[@Timemaster] Accepted! Glad to get to RP with you again, always had a blast together. Also really happy to have William the Hunter in town! Here's the first pass of the skill list for Penumbra, let me know if you'd like anything adjusted/added as I think he could definitely have an expansion on his monster taming abilities. Also: the difference between Amorphous Shape and Form contort - Form Contort is basic conscious control over your shape (e.g while amorphous shape let's you squeeze through gaps, with form contort you could attempt to take a form you want, like a dog-ish shape or cat-ish shape. Right now I imagine Penumbra hasn't spent much time bothering with it, but it could eventually upgrade to shapeshifting. He also has resistance to having his form forcibly changed tough magic as he has conscious control over it.) Magic Resistance I Magic Resistance: Shapeshifting II Slashing Resistance I Falling Resistance - Immunity Passive: Slime - Amorphous Shape (can squeeze through any gap, turn into a puddle, ect.) Passive: Slime - Form Contort Passive: Dangersense - Woodlands Passive: Dangersense - Caves Passive: Dangersense - Bonded Creature Passive: Tremorsense Identify: Creature Creature Taming Waterbreathing Passive: Enhancement Vitality - Gluttony Wayfaring: Woodlands Wayfaring: Caves (not sure how much Penumbra remembers of being a slime, up to you. He was probably born here so even if he doesn't remember them, he'd have an instinctual understanding [@Enkryption] Nibby definitely needs some sort of shapeshifting ability, which elemental magic would you like her to have? The basic element you pick will be the grounding for the wisdom based inert magic that gives her her shapeshifting ability, just a bit of flavour. If you and [@Crimson Flame] are interested in nature magic, I think you'd have a basic grasp of earth, water, fire. [@Crimson Flame] woops, sorry, I wasn't very clear - I meant pick one from Animal Friendship or Animal Training, you can have any of the following you like: Reputation: Hearth, Known Haggling Passive Charming - Etiquette and Grace Passive Charming - High Society Would you like any magic at the start of the RP? Also how powerful is Mary's relationship with Woodland Creatures? If she's Snow White like you could have a version of Wormwood's communicate with Woodland animal skill [@Dark Cloud]some skills for Wormwood, I think it's likely still missing a couple. All the below are optional so remove any you don't think fit your character. I'd like to give him a couple more if there's anything missing - What sort of things has Wormwood spent alot of time doing? Do you want him to start with any magic? Fire Resistance I Earth Resistance I Dangersense - Edible Scavengesense Passive: Communicate - Creature (Woodlands) Passive: Kobold - Paltry [i]Large intelligent monsters are likely to ignore the Kobold unless attacked.[/i] Heat sense (Infravision) - can only be used in the dark,bright kightsources are blinding when activated. Passive: Identify - Woodlands (I think Wormwood has probably eaten alot of stuff - herbs, bark, bugs, smaller critters, one or two pebbles. So he'd be able to identify most things in the known parts of the local woods) Passive: Enhancement Vitality - Gluttony Wayfaring: Woodlands Climbing Sneak Scavenge [@scrawls] so at the start of the RP I think Boro could have been working on developing scrying magic for a while, so I've granted 'Passive: Sense - Astral'. One of the smaller quests Boro might want to undertake is to collect the items for a scrying station (Crystal Ball type orb, dowsing tools) one he starts using that it'll push him up to Scrying. Same for enchantment, he's been reading up on it for a while, he just need some tools to spark that fire. For stories, Boro can write them as usual. Alternatively, you can use [b]Inert Magic: Astral - Recall Event, Sentient[/b]. In a calm environment, Boro can place his astral telekinesis 'hand/s' on something to recall parts of its history or story. It's not perfect but may display key events, particularly emotionally charged ones. Later upgrade of this will work on items as well. This makes Boro able to write stories or histories that may be untold or lost to time, which I think suits his long term goals. Let me know if this is too intense, he could always start using it later in the RP. Astral Resistance II [b]Inert Magic: Astral, Basic Telekinesis[/b] [b]Inert Magic: Astral - Recall Event, Sentient[/b] Observant Passive: Dangersense - Library Passive: Sense - Magic, Basic Passive: Sense - Astral Dangersense - Knowledge [i]not all knowledge is safe to know[/i] Passive: Identify - Knowledge and Tomes Identify: Basic Enchantment Detect Magic Languages - All Common Languages - Rare Perfect Recall Crafting - Repair Crafting - Bookbinding Shopkeeping Haggling Knowledge - Archive Research - Magical Items Wayfaring - Liminal Space: Libraries History [@TheNoCoKid] so for Rallis, how about: [b]Ignoble Magic - Wind[/b] [b]Ignoble Magic - Enhancement Speed[/b] [b]Ignoble Magic - Enhancement Projectile[/b] Also add: Wayfaring: Woodlands Passive: Enhanced Vitality - Vision, Perfect Detail [b]*Upgraded Skill - Unexpected! Stealth - Unmoving Unseen* (ancestry) [/b] If you want to enhance his sneak further, you could have some Inert Magic - Shadow control. Also can you take another look at your stats? 1 X 3 star 2x 2 star 2x 1 star 1x - no training for distribution. I know he's a specialised race but I want everyone to start with the same stat distribution and skills to reflect racial abilities. Stats can be upgraded in game. [@vietmyke] Sure! How do you imagine his fire skill? I think he can probably summon it to his hand (his own flame won't hurt him) as well as stoke his forge with it. And I think anything he produces with a magic flame is higher quality. For now add '[b]Ignoble Magic - Fire[/b]' and [b]Ignoble Magic - Fire, Enhance Craft[/b] but he may had additional skills depending on how you imagine he's been exploring it. Also, Are you happy with yr skill list? Anything you'd like to add? Small thing but if he goes fishing, does he know how to swim? [@Meleck the Grey]Both of these sound cool! Thanks for stating your interest as I'm closing to new people now (who have not stated previous interest) both a brewer and a cleric will fit in nicely [@Zeroth] I think story best wise that'd fit in really well. Would you be willing to fit in having some sort of curse or wound from his last battle that butchered some of his high tier skills? A seasoned veteran should definitely start with some upgraded skills if his speciality. But I don't want a vastly different power level if it might tilt the balance too much. I think it'd be fun for his resistances to stay intact so we could do the tropes of the old man thing out to be a bit of a beast when he does need to be. And also his key weapon skill. But there would be a reason why he doesn't have access to some abilities he might of picked up...although if you prefer, we could instead say it's his ages that's made him rusty. Of course he can develop as oyu like through the roleplay either way. Also yeah - the warzone is far to the south and won't affect the story, but it gives an opportunity for people to want to travel here and join the village. Any dangerous dungeons would have reasons to be sealed and people would have to go out of their way to find them. [@redraider1] it's all good, take your time as needed