The idea is that there are three timelines a player can live in, going between them if need be. Each timeline would be in a different climate. The first timeline would be [b]Wintoro[/b], a snowy and harsh climate based timeline. The second would be [i]Autoro[/i], a fall/spring-like climate. The final timeline would be [u]Santoro[/u], a summer-based timeline. But these timelines can merge and be crossed by GMs, and players can go between timelines with GM permission. There wouldn't be many GM posts, and it would be mostly run by the players. The only times the GM would post would be to open a rift, merge/unmerge timelines, etc. Rifts would lead to the distruction, or perhaps- if you're lucky- only a natural disaster, related to the merged timelines. Of course, these three main timelines can occasionally grow branches also created by the GM before or after opening a rift. Rifts close at random, and can sometimes trap players. [hider=Wintoro] Wintoro is cold and harsh, constantly covered in snow and ice. The dangers of living here are countless, but the lands offer profit when it comes to trade, providing furs from the hundreds of seals that live in herds all around the timeline. [img]https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTAPSk1i6FGTkAja2_Adm8M8DmJtsXAa5a-Lg:https://cdn6.dissolve.com/p/D2312_13_900/D2312_13_900_1200.jpg&usqp=CAU[/img] [/hider] [hider=Autoro] Autoro is the easiest timeline to survive in, and is considered a trading hub for those who can cross timelines who live in Santoro or Wintoro. The climate here is perfect, with storms that keep the landscape pruned to perfection. [img]https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRwMWokVHjqvhQp60LPIQ4Geo-BeJjm3dL2umKthPEWcjz5Mq0iGUcF_6NV1DId0lle6G8:https://www.hoppa.com/resource/blog/uploads/2016/09/2-trans.jpg&usqp=CAU[/img] [img]https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRVGrA40ZTVF3niocNqQSmrBxd3dSUAs9zFElxzxcxf05mD1Fr-7TkoeHVbIUWFVZjDWqg:https://images.unsplash.com/photo-1597098544686-5d6284eaeccd%3Fixlib%3Drb-4.0.3%26ixid%3DMnwxMjA3fDB8MHxzZWFyY2h8NHx8c3ByaW5nJTIwbGFuZHNjYXBlfGVufDB8fDB8fA%253D%253D%26w%3D1000%26q%3D80&usqp=CAU[/img] [/hider] [hider=Santoro] Santoro is a mostly desert timeline, and can be a harsh place to live if one does not have the needed resources to survive for months, perhaps even years, without water. Rain is rare, and when it does rain, it floods. [img]https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRRyPL5BweuZ60p1PvDOCi44YfAusyXrh1TWjkivTLqViVGXX7IvbNBn9jjEmfslm9AhVE:https://d9-wret.s3.us-west-2.amazonaws.com/assets/palladium/production/s3fs-public/thumbnails/image/5330711144_575ef5baac_o.jpg&usqp=CAU[/img] [/hider] [hider=Suggestions That Will Be Used] [@BaileyBlue302] "Perhaps, with the GM thing, you could have it so players would have to PM the given GM and pick a number between 1 and, say, 10. The GM would pick a number, and tell the co-GM if there is one, and any players close to the number get some form of reward, the players far from the number get a disaster or something they have to fight. And the timeline that has the most players with close/far numbers gets a reward/punishment." Sometimes as well, this would be determined by the GM alone, depending on what type of Rift it would be(beneficial or harmful) [/hider] Any advice/ideas for this are welcome, as it's only an idea.