[center][h2][u]Roslyn Wicke[/u][/h2][img]https://i.imgur.com/vzhDyH3.png[/img][/center][b][center]“I only have one complaint, brother. You only sent a bottle of good beer, not a whole case.” [/center][/b][center][b] 16 | Female | Hendland | Noble | 7.20 [/b][/center] [hider=Basic Information][h3][u]P E R S O N A L I T Y [/u][/h3][indent]❖ [Pronouns] She/Her ❖ [Nicknames] Rose, Rosie, Lyn, lil' Bird ❖ [Relationship Status] Single ❖ [Character Alignment] Neutral Good ❖ [Personality] [u]Strengths[/u] ❖ Supportive ❖ Reliable ❖ Observant ❖ Enthusiastic ❖ Hardworking [u]Flaws[/u] ❖ Humble ❖ Takes Things Personally ❖ Repressing Feelings ❖ Selfless to a Fault [/indent] Roslyn is willing to share her attention, knowledge and any expertise with those that need it. She strives to support her friends and family. This makes her a good team player who prefers win-win situations. However, the world doesn't make this possible all the time and she finds herself forced to accept compromises at best. Usually those that are less in her favor. More observant than some people, Roslyn tries to tune into other people and get a read on them. Deep down she wants to think the best of everyone she meets until proven otherwise. Of course, she knows people make mistakes and should be given one or two chances. This doesn't make her the best judge of character and can lead to being taken advantage of. When something drastic does happen and risks stirring a conflict with another individual, Roslyn will struggle and procrastinate. She's not fond of conflict especially with her friends and family. However, when it comes to standing up for her friends... that's another story. She'll push those anxieties to the side to defend them. She has strong work ethics born from her youth. She is not frightened to roll up her sleeves and get her hands dirty to get a job done. For her, scratches, bumps, bruises and more are evidence of giving it her all and leaves her with a sense of pride. In something that she's passionate about, her eagerness and joy shine through on her expression. When it comes to her role in things, she often downplays her importance. She sees herself as a simple brewer's daughter with a noble lineage. Nothing more or less. Roslyn willingly lets others take credit for accomplishments while taking care not to hurt anyone's pride or deflating their worth. It is hard for her not to internalize her feelings as she can be a bit...sensitive to other people's opinions. Especially when it comes to criticism, lacking appreciation, and even approval. Roslyn rarely vocalizes these feelings and even tries to hide them, but she isn't always successful. [h3][u]L A N G U A G E S[/u][/h3][indent]-Hendlish -Avinican -Perrench -Eskandish (class-basics) -Enthish (class-basics) -Xochi (class-basics) -Zaqhory (class-basics) -Yasoi (Esmii- basics to intermediate) [/indent] [h3][u]A P P E A R A N C E [/u][/h3][INDENT]❖[Eyes] Hazel ❖[Hair] Walnut Brown ❖[Skin] Fitzpatrick type III ❖[Height] 5'2" (157 cm) ❖[Weight] 112 lbs/ 51 kg ❖[Physique] Slender. ❖[Distinct Physical Notes] Freckles along her cheeks and nose bridge. Thick, untamed hair. Calluses and few burn scars along her fingers, arms, and one on her leg. A pure black birthmark in the shape of a long, jagged line on the outside of her right elbow. ❖[Style of Clothing/Accessories] Roslyn prefers practical and simple designs when it comes to her dresses, with a high of elegance made through embroidery. Due to her limited funds, she doesn't have a vast selection and limits herself to primarily one design choice. A simple blue dress with shortened sleeves and criss-cross corset to give her the illusion of an hourglass shaped torso. Beneath the puffy lower half are a part of travel boots stopping at her ankles. [/INDENT] [hider=reference][img]https://i.pinimg.com/474x/f1/d2/7c/f1d27cb455bc080144b70a76e9bf1293.jpg[/img][/hider] [/hider][hider=The Gift][table=bordered][row][cell][colour=white]Base RAS[/colour][/cell][cell][colour=white]Augmented RAS[/colour][/cell][cell][colour=white]HP[/colour][/cell][cell][colour=white]Blood Types[/colour][/cell][cell][colour=white]Items[/colour][/cell][/row] [row][cell]77 (7.20)[/cell][cell]77+32 (7.70)[/cell][cell]20[/cell][cell]Blackblood, Agitator[/cell][cell]Band of the Beggar King, Smoking Bandit, Bottle of Whine[/cell][/row][/table][table=bordered][row][cell][colour=white]School[/colour][/cell][cell][colour=white]Specialty[/colour][/cell][cell][colour=white]Tier[/colour][/cell][cell][colour=white]Base[/colour][/cell][cell][colour=white]Offensive[/colour][/cell][cell][colour=white]Defensive[/colour][/cell][/row][row][cell][colour=FFD700]Magnetic[/colour][/cell][cell][i]Internal[/i][/cell][cell]I. Novice[/cell][cell]d4[/cell][cell]3/4d4 [/cell][cell]3/4d4[/cell][/row][row][cell][colour=FF8C00]Arcane[/colour][/cell][cell][i]Pyromancy, Cryomancy[/i][/cell][cell]III. Apprentice[/cell][cell]d8[/cell][cell]3/4d8[/cell][cell]3/4d8[/cell][/row][row][cell][colour=FF0000]Binding[/colour][/cell][cell][i]Medical[/i][/cell][cell]III. Apprentice[/cell][cell]d8[/cell][cell]3/4d8[/cell][cell]3/4d8[/cell][/row][row][cell][colour=BA55D3]Chemical[/colour][/cell][cell][i]Alchemical, Disruptive[/i][/cell][cell]III. Apprentice[/cell][cell]d8[/cell][cell]4d8[/cell][cell]4d8[/cell][/row][row][cell][colour=1E90FF]Kinetic[/colour][/cell][cell][i]Telekinetic, Enhancement[/i][/cell][cell]III. Apprentice[/cell][cell]d8[/cell][cell]3/4d8[/cell][cell]3/4d8[/cell][/row][row][cell][colour=00FF00]Atomic[/colour][/cell][cell][i]null[/i][/cell][cell]0. Neophyte[/cell][cell]d2[/cell][cell]3/4d2[/cell][cell]3/4d2[/cell][/row][row][cell][colour=800000]Blood[/colour][/cell][cell][i]null[/i][/cell][cell]0. Neophyte[/cell][cell]d2[/cell][cell]3/4d2s[/cell][cell]3/4d2[/cell][/row][row][cell][colour=FFFFF0]Temporal[/colour][/cell][cell][i]Spatial Personal[/i][/cell][cell]I. Novice[/cell][cell]d4[/cell][cell]3/4d4[/cell][cell]3/4d4[/cell][/row][row][cell][colour=000000]Dark[/colour][/cell][cell][i]null[/i][/cell][cell]0. Neophyte[/cell][cell]d2[/cell][cell]3/4d2[/cell][cell]3/4d2[/cell][/row][row][cell][colour=808080]Command[/colour][/cell][cell][i]null[/i][/cell][cell]0. Neophyte[/cell][cell]d2[/cell][cell]3/4d2[/cell][cell]3/4d2[/cell][/row][row][cell][colour=a0410d]Primordial[/colour][/cell][cell][i]null[/i][/cell][cell]0. Neophyte[/cell][cell]d2[/cell][cell]3/4d2[/cell][cell]3/4d2[/cell][/row][/table] [table=bordered][row][cell][colour=white]Extra[/colour][/cell][cell][colour=white]Description[/colour][/cell][/row][row][cell][colour=white]Fruits:[/colour][/cell][cell]Butterfly's Wing: thrice per scenario, refund an action or defense after rolls are completed[/cell][/row][row][cell][colour=white]Other:[/colour][/cell][cell]Smoking Bandit: A handheld smoke cannon. It allows any liquid, granulated, minced, or powdered substance to be burned and its effects spread over 20 yards as a sort of AoE. [u]Discovered Ammo[/u] Rosy Wick: free skill use of one higher tier than earned for caster and (d3) allies. Will last for (d2) turns. Enemies may roll a (d4) for a chance to benefit from the effect. (1 wick=2 charges) Skinglue: an adhesive chemical attack that will strike up to (d3) enemies and roll 4d12 but never deal more than a significant. If it lands, it will force them to roll disadvantage for (d3) turns. (1 tube=2 charges) Band of the Beggar King (Torragon): A tarnished old ring, appearing to have once been precious. As long as its bearer rolls dice lower than their opponent’s in skill tier, they may steal (d4) from the opponent’s roll. As long as its bearer rolls dice lower than their opponent’s in RAS tier, they may steal (d4) from the opponent’s roll. Provides 10 manas, 4 more if highest skill tier is lower, and 4 more if current RAS tier is lower. Bottle of Whine (Perrence): A fine vintage from the Quin & Quentin vineyard turned into an ornamental club. Every time that the bearer’s opponent makes a statement that could reasonably be construed as whining, the bearer will gain a free +4 to their next roll. Provides 8 manas to start. Each instance of whining will add +2 manas. Four-Dimensional Compass of the Seafaring Tribe - locates items along four axes: latitude, longitude, altitude, and time. Can accelerate or decelerate one’s movement along a given axis by (d8) for movement rolls[/cell][/row][/table] Roslyn's education focused