Groovy! Here's a character sheet, written a bit too late in the evening and with too much coffee, so will probably need some proofing tomorrow (for example, haven't really thought about stats at all, lol). You already received BattleMech wishlist via Discord, so I'm not gonna spam it here. :p [hider=MechWarrior Zohra] [b]Name:[/b] Zohra Amina Imalayen [b]Nickname:[/b] TOFU [hider=This is technique only, fuck you!] Zohra's callsign dates from her time serving in the Arkab legion. Many a mercenary comrade have come to believe that this is due to her obvious love of tofu, an affection that is regularly displayed in the food that Zohra cooks. However, in truth, Zohra acquired her callsign as a result of one of the few times she lost her composure piloting her BattleMech. As Zohra tells it, soon after being assigned to the 2nd Arkab Legion, she had been conducting a simulated battle with her new lance commander. Facing a souped up Archer in a bog standard Dragon BattleMech, Zohra had managed to win not a single engagement against the more veteran MechWarrior. Throughout the battle and indeed, after each victory, her lance commander would offer a helpful hint of "this is technique only, but you might want to try this..." After nearly an hour and a half of sweat-drenching, muscle-aching, and skull rattling desert combat Zohra admits that she had decided she had enough. Weathering a critically damaging hit that would have taken off the left arm of her BattleMech, Zohra brought the Imperator-A Autocannon/5 of her Dragon to bear and headcapped the Archer in a shot fit for the record books. Venting her full frustrations and victory infused elation over the comms, Zohra cringes when recalling that she shouted "This is technique only, but fuck you!". The rest of the training operation proceeded in awkward silence that bled into the company debriefing. Finally as Zohra's BattleRom was being replayed, her lance commander rose to her feet to offer the helpful feedback of "technique only, never tell your instructor to fuck off" before storming off. Left behind, drowning room full of roaring laughter, Zohra found herself being given the callsign TOFU... Technique Only Fuck You! [/hider] [b]Appearance:[/b] Clocking in at a respectable five feet seven inches, Zohra has the athletic build that characterizes most professional soldiers. She has olive skin, dark brown eyes, and dark brown hair kept short, reaching just below the nape of her neck. With ambitions of being punched, an observer might unwisely choose to describe her lips as generous. A child of the desert, Zohra still favors several thin, covering layers of fabric to shield her from the elements. However, in the interest of pragmatics, she is usually dressed in clothes that would be best described as business casual, leading some to confuse her for a member of the admin staff. Her only concession to fashion is a pair of discrete earrings that she wears when not suiting up for a jaunt into combat in her BattleMech and an Azami necklace her favorite sibling gave her. When piloting her BattleMech Zohra wears the iconic garb of a MechWarrior. Well-worn combat boots, tattered shorts, that border on dangerously short, a breezy tank top, and fire resistant gloves. Due to the cramped nature of a BattleMech cockpit, Zohra keeps her sidearm, an ancient venerable model of 9mm pistol that still works like a charm in 3044, in a chest holster attached to her Cooling Vest, and a long curved blade tucked into right boot. [hider=Zohra's ID Picture] [img]https://i.imgur.com/zYg5L6l.png[/img][/hider] [b]Age:[/b] 23 [b]Origin:[/b] Hailing from Algedi V, the heart of the planets controlled by the Azami Brotherhood, for much of her life Zohra owed loyalty to the Draconis Combine as part of the complex treaties that allowed the Azami Brotherhood to remain an autonomous political entity in return for various concessions offered to the Draconis Combine. [b]Personality:[/b] A young, talented MechWarrior, still full of unwarranted romanticism, and bristling with a hungry desire for adventure, Zohra, is in many ways the idle candidate for a rag tag mercenary outfit. Unhesitant in battle, she maintains a strong concern for others, especially civilians when outside of the cockpit. Exceedingly kind, Zohra possesses an intuitive sense of compassion and morality that often seems at odds with a vocation as an Inner Sphere mercenary. To quiet her conscience and occasionally lingering doubts, Zohra performs small acts of deviation, deeply personal rituals that she hides from all but her closet friends. Devout in her own way, Zohra would say that she practices her own pragmatic brand of the Islamic faith followed by the Azami. She is tolerant of the many differences found in many a military unit and holds views largely compatible with life as a mercenary. Although she is a touch more conservative in her clothing than many of her colleagues, Zohra has no qualms about drinking alcohol and cheerfully engages in discreet, always brief intimate relations during R&R, when time, professional obligations, and operational security allows it. A social creature, Zohra is fond of music and an able musician with all manner of stringed instrument, her most cherished instrument being an exquisite [url=https://upload.wikimedia.org/wikipedia/commons/thumb/b/be/Mandole_Algerien.jpg/250px-Mandole_Algerien.jpg]steel-stringed mandole[/url]. An engaging speaker and gifted listener, Zohra flourishes under the gaze of others and happily seeks to place herself in the middle of