[quote=@Big McLargehuge] [@Crimson Flame][@tobiax][@TheNoCoKid][@The World] I've been doing some figuring, and I may have to simplify the DiM system from what I initially had in mind, as well as make certain rules for what kinds of DiM cards can be used by Digimon; for example, attack cards can only be from--at most--Digimon from one evolutionary stage higher than the Digimon that uses it. An example would be [url=https://wikimon.net/images/9/98/Aegiomon2.jpg]Aegiomon[/url] (Champion/Adult level) being able to utilize [url=https://wikimon.net/images/9/91/Rizegreymon.jpg]RizeGreymon's[/url] (Ultimate/Perfect level) Trident Revolver attack, but not being able to use [url=https://wikimon.net/images/c/c1/Amphimon.jpg]Amphimon's[/url] (Mega/Ultimate level) Raiburn Break/Thunder Break attack. If any of you would be interested in helping me set this up, I would be very appreciative. [/quote] Getting back to this just now, but if you want to simplify the concept, I think there’s an idea that could work. You mentioned having the ability to utilize Farm Islands in the game world. What if you can use the modification system, but it only applies to Digimon that are on your farm islands? This way, players have an incentive to use the VB Digivice and collect more Digimon while the SP users don’t miss any game-breaking power ups and could focus their efforts on the single Digimon they’re evolving?