primarily on magics that aid her in the brewery. Each dedicated magic served a distinct purpose, though in recent times things had begun to change. With arcane, her focus was on temperatures. Cryomancy and Pyromancy were ideal to maintain the best temperature for fire's coals while the chemical reactions stirred and settled in the barrels. Some times she had to heat metal for it to be hammered back or extend the light of a candle to work long into the night. However, she has dabbled in illusion side of things. Mainly to make herself 'disappear'. It was a trick that stemmed from her childhood and let her melt into the background, escaping unwanted pressure for a short time. Her chemical studies allowed her to observe and influence the changes in the wort, hops, and other ingredients used in the brew. With this knowledge, she can influence the taste to a degree and ensure freshness. If pressures reached unwanted levels, she could speed up or even stop the reaction. She's saved a few keelers from rupturing in this manner. Workplaces tended to have injuries so she included lessons in binding. Her brother's condition also influenced her desire to dive deeper than necessary into this school of magic. She hoped to aid in easing his pain and maybe her own one day. Kinetic was helpful for speed, often allowed her to cover large areas in shorter time. Someone had to make sure everyone's working together and aware of any changes. Telekinesis allowed her to move more barrels than any girl her age could and ensured the carts were full before night hit. [/hider][hider=Rest] [h3][u]B A C K G R O U N D [/u][/h3][INDENT]Roslyn grew up in Arkney, Hendland as the second child of Aaren and Blythe Wicke. Due to an explained sickness displayed by her mother, Blythe's first prospect for marriage was cancelled to save face. She endured many prods by numerous binders, but none could figure out the reason or cause for the illness. The only thing the knew for sure was that she would eventually die from it. Though not the sole cause of the noble family's debt, this certain added to it and forced their hand to accept Eustace’s request for Blythe to marry his son. Despite the grim introduction, Aaren turned out to be a charming gentle. The two grew to love each other as they began their family. First came their son, Garith, and two years later their daughter Roslyn. In the background, Blythe's family remained distant until Roslyn turned five. Blythe's father had passed away and bestowed them a modest inheritance. A small manor, few servants, and a small reputation. Sadly, this included their remaining debt too. Not allowing this to dampen their lives, Aaren moved them into the home and established their new status. They weren't the most wealthy, but the children knew happiness and love. Her brother underwent a RAS test at the age of eight after nearly setting the drapes on fire. He scored rather high for a child his age, surprising everyone. At this point they knew they need to accumulate funds for the future. Until then, they would prepare him for it. During this time, her father focused on Garith and his role to represent the family. In her childhood, Roslyn spent much of her time in the open meadows. She often wandered off from her wet nurse. At the age of seven, she started to play with the cherune. She was so young so Roslyn doesn't recall much about these memories save what her mother told her. Mostly that she giggle and chase these 'people' smaller than her about. A year later, she manifested magic. She used what she learned from the cherune to try and sneak up on her brother. Sadly, it was more like a shimmer than actual invisibility. Still gave him a fright causing her to giggle then apologize. When she underwent the test, she scored notably lower and her father decided she would run the brewery. She was never meant to follow her brother into the academy, but she joined basic lessons with him. After this point in her life, she grew closer to her father and grandfather. This was their whole life and one day, it would become hers too. By the time she was nine, Roslyn spend less and less time in the fields. Her mother's body started to