For someone with limited Dark Souls experience, Elden Ring is great thus far. Combat's far more fluid and manageable than it is in Dark Souls. And it's far more open-ended and visually stunning than Bloodborne. [i]Both games that I still had positive (albeit brief) experiences with.[/i] Yet this is the one that I'll probably stick with... But I haven't gotten far enough to experience its "boss and length" fatigue, that most Triple A games seem to be guilty of nowadays. Then again, after watching someone playing Ragnorok and listening to the obnoxious son blab on and tell you every puzzle solution in ten seconds flat, I've found no such annoyance in Elden Ring. [i]The horse/mounted combat kind of sucking aside.[/i] [hr] I played Greedfall first. But its lack of direction wasn't doing it any favors. Regardless of if it was setting up an interesting narrative (or not). The map is so needlessly confusing, that it's difficult to navigate through the floors of most buildings. And the open world areas are usually small, and don't have much to reward your curiosity. (Probably due to its smaller budget.) But the sheer amount of "two characters dryly exposit dialogue" cutscenes that played in the beginning, was a good reminder why I (usually) prefer playing indies over 'the games that so desperately want to be movies'.