[quote=@Kamen Evie] [hider=Jill Breicen][center][h1][b][img]https://i.imgur.com/7UxgEHd.png[/img][/b][/h1] [youtube]https://www.youtube.com/watch?v=ybluEqQTpKk&ab_channel=Paramore[/youtube][/center] [colour=LightSeaGreen][i]"Time to get in gear!"[/i][/colour] [table][row][/row][row][cell][center][img]ANIMU[/img][/center][/cell][cell][i][colour=LightSeaGreen]"It’s all official SHINING stats, of course."[/colour][/i] [sup]_____________________________________________________[/sup] [sub][b][colour=LightSeaGreen]NAME:[/colour][/b] Jill Breicen [sup]_______________________________________________[/sup] [b][colour=LightSeaGreen]EPITHET:[/colour][/b] SHINING Justice [sup]_______________________________________________[/sup] [b][colour=LightSeaGreen]AGE:[/colour][/b] 22 [sup]_______________________________________________[/sup] [b][colour=LightSeaGreen]PRONOUNS:[/colour][/b] She/Her [sup]_______________________________________________[/sup] [b][colour=LightSeaGreen]HEIGHT:[/colour][/b] 5’10” (untransformed) [sup]_______________________________________________[/sup] [b][colour=LightSeaGreen]WEIGHT:[/colour][/b] 180 lbs (untransformed) [sup]_______________________________________________[/sup] [b][colour=LightSeaGreen]NATIONALITY:[/colour][/b] American [sup]_______________________________________________[/sup] [b][colour=LightSeaGreen]LIKES:[/colour][/b] Machines [sup]_______________________________________________[/sup] [b][colour=LightSeaGreen]DISLIKES:[/colour][/b] Staying still [/sub][/cell][/row][/table][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][h1][b][colour=LightSeaGreen]OVERVIEW[/colour][/b][/h1] [i][colour=LightSeaGreen]"Let’s hit the road!"[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent][h3][b][colour=LightSeaGreen]APPEARANCE[/colour][/b][/h3] [i][colour=LightSeaGreen]"Gotta look good and stand proud!"[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent]Jill’s looks are, in a nutshell, perfectly maintained. The figure of a model, not a blonde hair out of place, and not the slightest blemish on her face. She has clear blue eyes, and might initially give off the impression of naivete, but she has a constant controlled energy about her, always looking out for a new source of adrenaline. She tends towards flashy yet marketable cowgirl outfits, with designer jeans, big high boots, white stetson hat, and a brown leather jacket that she keeps slung over her shoulder in the hot Brazil climate when she’s not riding her bike, revealing a simple yet functional white tank top. In battle, she dons a shiny, tricked-out belt to henshin and become Justice Rider Blaze, sporting a beautiful silver, white and blue chestpiece, gauntlets, and greaves on top of a dark spandex-like substance designed to aid in ki flow. The armor bears a resemblance to motorcycle gear, with hints of underlying exhaust and machinery. The most prominent piece of the suit is the long, flowing, light blue scarf, the size of which puts any lesser superhero to shame. She’s accompanied by a small floating drone designated P1T-5T0P (nicknamed Pit Stop), that fits into her bike and serves as her cameraman, as well as a repair crew during combat when she’s too occupied to do so herself.[/indent][/indent] [indent][h3][b][colour=LightSeaGreen]PERSONALITY TRAITS[/colour][/b][/h3] [i][colour=LightSeaGreen]"A good attitude is the first step towards saving the day!"[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent] Jill is driven by a strong sense of justice, altruism, and fiery passion. She makes an effort to be the brightest smile in the room, and lift others up along with her. Always ready to listen to others’ problems, and maybe a little too ready to take burdens on by herself. This is balanced out by the fact that she’s an adrenaline junkie with boundless energy, making decisions quickly and often racing recklessly towards the next source of excitement. No one can say she didn’t try![/indent][/indent] [indent][h3][b][colour=LightSeaGreen]BACKSTORY[/colour][/b][/h3] [i][colour=LightSeaGreen]"The whole spiel? You got it!"