any social functions. Something of a free-spirit, Zohra is considerably open-minded, a trait that served her well in her time with the Arkab Legion. A product of the flexible school of battlefield tactics espoused by the Arkab Legion, Zohra has internalized the culture of mission command so cherished by her former comrades. Trained to conduct autonomous operations against local targets and raid deep behind enemy lines, often without regular contact with a centralized command, Zohra has a particular approach to warfare not often appreciated by more traditionally inclined military leaders. Taught by her commanding officers by her commanding officers that the only truly mortal sin was to hesitate, Zohra considers seizing the initiative and acting to be her primary imperatives in combat. She firmly believes that there is no priority higher than achieving the mission objectives at hand. Frustrating many a social general, Zohra remains convinced that orders can be disobeyed, rules can be broken...as long as the mission is successful. Thick skinned, it is apparent to he learned historians that Zohra is the descendant of a long line of people that had survived for centuries on an inhospitable desert planet without any hours of darkness. There is an inner strength to the young MechWarrior, a humble confidence, and an iron will that let's her keep going when she really, really shouldn't. Far from reckless, when convinced by situational necessity and youth in equal measure, Zohra has an occasional habit of performing brave actions that border on the excessively dangerous for her own person. [b]History:[/b] Zohra Amina Imalayen was born in 3021 in the jeweled city of Algiers found on Algedi V, the capital planet of the systems controlled by the Azami Brotherhood. Her father, Abdelkader, was a hydroponic engineer, responsible for designing, building, and operating the hydroponic systems critical to growing plants in on Algedi V. Her mother, Djamila, was a low level mining executive. The middle child of three children, Zohra has an older sister, Hadda, and younger brother, Nazim. Growing up Zohra lived comfortably, her parents making fine salaries, and while far from rich, they were able to create an environment where Zohra and her siblings could thrive. A pleasant child, Zohra achieved high marks throughout her compulsory education. Channeling an aptitude for creative writing, Zohra won a prestigious prize in her final year of studies, securing a scholarship that allowed her to attend the Jefferson Preparatory Academy, a preparatory school traditionally reserved for only wealthiest citizens on Algiers. Despite early misgivings and concerns about her "common" background, Zohra adjusted well, thriving in her new environment, easily finding a place among the most elite Azami citizens. Poised for a promising legal career, at the suggestion of her parents, Zohra ultimately rejected pursuing a career as an attorney-at-law following a short, but successful semester studying jurisprudence at Luthien University on Luthien IV. Instead with exceptional marks in hand and glowing recommendations from several acclaimed professors, Zohra applied to and was accepted as a student the MechWarrior training program long established at the Algedi War College. Showing a remarkable aptitude for piloting a BattleMech, Zohra adapted quickly, in her own words "like a fish breathing water", not that she had ever seen a fish or large body of water. Graduating in 3040 at the top her class, she was assigned to the 2nd Arkab Legion, an Azami planetary militia regiment integrated into the Draconis Combine Mustered Soldiery (DCMS). Serving with the so-called "Defenders of the Faithful", Zohra was nominally stationed on Tannil, scant light years from the border between the Draconis Combine Federated Suns. She participated in border skirmishes and defensive operations against the Armed Forces of the Federated Suns (AFFS). Given the specialization of the 2nd Arkab Legion, Zohra gained considerable experience and participated in several unavowed DCMS raids deep into Federated Suns territory. Finding little joy in garrison duty and the never-ending low intensity conflict that the Draconis Combine was locked in with the Federated Suns, Zohra eventually elected to resign from the DCMS, to the horror of all save a particularly eccentric uncle infamous among her relatives for a long career spent as a mercenary AeroSpace fighter pilot. Armed with glowing recommendations from her lance commander and commanding officer, but missing anything approaching a BattleMech, Zohra found herself answering a most interesting call for MechWarriors from the newly formed Rasalhague Republic. [b]Skills:[/b] Gunnery: 3 Piloting: 3 Guts: 3 Tactics: 3 [b]Abilities:[/b] [b]Miscellaneous:[/b] Zohra is a native speaker of Arabic, Japanese, and English (mostly to save all of you from my terrible translation talents). Furthermore, she is oddly (some would say alarmingly) talented with melee weapons, bladed or pointy, small or large, and wielded in hand or thrown at a distance. [/hider] [hider=Mech] Type: The type and variant of your mech. Name: The affectionate name given to the machine by your pilot. Mass/Class: The weight and class of your mech. Armor: How many tons and what type of armor your mech has. Top Speed: How far can your mech run/jump. Armaments: The amount and type of weapons that your mech carries, as well as how many tons of ammo it has available. Heat Sinks: The amount and type of Heatsinks your mech has. Quirk: [/hider]