[hider=Roland Miller] [quote] [color=white] [center][img]https://cdnb.artstation.com/p/assets/images/images/040/802/085/large/dario-mesh-darja-mescanineca-mx-mikkelsen.jpg?1629911829[/img] [sub][h3]~ROLAND MILLER~[/h3][/sub] [sub]Male || 50 || Homo Sapien[/sub] [sub][i]"Contrary to what many believe, freedom is not the natural state of the world. As a matter of fact, we humans are all too willing to submit ourselves to the tender mercies of another should such an action prove beneficial in the long run. It is quite the bitter irony, no?"[/i][/sub][/center] [hr][hr] [sub][h3]~Listing, Age, and Species~[/h3] [u][b]▬▬ Listing ▬▬[/b][/u] A-List. [u][b]▬▬ Age ▬▬[/b][/u] [b]2nd Gen. Supers (40 - 69 Y.O.):[/b] If you haven't left the cape and mask behind, you're reaching the age where you should consider it. While it is largely dependent on your age, your physical prime may be long behind you, or only just beginning to slip. Though the glory days are over, your sheer experience puts you in an immensely advantageous position to shape the next generation. Your children and wards will be the next greats, just as you have already proven yourself to be. With all of that said, you've still got some grit in you, and you're not out of the ring yet; you wouldn't have made it this long in your line of work if you weren't a force to be reckoned with. [u][b]▬▬ Species ▬▬[/b][/u] [b]Human:[/b] The most common group on Earth, who fall under the species Homo Sapien. The vast majority of individuals possessing superhuman powers are either humans or mutaforms, with mutaforms making up no more than a tenth of the powered population and a twentieth of the general population. Your fully human physiology makes you more easily relatable to the populace at large, and less readily distinguishable when out of cape. Moreover, you may avoid much of the complications that could come with a drastically different physiology in public places or everyday life. While society has largely adapted to the existence of mutaforms and to a lesser degree nonnatives, it should not be expected that most people wouldn't stare if you were a mutaform, and the same applies for the miniscule portion of the population composed of Earth nonnatives. [h3]~Origin, Archetype, Objective, and Patron~[/h3] [u][b]▬▬ Origin ▬▬[/b][/u] [b]Lucid Dream:[/b] Endogenous DMT within the body, while typically insufficient to cause any notable effect, can be created as a byproduct of neurotransmitters released during sleep. Even this trace amount, however, can induce superhuman abilities in rare cases. As the Super dreams, they will be given visions of their powers' previous owners utilizing the power to its fullest potential. In almost all cases, this is an anomalous entity, unless the powers were stolen, copied, given, or inherited. [u][b]▬▬ Archetype ▬▬[/b][/u] [b]Radical:[/b] You are what the world calls evil, but you know that the masses wouldn't know evil if it stared them in the face. When you act, you act in principle, and those principles are objectionable if not abominable to the average person. Philosophies of eugenics, or total anarchism, or a world with you as its autocratic head may fall under this alignment, though with time you're certain anyone can see past their narrow views of morality and understand that your way is the right one. [u][b]▬▬ Objective ▬▬[/b][/u] [b]The World:[/b] Unsurprisingly, Supers tend to be ambitious, for good or ill. Perhaps your motivation to change the world is good; you want to eliminate wars, or protect those who can't protect themselves. More than likely, however, is that you'd like to change the world for personal reasons rather than moral ones. To sit on a throne above endless peons, to take mankind into the stars and conquer existence, to make slaves of mortal men: these are often the motivations of those who would change the planetary status quo. In any case, the world is awaiting its master or its savior. [u][b]▬▬ Patron ▬▬[/b][/u] [b]The Cobalt Monarch:[/b] The Daedalus Entity is the Egregore of the flawless logos, the supreme knowledge, the Master of Secrets, and the lips that speak them perfectly. The few who can approach it must be clear, cold, and calculated. The goals of its chosen are unimportant, so long as they are pursued with flawless reason and rationality, utterly frigid to the err of the flesh and the deficiencies of the human intellect. When you are aligned with the principle of emotionless, unerring pragmatism and calculate your every move with precision, the Cobalt Monarch's countenance will find favor with you; when you make human errors, ignore efficient routes to victory, or are swept up in your physical or psychological needs, the Cobalt Monarch will wane its powers away from you, and return their full might only with a sufficient display of dedication to its cause. The calculative flaws of your human nature make you frail; you must be rid of them entirely if Daedalus's blessings are to be yours. [h3]~Powers and Mutations~[/h3] [u][b]▬▬ Mutations ▬▬[/b][/u] [b]Noctis Cape [T1]:[/b] You require drastically less sleep than a normal person, usually about a single night's worth per week. Your circadian rhythm can be adjusted just as your normal one can: you may wish to space out your sleep to a single hour per night, or concentrate all of your sleep into a normal night's rest and remain awake for days without any fatigue. You may still sleep as you would normally, but will only feel the negative side effects of sleep deprivation in extreme circumstances. [b]Morbidity Limit [T1]:[/b] Powers can have a variety of extremely horrifying effects on the internal physiology, from the telekinetic