[center][b][url=https://www.youtube.com/watch?v=wWzPGeSPJ-w][h2]Orcs.[/h2][/url] The ancient enemy of Elves, Dwarves, and Men alike. Why does it seem that every story told about these often brutal, oafish, or downright twisted mockeries of muscle and cruelty treats them as such a menace to all life around them? Is it perhaps that, like every other Enlightened Race--those capable of forming their own societies, harnessing magic or technology, and sharing distinct cultures--they are bipedal pursuit predators, omnivorous (though perhaps with a preference for meat, and perhaps less emphasis on the preparation of foodstuffs than its consumption), and capable of altering their surroundings to suit themselves rather than relying on their natural adaptations? Does this biological niche simply force them into competition with every other creature that fulfills these same criteria? Is it because they are prone to being rallied under the flag of an even greater evil who forces them to follow through sheer force or magical coercion, whether or not they will it so? Is it because their cultures crave violence, or because their brains are less inclined to intellect? Are Orcs naturally born evil? If an Orc became good, would it cease to be an Orc? Perhaps the answer is more simple. Perhaps Orcs are seen as a threat because of a singular ability, or as this particular World calls it...a Skill. [i]Ingestion - The ability to absorb certain types of Skills from a given amount of consumed biomass.[/i] Every creature in this World possesses at least one Skill. The Enlightened Races are unique in their capacity to learn as many Skills as their lifetimes and efforts allow. The Demon Races, however--including everything from Greater Devils to the lowly Slime--merely draw Skills from a process of Inheritance, and their innate natures limit the amount or types of Skills they can use. Orcs, for instance, often Inherit the Skills [Berserk] and [Dusk Vision]...and [Ingestion] allows them to, much like the Enlightened, learn new Skills they would not normally have. In addition to this, Orcs are one of the Demon Races with the most prolific Evolution Potential--that is, a young Orc Runt may show significant variance from the rest of their species by the time they reach adulthood, and adult Orcs may even evolve further into stronger Demons. Theirs is a rough lot. Only the strongest and most capable have a chance of surviving--and even they will face danger from all sides. Can you imagine, Human, what it would be like to be reborn as an Orc? How would [i]you[/i] fare...?[/b][/center] [hr] [h3]Info and Character Sheets[/h3] [hr] [hider=General Info][b]In this RP, Players will take the role of characters from "our" world who have been ISEKAI'D during Truck-kun's latest rampage[/b]. Before they can truly pass on, however, it seems a force beyond human comprehension had the great idea to use their souls for an experiment: Are Orcs all that different from the other intelligent species they constantly find themselves battling? If members of those same species, such as say, Humans, suddenly somehow coincidentally became Orcs, what would happen? Your journey, your decisions, and how or even IF your actions shape this world will provide the answers they seek. [b]I'm looking to cap this at between 7-10 players[/b], for the sake of my own sanity. [b]GM posts would likely occur on a once-per-week basis[/b], most likely on weekends. [b]The game would begin with the Players being soul-swapped into the bodies of several Orc Runts[/b] (you'll choose the specifics yourself, of course, during character creation) [b]and awakening in a brand new world full of magic and fantasy[/b]. Players will "progress" through the game in typical Open-World-RPG fashion, building on the Skills they start with in various ways and, over time, possibly becoming something much greater than a simple Orc. In this setting, Orcs are one species within the umbrella of the "Demonic Races." Many Demons have the ability to Evolve, such as a Goblin who becomes a Hobgoblin. Evolution, Level Ups, etc in this strange LitRPG-verse are determined by a collection of factors like age, experience, environmental pressures, and so forth. Orc culture divides their hierarchies in a similar manner. Their skin tones range, based on their