Decided to stick with Kendra. [hider=The Cranky Clairvoyant] [img]https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/d7a05613-bb4b-4d19-b163-e73b43ebbe93/dfjoy96-4e762020-a59e-4b2d-8ee5-3581a5633e64.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2Q3YTA1NjEzLWJiNGItNGQxOS1iMTYzLWU3M2I0M2ViYmU5M1wvZGZqb3k5Ni00ZTc2MjAyMC1hNTllLTRiMmQtOGVlNS0zNTgxYTU2MzNlNjQucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.wOzoaGjdAOaBFTwP14NipheMdfFNAVx336LN4SdPhcE[/img] [color=08a04b][b][u]Name[/u][/b][/color] Kendra Molony [color=08a04b][b][u]Look[/u][/b][/color] Androgynous, white, warm clothing [color=08a04b][b][u]Demeanor[/u][/b][/color] Paranoid [color=08a04b][b][u]Character Stats[/u][/b][/color] Blood: 0 Heart: -1 Mind: 1 Spirit: 2 [color=08a04b][b][u]Starting Factions[/u][/b][/color] Mortality: 1 [] Night: -1 [] Power: 1 [] Wild: 1 [] [color=08a04b][u][b]Who are you?[/b][/u][/color] "... bit of a loaded question, but I'll go with it: Kendra Molony, age 24, she/they pronouns. Born in Derry, Northern Island, moved to Newcastle, England when I was four years old. Parents divorced when I was... eleven, I think? Me and my mum weren't getting along so good, so I ended up moving in with my dad. Well, he got remarried to this American woman, who's now my stepmum. We ended up moving to the States, went to middle school, high school, err... dropped out of college due to personal reasons that I will not go into. Currently living with my old college roommate, Trinity, and one of her friends, girl named Aliss. They're cool people. Nowadays work in a coffee shop which, is part of, *cough*, a certain corporate chain. It's hell, but I get discounts so..." [color=08a04b][u][b]How long have you been in the city?[/b][/u][/color] "Little over a year now. It's no worse than anywhere else I've been, I guess." [color=08a04b][u][b]How do you cope with the visions?[/b][/u][/color] "Err, I get round the dreams by sleeping as little as possible. Putting those cheap coffees to good use. Eventually, I do have to conk out though, but I limit that to short naps. As for the waking visions, well, there's not much you can do about those save grin and bare it. And take painkillers, lots and lots of painkillers." [color=08a04b][u][b]What are the nightmares like?[/b][/u][/color] "Awful. Next question." [color=08a04b][u][b]What do you desperately need?[/b][/u][/color] "In the long term? Probably a few more years of therapy. Right now though, I'll settle for another coffee." [color=08a04b][b][u]Gear[/u][/b][/color] - A simple apartment, a crappy car, a cell phone - Prophetic tools (tarot cards) [color=08a04b][b][u]Debts[/u][/b][/color] Someone helps you understand your dreams and visions. You owe them 2 debts. You've had a dire prophecy about someone, but you don't know how to help them... yet. You owe them a debt. You are helping someone realize their true potential through your visions. They owe you a Debt. (Trinity) [color=08a04b][b][u]Oracle Moves[/u][/b][/color] - Foretellings: At the beginning of the session, roll with Spirit. On a 10+, hold 2. On a 7-9, hold 1. During the session, you can spend your hold to declare that something terrible is about to happen. You (and your allies) take +1 ongoing to avoid the impending disaster. On a miss, you foresee the death of someone important to you and take -1 to all rolls to prevent it. - Psychometry: Whenever you study and examine an interesting object, roll with Spirit. On a 10+, ask 3. On a 7-9, ask 1: • What is the history of this object? • What bans, wards, or limits are attached to this object? • Where does this object belong? • What secrets or mysteries has this object been privy to? • What strong emotions have most recently been near this object? On a miss, the emotion of the object overwhelms you and you take -1 ongoing for the scene. - Conduit: Advance [i]let it out[/i] for all characters in your presence, including yourself. [color=08a04b][b][u]Drama Moves[/u][/b][/color] Oracle Corruption Move: When you give someone a false prophecy, mark corruption. Intimacy Move: When you share a moment of intimacy—physical or emotional—with another person, you gain a specific and clear vision about that person’s future. You can ask up to 3 questions about the vision; mark corruption for each. End Move: When you die or retire your character, announce a proclamation upon the world that will reverberate in dreams worldwide. Detail the signs of its coming. The MC will make your prophecy come to pass, sooner rather than later. [color=08a04b][b][u]Standard Advances[/u][/b][/color] Advances available at beginning of play: [] +1 Blood (max +3) [] +1 Heart (max +3) [] +1 Mind (max +3) [] +1 Spirit (max +3) [] A new Oracle move [] A new Oracle move [] A move from another Archetype [] A move from another Archetype [] Change your Faction After 5 advances you may select: [] +1 to any stat (max +3) [] +1 any Faction (max +3) [] Erase a scar [] Get a sanctum [] Erase a corruption advance [] Erase a corruption advance [] Advance 3 basic moves [] Advance 3 basic moves [] Change to a new Archetype [color=000000][u][b]Corruption Advances:[/b][/u] [] [] [] [] [][/color] [] Take a corruption move [] Take a corruption move [] Take a corruption move [] Take a corruption move from another Archetype [] Retire your character. They may return as a Threat. [color=000000][b][u]Corruption Moves[/u][/b][/color] [] Empath: When you figure someone out, Skim the Surface, or use Psychometry, mark corruption to ask any questions you’d like, not limited to the lists. [] I, All-Seeing: Mark corruption and suffer 1-harm (ap) to have a vision about the situation at hand. Ask the MC a question; they will answer it honestly. [] Dark Fate: Mark corruption when face to face with someone to pro-nounce a curse on them. Roll with Spirit. On a 10+, choose 2. On a 7-9, choose 1: • The curse lasts for a long time • You are not the obvious source of the curse • The effects of the curse are potent and obvious [] Eyes That Burrow: Mark corruption to lock eyes with someone and force them to be still for as long as you maintain the gaze. [color=08a04b][u][b]Harm[/b][/u][/color] [] Faint: [][] Grievous: [][] Critical: [/hider]