[center][color=c4df9b][h3][u][b]CURRENCY [/b][/u] [/h3][/color] Silver Amas- 1 Gold Amas- 10 Platinum Amas- 50 [hider=Wiki Links] [url=https://avalia.fandom.com/wiki/Avalia_Wiki]Main Wiki Page [/url] [url=https://avalia.fandom.com/wiki/Avalia]Map, Geography, Locations, Climate[/url] [url=https://avalia.fandom.com/wiki/Species]Species[/url] [url=https://avalia.fandom.com/wiki/Category:Locations]Locations[/url] [url=https://avalia.fandom.com/wiki/Food_and_Drinks]Food and Drinks[/url] [url=https://avalia.fandom.com/wiki/Technology]Technology[/url] [url=https://avalia.fandom.com/wiki/Creatures]Creatures[/url] [url=https://avalia.fandom.com/wiki/Shops]Shops[/url] [url=https://avalia.fandom.com/wiki/Calendar]Holidays[/url] [/hider] [img]https://i.imgur.com/pI0hybs.png[/img] [hider=Humans] [img]https://i.imgur.com/ln1AJUf.png[/img] [img]https://i.imgur.com/rEVfZJ3.jpg[/img] Humans who are brought to Avalia can wield elemental magic, despite them being banished in the past. The prophecy states that humans who die in a manner involving the needed element may be able to wield it in Avalia if they are brought over at the moment of death. For example, a human being struck by lightning in that moment can be brought into Avalia and be able to manipulate it. Only humans before their moment of death involving an element have the ability to come into the Avalian dimension. The manipulation includes being able to summon the element, use it as a weapon(ex: shoot fireballs), and the ability to withstand environments with it. Those who manipulate water can breathe within it while those who manipulate fire can withstand it without burning. Humans are extremely powerful in this world and widely feared/hated/sought out. In fact, they're forbidden. It is unsafe to be human. Humans were once welcome in Avalia. They came through rifts and exchanged knowledge and culture with Avalians. Music, books and holidays even helped influence the nation of Avalia in its present time. Humans can attain the ability to control one of the following elements: fire, water, air, lightning, and earth. Please click here to view the abilities:[url=https://docs.google.com/presentation/d/1FMvLJEff4QUeNiKu0wjlg_3_4rmQfl4LyBAL6RccTq8/edit?usp=sharing]The Magic Chart[/url][/hider] [hider=Fairies] [img]https://i.imgur.com/znGCAv5.png[/img] [img]https://i.imgur.com/5cLRVjw.jpg[/img] [url=https://avalia.fandom.com/wiki/Fairies]Fairies Wiki[/url] Fairies reside in forest areas, flourishing most in nature. They are most often very friendly creatures and prefer to stay in civilizations. However, there are those who stray off from groups. They speak English most of the time. Appearance-wise, they look very close to humans. Their irises tend to differ slightly. Unusual hair and eye colors are very common. Their wings tend to be wispy and thin but also vary in look and color. Their ears sometimes can look similar to elf ears, pointed but most of the time much smaller than elf ears. Male fairies tend to grow horns from their head. They tend to be absolutely beautiful in appearance. They age well and live double the life of a human. They dress in light-weight clothes, often incorporating leaves and flowers into their fashion as they absolutely adore nature. The women never wear pants or shorts as it is impolite in their culture. Women are always in some sort of skirt or dress. They never wear closed-toe shoes and always go toward sandal-type footwear. Fairies flourish in warm environments with the exception of winter fairies. Winter fairies are much rarer and an endangered species that live up in cold regions. They are able-bodied for their cold but still tend to dress in warmer gear. The women wear long dresses with warm socks underneath and boots in those groups. They have the old-age belief that males are to be the fighters and women the caretakers. Women raise the young, tend to crops, and practice their healing abilities on their own kind and often other creatures. Men tend to practice more offensive magic that utilizes the nature around them and train to protect their kind. It was very often that fairies were called into battle during war-time as they were excellent warriors despite their peaceful demeanor and culture. Fairies are what keep forests alive. Their magic helps the flora and fauna grow and prosper. They are nature's caretakers. They can manipulate nature at will but it is something that must be