habitat and tribal heritage, across mostly earth tones of green and brown, occasionally producing an orange or a blue here and there, sometimes with mottled textures, stripes, what have you. They tend towards a more primitive mirror of early human cultures, typically not showing a lot of metalwork, agriculture, or industry unless they've been particularly successful in establishing their territory or have found themselves a rich pool of natural resources to draw from (or, you know, stolen it from someone else). [b]"Skills" in this RP simply refers to the "special moves," "magic spells," or other terms for unique feats, traits, and so forth Players and NPCs alike can use to try and accomplish their goals[/b]. Something like The Legend of Zelda's [Spin Attack], a Dragon's [Fire Breath] and so on. They'll consist of both magic and melee, actives and passives, all that jazz. Once a Skill is gained by Ingestion or any other method, its Rank can be increased to make it more powerful or versatile. Much like Skyrim, practice makes perfect--but don't think your character can just spam the Skill willy-nilly and level up without any further effort! Diminishing returns, the inherent dangers of the skills themselves, and...maybe some unforeseen side effects...will quickly put a kibosh on that![/hider] [hider=Orcs and Progression]In this setting, Orcs are one species within the umbrella of the "Demonic Races." Many Demons have the ability to Evolve, such as a Goblin who becomes a Hobgoblin. Evolution, Level Ups, etc in this strange LitRPG-verse are determined by a collection of factors like age, experience, environmental pressures, and so forth. Orc culture divides their hierarchies in a similar manner. Their skin tones range, based on their habitat and tribal heritage, across mostly earth tones of green and brown, occasionally producing an orange or a blue here and there, sometimes with mottled textures, stripes, what have you. They tend towards a more primitive mirror of early human cultures, typically not showing a lot of metalwork, agriculture, or industry unless they've been particularly successful in establishing their territory or have found themselves a rich pool of natural resources to draw from (or, you know, stolen it from someone else). An [url=https://media.discordapp.net/attachments/1094242197211185182/1094350922097905796/1000.png]Orc Runt[/url] is functionally the "childhood stage," between 3 and 4 feet tall on average and roughly equivalent to an Adult Goblin in ability--indeed, the strongest forms of Goblinoid may be capable of Evolving into Orcs themselves. The faster a Runt learns how to survive, and the more resources and power they accrue, the faster they'll move to the next stage in their lives--something that holds true at every stage. From here the ladder progresses to the [url=https://cdn.discordapp.com/attachments/1094242197211185182/1094353146232442890/4bbf4b86d70bed9b1564536c37044467.png]Orc[/url] [url=https://media.discordapp.net/attachments/1094242197211185182/1094353146563805214/1000.png?width=955&height=609]Grunt[/url] (2 Images here btw), also known as the "Good Runt," the largest and hardest to control part of any Orc army. Then they become an [url=https://cdn.discordapp.com/attachments/1094242197211185182/1094356379013218384/490c89e6610ed0e5cfd6066e7fdc3878.png]Adult[/url] [url=https://cdn.discordapp.com/attachments/1094242197211185182/1094356379399102644/latest.png]Orc[/url], (2 more images) gaining roughly a foot in height and other things like muscle mass, body development, etc at each stage. From here, they may take on different roles within the tribe like Warriors, Scouts, and so forth. The Orc Brutes and Shamans are the apex of prime Orc specimens, and beyond that...Well, you'll just have to find out, won't you? As an Orc Runt, Players would all start the game with the following Skills:[list] [*]1. Ingestion - After consuming a required amount of biomass from a particular Creature, 1 of that Creature's Skills can be copied at its lowest Rank. [*]2. Isekai Skill - Based on the Player's past life, chosen by them from among a pre-set of Skills I will list. [*]3. Empty Slot [*]4. Empty Slot[/list] But, with any luck, you won't be a "runt" for long! As Players reach certain milestones (such as defeating enemies, surviving and