[hider=Jill Breicen][center][h1][b][img]https://i.imgur.com/7UxgEHd.png[/img][/b][/h1] [youtube]https://www.youtube.com/watch?v=ybluEqQTpKk&ab_channel=Paramore[/youtube][/center] [colour=LightSeaGreen][i]"Time to get in gear!"[/i][/colour] [table][row][/row][row][cell][center][img]ANIMU[/img][/center][/cell][cell][i][colour=LightSeaGreen]"It’s all official SHINING stats, of course."[/colour][/i] [sup]_____________________________________________________[/sup] [sub][b][colour=LightSeaGreen]NAME:[/colour][/b] Jill Breicen [sup]_______________________________________________[/sup] [b][colour=LightSeaGreen]EPITHET:[/colour][/b] SHINING Justice [sup]_______________________________________________[/sup] [b][colour=LightSeaGreen]AGE:[/colour][/b] 22 [sup]_______________________________________________[/sup] [b][colour=LightSeaGreen]PRONOUNS:[/colour][/b] She/Her [sup]_______________________________________________[/sup] [b][colour=LightSeaGreen]HEIGHT:[/colour][/b] 5’10” (untransformed) [sup]_______________________________________________[/sup] [b][colour=LightSeaGreen]WEIGHT:[/colour][/b] 180 lbs (untransformed) [sup]_______________________________________________[/sup] [b][colour=LightSeaGreen]NATIONALITY:[/colour][/b] American [sup]_______________________________________________[/sup] [b][colour=LightSeaGreen]LIKES:[/colour][/b] Machines [sup]_______________________________________________[/sup] [b][colour=LightSeaGreen]DISLIKES:[/colour][/b] Staying still [/sub][/cell][/row][/table][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][h1][b][colour=LightSeaGreen]OVERVIEW[/colour][/b][/h1] [i][colour=LightSeaGreen]"Let’s hit the road!"[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent][h3][b][colour=LightSeaGreen]APPEARANCE[/colour][/b][/h3] [i][colour=LightSeaGreen]"Gotta look good and stand proud!"[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent]Jill’s looks are, in a nutshell, perfectly maintained. The figure of a model, not a blonde hair out of place, and not the slightest blemish on her face. She has clear blue eyes, and might initially give off the impression of naivete, but she has a constant controlled energy about her, always looking out for a new source of adrenaline. She tends towards flashy yet marketable cowgirl outfits, with designer jeans, big high boots, white stetson hat, and a brown leather jacket that she keeps slung over her shoulder in the hot Brazil climate when she’s not riding her bike, revealing a simple yet functional white tank top. In battle, she dons a shiny, tricked-out belt to henshin and become Justice Rider Blaze, sporting a beautiful silver, white and blue chestpiece, gauntlets, and greaves on top of a dark spandex-like substance designed to aid in ki flow. The armor bears a resemblance to motorcycle gear, with hints of underlying exhaust and machinery. The most prominent piece of the suit is the long, flowing, light blue scarf, the size of which puts any lesser superhero to shame. She’s accompanied by a small floating drone designated P1T-5T0P (nicknamed Pit Stop), that fits into her bike and serves as her cameraman, as well as a repair crew during combat when she’s too occupied to do so herself.[/indent][/indent] [indent][h3][b][colour=LightSeaGreen]PERSONALITY TRAITS[/colour][/b][/h3] [i][colour=LightSeaGreen]"A good attitude is the first step towards saving the day!"[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent] Jill is driven by a strong sense of justice, altruism, and fiery passion. She makes an effort to be the brightest smile in the room, and lift others up along with her. Always ready to listen to others’ problems, and maybe a little too ready to take burdens on by herself. This is balanced out by the fact that she’s an adrenaline junkie with boundless energy, making decisions quickly and often racing recklessly towards the next source of excitement. No one can say she didn’t try![/indent][/indent] [indent][h3][b][colour=LightSeaGreen]BACKSTORY[/colour][/b][/h3] [i][colour=LightSeaGreen]"The whole spiel? You got it!"[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent]There is much that could be said about the Justice Riders, though they are so well-known that there is little need for introduction. Though they were formed as SHINING’s flagship franchise, their origins could not be properly conveyed without examining the family’s patriarch. Many, many years ago, in 19XX, a clandestine terrorist organization known as SCYTHE silently wreaked havoc across the world, aiming to conquer it via forced modification of mankind by means of cybernetics, mutation, and the occult. A would-be hero, Ryuji Raiden, stood against them, using his own modifications made from SCYTHE’s very own technology against them. As his quest and a sudden whirlwind romance took him across Japan, word began to spread of his exploits and legendary charisma. He was quick to capitalize on this, using funds gained from serialized tales of his journey to fund a worldwide crusade against his sworn enemy. He traveled from country to country, and continued to play the superhero role long after SCYTHE was wiped out, eventually becoming a strange, novel mix between celebrity and hero. Having started a family and obtained a remarkable fortune, he continued to ride his fame until his final days, at which point he had a secret to reveal. Ryuji Raiden has slept around. A lot. Perhaps it wasn’t as big of a surprise as he would like to think, but the point was that he had dozens of children scattered across the globe, each specified an equal portion of his inheritance. They decided to continue the example followed by their father, forming the hero organization SHINING, as well as teaming up to form the iconic Justice Riders, a group of superheroes who use vibrant suits and custom vehicles to keep the peace across the world, documenting (and merchandising) their various fights and adventures along the way. The franchise has been immensely popular for decades, enjoyed all over the world by fans of all ages. Jill Breicen is one of the newest additions to the legacy, having grown up under a wealthy upbringing in the American south alongside her younger sister. Having been inspired by her father’s own exploits as a Rider, she trained since her youth to be one herself, and she proved extremely popular and charismatic upon her official debut as Justice Rider Blaze. Though she’s had a good track record so far, she lacks the level of experience one would expect from a true hero, not having quite been put through the wringer yet. The World Fighting Carnival represents a great chance to make up for it: Riders are expected to have some presence at most major events (especially as SHINING tends to contribute to them rather generously), and everyone’s waiting to see how their hero fares on the world stage. She’ll be stepping onto it under the guidance of Justice Rider Sombra, and her sister will be there cheering from the sidelines. Fight on, Justice Rider![/indent][/indent] [h1][b][colour=LightSeaGreen]FIGHTING STYLE & ABILIES[/colour][/b][/h1] [i][colour=LightSeaGreen]"Henshin!"[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent][h3][b][colour=LightSeaGreen]SKILLS & ABILITIES[/colour][/b][/h3] [i][colour=LightSeaGreen]"You’re in for a wild ride!"