[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent]There is much that could be said about the Justice Riders, though they are so well-known that there is little need for introduction. Though they were formed as SHINING’s flagship franchise, their origins could not be properly conveyed without examining the family’s patriarch. Many, many years ago, in 19XX, a clandestine terrorist organization known as SCYTHE silently wreaked havoc across the world, aiming to conquer it via forced modification of mankind by means of cybernetics, mutation, and the occult. A would-be hero, Ryuji Raiden, stood against them, using his own modifications made from SCYTHE’s very own technology against them. As his quest and a sudden whirlwind romance took him across Japan, word began to spread of his exploits and legendary charisma. He was quick to capitalize on this, using funds gained from serialized tales of his journey to fund a worldwide crusade against his sworn enemy. He traveled from country to country, and continued to play the superhero role long after SCYTHE was wiped out, eventually becoming a strange, novel mix between celebrity and hero. Having started a family and obtained a remarkable fortune, he continued to ride his fame until his final days, at which point he had a secret to reveal. Ryuji Raiden has slept around. A lot. Perhaps it wasn’t as big of a surprise as he would like to think, but the point was that he had dozens of children scattered across the globe, each specified an equal portion of his inheritance. They decided to continue the example followed by their father, forming the hero organization SHINING, as well as teaming up to form the iconic Justice Riders, a group of superheroes who use vibrant suits and custom vehicles to keep the peace across the world, documenting (and merchandising) their various fights and adventures along the way. The franchise has been immensely popular for decades, enjoyed all over the world by fans of all ages. Jill Breicen is one of the newest additions to the legacy, having grown up under a wealthy upbringing in the American south alongside her younger sister. Having been inspired by her father’s own exploits as a Rider, she trained since her youth to be one herself, and she proved extremely popular and charismatic upon her official debut as Justice Rider Blaze. Though she’s had a good track record so far, she lacks the level of experience one would expect from a true hero, not having quite been put through the wringer yet. The World Fighting Carnival represents a great chance to make up for it: Riders are expected to have some presence at most major events (especially as SHINING tends to contribute to them rather generously), and everyone’s waiting to see how their hero fares on the world stage. She’ll be stepping onto it under the guidance of Justice Rider Sombra, and her sister will be there cheering from the sidelines. Fight on, Justice Rider![/indent][/indent] [h1][b][colour=LightSeaGreen]FIGHTING STYLE & ABILIES[/colour][/b][/h1] [i][colour=LightSeaGreen]"Henshin!"[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent][h3][b][colour=LightSeaGreen]SKILLS & ABILITIES[/colour][/b][/h3] [i][colour=LightSeaGreen]"You’re in for a wild ride!"[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent]In addition to Jill’s own well-honed fighting instincts as a Nomad, she’s also well-trained in the Justice Rider’s trademark fighting style, featuring dozens of iconic punches, kicks, and grapples that all look great on a poster. She’s also supplemented by the occasional weapon from her arsenal; her bike’s right handle can be detached to reveal a whip, the EX-Coil, while the left handle can be taken off and turned into a sword, the EX-Saber. The bike itself even has weapon configurations of its own. Her ki talents are rather simplistic, mostly revolving around creating barriers out of pure light that she can use to both defend herself as well as create ramps and platforms. Her most powerful weapon, however, is something else entirely. Enter Jill’s unique “Trailblazer” style and her custom Rider vehicle; Cloud Nine. Weighing 621 pounds and boasting an extremely powerful three-way hybrid engine that can run on gasoline, electricity, and ki, this absolute monster of a vehicle requires a special kind of Nomad to even drive, let alone use in combat. The Trailblazer style revolves around this, using the machine’s ample supplies of mass and velocity to charge forwards and demolish whatever happens to be in her path at the moment, whether that be through elaborate powerslides, jumps, and wheelies, or simply charging towards an opponent at high speeds, using both her ki talents and the bike’s bulk to shrug off attacks and ram them off the road. The EX-Coil is used in conjunction with Jill’s own strength to both grab opponents, and to attach to the bike itself and fling it around like an oversized morning star. She can use her ki powers to