Hey lads. Sorry for the delay. Between losing internet for several days on two separate weeks, and then the storm hitting this week and taking out my power... as well as my semester at school, this RP has definitely been relegated to the backburner, and for that, I do apologize. Still, I'm here now, and I want to get things moving. And what better way to get things moving than to throw people right into the thick of things? [b]Chapter 1: The Flop[/b] This is an introductory chapter, starting strong with a huge combat encounter to get everyone acquainted with their characters. The friendly list is as follows: [hider=Friendly List] Rank -1: x3 Fleeing Civilians Rank 0: x3 Injured Soldiers Rank 1: x4 Trained Soldiers Rank 4: x1 [url=https://test.roleplayerguild.com/posts/5449853]Vatican Executor[/url] [/hider] The enemy list is as follows: [hider=Enemy List] Rank -1: Individual Bats and Rats Rank 0: x2 Bat Swarm; x2 Rat Swarm, x8 Injured Ghoul Rank 1: x12 Ghoul Rank 2: x5 Lesser Vampire Rank 3: x1 Vampire Leader [/hider] Using the fortifications set up at this perimeter has allowed this team of soldiers to hold the line in spite of overwhelming odds, but thankfully, you're here to relieve them. The soldiers are engaging threats equal to their level, taking them off your lists. Pastor Jin, Mother Ekaterine, and Sister Bianca would all recognize the Executor as Father Alistair, having worked together with him on previous operations. He's currently engaging x2 Lesser Vampires, which takes them off your lists. Naturally, fleeing civilians do not assist in taking out enemies, and instead get in the way. Protecting a fleeing civilian means counting them as a Rank 1 enemy. Protecting an injured soldier means counting them as a Rank 0 enemy. Protecting a trained soldier means counting them as a Rank -1 enemy. It's not enough that you kill the enemies chasing them, as doing so means you kill the target after they kill theirs-- actively protecting these people means exerting extra effort (which is why some hunters tend not to bother with it). With that in mind, if we tally up the number of enemies that can be targeted and the number of allies that can be saved... [hider=Final List] Rank -1: Individual Bats and Rats, x4 Protect Trained Soldiers: [b]Can be handled by one player, or by multiple players just off-handedly.[/b] Rank 0: x7 Various Enemies, x3 Protect Injured Soldiers: [b]Can be handled by two players, taking out or protecting 6-7 each.[/b] Rank 1: x8 Ghoul, x3 Protect Fleeing Civilians: [b]Can be handled by two players, taking out or protecting 5-6 each.[/b] Rank 2: x3 Lesser Vampire: [b]Can be handled by one player, taking out 3.[/b] Rank 3: x1 Vampire Leader: [b]Can be handled by one player, taking out 1. [/b] [/hider] With all of that said, choosing not to protect any of the allies here will make cleanup quicker. Either way, [b]I suspect this will be finished in one or two rounds of posting[/b]. Of course, you are free to follow the guidelines in the OOC post to instead make your own arrangement of who kills what-- these things have always been intended as guidelines rather than hard-and-fast rules. In addition, the nature of the enemies are left vague intentionally. If you want to fight a vampire with a weapon, sure! If you want to fight one that's more animalistic than the others, that's fine too! Either way, they're Lesser Vampires, and don't pose much threat. The only one who is set in stone is the Vampire Leader, who fights with sharp nails, superhuman strength, agility, and reflexes, as well as mental dominion. She will retreat after engaging in one round of combat with a Hunter. You can leave her critically injured and allow her to retreat, or finish her off in that post, but become slightly injured yourself.