learned from their younger years, being able to twist and control a vine at will if need be. They also are excellent at communicating with animals. They have the ability to heal wounds at will but cannot reverse death. The endangered breed of winter fairies can manipulate ice and snow around them whilst retaining their healing ability. A new breed of a fairy called dark fairies may be arising. The dark elves have created efforts to create more creatures with the ability to control dark magic. It is unknown if they have been successful to most. Pixies are teeny-tiny fairies that look like fireflies. These are unplayable since they are too small to even communicate. However, they do exist and are commonplace in wooded areas. [h3][color=a2d39c][b]Types:[/b][/color][/h3] Forest, Winter, Dark [h2][color=a2d39c][b]Abilities:[/b][/color][/h2] [i]One fairy is usually more skilled in one area than the other, depending on what they specialize in.[/i] [hider=Forest Fairies][h3][b][color=a2d39c]Forest Fairies:[/color][/b][/h3] [color=00a651][b]Chlorokinesis(Plant Manipulation)[/b][/color] [color=00a651]✿[/color] Fairies may create at will and manipulate plants and vegetation. [color=00a651]✿[/color] Enemies can be trapped within vines and vegetation by the user. [color=00a651]✿[/color] Users can bloom flowers at will. [color=00a651]✿[/color] Fairies can manipulate tree branches at will. [color=00a651]✿[/color] Growth can be accelerated. [color=fff79a][b]Healing[/b][/color] [color=fff79a]✧[/color] Fairies can regenerate the cells over wounds, burns and reconnect broken bones for themselves or another. [color=fff79a]✧[/color] Some illnesses can be healed. [color=fff79a]✧[/color] Complex, terminal illness requires very skilled healers. This goes for very complex injuries and those with many critical injuries [color=fff79a]✧[/color] Death cannot be reversed [color=fff79a]✧ [/color]Healing needs time to cool down as it is draining for the fairy. Overhealing can kill a fairy. The more skilled the healer, the less of a cool-down and the more healing a fairy can do. [b][color=f7976a]Zoolingualism[/color][/b] [color=f7976a]🐺[/color] Fairies can understand the speech of animals. [color=f7976a]🐺[/color] They are able to telepathically communicate with them, magically translating the animal's speech into English and vice versa for the animal. [color=f7976a]🐺[/color]They cannot communicate out loud. [color=f7976a]🐺[/color] The animals do not actually know English. [color=f7976a]🐺[/color] Just because a fairy can speak to an animal and has a natural tendency for charisma with animals, does not mean every animal will wish to speak to them or like them [/hider] [hider=Winter Fairy Abilities] [h3][b][color=6ecff6]Winter Fairies:[/color][/b][/h3] [b][color=f7976a]Zoolingualism[/color][/b] [i]See Forest Fairy[/i] [color=fff79a][b]Healing[/b][/color] [i]See Forest Fairy[/i] [b][color=7ea7d8]Cryokinesis[/color][/b] [color=7ea7d8]❄[/color] Dark faires that were previously winter fairies can create and manipulate ice at will. This works best in cold environments. [color=7ea7d8]❄[/color] Users can only manipulate water frozen in its solid-state [color=7ea7d8]❄[/color] They can form snow, hail, and other types of ice. [color=7ea7d8]❄[/color] Fairies can use ice as an offensive tool, sending shards or any form of ice at an enemy [color=7ea7d8]❄[/color] Ice can be used to create a barrier or a structure. [/hider] [hider=Dark Fairy Abilities] [color=662d91][h3][b]Dark Fairies[/b][/h3][/color] [b][color=f7976a]Zoolingualism[/color][/b] [color=f7976a]🐺[/color] Dark fairies can command creatures to do their bidding if skilled enough. [color=f7976a]🐺[/color] Fairies can understand the speech of animals. [color=f7976a]🐺[/color] They are able to telepathically communicate with them, magically translating the animal's speech into English and vice versa for the animal. [color=f7976a]🐺[/color]They cannot communicate out loud. [color=f7976a]🐺[/color] The animals do not actually know English. [color=f7976a]🐺[/color] Just because a fairy can speak to an animal and has a natural tendency for charisma with animals, does not mean every animal will wish to speak to them or like them. [b][color=f7976a]Limitations:[/color][/b] [color=f7976a]🐺[/color] They cannot communicate out loud. The animals do not actually know English. [color=f7976a]🐺[/color] Just because a fairy can speak to an animal and has a natural