>The following are a list of random questions I have about worldbuilding, to be updated as I think of new things to ask. >First and foremost, how do you build a fictional economy and do you even need to? >Second, do you need to create conlangs or can you just reference the fact that a character is speaking X language and leave it at that? >Third, is it possible to worldbuild a faction or civilization that has no culture? If so, what would that look like? >Fourth, if your factions are run by gods then do you even need to go into depth on anything but the deity in question? And by deity I mean the omnipotent, can do anything that it pleases, kind. Not the Greek or Roman kind. >Fifth, do you start fleshing out the world itself first, timeline of events, or both? >Sixth, how do you come up with names for things if you don't have a conlang? What generally goes into the creation of such names or their meanings? >Do you build dynamic worlds that are constantly evolving or stick with static ones that never change? [i]>As an addendum, I'm well aware that you can write whatever you please. But to count as one thing or another based on majority definition and consensus you usually have to meet some predefined criteria beforehand. Like science fiction being fiction based around science or the future to some degree.[/i]