fail. Blythe's head was plagued by aches, weakened limbs, and failing eyesight. It was horrible to see a mother, so full of vigor and play, gradually waste away. Roslyn did what she could, but nothing felt like enough. The last happy memories were on the morning before Roslyn’s twelfth birthday. The day’s routine started off normal as her mother closed her eyes, resting upright in her bed. Roslyn touched her cold skin and realized she had passed peacefully some time ago. Funeral arrangements followed shortly as the family grieved, any prior celebrations forgotten. In the weeks after mourning, Roslyn found her life slowly changing. Her brother continued to focus on his studies, rarely leaving his room. Their once strong bond began to wan in the wake of their mother's death. Meanwhile, her father withdrew into himself for a few months. This left her grandfather and her to run the brewery until he recovered. Sadly, age had started to catch up with Eustace. This left much of the leg work on her shoulders as she relayed orders, kept the keelers at the proper temperature, and more. It was the hardest time in her life, but she gritted her teeth and pushed through it. When her brother began to show signs of struggling eyesight, her father summoned the binder. Much to their dread, her brother had inherited their mother's disease. Her heart dropped knowing she had to face another loss of her family. So far, the binder told her that she had a clean bill of health. Still... how long would that last? Roslyn watched her father, with good intentions, withdraw his decision to send Garith. Instead she would take his place after her fifteenth birthday. In less than two years, she shifted her focus from the brewery to other studies. She never thought she would have to cram years of manners, knowledge, and more into her head in such a short time. The worst part was that her brother was forced to become her tutor during this. This drove away any enjoyment from whatever she learned under his bitter lessons. She saw the darker aspects of him rise to the surface and their tensions rose the longer they spent time in each other's company. Despite her soft protests, her grandfather and father refused to change their minds. Was for her brother’s own safety and health. Finally, she fell into silent acceptance of their decision. The building tensions finally broke on the day Roslyn left. An argument had erupted in her room, resulting in Garith leaving it in a huff. Meanwhile, Roslyn stood in the corner and hid her pain from sight. The time had finally come. Roslyn didn't know what to expect when she arrived at the Ersand’Enise Academy of Thaumaturgy. Before she left, her father's words rang in her head. They might not have the funds for a second year and she would need to wait to return. That dreadful fact haunted her for most of her first year and drove her to find a solution. Most of it was a bit of blur as she struggled to adapt, learn, and grow. Some events stuck out like the Forked Towers challenge and the Silk Gates incident. Other things faded to the back of her thoughts, no reason to remember them. Somehow, she managed to obtain a scholarship before the year's end, but this was just a small bandage for a continually bleeding issue.[/INDENT] [h3][u]M O T I V A T I O N [/u][/h3][INDENT]Roslyn's main focus within the academy is her family's brewery. In a way, it feeds her an excuse to learn about the various magics while she's forced to focus on the most beneficial. She hopes with the right knowledge it will improve production and quality. In addition, she plans to figure out connections to spread their goods from their little town. The main struggle is figuring it all out. In the back of her mind, Roslyn misses the simplicity of the brewery. A time where things didn't depend on her to solve everything. Now if she stops or stumbles, the weight of her responsibilities starts to crush her. It’s the last thing her family needs and she wants. Roslyn fears watching her loved ones die. Her mother's decline and sudden death left scars below the surface, even when she chose not to think about it. Even worse, she hates the sensation of helplessness as she knows her brother's fate. No matter what she finds or does, Roslyn knows it changes nothing. Perhaps this is why she secretly dreads going home every holiday.