[@SubjectVision]Another tragedy of the human condition! Take your [u][b]ONE[/b][/u] and don't pay any attention to these tissues! *sound of a trumpeting elephant* [quote=Divine Spirit Jehanne] [color=floralwhite][b]We all make our own choices in life, for the things we value the most. Your brother's choice wasn't wrong--and neither was your life. You were not a mistake. Yet it is often the most tragic circumstances which bring out the most noble characters of mankind. It is my hope that you will remember your nobility, and the drive that pushed you to do the very best you could.[/b] [list] [*]Tough - Rank I - Passive increase to one's natural defenses. At Rank I this increase is small, but every little bit helps. [*]Aura - Rank I - Reduce damage from physical attacks while burning Magic Power. Stronger attacks will require greater amounts of MP to nullify. At Rank I, damage from non-Skills can be reduced as much as 50%, but Skill-enhanced damage will break the Aura. [*]Suppress Presence - Rank I - Magically dull your vital signs to become more stealthy. The User does not suffer negative health effects, but simply becomes harder to detect. (The kind of person in a room who avoids attention, or fades into the background) [*]Mortal Strike - Rank I - In a self-sacrifical move, deal greatly increased damage to a target. At Rank I, the user's HP must be below 50% before this Skill can be activated and damage is equivalent to a Critical Hit with the chosen attack/weapon.[/list] [/color] [/quote] [@Crusader Lord] Yes, Tough is essentially the "physical tank" kind of toughness, where damage is mitigated by sheer durability rather than somehow blocking or evading the damage. Recover still has to be "activated," it's not a purely passive skill, but it's essentially a magical healing factor. As its Rank increases, the amount it heals or the restrictions around it will change. Although I will say, don't expect the upper limits to be like Wolverine or anything. [quote=@ERode] [@Zeroth] Ah yah, I was more curious as to how to tell if stats increases, or where people with x skills stand in terms of attributes compared to others with y skills. [/quote] Character's "raw stats" can increase in natural ways--doing lots of pushups and situps and drinking plenty of juice--as they Level Up, or by the use of skills (such as Chief Agronak's Windsprint, which temporarily increases his speed) that affect specific attributes. Being able to compare your abilities with other characters would be something a higher ranked Analysis skill could accomplish, as well as using certain items, spells, or your own careful observations. It IS possible for someone with raw stat advantage to outperform someone using a skill, but it'd generally require being higher level or more evolved than the Skill user. The number of Skills you have regarding a certain attribute don't necessarily mean that your attribute is going to be higher than someone else's--but generally, people gravitate towards what they're good at, so if you see an NPC with lots of strength skills it'd be fair to say he's probably pretty strong. Especially in the case of actual "people" in this setting, since they can learn Skills with effort rather than relying on Ingesting them or gaining them through level ups like Demons do. For instance, in order to get the Smash skill, a human probably had a lot of practice lifting something heavy over his head and then hitting something really hard with it. However, having a clear preference for certain skills WILL open up Evolutions that benefit those skills. For instance, if you have several Fire Spell Skills, you're more likely to evolve into a fire-aligned form. That form will likely offer stat increases that benefit those Skills as well--but, even if a certain evolution "Greatly increases strength," if you were a wimp beforehand then that increase might only push you back up to average. [@ReusableSword]Honestly, I'm unsure. My experience with Discords associated with RPs has been...a mixed bag. Personally, sometimes I think that having a Discord can kill activity within the RP itself, because I've seen Discords where more speculation or OOC crack-scenarios play out than actual posting in the topic, or where the community gets bogged down in interpersonal drama and whatnot that they let color the IC interactions. I'll be thinking about it. [@King Cosmos]How dare you blame MY hubris for YOUR creativity! Demon Kings can't be blamed for having hubris! It's a CLASS PREREQUISITE! Yep, "using a stance" is pretty much it. Imagine it as that moment before the sparring match where you take your deep breath and focus in on the opponent before the bow-in. That's what activates the skill...at least until you get much higher ranked and those cool "block something attacking you from behind without thinking about it" moments kick in! And also this! VVV [quote=@ERode] Presumably, without the skills, she can perform the moves but would not get any additional bonuses out of it, so it’d just be a raw stat check as to whether or not her punch does anything. [/quote]