[quote=@Quartz] If anything, in a narrative game, it’s better not to have major healing magic. It muddies the stakes because it takes away our ability to concretely understand how bad of a state the characters are in. Some minor healing ability from Gideon, to reduce the downtime of injured characters without significantly altering the stakes, seems ideal. And for the record, if [@Imbion] joins, we’ll have eight players, which [@Hyyde322] said would be the maximum. [/quote] Agreed.