[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent]In addition to Jill’s own well-honed fighting instincts as a Nomad, she’s also well-trained in the Justice Rider’s trademark fighting style, featuring dozens of iconic punches, kicks, and grapples that all look great on a poster. She’s also supplemented by the occasional weapon from her arsenal; her bike’s right handle can be detached to reveal a whip, the EX-Coil, while the left handle can be taken off and turned into a sword, the EX-Saber. The bike itself even has weapon configurations of its own. Her ki talents are rather simplistic, mostly revolving around creating barriers out of pure light that she can use to both defend herself as well as create ramps and platforms. Her most powerful weapon, however, is something else entirely. Enter Jill’s unique “Trailblazer” style and her custom Rider vehicle; Cloud Nine. Weighing 621 pounds and boasting an extremely powerful three-way hybrid engine that can run on gasoline, electricity, and ki, this absolute monster of a vehicle requires a special kind of Nomad to even drive, let alone use in combat. The Trailblazer style revolves around this, using the machine’s ample supplies of mass and velocity to charge forwards and demolish whatever happens to be in her path at the moment, whether that be through elaborate powerslides, jumps, and wheelies, or simply charging towards an opponent at high speeds, using both her ki talents and the bike’s bulk to shrug off attacks and ram them off the road. The EX-Coil is used in conjunction with Jill’s own strength to both grab opponents, and to attach to the bike itself and fling it around like an oversized morning star. She can use her ki powers to create ramps and platforms to bring the bike into the air or even across walls. If she’s feeling particularly impatient, she can even simply grab hold of the handle and swing the vehicle around like an oversized club. Very unrefined as a martial art, but nothing to scoff at when every attack almost literally hits like a truck. Both styles are further enhanced by a function of her belt, the Blaze Driver, known as the EX-System. Designed to both regulate the user’s ki and draw upon further reserves than what the body is capable of, it can store it in up to six specialized cells, and integrate it into the machinery that powers her suit, bike, and weapons, which can be used to enhance moves with fire or electricity, as well fuel unique special attacks, referred to as EX-Attacks.[/indent][/indent] [indent][h3][b][colour=LightSeaGreen]SIGNATURE MOVES[/colour][/b][/h3] [i][colour=LightSeaGreen]"Rider kick!"[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent][u][colour=LightSeaGreen]■ Come on, Cloud Nine!/Pit Stop![/colour][/u] [indent][i]You’re up, bud!”[/i] Jill either summons Cloud Nine onto the stage or somersaults off of it and sends it away. While it's gone, Pit Stop controls the bike while repairing whatever damage it may have incurred. While she’s on it, the drone patches up any damage to her own equipment.[/indent][/indent] [indent][u][colour=LightSeaGreen]■ EX-Charge[/colour][/u] [indent][i]”I got this…”[/i] Jill turns the key on her belt and revs it, allowing it to convert her ki into EX-Cells, which leaves her open for a moment as she charges power. On her bike, she can simply rev the engine to charge ki.[/indent][/indent] [indent][u][colour=LightSeaGreen]■ Trailblaze[/colour][/u] [indent][i]”Time for some tricks!”[/i] Jill uses her ki to create a hard light object, be that a ramp, a platform, or tracks for Cloud Nine to stick onto, that fades after a few seconds. The EX version of this attack creates a flaming or electrified wall of light emanating from behind her bike that can be used to control space in the playing field for a while… provided that she doesn’t run into it herself.[/indent][/indent] [indent][u][colour=LightSeaGreen]■ Burning Blue Kick[/colour][/u] [indent][i]”RIDER KICK![/i] A variation of the iconic and powerful leaping kick, Jill leaps into the air from either the ground or her bike and sails downwards towards her opponent with a foot outstretched, rebounding off of them if it hits and landing back on the bike if it was initiated while riding it. The move can be strengthened with EX-Cells to add additional power and elemental effects, up to using all six at once. At its most powerful, the move becomes a spinning dive kick surrounded by a maelstrom of fire and lightning. Things defeated by this move have been known to inexplicably explode afterwards.[/indent][/indent] [indent][u][colour=LightSeaGreen]■ Justice Break[/colour][/u] [indent][i]”Stay off the road!”[/i] Cloud Nine’s engine roars as Jill drives straight towards her opponent, using her ki to form a giant plow that gives her a few hits of super armor while she charges at them. The EX version of the attack is far faster, crossing the stage almost instantly. Only usable while on the bike, for obvious reasons.[/indent][/indent] [indent][u][colour=LightSeaGreen]■ Cloud PLASMA[/colour][/u] [indent][i]”Power shot!”[/i] Jill stops and transforms Cloud Nine into an obnoxiously large cannon that rests on her shoulder. It can either shoot a large fireball or a giant burst of electricity using EX-Cells as ammo; electric shots are fast and travel in a straight line, while fire shots fall over longer distances and explode on contact. Two can be used at once to create an even more damaging plasma shot that busts through projectile shields and countermeasures. All shots are very fast, hit hard, and fire faster than most other projectiles, but drawn back by the ammo count and time taken transforming the bike.[/indent][/indent] [indent][u][colour=LightSeaGreen]■ Power Slide[/colour][/u] [indent][i]”Tricked ya!”[/i] When riding her bike, Jill charges towards her opponent as if using Justice Break before faking out at the last moment by leaning heavily to one side, turning and sweeping at the opponent’s legs with the back wheels before speeding back to her previous position. Power Slide EX engages the vehicle’s thrusters, coating the opponent in flames.[/indent][/indent] [indent][u][colour=LightSeaGreen]■ Burnout Twist[/colour][/u] [indent][i]”Haha, YEAH!”[/i] While riding, Jill spins out and twists the bike in a circle as she moves forwards. The EX version engages the vehicles thrusters, spraying flames in a wide radius. It doesn’t come out as fast as many of her other moves or do as much damage initially, but she can continue to repeat this maneuver more depending on how many EX-Cells she has stored. As she needs to focus on righting her course after the initial spins, she’s left open if she misses.[/indent][/indent] [indent][u][colour=LightSeaGreen]■ EX-Flare[/colour][/u] [indent][i]”I’m powered up!”[/i] A buff move where Jill uses an EX-Cell to coat either a limb or a weapon in flames or electricity, adding some extra power for a short period.[/indent][/indent] [indent][u][colour=LightSeaGreen]■ Vanquish Buster[/colour][/u] [indent][i]”Boom!”[/i] Jill grabs her enemy, taking them into the air before turning them upside down as they fall, smashing them into the ground head-first. The EX version creates a small burst of flame on impact[/indent][/indent] [indent][u][colour=LightSeaGreen]■ Rolling Thunder[/colour][/u] [indent][i]”Rider… PUNCH!”[/i] Jill rears back for a moment before throwing all her might into a punch that will send most foes sprawling. Being heavily telegraphed and without much range, it only becomes truly useful when the EX effects are applied, coating her body in flames and/or electricity that punish any incoming melee attacks while she charges up an elemental punch.[/indent][/indent][/indent] [indent][h3][b][colour=LightSeaGreen]SUPER MOVES[/colour][/b][/h3] [i][colour=LightSeaGreen]"Time to crank this thing up a notch!"