create ramps and platforms to bring the bike into the air or even across walls. If she’s feeling particularly impatient, she can even simply grab hold of the handle and swing the vehicle around like an oversized club. Very unrefined as a martial art, but nothing to scoff at when every attack almost literally hits like a truck. Both styles are further enhanced by a function of her belt, the Blaze Driver, known as the EX-System. Designed to both regulate the user’s ki and draw upon further reserves than what the body is capable of, it can store it in up to six specialized cells, and integrate it into the machinery that powers her suit, bike, and weapons, which can be used to enhance moves with fire or electricity, as well fuel unique special attacks, referred to as EX-Attacks.[/indent][/indent] [indent][h3][b][colour=LightSeaGreen]SIGNATURE MOVES[/colour][/b][/h3] [i][colour=LightSeaGreen]"Rider kick!"[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent][u][colour=LightSeaGreen]■ Come on, Cloud Nine!/Pit Stop![/colour][/u] [indent][i]You’re up, bud!”[/i] Jill either summons Cloud Nine onto the stage or somersaults off of it and sends it away. While it's gone, Pit Stop controls the bike while repairing whatever damage it may have incurred. While she’s on it, the drone patches up any damage to her own equipment.[/indent][/indent] [indent][u][colour=LightSeaGreen]■ EX-Charge[/colour][/u] [indent][i]”I got this…”[/i] Jill turns the key on her belt and revs it, allowing it to convert her ki into EX-Cells, which leaves her open for a moment as she charges power. On her bike, she can simply rev the engine to charge ki.[/indent][/indent] [indent][u][colour=LightSeaGreen]■ Trailblaze[/colour][/u] [indent][i]”Time for some tricks!”[/i] Jill uses her ki to create a hard light object, be that a ramp, a platform, or tracks for Cloud Nine to stick onto, that fades after a few seconds. The EX version of this attack creates a flaming or electrified wall of light emanating from behind her bike that can be used to control space in the playing field for a while… provided that she doesn’t run into it herself.[/indent][/indent] [indent][u][colour=LightSeaGreen]■ Burning Blue Kick[/colour][/u] [indent][i]”RIDER KICK![/i] A variation of the iconic and powerful leaping kick, Jill leaps into the air from either the ground or her bike and sails downwards towards her opponent with a foot outstretched, rebounding off of them if it hits and landing back on the bike if it was initiated while riding it. The move can be strengthened with EX-Cells to add additional power and elemental effects, up to using all six at once. At its most powerful, the move becomes a spinning dive kick surrounded by a maelstrom of fire and lightning. Things defeated by this move have been known to inexplicably explode afterwards.[/indent][/indent] [indent][u][colour=LightSeaGreen]■ Justice Break[/colour][/u] [indent][i]”Stay off the road!”[/i] Cloud Nine’s engine roars as Jill drives straight towards her opponent, using her ki to form a giant plow that gives her a few hits of super armor while she charges at them. The EX version of the attack is far faster, crossing the stage almost instantly. Only usable while on the bike, for obvious reasons.[/indent][/indent] [indent][u][colour=LightSeaGreen]■ Cloud PLASMA[/colour][/u] [indent][i]”Power shot!”[/i] Jill stops and transforms Cloud Nine into an obnoxiously large cannon that rests on her shoulder. It can either shoot a large fireball or a giant burst of electricity using EX-Cells as ammo; electric shots are fast and travel in a straight line, while fire shots fall over longer distances and explode on contact. Two can be used at once to create an even more damaging plasma shot that busts through projectile shields and countermeasures. All shots are very fast, hit hard, and fire faster than most other projectiles, but drawn back by the ammo count and time taken transforming the bike.[/indent][/indent] [indent][u][colour=LightSeaGreen]■ Power Slide[/colour][/u] [indent][i]”Tricked ya!”[/i] When riding her bike, Jill charges towards her opponent as if using Justice Break before faking out at the last moment by leaning heavily to one side, turning and sweeping at the opponent’s legs with the back wheels before speeding back to her previous position. Power Slide EX engages the vehicle’s thrusters, coating the opponent in flames.[/indent][/indent] [indent][u][colour=LightSeaGreen]■ Burnout Twist[/colour][/u] [indent][i]”Haha, YEAH!”