tendency for charisma with animals, does not mean every animal will wish to speak to them or like them [color=f7976a]🐺[/color] Smaller and less intelligent creatures such as insects require a lot of skill to speak to. [color=f7976a]🐺[/color] The more intelligent the creature, the higher the skill it will take from a Dark Fairy to command them. [color=00a651][b]Chlorokinesis (previous Forest Fairies)[/b][/color] [color=00a651]Capabilities:[/color] [color=00a651]✿[/color] Fairies may manipulate already existing plants and vegetation. [color=00a651]✿[/color] Enemies can be trapped within vines and vegetation by the user. [color=00a651]✿[/color] Users can kill plant life. [color=00a651]Dark Fairy Limitations:[/color] Chlorokinesis can be used to manipulate or kill plant-life, but they cannot create it at will. It is chlorokinesis in a much darker and different form. It is used to manipulate vines and branches to hurt others often. [b][color=7ea7d8]Cryokinesis (previous Winter Fairies)[/color][/b] [color=7ea7d8]❄[/color] Winter fairies can create and extend concentrated cold air at will. This is easier to use in cold environments while its effects are felt more in warmer environments. [color=7ea7d8]❄[/color] Users can generate coldeness in their immediate environment [color=7ea7d8]❄[/color] They can have a freezing touch that affects their target over time [color=7ea7d8]❄[/color] Fairies can use cold to physically unsettle foes and weaken sources of heat. [color=7ea7d8]❄[/color] Cold can be used to freeze targets [color=7ea7d8]Dark Fairy Limitations:[/color] Cryokinesis can be used to freeze targets up close and at a distance, but they cannot create or manipulate ice like they could formerly. It is still considered cryokinesis but lacking the connection to one of the world's greatest source of life, water. This cold magic can be weakened by strong sources of heat and doesn't fair well in hot environments. [b][color=a187be]Erebokinesis[/color] [/b] [color=a187be]💀[/color] Dark fairies can create and manipulate dark energy at will [color=a187be]💀[/color] They can shroud a room in darkness. [color=a187be]💀[/color] Dark fairies can manipulate darkness into orbs or other offensive forms [color=a187be]💀[/color] In the presence of a lot of light, this power is [b]weakened[/b], but not useless. [u][b][color=slateblue]Necrosis[/color][/b][/u] Only dark fairies can perform this. [b][color=slateblue]Capabilities:[/color][/b] [color=slateblue]💀[/color] Dark fairies can unheal any recent wounds, even ones that were recently healed. The process for the victim is gradual and painful as the skin crawls outward and the wounds grow. [color=slateblue]💀[/color] It can rot the flesh of the victim and destroy it. Only powerful healers can fix this damage. [b][color=slateblue]Limitations:[/color][/b] [color=slateblue]💀[/color] It has an extremely short range. Once someone is out of this range, they can not be harmed. [color=slateblue]💀[/color] It is a slow and gradual attack. [color=slateblue]💀[/color] Overuse can be draining and even dangerous. [h2][color=a2d39c][b]Weaknesses [/b][/color][/h2] [hider=Fairy Weaknesses] ✴ All fairies are weakened by contact with iron. ✴ Dark fairies are weakened by contact with iron and silver. ✴ Healing can drain fairies to even death. ✴ Overusing any ability can drain a fairy as well, but healing has a much more detrimental effect. ✴ Fairies can be killed by most things humans can. ✴ Forest fairies cannot use ice magic or dark magic, and winter fairies cannot use plant magic, and neither can use dark magic while the dark fairies cannot use ice magic. ✴ Dark fairy necrosis has a very short range and gradual attack. [/hider][/hider] [h3][color=a2d39c][b]Lifespan [/b][/color]: 200 years[/h3] [img]https://i.imgur.com/ojtdyCv.jpg[/img][/hider] [hider=Elves] [img]https://i.imgur.com/72gba1b.png[/img] [img]https://i.imgur.com/datfw7I.jpg[/img] Elves are the pointy-eared archers that you imagine them to be. They excel in archery and in battle. They are nimble and tend to possess light magic. This allows them to create light orbs, shields, and create light at will. Only the most accomplished light-users can utilize invisibility. There are even rumors of elves that can foresee the future. They tend to dress in clothes that are comfortable for battle and travel. They have civilizations but many feel happy to go off on their own or into battle. Those that stay