[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent] [u][colour=LightSeaGreen]■ EX-MAX[/colour][/u] [indent][i]”How’s this for a punch?!”[/i] Cloud Nine and its predecessors were intended to combine with similar vehicles from heroes across Jill’s family tree to form a giant mecha for when shit [i]really[/i] hits the fan. Though that hasn’t happened for decades, Jill won’t let this go to waste: Charging forwards, she dismounts Nine Cloud as it turns into a giant fist that connects to Jill by sprouting various cords as engines are sent into overdrive, scorching anything behind her in a sea of flame. A sonic boom is created followed by a sickening crunch as she hits the target with a blow meant to take down a kaiju. Though it’s an absolutely devastating attack, the function was obviously never intended to be used on its own this way, and Cloud Nine will need a minute for repairs at the very least before it can be called upon once more. Really not something she uses too often.[/indent][/indent] [indent] [u][colour=LightSeaGreen]■ Burnout Form[/colour][/u] [indent][i]”Time to link up!”[/i] Jill strikes a pose and allows Pit Stop to transform and attach itself to her as armor, transforming her into Blaze Burnout. In this form, in addition to a small offensive and defensive buff, she gains access to additional ki storage through integrating Pit Stop with the rest of the system as well as a switch on her arm that allows her to enter a state known as Full Throttle, which charges the EX system automatically at a rapid pace that allows her to keep up a more consistent offensive with her charged attacks. Full throttle can only be held up to a minute, however. If kept up any longer, she’ll burn out, losing her stored EX charges and locking out Full Throttle, setting her back to her usual methods of charging for half a minute. Since Pit Stop is busy with the transformation in this state, he can’t be used to repair the bike or control it remotely.[/indent][/indent] [indent] [u][colour=LightSeaGreen]■ EX-SYSTEM: CONFIGURATION CLASSIFIED[/colour][/u] [indent][i]”...”[/i] Astute observers note that the EX-System has only ever been used to, at most, two-thirds of its maximum intensity. What it looks like at 100% has never been observed, and any data related to it or its effects on its wielder are a closely guarded secret. Strict orders and multiple layers of locking mechanisms prevent it from being used for the time being. [/indent][/indent][/indent] [indent][h3][b][colour=LightSeaGreen]WEAKNESSES & LIMITS[/colour][/b][/h3] [i][colour=LightSeaGreen]"You’ve gotta focus on what you can do, not what you can’t!"[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent]Jill can deliver some righteous beatdowns, but she needs breathing room to pull it off. EX Attacks can be devastating, but if an attack doesn’t require EX-Cells to function, it’s likely to require it to get the most out of the move or even for it to be useful in the first place. Persistent opponents that can prevent her from charging will practically cripple her. Despite having many attacks that work at range, she can’t take advantage of the safety that range gives her: She’s all about charging in and using that momentum to keep the attacks coming. She also struggles in prolonged conflicts; the EX-System relies on channeling her life energy beyond what her own biological safeguards allow, and if she’s not careful she can end up dangerously low on ki. In addition, Jill relies heavily on her bike and the equipment and techniques it grants to be truly effective in battle. She has a lot more trouble excelling in battle if she’s ever separated from it.[/indent][/indent] [h1][b][colour=LightSeaGreen]OTHER[/colour][/b][/h1] [i][colour=LightSeaGreen]"C’mon, gal’s gotta have a few secrets, right?."[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent][indent][/indent][/indent][/hider] [hider=Isabella Levai][center][h1][b][img]https://i.imgur.com/DhO9jwL.png[/img][/b][/h1] [youtube]https://www.youtube.com/watch?v=yzCeHwjVdjE&ab_channel=ClementPanchout[/youtube][/center] [colour=Silver][i]"... Hmph."[/i][/colour] [table][row][/row][row][cell][center][img][/img][/center][/cell][cell][i][colour=Silver]"I’m not much for conversation."[/colour][/i] [sup]_____________________________________________________[/sup] [sub][b][colour=Silver]NAME:[/colour][/b] Isabella Levai [sup]_______________________________________________[/sup] [b][colour=Silver]EPITHET:[/colour][/b] The Black Knight of SHINING [sup]_______________________________________________[/sup] [b][colour=Silver]AGE:[/colour][/b] 66 [sup]_______________________________________________[/sup] [b][colour=Silver]PRONOUNS:[/colour][/b] He/Him [sup]_______________________________________________[/sup] [b][colour=Silver]HEIGHT:[/colour][/b] 6’3” [sup]_______________________________________________[/sup] [b][colour=Silver]WEIGHT:[/colour][/b] 216 lbs (unarmored) [sup]_______________________________________________[/sup] [b][colour=Silver]NATIONALITY:[/colour][/b] Spanish [sup]_______________________________________________[/sup] [b][colour=Silver]LIKES:[/colour][/b] Vodka [sup]_______________________________________________[/sup] [b][colour=Silver]DISLIKES:[/colour][/b] SHINING [/sub][/cell][/row][/table][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][h1][b][colour=Silver]OVERVIEW[/colour][/b][/h1] [i][colour=Silver]"A half-devil former revolutionary. Who better to look over the new blood?"[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent][h3][b][colour=Silver]APPEARANCE[/colour][/b][/h3] [i][colour=Silver]"At least I aged nicely."[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent]At six feet and three inches, Isabella has an intimidating yet beautiful aura, showing few signs of aging. He has olive-toned skin and a near-permanent frown, but the first thing one will likely notice about him is his massive, full head of unkempt yet luxurious, snow white hair that stretches down to his knees. When transformed, he slightly increases in size while donning armor resembling a cross between typical Justice Rider garb and the armor of an ancient dark knight, covered in plate with a glowing blue visor shining behind a slitted metal faceplate. His helmet features a prominent set of horn-like protrusions, and features an opening in the back from which his hair spills out.[/indent][/indent] [indent][h3][b][colour=Silver]PERSONALITY TRAITS[/colour][/b][/h3] [i][colour=Silver]"I need to become stronger..."[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent]While he has the outward appearance of the strong, silent type, Isabella is a rather socially awkward person, and has difficulty with interacting with others. He is unsure of how to forge and maintain connections and refrains from speaking when he has nothing to say. Under the surface, he struggles with depression and his own sense of self-worth, leading to a variety of self-destructive tendencies both in and out of fights.[/indent][/indent] [indent][h3][b][colour=Silver]BACKSTORY[/colour][/b][/h3] [i][colour=Silver]"Whole lot of failure."