a cone above Kirstie. These items then fire forward upto 60 feet infront of her, striking anyone in the way. After the spell the duplicate items disappear. [/sub][/indent] [sub][color=EE4B2B]Divination[/color][/sub] [indent][sub][color=EE4B2B]Augury[/color] - Using ornate cards, Kirstie can ask the spirits for information about the outcome of something specific in the next 30 minutes.[/sub][/indent] [indent][sub][color=EE4B2B]Locate Creature[/color] - Kirstie can locate any person or creature that she knows if they are within a mile of Kirstie. She can also locate the nearest of a different species (I.E Magi, Werewolves) so long as she is aware of them.[/sub][/indent] [indent][sub][color=EE4B2B]Fortune’s Favour[/color] - Kirstie can infuse luck into a person she touches, including herself. For the next hour the person finds that lady luck is always on their side.[/sub][/indent] [/cell][cell] [color=EE4B2B]B A C K G R O U N D[/color] [indent][sub] Born into the more affluent area of Tanner, Kirstie wasn't left wanting for anything growing up. Her mother was a lawyer working mostly in Seattle and her father owned one of the local doctors surgeries. Due to their demanding schedules, alot of Kirstie's upbringing was done by nannies and childminders. In school, Kirstie managed to raise her social profile to become the 'queen bee', climbing to the top of the social pyramid as Captain of the Cheerleaders. Always in charge of the most elite social circle, Kirstie relished in using her power to say what was hot and what was not, people's entire popularity lived and died by her word. As she grew up into her teen years, she was so used to people saying yes to her whether it was at home or at school, that the word 'no' seemingly dropped out her lexicon. She knew that she would eventually begin developing powers. After discovering that she could divine and create illusions, she realised that the system was open to abuse. Being able to predict or even outright see certain events in the future helped. The only issue was that she ended up making enemies of other fellow diviners. It was at this point Kirstie realised that her visions were only accurate if people didn't meddle in events. And other diviners were experts at knowing exactly what to mess with. She was too popular to be taken down, but her final few years was a battle, she tried to apply herself to her magical studies for the first time, but couldn't quite pick it up as well as others. Therefore she was always being outplayed on the magical chessboard. Still, at least the preppy girls of Tanner High followed her like their lives depended on it. Well, their social lives did depend on it. Kirstie wasn't exactly keen to go to university, but went to uni at Seattle and chose a simple Social Studies degree. Away from her normal social circles, Kirstie struggled to make new friends, as uni students weren't as manipulative as high school girls. She returned to Tanner with a slightly bruised ego, more so that she now has to work for the Coven. [/sub][/indent] [hr] [color=EE4B2B]P E R S O N A[/color] [indent][sub] Kirstie is a woman who radiates confidence. Always believing in herself and ger abilities, beleiving she has what it takes no matter the situation. Despite this she is a fairly responsible person. Being the Cheer Captain taught her a it the duties she needed to do to the school and the squad. Even if she would moan about doing them. At times that responsibility can manifest itself only if she personally gains from the situation. There are times where she can hyperfocused; throwing away everything else in an attempt to get her chosen task completed. This can be of tremendous benifit, but only if the correct taka is selected, otherwise it comes to the detriment of everything else. She is working on trying to learn how to choose what she focuses on to be more for her benifit rather than random chance. Despite her snobbish and brash persona, she does actually care for those closest to her. She will never show it to them or admit it. But behind the scenes she would pull strings to make sure that they were safe and protected. [/sub][/indent] [hr] [color=EE4B2B]F L A W S[/color] [indent][sub] Kirstie can be a vicious woman when she needs to be. She prefers not to be physical however and instead use physiological methods instead. She can also be a selfish woman, who puts her own needs instead of others. Courtesy of her upbringing she has a fairly snobish streak in her. She distains interacting with those that she thinks of as having a lower social status than her. Her confidence came come across as arrogance at times, as she doesn't take the time to listen to anyone else's views or opinions. This has blown up in her face numerous times. She isn't above using emotional blackmail to get what she wants, and prefers to weave intricate webs of lies and decicet to confuse those trying to get to her. [/sub][/indent] [hr] [color=EE4B2B]M I S C[/color] [indent][sub] Face Claim: Madelaine Petsch Color: EE4B2B [/sub][/indent] [/cell] [/row] [/table] [/hider]