[/INDENT][h3][u]I N V E N T O R Y [/u][/h3][INDENT] [b]None Magical items[/b] Small pouch (hidden in her dress) with a few small coins Tiny, hand pounded tin with salve for burns, cuts, and other small wounds. Dress depending on the occasion (cloak for colder weather) Ankle traveling boots Large book with several pressed flowers (a wide variety) Small wooden box with a single, untouched beer bottle A small bundle of letters from her brother, father, and grandfather hidden underneath her bed (includes problems/successes with the brewery, fund information, updates over her brother's condition, etc) Clothes- Pair of breeches, shirt, a few dresses, etc. Some string for tying her hair up. All of them are worn slightly in places, but suitable for her station. [b]Magical Items[/b] Consumables x3 Rosy wick: burns with a particular scent that causes relaxation and increases focus. If meditated with, allows one free skill use of a tier higher than earned. x1 Blue Boomcherry Buster: will also reduce three incoming attacks by 2 points in a scenario. x2 Snowpepper sniffing powder: will instantly wake up any sleeping or unconscious character or beast. x2 Tusk Bandages: provides 4 health and a +1 to your next action or movement x0 Skinglue: from the Bleeding Pine, will instantly seal wounds if applied within one turn, reducing their tier by one. [b]Non Consumables[/b] x1 The Braineater: When placed on the head of a target, will transfer any one of their spells, skills, mana types, or memories over to its owner when placed back on the owner’s head for one cycle. Provides 24 manas. x1 Anti-magic device x1 Inferno Blanket: keeps you warm, no matter what. +2 and advantage against cryomancy. x1 Imbued Map of Kirimansk x1 Smoking Bandit: A handheld smoke cannon that can fill an entire battlefield with a burning substance of choice in seconds. x1 Band of the Beggar King (Torragon): A tarnished old ring, appearing to have once been precious. As long as its bearer rolls dice lower than their opponent’s in skill tier, they may steal (d4) from the opponent’s roll. As long as its bearer rolls dice lower than their opponent’s in RAS tier, they may steal (d4) from the opponent’s roll. Provides 10 manas, 4 more if highest skill tier is lower, and 4 more if current RAS tier is lower. x1 Bottle of Whine (Perrence): A fine vintage from the Quin & Quentin vineyard turned into an ornamental club. Every time that the bearer’s opponent makes a statement that could reasonably be construed as whining, the bearer will gain a free +4 to their next roll. Provides 8 manas to start. Each instance of whining will add +2 manas. x1 Four-Dimensional Compass of the Seafaring Tribe - locates items along four axes: latitude, longitude, altitude, and time. Can accelerate or decelerate one’s movement along a given axis by (d8) for movement rolls. x1 Void Diamond (2 carat?) [b]Animals[/b] [table=bordered][row][cell][colour=white]Name[/colour][/cell][cell][colour=white]Species/Category[/colour][/cell][cell][colour=white]Description[/colour][/cell][cell][colour=white]Special Effects/Spells/Traits[/colour][/cell][cell][colour=white]Bond Lv[/colour][/cell][cell][colour=white]Stats (HP, Dice)[/colour][/cell][/row][row][cell][colour=white]Belle[/colour][/cell][cell][colour=white]Bay Horse[/colour][/cell][cell][colour=white] Eyes: Brown Build: Slender Color: Reddish brown with black mane and tail.