[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent]Born from the union of a human and a demon, Isabella grew up raised by his demonic parent. Their financial status was… inconsistent, and Isabella had to help make ends meet. Growing into a passionate young man with a growing sense of frustration, he was eventually approached by SHADER, a secret organization bent on creating a utopian society through cybernetics, genetic modification, and the occult. He accepted their request to join them, and after thorough testing, he was bonded with the demon Leviathan and gifted the Infernal Gear, a cursed device that allowed him to utilize the full power of his demonic blood. A firm believer in SHADER’s ideals, he became a highly valued operative that eventually came into conflict with the then newly-formed Justice Riders. He fought the original team of five many times, though after being defeated and convinced of the righteous nature of SHINING’s goals, he officially joined the team as the sixth Justice Rider: Justice Rider Sombra. After SHADER’s defeat, he remained an effective and popular member of both the Justice Riders and SHINING, a popular trait being his cold, silent attitude, though he retained a major rebellious streak with a particular dislike of the direction the organization was taking. Now, he lacks much of his former influence. Still an effective combatant, he often works in the shadows, doing the work SHINING would rather not have broadcasted. Though whether he truly remains loyal to the organization is a mystery. More recently, he joined Jill in participating in the Fighting Carnival, assigned as her mentor as well as to make sure the younger Rider stays on script, and tends to spend a mysterious amount of time conversing with medical personnel when he’s not at a bar. While he’s said nothing of his intentions for the prize, it’s anyone’s guess as to what he’d do if he got his hands on it.[/indent][/indent] [h1][b][colour=Silver]FIGHTING STYLE & ABILIES[/colour][/b][/h1] [i][colour=Silver]"My power shall be absolute..."[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent][h3][b][colour=Silver]SKILLS & ABILITIES[/colour][/b][/h3] [i][colour=Silver]"Quick. Dirty. Brutal. The essence of a good fight."[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent]As a Nomad, Isabella never pulls his punches. He uses his own style influenced by his street fighting youth and refined by revolutionary training, focused on blunt, powerful strikes to vital areas. Bearing resemblance to Krav Maga, he’ll do whatever he can to end the fight and end it fast. In addition, he is still possessed by Leviathan, who uses his hair as a medium to tear through the enemy with powerful grapples. Isabella’s transformation device is the Infernal Gear, one of the oldest recorded examples of what is referred to by occult enthusiasts as dark tech. Supposedly created to signify the union between man and demon some time in the middle ages, it found its way into SHADER’s hands in 19XX and remained with Isabella after the organization’s downfall. A morphing, infinite weapon that embodies the impossible geometries of Hell, it serves as a powerful firearm and can bond with a wielder of demonic blood, encasing them in plate armor enchanted by dark magic and granting them a morphing axe/sword weapon known as Tritone, allowing Isabella to execute opponents with powerful strikes aided by his own sorcery.[/indent][/indent] [indent][h3][b][colour=Silver]SIGNATURE MOVES[/colour][/b][/h3] [i][colour=Silver]"Now I’m motivated..."[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent][u][colour=Silver]■ Cheap Shot[/colour][/u] [indent][i]”Hah.”[/i] Isabella draws the Infernal Gear as a gun and fires a large bullet made of dark energy. It’s got power worthy of the handcannon label, and he’s able to draw it quickly enough to work it into a variety of combos, but it takes a few seconds to recharge between each shot[/indent][/indent] [indent][u][colour=Silver]■ It’s Personal, Alright[/colour][/u] [indent][i]”Typical.”[/i] If an opponent moves directly behind Isabella’s back, Leviathan immediately responds by forming his hair into a grizzly maw and rising to grab and slam the enemy into the ground.[/indent][/indent] [indent][u][colour=Silver]■ Hell’s Roar[/colour][/u] [indent][i]”Sing for me.”[/i] Leviathan lets loose a deafening roar that resonates violently with ears, electronic and magical sensors and equipment, and the very soul. This does no damage, but staggers enemies momentarily and dispels nearby stage effects such as traps.[/indent][/indent] [indent][u][colour=Silver]■ Dark Shroud[/colour][/u] [indent][i]”Useless…”[/i] Isabella uses dark magic to manipulate shadows, congealing them into a large cloak. This cloak can be used to shield from smaller projectiles like bullets and outright deflect larger ones like spells. It can also be used to hide his attacks behind it, though the cloak is destroyed on a single melee hit or repeated ranged attacks.[/indent][/indent] [indent][u][colour=Silver]■ Devil Buster[/colour][/u] [indent][i]Crush them.[/i] Leviathan manifests as a giant claw and grabs at the opponent. If he grabs an opponent, Leviathan slams them back and forth over his head. If Leviathan grabs a suitable projectile, Isabella spins around again as the pair throws it right back with increased force.[/indent][/indent] [indent][u][colour=Silver]■ Stinger[/colour][/u] [indent][i]Hyah![/i] In Sword Mode, Isabella quickly slides a few feet across the ground with sword outstretched in a stabbing position.[/indent][/indent] [indent][u][colour=Silver]■ Round Trip[/colour][/u] [indent][i]Hmph![/i] Isabella throws his weapon at the enemy. As a sword, it flies towards its opponent before spinning in place for a few seconds, while as an axe, Isabella chucks it with all his force, sending it flying until it either hits an opponent or a wall. Either way, he can call it back to his hand at any time.[/indent][/indent] [indent][u][colour=Silver]■ Chilling Slice[/colour][/u] [indent][i]”I can see right through you.”[/i] In Axe Mode, Isabella steps forward and swings Tritone at lightning speed, aimed at a vital area.[/indent][/indent] [indent][u][colour=Silver]■ Beast of the Depths[/colour][/u] [indent][i]Tear them apart.[/i] In Axe Mode, Isabella uses Tritone to snag the opponent from underneath and toss them behind him into Leviathan’s waiting maw with a quick chord, biting them with impossibly sharp teeth before tossing them aside.[/indent][/indent] [indent][u][colour=Silver]■ Chokehold[/colour][/u] [indent][i]”Pathetic.”[/i] Isabella lifts his opponent by the neck and squeezes hard before tossing them aside, either behind him or on the ground in front of him to set up for further attacks.[/indent][/indent] [/indent] [indent][h3][b][colour=Silver]SUPER MOVES[/colour][/b][/h3] [i][colour=Silver]"You shall not forget this devil’s power... [b]You are not worthy as my opponent![/b]"[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent] [u][colour=Silver]■ Darkness Advent[/colour][/u] [indent][i]”... Rider Kick.”[/i] Isabella charges large amounts of darkness from the surrounding area into his foot, then performs his own variation of the iconic leaping kick at his opponent. The dark energy swirls throughout the opponent’s body before turning into jagged spines as it attempts to leave through the skin and return to its original position, manifesting as a black explosion. This attack can also be performed as a standing roundhouse kick.[/indent][/indent] [indent] [u][colour=Silver]■ Leviathan’s Wrath[/colour][/u] [indent][i]”Make sure there’s nothing left of them.”[/i] An enhanced version of Devil Buster, where Leviathan grabs and continues to slam the opponent until they manage to escape.[/indent][/indent] [indent] [u][colour=Silver]■ Jet Black[/colour][/u] [indent][i]”Blow them apart.”