in civilizations have a love for music, technology, and art. There are elves with many different skills including acting, inventing, and even engineering. There are no gender roles as there are in the fairies. Females are expected to learn to fight as much as males are. Elves are much more competitive and common in battle than fairies. They tend to reside in forest areas as well. They do not create villages in cold areas but will explore there if properly dressed, as they are a very adventurous species. They also speak English well. Dark elves are becoming more common. Elves with malevolent or darker personalities tend to have their negativity manifest in their energy and in their power. They are always outcasted due to how dangerous they are. Elves reach full adulthood at 100 years of age. [u][b]Their weaknesses are pretty much the same as human weaknesses besides the fact they live for many, many years. Light elves are weak to darkness and dark elves weak to light.[/b][/u] [h3][color=C4FF59][b]Types:[/b][/color][/h3] Light, Dark [h2][color=C4FF59][b]Abilities:[/b][/color][/h2] [hider=Light Elf Abilities] [b][color=F8F59E]Photokinesis[/color][/b] [color=F8F59E]✰[/color]The user can create and manipulate visible light. [color=F8F59E]✰[/color]They can generate orbs or shields of light. [color=F8F59E]✰[/color]Imbue their weapons with light to damage undead or dark creatures at a more effective rate. [color=F8F59E]✰[/color]Very skilled users can create illusions, meaning they probably are on the older side. [color=F8F59E]✰[/color]Very skilled users can become invisible through bending light around themselves. [color=F8F59E]✰[/color]Very few, skilled users may be able to create dimensional rifts using their light magic. [color=F8F59E]✰[/color]This ability is weakened by dark magic. [/hider] [hider=Dark Elf Abilities] [b][color=a187be]Erebokinesis[/color] [/b] [color=a187be]💀[/color] Dark elves can create and manipulate dark energy at will. [color=a187be]💀[/color] They can shroud a room in darkness. [color=a187be]💀[/color] Dark elves can manipulate darkness into orbs or other offensive forms. [color=a187be]💀[/color] Dark elves can manipulate the shadows around them and utilize them as a weapon. [color=a187be]💀[/color] Very skilled dark elves can make themselves invisible with access to darkness. [color=a187be]💀[/color] In the presence of a lot of light, this power is [b]weakened[/b], but not useless. [color=a187be]💀[/color] Very few, skilled users may be able to create abyssal rifts using their dark magic. [color=a187be]💀[/color] Dark elves are stronger than dark fairies since dark fairies are fairly new to exist. [/hider] [h3][color=C4FF59][b]Lifespan [/b][/color]: Up to 1000 years[/h3] [img]https://i.imgur.com/qpbIpE1.jpg[/img] [/hider][/center] [center] [hider=Demihumans] [img]https://i.imgur.com/OeT9D6x.png[/img] [img]https://i.imgur.com/um5HNM7.jpg[/img] Demi-humans are half-human, half-animal creatures. Humans may recognize the animals their genetics are mixed with from Earth. They have heightened senses and qualities of the animal that they are mixed with two forms of demi-human full/half. Full demi-humans look like anthropomorphic animals. Half demi-humans have more human in them mostly ending up with animal ears, tails, and claws. For example, a centaur is a human with a horse lower body. A mermaid is also an example of a demi-human, with a human upper half and tail lower half. There are cases of humans with large, bird-like wings that some refer to as angels as well as humans with cat-ears, cat-like pupils and senses. Half-dragon humans exist as well. Besides mermaids that reside in water in warm climates, most live in large cities designated for demi-humans. Because of their range of different abilities they are excellent architects. They build huge cities usually in hilly-areas away from everyone since many species look down on demi-humans in disgust, seeing them as lesser beings. Half-human, half-animal creatures surprisingly are very civilized and human-like, speaking English and having a range of talented writers, artists and such, depending on the species. They have the best technology as well. Some enjoy being in the forest or away from civilization but many live rather mundane lives. Those with more offensive characteristics like claws and strength may join the battle. [u][b]Abilities will vary with any hybrid you are, gaining whatever senses that animal tends to have. Whichever you pick, I will help you flesh it out if need be. They have no special weaknesses and retain the normal weaknesses as humans. Demi-humans also tend to have a special ability unique to that individual.