Seeing how we'll be back in the Bay this time around, I'll bring the same character I used the first time I was here. [hider=The Fourth Survivor] [color=9e0b0f][u][b]Name[/b][/u][/color] January [color=9e0b0f][u][b]Look[/b][/u][/color] [url=https://img.roleplayerguild.com/prod/users/b9b2d882-00b8-4875-bcf3-3049ffa8b405.jpg]Male, Ancient Roman, Everyday Clothing[/url] [color=9e0b0f][u][b]Demeanor[/b][/u][/color] Antiquated [color=9e0b0f][u][b]Character Stats[/b][/u][/color] Blood: 2 Heart: 1 Mind: 0 Spirit: -1 [color=9e0b0f][u][b]Starting Factions[/b][/u][/color] Mortality: 1 Night: 1 Power: -1 Wild: 1 [color=9e0b0f][u][b]Who are you?[/b][/u][/color] Gaius Hortensius Januarius. But most people call me January. I was born in the year 92 AD, I became a vampire at the age of twenty five, and I am now but a few decades away from my third millennium. [color=9e0b0f][u][b]How long have you been in the city?[/b][/u][/color] I'm not sure how long I've been here. The Bay was built around my resting place while I was asleep. I've been awake and active in the city long enough to set up a decent web though. [color=9e0b0f][u][b]How do you keep your cravings in check?[/b][/u][/color] Corvus Bay is home to a surprising number of people who are into vampires feeding on them. I know a guy who points them my way in exchange for Debts. [color=9e0b0f][u][b]Who turned you?[/b][/u][/color] I turned myself. I and a few of my friends performed a ritual to attain immortality. Those who survived became vampires. [color=9e0b0f][u][b]What scheme are you invested in now?[/b][/u][/color] I'm not usually one for scheming. I just amuse myself until I grow tired and then I go back to sleep. [color=9e0b0f][u][b]Gear[/b][/u][/color] • A secluded apartment, a comfortable car, a smart phone • Sword (3-harm hand messy) [color=9e0b0f][u][b]The Vamp’s Web[/b][/u][/color] When someone comes to you to ask for a favor, look for advice/info, or threaten your interests, they enter your web and owe you a Debt. When someone is in your web, you gain the following when dealing with them: • Get +1 ongoing to lend a hand or get in the way of their efforts • Add this question to figure someone out: “What is your character’s true hunger?” At the start of a session, choose someone in your web and learn a secret about them that they’d rather keep buried. They leave your web only when they no longer owe you a Debt. [color=9e0b0f][u][b]Debts[/b][/u][/color] • Someone makes sure you get fed regularly. You owe them 2 Debts. • Someone relies on you for their fix. They owe you a Debt. • Someone bears responsibility for you becoming a vampire. They owe you a Debt. • Someone is working on something big for you, and it’s nearly ready. You owe them a Debt. [color=9e0b0f][u][b]Vamp Moves[/b][/u][/color] Eternal Hunger: You hunger for human blood, flesh, or emotions, pick one. When you feed, roll with Blood. On a 10+, choose 3. On a 7-9, choose 2: • You heal 1-harm • You learn a secret about them • You take +1 forward • They don’t die On a miss, something goes terribly wrong. [X] Irresistible: When you persuade an NPC using promises or seduction, treat a 7-9 as a 10+ result. On a miss, your machinations succeed as though you rolled a 7-9, but attract the attention of a rival or enemy. [] Haven: You have a safe place, secure from outside dangers. It has emergency rations, a few ghouls, and an escape vector. When someone willingly comes to your haven, they enter your web. [X] Cold-Blooded: When you keep your cool under emotional duress, roll with Blood instead of Spirit. [] Keep Your Friends Close: When you figure someone out by indulging their vices, roll with Blood instead of Mind. [] Put Out the Word: When you cash in a Debt with someone in your web, add this option to the list: • Put out the word with their Faction that you want something. You get +3 forward to hit the streets with that Faction. [color=9e0b0f][u][b]Drama Moves[/b][/u][/color] Vamp Corruption Move: When you feed on an unwilling victim, mark corruption. Intimacy Move: When you share a moment of intimacy—physical or emotional—with another person, tell them a secret about yourself or owe them a Debt. Either way, they enter your web and owe you a Debt. End Move: When you die or retire your character, name someone in the scene you want dead; your agents and allies relentlessly pursue them. [color=9e0b0f][u][b]Standard Advances[/b][/u][/color] Advances available at beginning of play: [] +1 Blood (max +3) [] +1 Heart (max +3) [] +1 Mind (max +3) [] +1 Spirit (max +3) [] A new Vamp move [] A new Vamp move [] A move from another Archetype [] A move from another Archetype [] Change your Faction After 5 advances you may select: [] +1 to any stat (max +3) [] +1 any Faction (max +3) [] Erase a scar [] Join or lead a vampire clan [] Erase a corruption advance [] Advance 3 basic moves [] Advance 3 basic moves [] Retire your character to safety [] Change to a new Archetype [color=black][u][b]Corruption Advances[/b][/u][/color] [] Take a corruption move [] Take a corruption move [] Take a corruption move [] Take a corruption move from another Archetype [] Retire your character. They may return as a Threat [color=black][u][b]Corruption Moves[/b][/u][/color] [] True Hunter: Mark corruption when pursuing a human NPC at night. Your prey cannot escape you, no matter where they attempt to flee, and you can prey on them or kill them at will. [] Adaptable Palate: You can feed on any creature, not just humans. Feeding on something wildly different than a human will have unexpected side effects. [] Pull Them Back In: When you cash in your last Debt on someone in your web, mark corruption to keep the Debt and keep them in your web. [] Blood Magic: Choose 2 faerie powers. Mark corruption to use one of these powers. [color=9e0b0f][u][b]Harm[/b][/u][/color] [] Faint: [][] Grievous: [][] Critical: [/hider]