thriving within the world, completing quests given by NPCs) they will "Level Up," which won't have anything to do with stats or rolling dice but will rather unlock new Skills, new Skill Slots, new Evolution options, and so forth! This is meant to serve to help Players self-motivate, as only by pushing the limits of what this new world has to offer them will they be able to take their rightful place as OP Isekai Protagonists![/hider] [u][b]Character Sheet Information:[/b][/u] Feel free to change the aesthetics, colors, formatting codes, etc if you like to spruce up your CSs! Also, it's completely optional, but consider adding a Theme Song somewhere in there! [hider=Non-Code, Explanation] [u][b][Insert Character Appearance Here][/b][/u] [u][b]Name:[/b][/u] Feel free to include your past name, the name of the Orc you've swapped places with, or even an "Orcish" name your character chooses for themselves. [u][b]Current Stats:[/b][/u] Use the List tags or some other nice formatting, and remember to update this as the RP goes along. At the beginning of the game, it'll look something like this: Level: 1 | Form: Orc Runt | Tier: 2 Level is just like it would be in most other RPGs. Form is the species or subtype of creature you currently are. Tier is the rough measure of that creature's potential on the "evolutionary spectrum." For reference, a Slime, a Goblin, a Dire Rat, etc would all be Tier 1 Creatures, and an Adult Orc is a Tier 3. [u][b]Current Skills:[/b][/u] The List tags are strongly preferred here. Everyone starts with 4 Slots, one of which is [Ingestion] as described in the opener. Once your character's draft has been looked over, I'll give you a list of Skills you can choose from based on your character's past life that'll carry over and you can edit that in. [u][b]Equipment and Inventory:[/b][/u] Orcs have a tendency to carry whatever they find useful on their person at all times, often wearing numerous belts and pouches made of rough leathers or plant materials. Keep track of it here. You can start with the following items, and use them as an example to describe things you'll obtain in the future: [list] [*](Item's Name) [b]Swaddling Pelts[/b] - (Item's Category) Equip, Clothes - (Item's Description) [i]Old animal skins used to keep an Orc baby warm as they sleep. Once the Runt is old enough to start hunting, these are usually just enough to cover the parts that need the most covering.[/i] [*][b]Wooden Stick[/b] - Equip, Weapon/Tool, Material Component - [i]A wooden stick. From a tree. That's...that's all there is to it. Can be thrown.[/i] [*][b]Sharp Rock[/b] - Equip, Weapon/Tool, Material Component - [i]A rock with a slightly sharp edge. Useful as a primitive knife or chisel. Can be thrown.[/i][/list] [u][b]True Age:[/b][/u] Whatever your character's name was pre-Truck-kun, plus about 5 months. That's how long it takes newborn Orc Runts to mature to the point they can freely hunt for themselves. [u][b]Past Life:[/b][/u] Give us a synopsis of what you went through before Truck-kun ended it all. By the way, it doesn't LITERALLY have to be Truck-kun that Isekai'd you. Maybe you passed from illness, or violence, or any number of things. But who were you, before all this? And how will it color your perspective on this new chance at life you've been granted? [u][b]New Life:[/b][/u] As the game goes on, you'll likely find it useful to record important events that happened here. It's definitely recommended that you keep track of your Evolutions, and major Skill Upgrades. For instance, something like: Day 1, Orc Runt > Day 10, Orc Grunt Variant Day 5, [Fire Bolt] > [Flame Lance] And so forth. Use it like a quest log or journal as well if you want.[/hider] [hider=Code][code] [img]Insert Character Appearance Here[/img] [u][b]Name:[/b][/u] [u][b]Current Stats:[/b][/u] Level: [b]1[/b] | Form: [b]Orc Runt[/b] | Tier: [b]2[/b] [u][b]Current Skills:[/b][/u][list] [*][b]Ingestion[/b] - [i]After consuming a required amount of biomass from a particular Creature, 1 of that Creature's Skills can be copied at its lowest Rank.[/i] [*][b]Isekai Skill[/b] - [i]Not Yet Chosen[/i] [*]Empty Skill Slot [*]Empty Skill Slot[/list] [u][b]Equipment and Inventory:[/b][/u][list] [*][b]Swaddling Pelts[/b] - Equip, Clothes - [i]Old animal skins used to keep an Orc baby warm as they sleep. Once the Runt is old enough to start hunting, these are usually just enough to cover the parts that need the most covering.