[/b][/u] [b][color=FF6370]Common Types of Demi-Humans:[/color][/b] Centaurs - Horse Hybrid Mermaids, Sirens - Fish Hybrid Fauns - Goat Hybrid "Angels" - Bird Hybrid Felines - Any Feline Species Hybrid Lycan - Wolf Hybrid --> false stories made up by humans on Earth Vulpine - Fox Hybrid Dragonborn - Dragon Hybrid [h3][color=FF6370][b]Lifespan [/b][/color]: Normal lifespan of 200 years with the exception for Dragonborns, who live up to 500 years.[/h3] [img]https://i.imgur.com/HhInKBH.png[/img] [/hider][/center] [center] [hider=Orcs] [img]https://i.imgur.com/NqQswQn.png[/img] [img]https://i.imgur.com/sjtAH5T.jpg[/img] These are large creatures that many often believe to be malevolent due to their brute strength as well as their combative culture. They rely on brute strength and possess an impressive amount of weaponry. They can be super aggressive and many often use creatures they capture in battle. Not all are truly evil, but they are often feared due to their large size and intimidating appearance. They often have a crude and aggressive nature whilst retaining intelligence. They tend easier to outsmart outside of battle or to trick as they are quite skilled in battle tactics. Some tribes are so aggressive that they often fight each other and will try to eat other smaller beings. The majority of the population can be found in Aldrakh and Dugmaghord. Though their overall culture is very combat-focused and many are indeed as violent as many view them. However, there are the exceptions as there are a few peaceful tribes or even sometimes those who break free from their culture. For example, the Nabarask Tribe is known to be peaceful. [color=blue][b]Lifespan: [/b][/color]300 years at most [color=blue][b]Height:[/b][/color] Up to 10 feet [u][b]Their best characteristics are their fighting skills, their strength, and their size. Their body is also pretty good for enduring quite a few hits. Their weaknesses are their lack of speed and their disloyalty to even each other. [/b][/u] [b][color=ed1c24]Following info created by [@Th3King0fChaos]:[/color][/b] [h3][color=blue][b][u]Orc Magic: Rite[/u][/b][/color][/h3] [hider=The Rite of Dominance] They have abilities of strength beyond compare and combat skills few can rival. Yet what makes them special in the world? The strength of them can be rivaled, the weapon skill they have is only as good as their body allows. In a world of magic and chaos, a strong body can be rivaled quickly with magic boosting and magic weapons. They have lives that can be long so mastering a weapon is no problem, yet to an elf, that is at most a quarter of their lives, so why are they a threat? They are a nuisance at best in the grand scale and probably should have been wiped from this world years ago by just the introduction of guns, flying ships, and war weapons. So what if they do have a magic all their own? A magical rite that can be done to give greater strength. This rite allows for Orcs to harness the powers that they first kill after the rite is complete. This includes all creatures, insects, animals, monsters, and even people. They gain the power of the thing they kill, but this is also a very hard thing for Orcs to do. To not kill that fly that is bothering you, to not kill an animal while you are hungry while on the hunt for more worthy prey. This is an extreme difficulty for most Orcs, to temper yourself to such a degree, to not lose sight of your goals. There are few Orcs who have reached such power, but they are terrifying. The most known powers gained is that from: [color=blue][b]Flies[/b][/color]- Slowed vision in combat. [color=blue][b]Beetles[/b][/color]- Increased Durability. [color=blue][b]Mosquitoes[/b][/color]- The ability to consume the blood of other races to heal. Requires immense amounts of blood to heal wounds, and recreating body parts requires months and extremely large quantities of blood. [color=blue][b]Boars[/b][/color]- Increased Strength and Durability. [color=blue][b]Bears[/b][/color]- Greatly Increased physical strength and durability as their skin becomes extremely tough and hard to hurt and cut. These powers move up in strength as creatures become tougher. As the