[/i] While riding, Jill spins out and twists the bike in a circle as she moves forwards. The EX version engages the vehicles thrusters, spraying flames in a wide radius. It doesn’t come out as fast as many of her other moves or do as much damage initially, but she can continue to repeat this maneuver more depending on how many EX-Cells she has stored. As she needs to focus on righting her course after the initial spins, she’s left open if she misses.[/indent][/indent] [indent][u][colour=LightSeaGreen]■ EX-Flare[/colour][/u] [indent][i]”I’m powered up!”[/i] A buff move where Jill uses an EX-Cell to coat either a limb or a weapon in flames or electricity, adding some extra power for a short period.[/indent][/indent] [indent][u][colour=LightSeaGreen]■ Vanquish Buster[/colour][/u] [indent][i]”Boom!”[/i] Jill grabs her enemy, taking them into the air before turning them upside down as they fall, smashing them into the ground head-first. The EX version creates a small burst of flame on impact[/indent][/indent] [indent][u][colour=LightSeaGreen]■ Rolling Thunder[/colour][/u] [indent][i]”Rider… PUNCH!”[/i] Jill rears back for a moment before throwing all her might into a punch that will send most foes sprawling. Being heavily telegraphed and without much range, it only becomes truly useful when the EX effects are applied, coating her body in flames and/or electricity that punish any incoming melee attacks while she charges up an elemental punch.[/indent][/indent][/indent] [indent][h3][b][colour=LightSeaGreen]SUPER MOVES[/colour][/b][/h3] [i][colour=LightSeaGreen]"Time to crank this thing up a notch!"[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent] [u][colour=LightSeaGreen]■ EX-MAX[/colour][/u] [indent][i]”How’s this for a punch?!”[/i] Cloud Nine and its predecessors were intended to combine with similar vehicles from heroes across Jill’s family tree to form a giant mecha for when shit [i]really[/i] hits the fan. Though that hasn’t happened for decades, Jill won’t let this go to waste: Charging forwards, she dismounts Nine Cloud as it turns into a giant fist that connects to Jill by sprouting various cords as engines are sent into overdrive, scorching anything behind her in a sea of flame. A sonic boom is created followed by a sickening crunch as she hits the target with a blow meant to take down a kaiju. Though it’s an absolutely devastating attack, the function was obviously never intended to be used on its own this way, and Cloud Nine will need a minute for repairs at the very least before it can be called upon once more. Really not something she uses too often.[/indent][/indent] [indent] [u][colour=LightSeaGreen]■ Burnout Form[/colour][/u] [indent][i]”Time to link up!”[/i] Jill strikes a pose and allows Pit Stop to transform and attach itself to her as armor, transforming her into Blaze Burnout. In this form, in addition to a small offensive and defensive buff, she gains access to additional ki storage through integrating Pit Stop with the rest of the system as well as a switch on her arm that allows her to enter a state known as Full Throttle, which charges the EX system automatically at a rapid pace that allows her to keep up a more consistent offensive with her charged attacks. Full throttle can only be held up to a minute, however. If kept up any longer, she’ll burn out, losing her stored EX charges and locking out Full Throttle, setting her back to her usual methods of charging for half a minute. Since Pit Stop is busy with the transformation in this state, he can’t be used to repair the bike or control it remotely.[/indent][/indent] [indent] [u][colour=LightSeaGreen]■ EX-SYSTEM: CONFIGURATION CLASSIFIED[/colour][/u] [indent][i]”...”[/i] Astute observers note that the EX-System has only ever been used to, at most, two-thirds of its maximum intensity. What it looks like at 100% has never been observed, and any data related to it or its effects on its wielder are a closely guarded secret. Strict orders and multiple layers of locking mechanisms prevent it from being used for the time being. [/indent][/indent][/indent] [indent][h3][b][colour=LightSeaGreen]WEAKNESSES & LIMITS[/colour][/b][/h3] [i][colour=LightSeaGreen]"You’ve gotta focus on what you can do, not what you can’t!"