[/i] Isabella's Rider Engine is a fighter jet known promotionally as Jet Black. In truth, it is the last of SHADER's AIFX-01 MALPHAS models, and the last instance of dark tech made on such a technologically refined scale. Boasting an airframe of genius design enhanced by arcane sigils and possessed by a dark intelligence, the AIFX-01 manages to to keep pace with even the most cutting-edge of modern designs while also being capable of V/STOL operations and deceptively agile maneuvers. While it retained its inbuilt railgun, over the years its remaining munitions have had to be replaced with Minerva’s weapon systems, usually two Vorhut A2A missiles backed up by two interlinked Baselard rotary cannons. While it can be called into battle by Isabella to fight independently, it tends to take a couple minutes to arrive in ideal conditions, and potentially even longer. It takes time, money, and specialized equipment to repair, refuel, and rearm.[/indent][/indent] [/indent] [indent][h3][b][colour=Silver]WEAKNESSES & LIMITS[/colour][/b][/h3] [i][colour=Silver]"I can’t lose… Not yet."[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent]Though intimidating, Isabella’s greatest weakness is a lack of range and mobility. He excels at an unflinching advance, but opponents who can manage to keep away regardless will have him at a major disadvantage. In the few situations where he can be summarily outmatched in a straight-up brawl, he also lacks the mobility or versatility to come up with a decent response.[/indent][/indent] [h1][b][colour=Silver]OTHER[/colour][/b][/h1] [i][colour=Silver]"..."[/colour][/i] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent][indent][/indent][/indent][/hider] [hider=Rosier “Rosie” Levai][center][h1][b][img]https://i.imgur.com/ZohkpEb.png[/img][/b][/h1] [youtube]https://www.youtube.com/watch?v=LAz4dZfABPk&ab_channel=GoGoPenguin-Topic[/youtube][/center] [color=MediumPurple][i]"Shall we dance, angel?"[/i][/color] [table][row][/row][row][cell][center][img]https://cdn.discordapp.com/attachments/353732683899207690/1117637097436749864/Rosie_550.png[/img][/center][/cell][cell][color=MediumPurple][i]"Sorry, I’m a little tough to pin down."[/i][/color] [sup]_____________________________________________________[/sup] [sub][color=MediumPurple][b]NAME:[/b][/color] Rosier Levai [sup]_______________________________________________[/sup] [color=MediumPurple][b]EPITHET:[/b][/color] The Passion of the Brush [sup]_______________________________________________[/sup] [color=MediumPurple][b]AGE:[/b][/color] ??? [sup]_______________________________________________[/sup] [color=MediumPurple][b]PRONOUNS:[/b][/color] Varies [sup]_______________________________________________[/sup] [color=MediumPurple][b]HEIGHT:[/b][/color] 6’10” (in heels) [sup]_______________________________________________[/sup] [color=MediumPurple][b]WEIGHT:[/b][/color] Varies [sup]_______________________________________________[/sup] [color=MediumPurple][b]NATIONALITY:[/b][/color] ??? [sup]_______________________________________________[/sup] [color=MediumPurple][b]LIKES:[/b][/color] Artistic Expression [sup]_______________________________________________[/sup] [color=MediumPurple][b]DISLIKES:[/b][/color] Piety [/sub][/cell][/row][/table][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][h1][color=MediumPurple][b]OVERVIEW[/b][/color][/h1] [color=MediumPurple][i]"Let me get a better picture of you, angel."[/i][/color] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent][h3][color=MediumPurple][b]APPEARANCE[/b][/color][/h3] [color=MediumPurple][i]"You’ll be sure to remember it, won’t you?"[/i][/color] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent]Rosie’s form shifts and changes regularly, but there are a few general constants. Their skin is toned an ambiguous shade of bronze, and they have deep hazel eyes contoured with expertly-applied makeup, though one of their eyes is perpetually covered by their head of thick, well-kept brown hair that goes down past their hips. They typically wear tight, dark gray pants, an understated gray coat, black gloves, and a stylish black beret. No matter how they appear, they always seem to radiate a quiet aura of otherworldly beauty.[/indent][/indent] [indent][h3][color=MediumPurple][b]PERSONALITY TRAITS[/b][/color][/h3] [color=MediumPurple][i]"I’m nothing complicated, angel. I just want to live doing what I love."[/i][/color] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent]Despite their status and history in the grand cosmic order, Rosie is a mellow, unambitious person. They have little attachment to worldly desires and would generally prefer to pursue their passion. Still, they have an exceeding capacity for empathy and emotional intelligence, and become the most invested when concerned with the wellbeing of those they care about. In battle, they share the same detached demeanor, though they let their playful side show. They often take a particular interest in seeing what their opponent can do, not for the sake of expertly studying and countering their movements, but for the sheer fun of experiencing what they’re capable of.[/indent][/indent] [indent][h3][color=MediumPurple][b]BACKSTORY[/b][/color][/h3] [color=MediumPurple][i]"It’s a [/i]very [i]long story, angel. Mind if we stick with the short version?"[/i][/color] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent]A very, very long time ago, Rosier was an angel. They like to say that they were a pretty important one, too. When they’re asked about why they aren’t one anymore, their answer often changes. Sometimes they say that they were a little too zealous. Sometimes they answer that they simply got bored, or that being a perfect embodiment of light and good was too stressful. Regardless, they were a demon from that point on, a creature of lust and temptation. They enjoyed their job for the most part, though for whatever reason, they sometimes felt like their heart just wasn't in it. It was only around the mid-19XX’s when they really began to realize their true calling: Art. There was something that struck them about Earth’s natural beauty. It wasn’t eternally perfect like in their first home, nor was it eternally tarnished like in their second. It was varied, fleeting, and somewhere in between the two extremes. It was something they felt deserved to be captured. They began to travel across the world, painting whatever they found to be worth painting, and making a quick buck selling whatever they thought was worth sharing. While it was something of an odd set of decades for the devil, it was very much fulfilling, and they never stopped traveling regardless of what friends or foes they made along the way, though they often settled for the occasional bit of mercenary work or similar odd jobs. That is, until they fell in love with a particularly infamous hero. And had a child. Parenting was certainly a strange new experience for Rosie, especially since the father never stuck around. Nevertheless, they loved their son Isabella in a way they had never loved anything or anyone before, and they shifted their efforts towards parenting until he was old enough to leave the nest. Well, perhaps he went through a lot after he left it, but… it was a complicated situation. One that Rosie was never quite sure how to navigate. Afterwards, Rosie returned to their usual routine; artistry occasionally supplemented by more lucrative side jobs. In a strangely high-profile move, they’ve signed up for the World Fighting Carnival. What could a demon want with a Power Stone? Probably nothing good.