Orcs are even able to gain the powers of magic from creatures, one thing is for certain though, it is always weaker, and if it is unrelated to combat and fighting, either they do not get it or it will become something very combative, like the control of plants might either become extremely aggressive plant growth that can kill someone with vines that are thronged with thorns filled with poison, or it'll just allow them to grow plants and launch them like large projectiles. In any case, this rite is always some form of combative nature, even if it is a non-combative thing you gained from a creature, it will be changed to a much more aggressive form of it. Like the ability to talk to animals might be changed to being able to control animals, which is where their beastmaster comes from. Their powers are unique as it can be many things, yet many Orcs are too simple and rash to ever reach some of the higher tiers of power because of their nature. Either they kill something for quick power, they don't think about what can be killed and gained, and some just killed insects that were annoying them and now have to live with being known as "Fly Squisher", a loving term used to mark anyone who has killed anything smaller than a boar. The Rite can be done at any point in an Orc's life, but it can only ever be done once, any more times it will kill the Orc. For an Orc to kill an Orc during their rite, either the power they possessed beforehand would then be passed on, more powerful than before. Or they gain the knowledge, memories, and experience of the Orc they kill. The Shaman are not the only ones to administer the rite, they also use it to pass down their knowledge. As many near older ages, they are known to find one like them and deem them the next Shaman. As when the rite is commenced, the Fledgling will kill the Shaman and gain all of his knowledge. This can sometimes warp, change, or alter their personality as they take in the knowledge, experience, and wisdom of a long line of Orcs before them.[/hider] [b][color=ed1c24]Following info created by [@FunnyGuy]:[/color][/b] [h3][color=blue][b][u]Orc Hierarchy[/u][/b][/color][/h3] [u][b]Grand Chieftain[/b] [/u]- Highest of the Orc ranks. [u][b]Chieftains [/b][/u]- This position is held by the head of an orc clan. There are four major orc clans in Avalia. These are not the wisest, not the oldest, but the most powerful orcs in the clan. Orcs become chiefs by killing or defeating the previous chief in combat This is position is contended from time to time, but not taken so easily. [u][b]Priest/Shaman [/b][/u]- This title usually goes to orcs that have outlived their peers and missed the opportunity for a glorious death. They use their wisdom to advise chieftains in strategy. These orcs ensure traditions maintain and may sometimes offer spiritual council. [u][b]Captain [/b][/u]- This rank was not created by orcs, but adopted from the dark elves to create structure organization to Orc Raiders. Captains have authority over raiders and often give their Raiders some form of identification, whether it be a tattoo, scar, or even by the use of a title. Raider - The majority of orcs. Most call them warriors, but a true orc will tell you all orcs are warriors. These orcs are often found moving in groups of up to a dozen. Either enough for a successful raid or as many that happen to be eager to assert their dominance. Orc society calls young orc raiders Grunts or Pups. [u][b]Raider[/b][/u] - These are the lowest of the orc ranks. [u][b]Outcast[/b][/u] - Very often there are orcs who leave their clan, either by banishment or by choice of their own. There are many reasons why an orc may become an outcast, just as there are many reasons why one may rarely see one. Usually alone, but can be found in the company of as many as five orc outcasts. [h3][color=blue][b]Lifespan [/b][/color]: 300 years at most[/h3] [hider=The Nabarask Tribe - Written by Blizz] “We grieve not the dying of old stars, which feed the sky yet to pass. We rejoice for the warmth of the old star, and walk the earth upon which the dust settles and becomes one. From dust did we emerge, and to dust shall we return.” [i]Nabarask the Great[/i] In the days of old, when orcish tribes raided and pillaged in the example of Dugmaghord. When war came, towns and villages were sacked and the innocent were left dead or displaced. When roaming bands laid claim to territory, tribal