[/colour][/cell][cell][colour=white]TBA[/colour][/cell][cell][colour=white]1[/colour][/cell][cell][colour=white] HP: Dice: Traits: [/colour][/cell][/row][/table] [/INDENT] [h3][u]S T R E N G T H S & S K I L L S [/u][/h3][indent]❖ Expertise on crafting brews (includes mead, beer, and malts), types, chemical reactions, quality, and more. ❖ Brewer's tolerance: drinking for most of her life, she has a strong tolerance to large amounts of alcohol. +2 to keeping brews down, including mana brews/shots ❖ Light on her feet ❖ Puts her all into things she's passionate about and when people count on her [/indent] [h3][u]W E A K N E S S E S & F L A W S [/u][/h3][indent]❖ Represses her negative thoughts and feelings ❖ Inexperienced with manipulation/Easily Trusting ❖ Struggles with drastic change ❖ Doesn't take criticism well (she is slowly trying to improve this) [/indent] [h3][u]M I S C E L L A N E O U S [/u][/h3][indent] ❖ Roslyn enjoys dancing, especially the more fast paced ones. Something about it calms her and reminds her of simpler days. In the moment, her body moves with purpose, fluid gestures and steady pace that reflect her love. It's not a surprise that it is a side subject she's been studying on and off. ❖ Magic casting style: Movement (short, sharp gestures) + Words (learned from her mother) ❖ 109 base mana (rounded up) [/indent] [/hider][hider=School] [h3][u]S O C I E T I E S [/u][/h3][table=bordered][row][cell][colour=white]Societies[/colour][/cell][cell][colour=white]Year Joined/Stayed[/colour][/cell][cell][colour=white]Years Stayed[/colour][/cell][/row][row][cell][colour=white]Enchanter's Union[/colour][/cell][cell][colour=white]1st Year[/colour][/cell][cell][colour=white]2 Years[/colour][/cell][/row][row][cell][colour=white]Brotherhood of Brew Appreciators[/colour][/cell][cell][colour=white]1st Year[/colour][/cell][cell][colour=white]2 Years[/colour][/cell][/row][row][cell][colour=white]The Mage Hunters' Society[/colour][/cell][cell][colour=white]2nd Year[/colour][/cell][cell][colour=white]Recently[/colour][/cell][/row][/table] [h3][u]C L A S S H I S T O R I E S [/u][/h3][indent][u]Year 1: S1/2[/u] SK105: Sewing, Cooking, Repair & Construction Essentials - TC, TC, SL SK106: Business, Negotiation & Money Management - CM, LS, AL LN105: An Introduction to Literature, Rhetoric & the Written Word in Eskandish - CM/CL, Eskand 1 AC102: Fundaments of the Natural Sciences and their Uses in the Magical Arts - AL, TC LN112: An Introduction to Literature, Rhetoric & the Written Word in Enthish - CM/CL, Enthish 1 AR104: Painting and Drafting in Charcoal, Oil, Pastel, and Watercolour - AR, SN, TC SK101: Etiquette, Decorum & Forms of Address in Polite Society - EM, CL, LS SK104: Athletics, Agility, Physical Fitness & Sporting Activities - PL, PL, SN [u]Year 2[/u] S1 AR205: Taste, Texture & Ingredients Science - AR, SN SK203: Tinctures, Cures, and First Aid - SL, TC SK201: The Art of Persuasion by All and Any Means - CM, EM LN206: An Introduction to Literature, Rhetoric & the Written Word in Xochi - CM/L, Xochi 1 SK201: The Art of Persuasion by All and Any Means - CM, EM SI07: Horse Racing, Dressage & Equestrian Studies - BL, PL, TC S2 SK210: A Merchant's Guide to Finance & Accounting - AL, CL SK209: Taming, Riding, and Caring for Animals - BL, SL AC212: An Introduction to Chemistry - AL, TC AC207: Philosophy in the Modern Era - CL, AL, SP[/indent] [hr] [b][u]Currently Bonuses [/u] [/b] [table=bordered][row][cell][colour=white]Skill[/colour][/cell][cell][colour=white]Points[/colour][/cell][/row][row][cell][colour=white]Analytical (AL)[/colour][/cell][cell][colour=white]2[/colour][/cell][/row][row][cell][colour=white]Emotional (EM)[/colour][/cell][cell][colour=white]2[/colour][/cell][/row][row][cell][colour=white]Communication (CM)[/colour][/cell][cell][colour=white]5[/colour][/cell][/row][row][cell][colour=white]Technical (TC)[/colour][/cell][cell][colour=white]5[/colour][/cell][/row][row][cell][colour=white]Sensory (SN)[/colour][/cell][cell][colour=white]3[/colour][/cell][/row][row][cell][colour=white]Leadership (LS)[/colour][/cell][cell][colour=white]2[/colour][/cell][/row][row][cell][colour=white]Survival (SL)[/colour][/cell][cell][colour=white]2[/colour][/cell][/row][row][cell][colour=white]Biological (BL)[/colour][/cell][cell][colour=white]0[/colour][/cell][/row][row][cell][colour=white]Cultural (CL)[/colour][/cell][cell][colour=white]4[/colour][/cell][/row][row][cell][colour=white]Artistic (AR)[/colour][/cell][cell][colour=white]2[/colour][/cell][/row][row][cell][colour=white]Physical (PL)[/colour][/cell][cell][colour=white]3[/colour][/cell][/row][/table] [/hider][hider=Hexcodes] [color=#ebe7a3]#ebe7a3[/color] year 1 to 2 [color=#cbc66d]#cbc66d[/color] year 2 to ? [color=#969351]#969351[/color] [color=#757011]#757011[/color] [/hider]