[/indent][/indent] [h1][color=MediumPurple][b]FIGHTING STYLE & ABILITIES[/b][/color][/h1] [color=MediumPurple][i]"I suppose you could say I know a thing or two."[/i][/color] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent][h3][color=MediumPurple][b]SKILLS & ABILITIES[/b][/color][/h3] [color=MediumPurple][i]"They say I’m rather flexible."[/i][/color] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent]Rosie’s fighting style is typically as smooth and fluid as they are themselves; they can stay light on their feet with swaying dodges and graceful swings of the knife in one moment, only for their opponent to find themselves with a heel on their throat or that knife in their back the next. It’s all about finesse and well-applied force, switching from serenity to brutality whenever the opportunity presents itself. They typically use their palette knife (actually the sealed form of their greatsword, Rembrandt), coated in shadow magic to turn it into a proper blade. Though if a bit more range and power is needed, they’re perfectly comfortable using the same magic to turn their boots into literal stiletto heels, putting their fantastic legs to work with a variety of kicks. At range, using their paintbrush, they can leave ink in midair that can be used to make what they paint reality. With much room for creativity and stylistic flair, it’s their preferred method of fighting by a long shot. When they get motivated, they’ll typically unseal the magics binding their immortal being, returning both themself and their greatsword to their true shadowy forms as they brush off their fast and brutal demonic fighting style. As an ancient being, Rosie is well-trained in being able to sense all varieties of ki and magical energy.[/indent][/indent] [indent][h3][color=MediumPurple][b]SIGNATURE MOVES[/b][/color][/h3] [color=MediumPurple][i]"As long as there’s music, I’ll keep on dancing."[/i][/color] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent][indent][color=MediumPurple][u]■ Cross Section[/u][/color] [indent][i]"Hmph."[/i] Rosie grabs their paintbrush and quickly draws a line through their opponent, which cuts through them as if it were an imperceptibly fast swing from a very sharp sword. Best suited for long ranges, though it will cut through any obstacles or projectiles between them instead if at all possible.[/indent][/indent] [indent][color=MediumPurple][u]■ Pointillist Barrage[/u][/color] [indent][i]"Take aim!"[/i] Rosie draws several dots over their opponent. When they, gunshots sound from midair to turn those dots into bullet holes. Takes more time to set up than Cross Section, but can’t be blocked by thrown projectiles.[/indent][/indent] [indent][color=MediumPurple][u]■ Dark Bomb[/u][/color] [indent][i]"Let's spice things up."[/i] Rosie draws a circle and draws a line through one of its edges, creating a large, cartoonish bomb with a lit fuse, exploding either after a few seconds or upon contact with an attack or enemy. Instead of flames, it explodes into a jet-black, ink-like sludge that digs into the flesh with countless tiny spikes and impedes movement as it hardens, though Rosie is immune to these effects. The residue will eventually crumble after a few seconds, an attack hits it, or the opponent manages to break free. An undetonated bomb can be “paused” if they cut the fuse with Cross Section, and “resumed” if they restore the fuse with their Restoration skill.[/indent][/indent] [indent][color=MediumPurple][u]■ Gale Stroke[/u][/color] [indent][i]"Enjoying the weather?"[/i] Rosie draws a swirl in the air which materializes as a strong wind that rages for several seconds. Does no damage, but can slow opponents moving against the wind, be used to roll around a Dark Bomb, extend the distance of their Nevermore dash (in the direction the wind is blowing), and remove stage hazards that were set up.[/indent][/indent] [indent][color=MediumPurple][u]■ Happy Little Trees[/u][/color] [indent][i]"You could use a friend."[/i] Rosie draws a heavy dot into the ground, which manifests as a seed which erupts into a hearty, full-grown oak tree. It can send an unwary opponent skywards, but it can also be used as cover. It can be chopped down with Cross Section, allowing the tree to fall onto the enemy.[/indent][/indent] [indent][color=MediumPurple][u]■ Restoration[/u][/color] [indent][i]"Let's just fix that..."[/i] Rosie draws whatever was missing from a broken object, restoring it as if it had never been broken. For example, a tree that he had previously cut down, or a Dark Bomb with a cut fuse. It can be used out of combat, though it’s still limited to inorganic matter or plant life, and especially large or complex subjects may be too much for this power to handle.[/indent][/indent] [indent][color=MediumPurple][u]■ Nevermore[/u][/color] [indent][i]"Coming through!"[/i] Feathered wings of shadow sprout from Rosie’s back for a moment, allowing for a quick burst of vertical or horizontal movement on the ground or in the air. If Gale Stroke is active, the distance of this dash increases dramatically. In demon form, the move becomes Forevermore, and Rosie corkscrews through the air while forming a spear of shadow in front of them. If they use the move to ascend upwards next to an opponent, they’re sliced and driven up with them by their wings.[/indent][/indent] [indent][color=MediumPurple][u]■ Twilight Bliss[/u][/color] [indent][i]"I should have been a pole dancer!"[/i] Rosie spins in the air towards an opponent like a ballerina, with a leg extended. If they hit their target, they’ll catch them between their thigh and their lower leg. The momentum carries their opponent to the ground face-first as they rest on top of them and crush them with their leg.[/indent][/indent] [indent][color=MediumPurple][u]■ Fallen Angel[/u][/color] [indent][i]"Does it hurt, angel?"[/i] Rosie coats their heel in shadow and raises their leg high into the air for a devastating axe kick. If it hits, they grinds their heel into their downed opponent for additional damage. If the opponent is already on the ground, they can elect to skip the kick. In demon form, they launch four Dark Blades down into them after they land the attack for additional damage.[/indent][/indent] [indent][color=MediumPurple][u]■ Round Trip[/u][/color] [indent][i]"Catch!"[/i] Rosie throws their weapon at their foe. As a knife, it’s a simple fast-flying projectile that can be recalled to their hand after impact, but as a sword, it spins around in place for a bit for additional damage before returning to them. In the meantime, they fight using a secondary knife made of shadows that works the same as their knife in their normal form.[/indent][/indent] [indent][color=MediumPurple][u]■ Stinger[/u][/color] [indent][i]"Coming through!"[/i] Only usable in demon form. Rosie leaves a trail of dust behind them as they spread their wings and zoom towards the enemy with Rembrandt held forwards, either on the ground or in the air. If it hits, a second, larger blade of shadow emanates from the hilt and slams into the opponent again for additional damage.[/indent][/indent] [indent][color=MediumPurple][u]■ Dark Blades[/u][/color] [indent][i]"Catch."[/i] Only usable in demon form. Rosie summons a longsword made of darkness, similar to a smaller version of Rembrandt, behind themself that then sails through the air straight towards the enemy in an attempt to stab them.[/indent][/indent] [/indent][/indent] [indent][h3][color=MediumPurple][b]SUPER MOVES[/b][/color][/h3] [color=MediumPurple][i]"You look a little tired. Let me tuck you in."