who can surgically crush your brain stem to the fire manipulator who can boil your very blood. While these gruesome realities afflict common men, those with superhuman abilities have developed an adaptive mutation out of necessity and natural selection. Your body cannot be targeted from the inside unless the powers involved are designed to only operate on the human body. That is, powers which specifically and solely create effects inside the body can affect you, but powers which can act outside the body in any capacity cannot so much as touch your internal physiology. They cannot attack from the inside out, though they can attack from the outside in. [b]Subtlety [T1]:[/b] Your powers are tied, both in function and appearance, to your personality and subconscious, though they are not perfectly aligned with your every whim. You may choose the initial appearance and visual flair of all your abilities, but cannot change these effects in post if you change your mind. [b]Power Lock [T1]:[/b] While there are very rare powers which can manipulate and even take powers, powers return to their user the same way a cut blossom will bloom again with time. As is the case with all Supers, if your powers are ever taken, dampened, or otherwise negatively altered, they will return to their original state given time. This may be a long, arduous time, but negative changes will be temporary nonetheless, and never untenably long (i.e. years, decades, or lifetimes). [b]Mental Blocks [T2]:[/b] You've learned anti-telepathy techniques used by intelligence operatives and spies, for whom confidentiality is considered an imperative, who employ specialized techniques for every situation. While this requires a multitude of techniques for a multitude of possible angles of attack, you have mastered all of them to degrees only the most unusual of methods could break. If you yourself possess powers of mental manipulation, knowledge of these techniques allots you knowledge of their weak points, meaning you may surpass the protections of Mental Blocks: Tier 2 if you can overcome the will of your victim. You may allow the influences of a psychic if you so desire. You do not need to possess powers to learn this ability, and many secret operatives, conspiracy theorists, and police forces have. [b]Natural Harmony [T1]:[/b] When one attains their powers, their abilities naturally adapt around their psyche and personality to operate at their best functionality, given the constraints of the human mind. In doing so, you instinctively know how to use your powers and their functions, and your powers will avoid incidentally harming you in the same way your mind prevents you from biting off your finger even though your jaw is strong enough to do so. [b]Low Frequency [T3]:[/b] You are immune to detection via Power Sense: Tier 1, Tier 2, and Tier 3. If you allow yourself to be detected by another through these abilities, you become aware of the fact that you are detected, and any information which they seek out about you, you are also given about them. You are given information concerning them before they comprehend any information about you. You have the ability to camouflage your own waveform, making others believe you are stronger or weaker than you are, that you have completely different powers, that you have weaknesses you don't actually possess, and more, so long as they would have been able to detect the information you're falsifying. This ability also works for the purposes of blood tests, technological power tests, and so forth. [b]Hypermutation [T1]:[/b] All powers grow in strength logarithmically, making great bounds of progress initially before petering out at a relative maximum and remaining relatively stagnant, save for the case of another Flash. With this mutation, your powers now grow linearly, never reaching a relative maximum with time. If you hypothetically lived forever, you would continue to grow in strength for multiple lifetimes before reaching the top of Magnitude 18's range. Additionally, this mutation exponentially amplifies the effects of Flashpoint mutations, though you must still pay this mutation's cost in your post-Flash sets to receive these benefits. Unless you already have a Paragon Aberrant, your powers cannot develop into Magnitudes beyond 18, though this is hardly an issue given how maddeningly high this upper limit is. [b]Concealed [T1]:[/b] If you should change any significant aspect of your appearance, people will be naturally unable to discern a connection between you and your disguised persona. For instance, wearing glasses or not wearing them, using a small mask, donning a hat, altering your hairstyle, or wearing makeup would sufficiently hide your identity even from people you know closely. If you do not make these significant changes, it will be difficult, but not impossible, to discern your identity. This effect may be toggled at will. [u][b]▬▬ Powers ▬▬[/b][/u] [b]Mindmolder (Mag. 12):[/b] You are an absurdly powerful telepath, with mental manipulation abilities that rival some of the best on Earth; you can read minds like a book, wipe and replace memories, control thousands of minds overtly or hundreds of thousands subtly, implant thoughts which the subject believes to be their own, and minutely adjust behaviors they will believe are their own will. Similarly, you can communicate via telepathy to tens of thousands at a time, or deceive any one of your subject's senses with ease. The number of manipulations you may perform at once is simply the number you can keep track of in your own mind, and this skill will improve immensely with continued use. [/sub] [/color] [/quote] [/hider]