[quote=@SleepingSilence] [i]Insert "You actually got this game to work?" joke here.[/i] Did you play Fallen Order? And is the sequel better? (I've heard that it's basically Fallen Order 2.0, in that the Pros and Cons are basically identical.) And my experience with Fallen Order was a brief one. But it made me question the "PS5 load times are fast now", when I was waiting minutes on end for every loading screen to go away.[/quote] I did play Fallen Order and honestly I'm not sure which one I prefer. I think Fallen Order has a better story but Surivor has better combat thanks to having more lightsaber forms to play with - though locking you into only having two at a time kinda means you eventually settle into your specific 'build' unless you purposely spread your skill points thin to make all five of them equal. Survivor is way smaller in terms of scope, like you spend 70 percent of the game on a single planet that you can explore like 60 percent of before you even leave the first time. If you liked Fallen Order then Survivor is a better playing version of that with a slightly worse (or rather, not as interesting) story. The load times (on PS5) are also not as quick as any other PS5 game which, on top of the performance issues, makes me think the game coulda baked in the oven a couple more months. [quote] I wonder sometimes if I didn't give Breath Of The Wild a fair chance. But [b][i]this game[/i][/b] really feels quite empty in its early areas. And I miss the original dungeons that make the Zelda games special. And honestly, BOTW's start could've probably used a bit more linearity/direction. (Though I say this, knowing full well, that 'Nintendo direction' probably means "handholding, JRPG-level tutorializing". [i]Also, 'weapons breaking every few seconds' is a cancerous game mechanic.[/i] [/quote] I was not super into BOTW because I much prefer the classic Zelda approach of dungeons and the like, and BOTW really made me long for those days because singular shrines weren't exactly my idea of a fulfilling experience and any game where the combat is either "avoid as much as possible cuz resources" or else "find some goofy way to do it using physics" is not the kind of game for me. TOTK has an immediately stronger narrative hook but I'd be lying if I said it was making the style of BOTW work for me. It is very, very similar other than making puzzles like "how do i make a boat/car out of four pieces of wood and gacha capsule fans". Yes, I'm sure people will make a bunch of crazy mecha stuff, but for the types like me who aren't exactly creative outside of character creation, most of my puzzle solutions are "okay here's a big stupid log bridge to cross a river that takes longer to build than just going around"