[/i][/color] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent][indent] [color=MediumPurple][u]■ Blade Formation[/u][/color] [indent][i]"Let's put you to the test."[/i] Rosie snaps their fingers, summoning eight Dark Blades that constantly circle around them for a while until they simultaneously shoot off in all directions. In demon form, they can command these blades in a variety of other formations, such as switching to rotate around their opponent, raining down on them from above, or firing straight at their opponent from behind Rosie in rapid succession.[/indent][/indent] [indent] [color=MediumPurple][u]■ Devil Trigger[/u][/color] [indent][i][b]"BE NOT AFRAID!"[/b][/i] Rosie’s body turns to shadows as they reveal their true demonic form, cloaked in shadows with luxurious white hair. Their strength and speed increases, Rembrandt’s blade extends as it returns to its true greatsword form, and they get access to some moves they can’t use otherwise, but they lose access to their art-based special moves in this form.[/indent][/indent] [indent] [color=MediumPurple][u]■ Doppelganger[/u][/color] [indent][i]"You can handle a third, can't you?"[/i] Rosie traces their own shadow and creates a duplicate from it. It shares all of their moves in Devil Trigger form and can be directed freely in battle. It can only be maintained for a limited time, and can be destroyed with sufficient force.[/indent][/indent] [/indent][/indent] [indent][h3][color=MediumPurple][b]WEAKNESSES & LIMITS[/b][/color][/h3] [color=MediumPurple][i]"You’ve got quite the fire in you, angel."[/i][/color] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent]Rosie fights only decently at close range and excels at longer ranges, but falters at medium ranges where Cross Section is the only attack with the lack of setup time they need to be effective. Anyone with the luxury of fighting comfortably in that range can shut down Rosie’s ability to fight back if they can keep up with their attempts to move out of it. In demon form, the same concept applies to long-range combat while they cover their mid-range weaknesses. All of their paintbrush attacks are based on their own perception. If their vision is impaired, they become useless even if “aimed” correctly. Though they are immortal, Rosie needs strength to maintain their physical form, and it can be dispersed if they take enough of a beating. At least, until they can gather enough power to remake it. Though decent, their endurance is nothing special, and they are especially vulnerable to blessed attacks. Rosie rarely takes fights seriously; being immortal, they rarely find stakes even in what others might consider a life or death battle. By the time they [i]do[/i] start taking it seriously, the opponent may already have the upper hand. [/indent][/indent] [h1][color=MediumPurple][b]OTHER[/b][/color][/h1] [color=MediumPurple][i]"Come now, let’s not stretch this out."[/i][/color] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent][indent][/indent][/indent][/hider] [hider=Seshat][center][h1][b]Seshat[/b][/h1] [youtube]https://www.youtube.com/watch?v=57_w7YocZpk&ab_channel=Hakita[/youtube][/center] [color=Sienna][i]"No matter what, I persevere."[/i][/color] [table][row][/row][row][cell][center][img]ANIMU[/img][/center][/cell][cell][color=Sienna][i]"A simplified summary."[/i][/color] [sup]_____________________________________________________[/sup] [sub][color=Sienna][b]NAME:[/b][/color] Seshat [sup]_______________________________________________[/sup] [color=Sienna][b]EPITHET:[/b][/color] Ancient Guardian [sup]_______________________________________________[/sup] [color=Sienna][b]AGE:[/b][/color] 4,042 [sup]_______________________________________________[/sup] [color=Sienna][b]PRONOUNS:[/b][/color] She/Her [sup]_______________________________________________[/sup] [color=Sienna][b]HEIGHT:[/b][/color] 6’7” [sup]_______________________________________________[/sup] [color=Sienna][b]WEIGHT:[/b][/color] 425 lbs (unarmored) [sup]_______________________________________________[/sup] [color=Sienna][b]NATIONALITY:[/b][/color] Egyptian [sup]_______________________________________________[/sup] [color=Sienna][b]LIKES:[/b][/color] Reading, Music, Philosophy, Pizza [sup]_______________________________________________[/sup] [color=Sienna][b]DISLIKES:[/b][/color] Disorder, Museums, The British, Difficult Video Games [/sub][/cell][/row][/table][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][color=Sienna][h1][b]OVERVIEW[/b][/h1] [i]"Mankind will, left unchecked, devise the means to their own destruction. I shall not leave them unchecked.."[/i][/color] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent][h3][color=Sienna][b]APPEARANCE[/b][/color][/h3] [color=Sienna][i]"Irrelevant."[/i][/color] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent]t first glance, one sees a mysterious figure, around 6’7”, clad from head to toe in sleek, fancy-looking white powered armor outfitted with various strange weapons, looking down an assault rifle through a glowing blue visor, with a glowing ankh present on the left shoulder, her helmet stylized in such a shape to resemble an Egyptian jackal. She is often mistakenly described as a robot, though that would only be half-true. Underneath her armor lies her true form. A brown face with stern yet beautiful features. Her eyes and eyebrows are always marked with kohl, her right eye bearing a prominent wadjet symbol. Her body is made from various compositions of magically infused stone and clay, weathered with time and covered with small cracks that overflow with massive amounts of ki, glowing green due to the magic infused into it. Winglike protrusions fold from her back, projecting ethereal, fiery light to aid her movement. [/indent][/indent] [indent][h3][color=Sienna][b]PERSONALITY TRAITS[/b][/color][/h3] [color=Sienna][i]"You do not need to understand my methods. Simply respect my purpose."[/i][/color] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent]Though weary with age, Seshat remains proud and steadfast in her quest to protect humanity. She always believes herself to be in the right and looks down on those who would try to argue with her methods and her vast wisdom, especially if they happen to be mortal. Unfortunately, this can come across as unbearably stubborn, to the point that even those who share her goals tend to find her insufferable. She does have a softer side, though it’s encountered less often. She has an insatiable appetite for most forms of collected thought and artistic expression, with a particular penchant for philosophy and music. She actually tends to become rather bored when there isn’t anything going on that demands her attention, and makes an effort to keep up with relatively newer forms of entertainment when she can.[/indent][/indent] [indent][color=Sienna][h3][b]BACKSTORY[/b][/h3] [i]"Mankind makes monsters to fight its battles. I chose to be something more."