[center][h3]Some Helpful Terms[/h3][/center] [center][i](This will be updated as the RP progresses)[/i][/center] [hider=Terms That Will Be Thrown Out A Lot In This RP] [b]The Great Change[/b] The event where the current Demon Lord ascended to take control of monsterkind, taking place one thousand years ago. Being a Succubus, all of monsterkind promptly took on Succubus characteristics and transformed into beauiful monster girls we know today. The Demon Lord also rewrote their natures to be more benevolent, running against the usual objectives of her position. [b]The Order[/b] The religious organization encompassing most of humanity, its members comprising of multiple countries. Based on the Sacred Isles and has major influence in the continents of Oa and Ui, it had been humanity's bulwark against monsterkind since its founding thousands of years ago. But after The Great Change, the Order has found itself impotent as their blessed Heroes cannot strike down the benevolent monsters without going against their doctrines of virtue and kindness. And without the external threat of the monsters, the Order now struggles to keep its members together amidst rising resentment of the organization's corruption and exploitation. [b]Varjo[/b] Once a kingdom of magic known as Razelia, the royalty was overthrown by Varjan Caldeyron who renamed the nation after himself. Taking place one hundred years after The Great Change, each generation of the new royalty increasingly concentrated all the kingdom's wealth and achievements to the capital and destroying those that cannot be moved. Known for their armies' brutality and ruthlessness, Varjo offered to lend their bloodthirsty troops to The Order in exchange for membership. The Order rebuffed these offers for obvious reasons but as their situation grew desperate, the organization relented and began wielding Varjo's armies to put down revolts or assassinate troublesome individuals, even Heroes. [b]Zipangu[/b] A relatively small group of islands in the far east of the world maps. Even before The Great Change, the Zipanguese humans had mostly cordial relations with the yokai in their lands and so, were not direly affected by The Great Change. Still, there are islands and clans in Zipangu that resist yokai and have relations to The Order. Most famous of these islands is Shizuyama. [b]Yokai[/b] The term the Zipanguese use for monsters. [b]The Long War[/b] What the Varjans call the Order-Alliance War that has been ongoing for a decade and a half, its belligerents being The Order and its member states against the breakaway Ortus and their pure Dwarven allies. While the fighting was intense for the first few years, the battles flickered into skirmishes once the battle lines were established. But the recent death of the current Varjan King, Joshua Caldeyron, moved his Sister-Queen Leyanne Caldeyron to escalate the war once more. [/hider] [hider=Varjan Army Units Part 1] [img]https://www.honga.net/totalwar/warhammer3/images/warhammer3/units/infopics/wh_main_chs_warriors_halberd.png[/img][img]https://www.honga.net/totalwar/warhammer3/images/warhammer3/units/infopics/wh_dlc01_chs_warriors_great_weapons.png[/img] [b]Varjan Warrior[/b] The main fighting unit of the Varjan military. Clad in thick, dark-colored armors, Varjan Warriors take to the battlefield hacking and slashing at the enemy in the name of earning favor, prestige and loot. Unlike the soldiers and Heroes of the Order, Varjan Warriors have no compunctions about murdering innocent and defenseless civilians and so, are useful in brutally putting down revolts or quelling protests. [img]https://www.honga.net/totalwar/warhammer3/images/warhammer3/units/infopics/wh_dlc08_nor_marauder_spearmen.png[/img][img]https://www.honga.net/totalwar/warhammer3/images/warhammer3/units/infopics/wh_main_chs_marauder_great_weapons.png[/img][img]https://www.honga.net/totalwar/warhammer3/images/warhammer3/units/infopics/wh_dlc08_nor_marauder_berserkers.png[/img][img]https://www.honga.net/totalwar/warhammer3/images/warhammer3/units/infopics/wh_main_chs_marauder.png[/img] [b]Varjan Brigand[/b] When the Caldeyrons concentrated the kingdom's wealth to the capital, the villages and towns across Varjo suddenly found themselves penniless and without food. Unable to challenge the Varjan military, these villagers and townspeople took to banditry to make ends meet. Wearing simple leather and fur armors, they assaulted trading caravans and raided the villages of other kingdoms. Over the years, these people turned into full-time raiders and became proficient in battle and fighting. A good thing for them, as Varjan commanders typically call up these Brigands during an excursion and are rewarded with an ascension into a Varjan Warrior. [img]https://www.honga.net/totalwar/warhammer3/images/warhammer3/units/infopics/wh_dlc07_brt_men_at_arms_shields.png[/img][img]https://www.honga.net/totalwar/warhammer3/images/warhammer3/units/infopics/wh_main_brt_men_at_arms_halberd.png[/img][img]https://www.honga.net/totalwar/warhammer3/images/warhammer3/units/infopics/wh_main_brt_bowmen.png[/img] [b]Footman[/b] All Order members are required to maintain a basic military unit comprised of these Footmen ready to be called upon by the Order or their native country. It did not matter how the Footmen were recruited by the nation, so long as they existed. While the quality of the Footmen differs from each country, they're generally given basic training and armed with average swords, spears, polearms and bows while wearing simple chainmails or gambesons for protection. [img]https://www.honga.net/totalwar/warhammer3/images/warhammer3/units/infopics/wh_main_chs_chosen.png[/img][img]https://www.honga.net/totalwar/warhammer3/images/warhammer3/units/infopics/wh_main_chs_chosen_great_weapons.png[/img] [b]Varjan Elite[/b] Varjo's most powerful fighting force that answers only to