Name: Gerald Tarius Nickname: N/A Color: Grey Appearance: [img=http://i282.photobucket.com/albums/kk241/vampire_of_doom/anime%20guys/Anime-1-1.jpg] Personality: Gerald is a pragmatist who has one simple code: He will do anything to maintain his status quo of freedom and standard of living. Helping anyone or anything takes a back seat to that and he will only go out to help someone if it does not threaten him - or his team - first. He has knowledge of living and making one's way on the streets due to his past, and he is quick to come to suspicion on any new information - naive people didn't last long where he came from. Normally, Gerald will express discomfort and uneasiness at his surroundings, not used to the clean atmosphere of Beacon, but despite his discomfort he still puts on a playful mood to make the best of his situation. History: Gerald didn't have that smooth of a start to his life - he was born in the slums, raised by a working girl who only saved him out of the goodness of her heart. She tried to save up what meager money she could to send Gerald away from the slums and enrol him into Signal, but she died when Gerald was 10. Investigating her death, Gerald finally fell to the low of involving himself in the criminal underground, associating with the likes of Roman Torchwick. At this point, Gerald considered the possibility of becoming a hunter nothing more than a childish dream, and he immersed himself in the day-to-day needs. The criminal bosses soon granted him Anwarter and Schnellfeur, two weapons which he dislikes using. Although his weapons are lethal, he only used them to intimidate - the only person he ever killed was the man who killed his surrogate mother. At the age of 16, he was captured and arrested during a raid by the authorities. Taken to the law to be tried, Gerald's juvenile status and his criminal upbringing prompted the judge to hand Gerald down a sentence: Because of the prowess he had demonstrated during his criminal activities, Gerald was to be sent to Beacon to train as a hunter and hopefully turn his life around - and after all, Beacon was home to some of the best hunters and huntresses in the land. It was much more secure a place to hold him than any normal prison. Weapons: Anwarter: a handheld gun that looks abnormally large, it utilizes two types of ammunition: Red dust, which causes an explosion at the target, and Blue dust, which when fired forms a bayonet of ice and serves as his close range weapon. The bullets are stored in a revolver-style chamber that holds 6 rounds, and Gerald utilizes a Russian Roulette style of combat with his weapon, always mixing up the order of bullets he loads Anwarter in so that only he knows whether or not the next shot will fire an explosion or a close range weapon for him to use. Blue dust bayonets are dispelled with his next shot. SchnellFeur: A smaller handheld gun which, unlike Anwarter is rapid firing. ShnellFeur only uses a single type of dust as ammunition and serves as Gerald's general weapon, used to suppress and/or eliminate lightly armoured enemies. Semblance: His semblance is a form of instinct - when his semblance is activated, he can see two different worlds - one is the normal world, and the other is the world 0.5 seconds to the future. This is a combat semblance he uses to predict his enemy's movements and counter with his own. It should be noted that this semblance does not help Gerald gain any special edge but is a "catch-up" semblance to make him capable of fighting on par with hunters despite his own lack of formal training. Team: (once this is figured out) Other: None.