[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent]Jill can deliver some righteous beatdowns, but she needs breathing room to pull it off. EX Attacks can be devastating, but if an attack doesn’t require EX-Cells to function, it’s likely to require it to get the most out of the move or even for it to be useful in the first place. Persistent opponents that can prevent her from charging will practically cripple her. Despite having many attacks that work at range, she can’t take advantage of the safety that range gives her: She’s all about charging in and using that momentum to keep the attacks coming. She also struggles in prolonged conflicts; the EX-System relies on channeling her life energy beyond what her own biological safeguards allow, and if she’s not careful she can end up dangerously low on ki. In addition, Jill relies heavily on her bike and the equipment and techniques it grants to be truly effective in battle. She has a lot more trouble excelling in battle if she’s ever separated from it.[/indent][/indent] [h1][b][colour=LightSeaGreen]OTHER[/colour][/b][/h1] [i][colour=LightSeaGreen]"C’mon, gal’s gotta have a few secrets, right?."[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent][indent][/indent][/indent][/hider] [/quote] Accepted. [quote=@Drag] [hider=Voyt The Gunslinger][center][h1][b][img]https://txt.1001fonts.net/img/txt/b3RmLjcyLmJmNzUyMy5WbTk1ZENCVWFHVWdSM1Z1YzJ4cGJtZGxjZy4x/durango-western-eroded.regular.png[/img][/b][/h1] [youtube]https://www.youtube.com/watch?v=ZEdoUBYe0HE[/youtube][/center] [i][colour=Peru]"...Hrn."[/colour][/i] [table][row][/row][row][cell][center][img]i.imgur.com/1OH4qxf.png[/img][/center][/cell][cell][i][colour=Peru]"I can bring you in warm. Or I can bring you in cold."[/colour][/i] [sup]_____________________________________________________[/sup] [sub][b][colour=Peru]NAME:[/colour][/b] Voyt [sup]_______________________________________________[/sup] [b][colour=Peru]EPITHET:[/colour][/b] The Last Outlaw [sup]_______________________________________________[/sup] [b][colour=Peru]AGE:[/colour][/b] Unknown [sup]_______________________________________________[/sup] [b][colour=Peru]PRONOUNS:[/colour][/b] He/Him [sup]_______________________________________________[/sup] [b][colour=Peru]HEIGHT:[/colour][/b] 6'1 [sup]_______________________________________________[/sup] [b][colour=Peru]WEIGHT:[/colour][/b] 190lbs [sup]_______________________________________________[/sup] [b][colour=Peru]NATIONALITY:[/colour][/b] Unknown [sup]_______________________________________________[/sup] [b][colour=Peru]LIKES:[/colour][/b] Guns, Money, His Hat [sup]_______________________________________________[/sup] [b][colour=Peru]DISLIKES:[/colour][/b] Improper Gun Maintenance, Loudmouths, Doctors & Scientists, You, Possibly Everything Else [/sub][/cell][/row][/table][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][h1][b][colour=Peru]OVERVIEW[/colour][/b][/h1] [i][colour=Peru]"I’m worth the money."[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent][h3][b][colour=Peru]APPEARANCE[/colour][/b][/h3] [i][colour=Peru]"I'm your huckleberry."[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent]Voyt casts an unwelcoming figure, quiet, calculating and trim with obvious muscle definition. His exposed arms and face carry faded but still noticeable scarring from battles won and lost. Voyt’s dirty blonde hair hangs down to his neck and is often unkempt as is his beard which is usually shaved down to a shadow but comes off patchy from carrying the odd scarring across Voyt’s jaw. Despite his standoffish appearance and demeanour however, Voyt’s outfit is quite striking. Consisting of an old west gunslinger inspired get-up complete with a dark brown stetson hat that has a bandolier of bullets wrapped around the base. A tattered dark brown poncho that hangs off the back of Voyt’s left side like a cape, a faded blue shirt with the top two buttons undone and a dark brown and black bandanna wrapped around his neck to be pulled up and used when concealing his identity on the job. He has a protective vest over his shirt and brown thigh and leg guards over a pair of dusty black pants, accompanied of course with two holsters for his revolvers. Completing the ensemble is a pair of black cowboy boots with silver tips and rusty bronze spurs.[/indent][/indent] [indent][h3][b][colour=Peru]PERSONALITY TRAITS[/colour][/b][/h3] [i][colour=Peru]"Pay up."