[/i] [*][b]Wooden Stick[/b] - Equip, Weapon/Tool, Material Component - [i]A wooden stick. From a tree. That's...that's all there is to it. Can be thrown.[/i] [*][b]Sharp Rock[/b] - Equip, Weapon/Tool, Material Component - [i]A rock with a slightly sharp edge. Useful as a primitive knife or chisel. Can be thrown.[/i][/list] [u][b]True Age:[/b][/u] [u][b]Past Life:[/b][/u] [u][b]New Life:[/b][/u][/code][/hider] [hider=NPC Example] [hider=WARCHIEF][img]https://cdn.discordapp.com/attachments/1094242197211185182/1094689209710809128/604-6043105_half-orc-barbarian-greataxe-hd-png-download.png[/img][/hider] [u][b]Name:[/b][/u] Agronak [u][b]Current Stats:[/b][/u] Level: [b]18[/b] | Form: [b]Adult Orc (Warrior)[/b] | Tier: [b]3[/b] [u][b]Current Skills:[/b][/u][list] [*][b]Ingestion[/b] - Unranked -[i]After consuming a required amount of biomass from a particular Creature, 1 of that Creature's Skills can be copied at its lowest Rank.[/i] [*][b]Berserk[/b] - Rank II - [i]Orc Inheritance. At the cost of suppressing one's intellect and awareness of their surroundings, an Orc enters a savage fury that increases their physical strength and numbs their sensitivity to pain. Lasts 1 minute.[/i][list][*][i]At Rank II, physical speed is also increased, though reflexes and perception remain unenhanced.[/i][/list] [*][b]Dusk Vision[/b] - Rank II - [i]Orc Inheritance. One's eyes need less light to see by, allowing them to see normally in dim light conditions and half as well in darkness so long as it is not completely black. Color perception is half as accurate in dim light, and in darkness the perception of color is lost. This Skill does not apply to other vision-related Skills.[/i][list] [*][i]At Rank II, color perception is returned fully in dim light.[/i][/list] [*][b]Danger Scan[/b] - Rank I - [i]Ingested Skill. Detect non-living threats within 10 feet, such as hazardous terrain, traps, etc. Remain acutely aware of them for 1 minute.[/i] [*][b]Slash[/b] - Rank I - [i]Ingested Skill. Powerful Bladed attack to enhance a weapon or claws, etc.[/i] [*][b]Windsprint[/b] - Rank II - [i]Ingested Skill. Increase Speed for 30 seconds.[/i][list][*][i]At Rank II, the skill can maintain Rank I speed for 1 minute.[/i][/list][/list] [u][b]Equipment and Inventory:[/b][/u][list] [*][b]Reinforced Leathers[/b] - Equip, Armor - [i]A fur lined jacket, a set of faulds, and pants made from leathers and layered with bits of metal plating and spikes. The leather is of rough quality and the metal is low quality iron.[/i] [*][b]Old Iron Boots[/b] - Equip, Armor - [i]A pair of boots plated with iron sabatons, shin guards, and an attached knee pad. The iron is of low quality and the boots are well-worn.[/i] [*][b]Iron Greataxe[/b] - Equip, Weapon/Tool - [i]A large axe requiring two hands to wield, even for those who are proud of their strength. It is a sturdy, if unaesthetic weapon. Can be used to fell trees without too much damage to the blade.[/i] [*][b]Steel Dagger[/b] - Equip, Weapon/Tool - [i]A well-made knife of good quality steel. It holds an edge much better than iron and is somewhat lighter. Long enough to kill a man, useful enough to clean game or most other tasks for a knife.[/i] [*][b]Treasure Pouch[/b] - [i]Storage Item - Agronak's treasure pouch. Only he and the person who takes it from him will know its contents.[/i][/list] [u][b]True Age:[/b][/u] 14 Years [u][b]Past Life:[/b][/u] The Warchief of the Players' tribe. He has only recently attained his position, and killed the previous Chief when they had already started to grow old and past their prime. His challenge was legitimate and followed all the required rules, but there are still murmurings that "he could have never beat the Chief in the ol' days," and Agronak sees this as a black mark on his pride as a warrior. Thus, he has a heavy hand towards insubordination and is trying to get the tribe ready for a big raid or fight of some kind where he can really prove himself as their leader. [u][b]New Life:[/b][/u] Orc Runt > Orc Grunt > Adult Orc, became Warrior [/hider] [hr] [hr] [@Guy0fV4lor][@King Cosmos][@ReusableSword][@Such A Birch][@ERode][@SubjectVision][@Crusader Lord][@Kazemitsu][@Unkown58]