Corvii? Easy. Corvii don't have packs; they have [i]unkindnesses[/i]. That's what they intend to bring to bear on the poor, innocent farmgirl taking her milk down to Beri: unkindness from every side. Grilling questions, barking orders, keeping her off balance, even pushing her into tears. Relentless, ruthless, and cruel for the sake of cruelty. It's what you have to breed into soldiers meant to sink ships. But they're not a pack. Each and every one of them is just instinctively looking for a weakness to exploit: in a hull, in a breach, in emotional defenses. Somewhere to wedge into. And they're [i]competitive.[/i] Ember the Innocent Farmgirl brings the bicycle to a screeching halt and blinks at the Corvii overhead. "Goshies," she says, so guileless that butter wouldn't melt in her mouth (ignore the panting, it's tactical, and there's little difference between someone winded from a bike ride and a Ceronian regulating optimal temperature). "Mornin', all! How can I help?" "Hukkkou," one rasps, the consonant catching in their throat. They lower until they're just far enough above the ground to tower over her, closing ranks. Faceless, relentless menace. Fake pack. "Oh, sure thing," Ember the Innocent Farmgirl says, tapping the (pilfered) earring. She kicks the stand and approaches the one directly in front of her, and then stops. "Hold on," she says, tapping her chin. "I should give it to [i]that[/i] one, right? He's [i]bigger[/i] than you are." Innocence. Wide eyes. Ignorance, but one which hides a point. "Although," she continues, slowly turning, "[i]you've[/i] got a better set of Temple Best, and [i]you've[/i] got much [i]shinier[/i] feathers, but [i]you've[/i] got the best 'rail, and [i]you[/i]--" She stops. Tries and fails to stifle a laugh. "Well, of [i]course[/i] you ain't the one in charge," she says, trying [i]so[/i] hard not to be Rude. The lack of explanation is crucial. It's so self-evident that the others will jump in, pick on the runt, and then they'll split while they argue over which one, precisely, is the one in charge. She might have to cover her head and avoid a few dominance swoops, but she'll be able to split long before they remember who and what they're fighting over~ [[b]7[/b] on the Overcome, but only because she's got +3 Blood now. I'd like a [i]temporary solution[/i] to the problem, and to avoid harm as she [i]Gets Away[/i] in the process, which explicitly does not mean she avoids further attention.]