[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent] [b][colour=peru]Professional:[/colour][/b] Voyt is all business to an almost robotic degree, speaking almost exclusively in direct and to the point statements. While he can come off prickly and does not suffer fools easily, he never really raises his voice or so much as changes inflection - even when, by his own admission, someone has pissed off. Making him something of an anomaly in regards to the often arrogant, boastful mercenaries and cutthroats with which he shares his profession. [b][colour=peru]Pragmatic:[/colour][/b] While his work is abhorrent and he is not terribly pleasant to most people, outside of that there isn’t much particularly villainous about Voyt. He takes effort not to kill or injure anyone he isn’t contracted to nor does he carry much personal feelings into his jobs. A life primarily on the move has given him a keen sense of survival and a flexible set of morals to ensure he stays one step ahead at all times.[/indent][/indent] [indent][h3][b][colour=Peru]BACKSTORY[/colour][/b][/h3] [i][colour=Peru]"I’m many things. Most of ‘em bad."[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent]Subject Thirteen was, for all intents and purposes, a complete success. Several biological scientists and DNA experts exiled from governments and black projects alike had pooled their knowledge together in an effort to create life, namely the perfect soldier. With intents to sell this specimen to the highest bidder or even form their own PMC group via cloning and reclaim their lost status. The scientists had collected the DNA (through questionable means and contacts) of numerous decorated soldiers. One had the idea to also imbue the subject with the DNA of various legends of the Old West, primarily because these were records and small samples that their contacts could supply at a much easier and faster rate than members of the military. After years of delicate trials and twelve failures. They succeeded. Nicknamed Voyt - the initials of the four head scientists' second names - they set to work in shaping their creation to be well versed in all forms of firearm based combat, which he naturally excelled in. Though perhaps due to the DNA used, their subject showed a particular fascination & fondness for revolvers, lever action rifles, shotguns and other Old West based weaponry. Their creation was unfeasible when attempting to create a fully grown adult, so instead they created an infant, monitoring his hastened life every step of the way to ensure he displayed the aptitude they desired until his ageing slowed when he matured, he excelled past their expectations. They fostered their subject's brutal efficiency with a myriad of drugs, shock reinforcement and live human targets. The closer, it seemed, their dream became, the more unethical their practices would become. Until, one unknown day, their subject snapped and found the will and opportunity to escape. Cutting a bloody swathe through the facility and its guards until he hunted down and killed every last scientist involved in his creation, leaving the four overseers to last. Despite his younger age, Voyt had indeed passed his creator’s desires and was far too much for their security or intellects to stop. No one is quite sure exactly when the Gunslinger mercenary began operating, but when he started, there were few better. Demonstrating a cold efficiency above even other longtime assassins, Voyt's gun-slinging wizardry was in high demand. Whilst always being extremely proficient with his weaponry, Voyt soon discovered what he found out to be ki, during a contract he had somehow imbued his inner ki into one of his guns, able to fire it endlessly. From that point on Voyt learned all he could about his new skill, apparently it flowed through all living things and having the DNA of some of the most prolific killers gave Voyt a very good grasp of it. At present Voyt has enough of a handle on ki to which he can stand against other martial artists, monsters, supernatural beings and all manner of things alien to regular people using only his guns and guile, which he does with alarming efficiency. Voyt very quickly raised his prices. Since then his contracts have gotten higher and higher in scope, along with his profile. Voyt is a known entity due in part to his efficient reputation and the few times he has encountered Justice Rider Blaze - becoming a fan favourite villain, much to his displeasure. Naturally, a growing amount of attention is not the best thing for what is essentially an assassin, meaning Voyt has had to be more selective with his contracts, his current one being the first to offer an especially noteworthy amount of money in an easy to hide location, All the way in Brazil…[/indent][/indent] [h1][b][colour=Peru]FIGHTING STYLE & ABILITIES[/colour][/b][/h1] [i][colour=Peru]"Bullseye."