[quote=@Dinh AaronMk] He has a point, which is that anything this far ahead of human comprehension makes the ability of any modern human to conceptualize even a basic conflict to try and do any sort of plot, let alone *politics*. If human civilization has found a way to survive the cosmic apocalypse and keep going, it has addressed any and every material concern that would have otherwise driven politics. Why bother ever with a war over some resources when it can be simply produced from the ion soup left behind, or you can teleport yourself across space and time and be just as well. The cosmic scale as well defeats the purpose of any *spiritual* incentive to be attached to any single place, space faring civilization would have realized the universal consistency of the universe so you may not even be able to fight over atomically stable nebuleas because none are that special, not enough to assert a spiritual abstract relationship to them. I have tried this several times in sci-fi RPs and they all burn out fast because the premises only present scenarios that solve all current human environmental limitations. Sure you might be able to run an RP with a handful of people interested in the scenario but then run out of steam because it is pointless as even a operatic element. There is nothing to suggest conflict with something so far ahead humanity has achieved the special and magical post-post-scarcity they can defeat entropy. The entire idea is better off as a Dune setting, where the effect of super far-future technology is solved by going, "feudalistic dynastic Ego" and some human populations being often abandoned and separated from the larger human imperium because Arrakas and Saurdu and planets just that shitty [/quote] >I do concede that he has a point, and I knew going in that this likely wasn't going anywhere given the practical considerations of the "do anything" tech involved. Although, while this might sound a bit hypocritical coming from me, there's better ways of conveying the fact that it is a largely pointless endeavor. Yours, for example, is one such better way. Regardless, I've seen others attempt similar roleplays as well, but yeah, it is likely that it would run out of steam eventually. My initial thought process when making this though was mostly fueled by the desire to spin a tale featuring heavy use of Clarketech combined with the kind of shit that Doctor Who pulls. I mean if that can manage to last for fifty years using time travel, reality bombs, and multiversal escapades, why couldn't a roleplay? >(Not lasting fifty years, but you know what I mean.) >I believe making it a Dune kind of setting as you suggest is probably the best bet though. That or making it some sort of sci-fi slice of life or comedic adventure roleplay where the tech takes a backseat to the characters and their shenanigans. I went for NRP off the bat because I felt it might be easier to do in this kind of format initially. That and it was like, 1 AM, and I had already committed myself to finishing the interest check.