[hider=K. Chalupa] [b][color=#61FF00]Name:[/color][/b] Karel Chalupa [b][color=#61FF00]Callsign:[/color][/b] Spent the last two years under "Dash" - Dumb Ass Stabbed Himself. Because he did. If anyone asks, he doesn't know how he got that callsign. Suffice to say he's looking for a change of callsign in addition to a change in scenery. [hider=Appearance] [color=2E2C2C]SPACER[/color] [hider=Picture][center][img]https://i.pinimg.com/736x/18/a9/45/18a94565a59ed292fc69a4bc5867b2fd.jpg[/img][/center] [/hider]Standing at an unimpressive 167 cm (5'6") and weighing 65 kg (143 lb), fit as would be expected of a MechWarrior to cope with the heat and general physical demand of piloting a BattleMech, Karel carries himself with a straight back gain a few centimeters, at least psychologically. This is something he consciously has to remind himself of, as he developed a slouch during his FWLM service to get away from the oppressive innards of a Wolverine's cockpit. [b][color=#61FF00]Voice:[/color][/b] Brian Bloom (John Bradford, XCOM 2) [b][color=#61FF00]Age:[/color][/b] 34 [/hider] [b][color=#61FF00]Origin:[/color][/b] Free Worlds League, Marik Commonwealth, Marik II [b][color=#61FF00]Personality:[/color][/b] Karel could be described as a choleric man of hair-trigger temper. Someone once said his patience ran out sometime in 3029 and he's just been on standby ever since, though fortunately his outbursts go away as quickly as they come and rarely leave a negative impact on his view of whoever set him off. Though a smart commander will find a way to use his lazy side, it does creep into his work, preferring to expend the least amount of effort to do whatever needs doing so he can go take a nap. In a fight, this directly translates to a somewhat broader range of what constitutes acceptable collateral damage as well as Karel's direct approach to problem solution - hit it until the noises stop. Which, although effective in many situations, is best supplemented by a commander with a bit more tactical finesse, as while rules may be bent and loopholes abused, he knows better than to break them. Following his disillusionment with FWLM and resignation, a wiser man might have hung up his neurohelmet and looked to other ways to make a living or tried for a position at AMI or a similar institution, but if anyone asks, he'd rather keep doing what he knows he's good at and enjoys doing. Unofficially, he doesn't want to brave the uncertainty of starting anew elsewhere, although he'd rather pilot an Assassin than admit to it. Despite being light years and centuries removed from the lands his family trace their heritage to, he's retained their almost genetic affinity for pale lager and greasy food, both of which are best enjoyed together and in good company, that most often being his fellow MechWarriors and the unit's support personnel. [b][color=#61FF00]History:[/color][/b] The third son of a minor noble family, with two siblings far more talented, charismatic and/or dedicated than him, the prospects of inheriting anything of note were minimal. With the family estate and businesses out of reach, he turned to the Free Worlds League Military to make his mark in, enrolling in the Allison MechWarrior Institute. Contrary to his mediocre results in previous education, caused by lazyness and a "Who cares?" attitude, he tucked his head in and held onto the top five percent of his class with teeth and claws. While mediocre at best when it came to leading and planning, he showed promise in piloting and gunnery. As one of the smallest cadets in his class, Karel quickly got slated for Wolverine duty as he would have an easier time managing in the cramped cockpit, or so was the reasoning anyway. Straight out of the academy, Lieutenant Chalupa ended up in the 6th Marik Militia, joining them just in time for the Nanking raid. Its success spawned some unrealistic expectations of service in the Free Worlds League Military, as well as effectively making the start of his career its peak from where everything, even a success in its own right, would seem a letdown. A reliable subordinate but uninspired commander, he gave a decade of his time to the FWLM, tangling with the Lyran Commonwealth and Tikhonov Free Republic during the waning years of Third and the duration of the Fourth Succession Wars. Though by no means a tactical genius, even he grew tired of the numerous tactical, strategic and political blunders that plagued the Free Worlds League during this time, starting to look for greener pastures elsewhere. In 3031, after ten years of service, Captain Chalupa resigned his commission and joined up with the Sapphire Swords Mercenary Company. No one knew how, and any who knew refused to tell, the Sapphire Swords got their hands on a Cicada that had never been refitted with new heat sinks, the defective original models forever staining the 'Mech's reputation in his eyes. Regardless, he stuck with the SSMC until its dissolution due to poor accounting in 3034, taking up the FRR contract because it was the only place he could afford to get to. [b][color=#61FF00]Skills:[/color][/b][list] [*]Gunnery: 4 [*]Piloting: 4 [*]Guts: 2 [*]Tactics: 2 [/list] [b][color=#61FF00]Abilities:[/color][/b] N/A [b][color=#61FF00]Misc:[/color][/b][list] [*]Fluent in English and Czech. Has working knowledge of Arabic. [*]A good shot even outside of a BattleMech dating back to childhood hunting trips with his father and eldest brother. [*]Karel's always had a talent for painting, which he's further honed throughout his service as the unofficial nose art technician of whatever unit he was assigned to, a role he'd embraced with enthusiasm. [/list] [/hider] [hider=BattleMech] [b][color=#61FF00]Type:[/color][/b] PLACEHOLDER [b][color=#61FF00]Name:[/color][/b] PLACEHOLDER [b][color=#61FF00]Class:[/color][/b] PLACEHOLDER [b][color=#61FF00]Armor:[/color][/b] PLACEHOLDER [b][color=#61FF00]Top Speed:[/color][/b] Legal in Germany [b][color=#61FF00]Armament:[/color][/b] PLACEHOLDER [b][color=#61FF00]Heat Sinks:[/color][/b] Not enough [b][color=#61FF00]Quirk:[/color][/b] PLACEHOLDER [/hider]