[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent][h3][b][colour=Peru]SKILLS & ABILITIES[/colour][/b][/h3] [i][colour=Peru]"It’s you or me. Might as well be you."[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent]Voyt is, as you might guess, a gunman. Theoretically he can efficiently use almost any ranged weapon put in his hands or in a pinch turn ordinary items into lethal weaponry - if it can be thrown, Voyt is dangerous with it. His most comfortable method of ranged warfare however are his pair of heavily customised black powder single action army revolvers. Imbued with his ki, these guns can fire an endless stream of bullets at the - often very durable - nomads Voyt regularly faces. Voyt is also fast, very very fast. Quick on the draw and quick on the feet, if you want to return fire or get up close and personal with Voyt it’s going to take some effort. While his ki heavily expands his incredible aim and speed, he utilises them for all manner of impossible or impractical techniques like ricochets and trick shots. Finishing out his kit are sticks of dynamite wrapped around his waist for those times you want to blow something up and a sawed off shotgun which fires shrapnel that lodges itself in a nomad’s skin since ordinary slugs won’t quite penetrate it. Although no martial artist Voyt can fight close quarters if the need arises, but would preferably have his guns or any ranged weaponry in his hands to strike with or for explosive finishes to his combos. As an experienced hitman, Voyt can analyse an opponents styles and strategies the longer a fight goes on, it’s no scanning that the Oh series robots are capable of but assuming Voyt survives long enough and the opponent has any, Voyt will find their weak spots.[/indent][/indent] [indent][h3][b][colour=Peru]SIGNATURE MOVES[/colour][/b][/h3] [i][colour=Peru]"Draw!"[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent][indent][u][b][colour=Peru]■ Double Down[/colour][/b][/u] [indent] Voyt stuns the opponent, slamming the butt of his revolver into their neck before sweeping their legs out from under them. He pins the opponent down with his boot on their chest before unloading both revolvers near twenty times into their face.[/indent][/indent][/indent][/indent] [indent][indent][indent][u][b][colour=Peru]■ Two-Step Goodbye[/colour][/b][/u] [indent] Voyt pirouettes while firing, sending a tornado of bullets in all directions to deal with more mobile foes or those who can teleport around. Voyt can perform an airborne variant which involves Voyt spinning down headfirst to the floor while firing his guns and landing in a roll at the last second.[/indent][/indent] [/indent][/indent] [indent][indent][indent][u][b][colour=Peru]■ Blow 'Er Up[/colour][/b][/u] [indent] Voyt tosses a stick of dynamite into the hands of an opponent and quickly shoots it, the resulting explosion sending an opponent flying into the air. (The explosion sends Voyt's hat flying off which he grabs out the air and places back on as the opponent comes to their senses)[/indent][/indent] [/indent][/indent] [indent][indent][indent][u][b][colour=Peru]■ Money Shot[/colour][/b][/u] [indent] Voyt throws a coin into the air past the opponent and fires it causing the bullet to ricochet off and hit the opponent in the back, breaking possible guards and sending them tumbling slightly forward for a possible follow up attack.[/indent][/indent][/indent][/indent] [indent][indent][indent][u][b][colour=Peru]■ Showdown[/colour][/b][/u] [indent] Voyt enters a quick-draw stance and parries any projectiles thrown his way by shooting them out of the air, this stance ends when Voyt starts to move again.[/indent][/indent][/indent][/indent] [indent][indent][indent][u][b][colour=Peru]■ Deadman's Hands[/colour][/b][/u] [indent] Voyt imbues his ki into his weapons (typically his revolvers), for red kinetic charged shots but he can imbue any thrown object with the same damaging kinetic energy, enhancing his shots for increased damage and knockback but slower rate of fire.[/indent][/indent][/indent][/indent] [indent][indent][indent][u][b][colour=Peru]■ High Roller[/colour][/b][/u] [indent] If an opponent has gotten too close for comfort, Voyt can potentially parry their attack by hitting them with a cheap shot and leaping into the air, leaving behind a lit stick of dynamite for his opponent, he reappears a couple seconds later, rolling back to the floor but can use Two-Step Goodbye on the way down to deliver a volley of gunfire from above.