[hider=Alvin of the FedSuns] Name: Alvin Davion (of [url=https://www.sarna.net/wiki/Argyle]Argyle[/url]). Nickname: Bastard Duke's Son, Runaway Slave. Appearance: [url=https://imgchest.com/p/agyvqvmb489][img]https://cdn.imgchest.com/files/w7pjcznpae7.png[/img][/url] Age: 23 Origin: [url=https://www.sarna.net/wiki/Argyle]Argyle[/url] Personality: Alvin is used to being treated badly by others, due to his bastard birth, being captured after his first few sorties as a MechWarrior, and his time as a prisoner of war and later slave of the Draconis Combine. Nevertheless, he sees the value of good relations with the rest of his squadmates (having subconsciously given up on his commander as a lost cause and all attempts to foster goodwill as a failure), and seeks to treat them as kindly as possible. When one convinces him they are to be trusted, usually by treating [i]him[/i] with kindness, Alvin tries to resist latching on to that but also seeks to return it. As for larger goals, he lacks those, except perhaps an interest in more democratic structures of governance than even the Federated Suns has. However, Alvin sincerely wants the Rasalhauge Republic to succeed and become the best nation it could be, shepherding it through its growing pains so that it can one day be a shining beacon to the galaxy. Then maybe he can return to Argyle in peace; he's not actually banished from there or in any legal or extra-legal trouble with the rest of the Davions of Argyle - He's just mostly ignored. Back to the subject of his commander, Alvin is scared and paranoid that his commanding officer, Ulrik, is out to get him, that the latter's hatred of the Federated Suns - Which he knew comes from some atrocity that the FedSuns [i]did[/i] commit and cover up - would one day cross the line to its own atrocities and war crimes, and that Ulrik is out to sabotage any bonds he forms at best or bar him from any chance of promotion and advancement at worst... Or just literally stab him in the back or shoot his mech's cockpit in the middle of a battle. History: Born in Argyle as a legitimized bastard of one of the Davions of Argyle - He didn't know who; it might even be one of the women - Alvin was raised in a high-class orphanage where his every need except for parental figures was provided for. It was a lonely life, with friends which came and went, the subtle snubbing of society, and occasionally, visits by representatives of the Davions of Argyle to test his aptitude in various matters and his potential usefulness to them. In that regard, was above-average in all respects and mastered only a few subjects, and was able to enter Military School and eventually, be trained as a MechWarrior. Graduating at the age of 18, Alvin was deployed to the very last battles of the Fourth Succession War as part of a lance of MechWarriors composed of people similar to him; bastards, the inconvenient, and those whose reputation was marred by minor offenses. They were expected to redeem themselves through distinguished military service but underestimated the power of the Draconis Combine. Alvin found his lance surrounded, ground down, and annihilated by a Draconis Combine ambush, with him as the only survivor after his Shadow Hawk was crippled. And these ambushers were permitted to take prisoners, prisoners they held only contempt for due to their not being able to kill themselves before capture. They took him to a prison camp where they deprived him of everything, even basic human dignity. They broke him in three days of torture, forcing him to throw away his integrity and reveal everything he knew. Then they spent four more days inflicting pain on him 'for his own education'. Then the young man was handed over as a slave to one of the Draconis Combine's lesser houses, where he grew clinically depressed to the point where he seriously considered... He does not want to talk about that. All Alvin knew was that although he had been legitimized, no one came to rescue him; he was not important enough to be saved. Then, he realized that he had to escape; if he wanted to die anyway, it didn't matter if they executed him for failing. Even then, he found unexpected help; the daughter of the family wanted the thrill of adventure and was willing to betray her kin in order to get it. And that meant helping him escape. And so Alvin escaped along with her, and he managed to return to the Federated Suns and establish his survival, although it was noted that the only notable achievement he had was escaping with help. At the end of the day, he was a nonentity, not important enough to care about negatively or positively. And so, with a heavy heart, he left Argyle once more on a JumpShip, taking odd jobs as he went, before finally winding up on Rasalhauge, where he signed up for a new mercenary company that promised to provide him Mechs - Hopefully a Heavy one he can survive in or a Medium one he was familiar with. Finding out his commander hated the Federated Suns made him regret his decision right away, but Alvin was not going to run away from [i]this[/i] bad decision. Instead, he'd get to know his squadmates, hope to find some reason for living anew, then, if his commander hadn't succeeded in killing him by the end of his service, he'd take the severance pay and continue wandering the Galaxy on JumpShips if he can't find happiness back in Argyle or found another reason for living. Skills: [list] [*] Gunnery: 3 [*] Piloting: 3 [*] Guts: 3 [*] Tactics: 3 [/list] Abilities: (We'll keep track of pilots' abilities here once they earn any. These are usually beneficial modifiers for specific situations and will be "awarded" during the RP if it feels like a pilot earned it. Same soft statistic as Skills, used mostly for the flavor to give a unique flare to every pilot.) Misc: Albert is a bookworm, ready to buy books when others would buy alcohol, the taste of which he finds disgusting (although he does drink when it pleases his squadmates). He also likes soft things, such as pillows and stuffed toys, which he keeps discreet from his squadmates. He sometimes acts like a child, both in positive and negative ways; this is speculated to be a trait from his days in the orphanage. [/hider] [hider=Mech] Type: HER-4K Name: Loneliness. Mass/Class: 40 tons, Medium. Armor: Riese 456 Top Speed: 97 km/h Armaments: 2x Large Laser Heat Sinks: 11 Single. Quirk: N/A [/hider]