the kingdom's royalty. Commanders wishing to field these highly-trained warriors will need to have some blessed to them personally by either the king or queen. Eerily silent on the battlefield, Varjan Elites can take on scores of infantry that one could mistake them for being Heroes blessed by gods. It is mostly a mystery how one can become a Varjan Elite, as no one can be promoted into one or join their ranks. But those who do know are usually disturbed as to how Varjan Elites are truly made. [img]https://www.honga.net/totalwar/warhammer3/images/warhammer3/units/infopics/wh_dlc06_chs_aspiring_champions.png[/img] [b]Varjan Champion[/b] Warriors who prove themselves time and time again may find themselves serving as the right-hand men of their commanders or lords, leading contingents of the army in the name of their superiors. Honed and distinguished in battle, Champions are formidable warriors hardened with experience. [b]Varjan Warlock[/b] Magic is a powerful tool in battle, and Varjo is never lacking in this department. Warlocks take to the battlefield to unleash devastating magical spells against foes. They are also attuned to the energies all living beings passively emit so one must mask themselves thoroughly to elude the Warlocks' keen senses. [img]https://dawnofwar.info/assets/img/dow2/portraits/csm_chaos_lord.png[/img] [b]Varjan War Lord[/b] Powerful commanders of Varjo's armies. War Lords boast exceptional skill and sometimes inhuman strength which they use liberally to dominate the battlefield. Armed with the finest armor and weapons, War Lords inspire their fellow Varjans to become more like them. Usually through killing the War Lords themselves. [img]https://dawnofwar.info/assets/img/dow2/portraits/csm_sorcerer.png[/img] [b]Varjan Master Warlock[/b] Spellcasters and commanders, Master Warlocks are able to conjure the most powerful spells to support their army in battle and lay waste to their foes. And with skill in tactics and strategies, Master Warlocks rarely go to battle unprepared. They are the envy of their Warlock underlings, usually to deadly results. [/hider] [hider=Varjan Army Units Part 2] [img]https://www.honga.net/totalwar/warhammer3/images/warhammer3/units/infopics/wh_dlc08_nor_ice_wolves.png[/img] [b]Varjan Wardogs[/b] The dog is man's best friend and the Varjans couldn't have agreed more. Bred to be ferocious and relentless, entire packs of these wolf-like Wardogs descend upon the warband's enemies with teeth sharp enough to pierce light armor and rend flesh. At the very least, they are annoying distractions for the enemy and their lithe speeds mean they are not easily taken down. They are also effective guards and patrols, able to sniff out hidden dangers to their Varjan masters. [b]Varjan Firethrowers[/b] Spellcasters specialized in casting one, particular spell called Unflame. Just by raising their arms and opening their palms, Firethrowers shoot out jets of the magical, blue Unflame that burns like normal flame but is not actually fire and so, cannot be manipulated by those that can control fire like the Ignis monster. Typically wearing loose robes and cloaks, Firethrowers join the battlefield to relish the screaming of their burning enemies. [b]Varjan Immortals[/b] Warriors that know a bit of magic and prove themselves may sometimes be inducted into a unit of Immortals and be awarded a set of Immortus Armor. Invented by ancient Varjan royalty, this initially pink-hued armor magically turns blue and resurrects its wearer upon death for a couple of minutes before the wearer expires permanently, likely giving the Immortal enough time and the opportunity to avenge their own death. However, the blow to activate the armor must be fatal making nonlethal takedowns completely nullify their gimmick. Despite being nigh useless against monsterkind, they can at least detect the energies monsters passively emit. [b]Varjan Black Discs[/b] Those unfortunate enough to be charred to a crisp by a Firethrower continue to suffer beyond fiery death. Thanks to the unusual properties of Unflame, the burned corpses still has spirit energy left behind that can be manipulated. Spellcasters can gather these charred bodies and mash them together into a platform and then cast a spell of levitation or flight to make the platform take to the sky. The burnt platform's flight, instead of consuming the spirit energy of the spellcaster, consumes that of the bodies it is made up of. Varjan Warlocks and Firethrowers are the usual riders of these Black Discs. [b]The Scarce Legion[/b] One of the twenty Legions founded by the Grand Hero Serena to fight in the Crusade Of Unification, a long and colossal campaign by the Order to finally unite the squabbling mankind against the monsters of the Demon Lord. Unfortunately, the Scarce Legion became one of the legions to betray Serena and undo all the accomplishments of the crusade. As per their namesake, there are not many legionnaires in this army but they do have more spellcasters in their ranks compared to the other legions. [b]Rubric Warriors[/b] In an attempt to shield themselves from the temptations of monsters, one of the greatest Master Warlocks of the Scarce Legion along with some assistant Warlocks cast a powerful spell over the entire legion. Those affected by spell found their bodies reduced to ash and their spirits fused with their armors. Their minds were also shattered, leaving them little more than automatons needing orders to function. They were then known as Rubric Warriors, named after the spell that created them. These warriors no longer needed rest nor food nor water, their innate spirit energy enough to sustain them indefinitely. Unfortunately, a glance of Demon Energy is usually enough to transform them into Living Armors while also restoring their minds, which were usually filled with thoughts of disbelief and vengeance. [/hider]