[/indent][/indent][/indent][/indent] [indent][indent][indent][u][b][colour=Peru]■ Cash Out[/colour][/b][/u] [indent] Voyt unloads a barrage of gunfire from his shotgun while slowly walking his target down. While it's effective against nomads it can quickly shatter cover and walls as well as having a wide spread. Naturally damage falls off the further a target is. Voyt also has to actually reload his shotgun to use this move again.[/indent][/indent] [/indent][/indent] [indent][indent][indent][u][b][colour=Peru]■ Roulette Rush[/colour][/b][/u] [indent] Forgoing his typical style, Voyt rushes an opponent and delivers a savage dropkick to the chest, launching himself into the air with a back-flip. He is able to use Two-Step Goodbye when falling back to the ground.[/indent][/indent] [/indent][/indent] [indent][indent][indent][u][b][colour=Peru]■ Payline[/colour][/b][/u] [indent] Voyt seemingly fires a single shot before holstering his weapon again, if it connects the opponent will recoil slightly before suddenly being shot several times in the chest as though being hit by an assault rifle. Voyt tips his hat as they fall to the ground or are knocked several feet backwards.[/indent][/indent] [/indent][/indent] [indent][indent][indent][u][b][colour=Peru]■ Ace High[/colour][/b][/u] [indent] Voyt rolls a stick of dynamite under his opponent and shoots at it, sending them upwards into the air where he can unload on them with further gunfire before letting them fall back to the floor.[/indent][/indent] [/indent][/indent] [indent][h3][b][colour=Peru]SUPER MOVES[/colour][/b][/h3] [i]"Got a bullet with your name on it."[/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent][indent][u][colour=Chocolate][b]■ Hard Boiled[/b][/colour][/u] [indent] Voyt’s incredible movement and reaction speeds go into overdrive, for as long as he can physically keep it up, time slows to a complete crawl around Voyt while he moves at roughly the same speeds, in this state he can use any of his regular moves and is all but untouchable as he nonchalantly dodges every move thrown at him unless he is being extraordinarily careless or somehow trapped.[/indent][/indent] [/indent][/indent] [indent][indent][indent][u][b][colour=Chocolate]■ Happiness Is A Warm Gun[/colour][/b][/u] [indent] Voyt grabs the cylinder of one revolver and spins it to dangerous speeds, he begins to fan the hammer with his hand becoming a blur, turning one revolver into a fully charged gatling gun. The red charged shots fly out in a wide spread and are able to tear through buildings and people alike. Voyt being damaged can knock him out of this move early[/indent][/indent] [/indent][/indent] [indent][indent][indent][u][b][colour=Chocolate]■ One Bullet[/colour][/b][/u] [indent] Voyt’s eyes burn red as he holsters one gun and fires the other. A dramatic zoom on the bullet reveals the name of his opponent slowly burning into the side as the bullet wreaths itself in a large red and white flame. The bolt of energy will blast clean through anything it touches and follows where Voyt wills it to go for several moments as Voyt is able, once Voyt loses the will to control it further, it will travel for several more feet in whatever direction it was facing before burning out, still ripping right through all in its path.[/indent][/indent] [/indent][/indent] [indent][h3][b][colour=Peru]WEAKNESSES & LIMITS[/colour][/b][/h3] [i][colour=Peru]"Hrn. It's not over yet."[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent]Voyt’s a competent brawler and his strikes are enough to deal with rank and file attackers but they are ill advised against nomads. Further, while Voyt’s speed and damage output are incredibly high, if he is without a gun or even anything he can throw, his options in a fight become severely limited. Lastly, Voyt can withstand greater amounts of punishment than the average combatant but he is no powerhouse and relies on dodging rather than tanking blows more than most characters.[/indent][/indent] [h1][b][colour=Peru]OTHER[/colour][/b][/h1] [i][colour=Peru]"Hit the road, Jack."[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent][indent]■ Voyt has rejected five separate interview attempts from SHINING[/indent][/indent][/hider] [/quote] His picture and themesong links are broken. [quote=@BenG85] [I]I FINALLY GOT IT FIXED[/i] XD [/quote] My thing is that he seems okay but a little barebones compared to the other sheets. Maaaaaaaybe expand his backstory and moveset a little bit.