war became a reinforced culture. Stories tell of an orc named Nabarask who united wayward orcs from tribes the world over on a path to carve out a new home. Named after this orc, the Nabarask are a tribe that live by a code of peace and solidarity with Avalian people as one who walk the land together. The Tribe of Nabarask believe the world of Avalia and its surrounding universe are one living creature that extends into living beings we call people. In the same way a tree is a living being that bears fruits, the fruit eventually decay and die to return to the same earth as the tree, so too is the world of Avalia, a living thing that bears life that returns to the earth in time. The belief that everything is connected is intertwined with tribe’s fealty to pacifism. They believe that harm should not be done to another creature unless one’s own life is truly at risk. Killing is a heavy act not to be taken lightly and though they do not shun an orc who takes another life, the tribe teaches their children from a young age that violence is a rarely broken cycle once begun. The Nabarask tribe is a smaller tribe with around 500 members that live in the southwestern area of Avalia. The tribe mostly relies on farming the majority of the year, gradually hunting more frequently as the seasons become colder. They are a fairly isolated group; travelers rarely arrive to trade with them and many of them leave to embark to larger cities to establish trade. These orcs prefer traveling to centers of trade, since most people are not tempted to travel to the domain of orcs due to their stigma. The martial traditions of Nabarask orcs consist mostly of hand-to-hand fighting or training with polearms and longbows. The weapons they fight with are designed to either deal non-fatal blows or kill with as little trouble as possible. Such traditions are archived using solar boxes and studied constantly by both elders and students. [u][b]Bond Rites[/b][/u] Viewed as a bastardization of the standard orc rites due to their nature. Instead of slaying a creature to attain a piece of their power, the Nabarask orcs form deep bonds with creatures to produce the same outcome. This ability takes more time to develop but bonding with the creature grants these orcs more than power, but faithful companions as well.[/hider] [/hider][/center] [center] [hider=Dwarves][color=lightblue][h1][center][b]Dwarves[/b][/center][/h1][/color] [center][img]https://i.imgur.com/ULOEpol.png[/img][/center] Dwarves are a short, stout race that tends to dwell within the mountains. They are often skilled warriors, miners, and workers of stone and metal. Broad and hardy creatures, while they stand under 5 feet tall, they tend to weigh the same as an elf, if not more. They have a wide variety of skin colors, ranging from deep brown to very pale. They often wear their hair long in simple styles and both men and women have the ability to grow magnificent beards. Hair color ranges from black, grey, brown, and reds. They can easily live over 400 years old, though they average out to only living 350 years due to the harsher conditions they live under. While they are long-lived, they seem to have an even longer memory. They tend to be able to remember their past in clear detail, this brings forth other challenges. Remembering small details of the past makes it a lot easier for them to hold onto grudges. A proud race, they tend to dislike any that are taller than them as they often feel like they are looking down on them. Dwarves hold on tightly to their traditions and don’t break away from them easily. These traditions include upholding dwarven ideals of industrious labor, skill in battle, and devotion to forging fine weapons and inventions, A very crafty people, they are often more advanced in technologies than the other races. They value the beauty and artistry of precious metals and fine jewelry and are well known throughout Avalia for their fine craftsmanship. One of their well-known inventions is the Amora, a flying machine that many people use to get around Avalia. Another invention of theirs is the blunderbuss and the flintlock pistol, however, acquiring one of these weapons from them may take a lot of convincing. Anything has a price, though, and Dwarves love their money. (Following was written by FunnyGuy) What makes this hardy race truly unique is their coveted possession of the mineral known as Atunium and the or known as Celestone. Atunium cannot be mined from anywhere else but within the mountains Ironhold is nested in. Dwarves have come to possess the innate ability to activate the magical properties of Atunium. Using special runes, Dwarves have found ways to control this magic and embed the minerals within their weapons, armor, and most guarded technologies to produce unique effects and qualities. Celestone is an ore not native to Avalia, discovered by dwarves a millennium ago after it fell from the sky. It was not until during the war declared by Malthemoor did they discover its properties could imbue their basic mindless automatons into what are now known as the Warforged, living and feeling mechanical beings! [color=lightblue][b]Lifespan:[/b][/color] Up to 300 years [/hider][/center] [center][hider=Warforged][color=gray][h1][center][b]Warforged[/b][/center][/h1][/color] [center][img]https://i.imgur.com/Q72LFDs.png[/img][/center] [color=lightgray]The warforged were originally designed as mindless automatons meant to complete menial and laborious tasks. However, thanks to the Dwarves' tireless efforts and advancements in the use of Celestone, these automatons underwent a transformative improvement approximately a century ago. The Celestone, used as a catalyst in dwarven rune magic resulted in the creation of fully sentient warforged These beings are a remarkable fusion of organic and inorganic materials, comprised of wood, metal, and other substances. Despite their mechanical composition, warforged are capable of experiencing a range of sensations, including pain and emotions. These new aspects gave the Dwarves the opportunity to utilize the concepts of goals and motives to generate a prestige fighting force. One that would rarely tire or yearn the need for sustenance. Unfortunately, with the loss of the war, the purpose of many Warforged became null. There is no longer a war to fight, and so, that leaves this new species of being with a considerable lack of purpose. [h3][color=gray][center][b]The warforged have a multitude of functions and advantages[/b][/center][/color][/h3] 🤖[color=gray]Durability:[/color] Warforged are typically resistant to diseases, poisons, and exhaustion due to their inorganic nature. Warforged usually have built-in armor plating or other protective measures that also grant them resistance to physical damage. 🤖[color=gray]Weaponry:[/color] Some warforged may have weapons integrated into their bodies, such as built-in swords, bows, or other ranged or melee weapons. 🤖[color=gray]Enhanced Physical Abilities:[/color] Warforged may possess increased strength, endurance, or speed, surpassing those of typical humanoid races. It is all dependent on the way they are built. 🤖[color=gray]Specialized Vision:[/color] Warforged may have a specialized vision, such as night vision or x-ray vision. 🤖[color=gray]Self-Repair:[/color] Warforged may have the ability to repair themselves, regenerating lost or damaged body parts or repairing themselves from damage sustained in combat. 🤖[color=gray]Tools[/color]: Warforged may have tools or implements integrated into their bodies, such as lockpicks, medical tools, wings, and many other integrations that one might think of. [h3][color=gray][center][b]Weaknesses[/b][/center][/color][/h3] 🤖[color=gray]Not cheap[/color]:Enhancements cost amas. They are not for free. The parts and materials can become expensive especially for high grade armor. 🤖[color=gray]Heavy[/color]: Their bodies tend to be heavy and they may sink in water. 🤖[color=gray]No healing[/color]: They cannot be healed by fairies. Any damage taken will require repairs that without the proper tools and knowledge, could require the service of a professional. 🤖[color=gray]Vulnerable to core destruction[/color]: Despite their high durability, they technically still can be destroyed. Destroying their vital parts could mean the end. 🤖[color=gray]Built for particular tasks[/color]: Usually warforged are built for specific tasks and cannot do functions outside of their chosen role. As previously mentioned, enhancements can be made but they will cost materials and amas. 🤖[color=gray]Maintenance required[/color]: Regular maintenance on a monthly to yearly basis could be needed to keep all parts of the warforged in good shape.[/color] [center][h3][color=gray]Lifespan[/color]: They can technically continue until destruction.[/h3][/center] [/hider][/center]