[/i][/color] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent]Little is known about Seshat, and what is known is not consensually agreed to be true. Across the world and across time, there are many records of a mysterious and powerful warrior mage described in such a way that it seems they could be referring to a single figure, but such things become obscured by the ages. In truth, Seshat’s creation stretches back to the days of Ancient Egypt, and her origins stretch back further still. She, and her siblings, were magical constructs, formed from the earth and fragments from an ancient artifact; a magical blade wielded by an extraordinarily powerful Mediterranean Nomad, and built as an elite military force. Though the details of this process were lost with the Library of Alexandria, it was clear that they were an even greater force than the artifact they were made from. So great, that they easily outlasted the ruling pharaoh. Debate eventually broke out amongst these near godlike beings as they questioned whether they were destined to serve or rule. This eventually led to an all-out battle. Seshat was, in the end, the only one left standing. She felt she could not serve her country anymore, and left on a journey to find her own path. She learned many things in her travels, and found resolve in her new goal to protect humanity as a whole. But just as often, she saw grave threats to her cause; dangerous weapons in the hands of power-hungry warlords, arcane, soul-warping knowledge sought by vain scholars who could not comprehend the threat it posed. Dragons, demons, and things stranger still sought to subjugate and pervert the destiny of man. She sought to end these threats, destroying what she could outright and sealing away that which she could not. All the while, she studied the art of battle, learning from those who caught her interest and adding new skills to her repertoire. While a century meant nothing to Seshat, millennia of travel and battle began to leave their effect on her, perhaps an effect of the wounds she incurred in the battle between her siblings, perhaps an imperfection in her own creation or perhaps something else entirely. It did not matter to her: As her body grew frail and aged, she supplemented it with armor and weapons to protect it, for she would keep fighting no matter what. While she had little interest in how she was perceived, she still knew one thing for sure. The balance of Ma’at was being threatened, and she would make sure that it shall remain undisturbed. While she has shown up in Brazil, she has no interest in competing in the Fighting Carnival. Instead, she cares solely about the Stone, and any who would try to use it for nefarious ends. [/indent][/indent] [color=Sienna][h1][b]FIGHTING STYLE & ABILITIES[/b][/h1] [i]"Tenacity preserves that which time does not."[/i][/color] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent][color=Sienna][h3][b]SKILLS & ABILITIES[/b][/h3] [i]"Become acquainted with every art. Know the ways of all professions."[/i][/color] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent]Despite Seshat’s aging body, she could on her own still be considered a powerhouse among Nomads. Her wings allow her to fly at high speeds and change direction unpredictably, while her sheer physical strength is deadly even without projecting a ki blade. Her magic allows her to fire a deluge of projectiles and even teleport with reckless abandon. The only problem? She is [i]incredibly[/i] frail. A single attack from most Nomads would be all it takes to wound or even kill her outright. Thankfully, Seshat has adapted. While the ancient warrior can use combat magic effectively, and possesses some of the strongest divination and sealing magics in the world, her trademark magic trick is the ability to “record” objects, so innately and thoroughly that she can summon copies of them in battle. This includes a variety of weapons from all across history and the world, as well as her main suit of battle armor, originally handcrafted in 19XX and designed to aid in both defense and efficient suppression and recycling of her excess ki. She is [i]exceedingly[/i] talented in the creation, use and application of almost every weapon ever devised, having spent her entire life traveling, fighting, training, and studying the art of combat from every perspective on Earth. The magic that manifests her equipment enforces its existence in an all-or-nothing fashion. Individual pieces can’t be damaged or broken. Even armor-piercing attacks that would otherwise break through it fail to do so, simply damaging the enchantment more than otherwise. Once sufficiently damaged, the entire suit disappears. In layman’s terms, the suit serves as her primary health bar. While she has a few special techniques, she more closely relies on her arsenal. She can summon each weapon in an instant and release it from existence just as fast, but she can only do so once per battle, requiring a separate, more lengthy ritual to rejuvenate her repertoire. She can wield up to two weapons at once, and can keep two more summoned weapons holstered on her legs, chest, or back. Her armor weighs her down somewhat, preventing her from flying, teleporting, or using her arm blade, but still allowing for graceful leaps, dashes, and wall jumps.[/indent][/indent] [indent][color=Sienna][h3][b]SIGNATURE MOVES[/b][/h3] [i]”It’s time.”[/i][/color] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent][indent][u][color=Sienna]■ Hope Slides Alone[/color][/u] [indent]Seshat goes low to the ground and slides, her wings propelling her along the ground. She moves faster and is harder to hit while sliding, but she can’t block.[/indent][/indent] [/indent] [indent][indent][u][color=Sienna]■ Keep Quiet[/color][/u] [indent]A dash in which Seshat’s wings propel her a short distance in any direction. She can chain up to three of these together in rapid succession before her wings need to recover. When unarmored, the dash becomes a teleport, increasing in potential range and speed. She can charge this move for a short moment, able to chain it into four other maneuvers:[/indent][/indent] [/indent] [indent][indent][indent][color=Sienna][u]■ ← Breaking Out[/u][/color] [indent]A fake-out evasive maneuver, using her stored energy to move a great distance away so fast that it leaves an afterimage behind.[/indent][/indent] [/indent] [indent][indent][color=Sienna][u]■ ↑ Light Up The Night[/u][/color] [indent]Seshat’s wings propel her high up into the air, raining down either magic blasts or projectiles if she has an applicable ranged weapon handy.[/indent][/indent] [/indent] [indent][indent][u][color=Sienna]■ ↓ The Fall[/color][/u] [indent]Only usable in the air, Seshat can use her stored boost to perform a high speed ground pound. This does serious damage if she impacts directly against an enemy, but its primary utility is to create a low-hitting shockwave that sends anyone nearby flying into the air for an easy followup if they aren’t careful.[/indent][/indent] [indent][indent][u][color=Sienna]■ → Here Comes The Arm[/color][/u] [indent]An offensive strike where Seshat uses her stored energy to rocket towards the enemy at high speed, culminating in a shoulder check, punch, or strike from her weapon depending on what she’s holding.[/indent][/indent] [/indent][/indent] [/indent] [indent][indent][color=Sienna][u]■ The Hounds[/u][/color] [indent]Seshat shoots out a trailing green homing arrow from her palm that tracks enemies. This only does minor damage on its own, mostly useful as a form of either finding hidden opponents or a form of ranged harassment when she does not have a weapon handy. When unarmored, she can channel these projectiles from her fingers as well, shooting a massive array of up to twelve arrows at once.[/indent][/indent] [/indent] [color=Sienna][indent][h3][b][u]Arsenal:[/u][/b][/h3][/indent][/color] [indent][indent][indent][color=Sienna][u]■ 20XX BCE: All That We’ve Seen[/u][/color] [indent][color=Sienna][i]”There are many like it, but… Well, I suppose there aren’t anymore.”[/i][/color] Seshat’s oldest weapon, an Ancient Egyptian khopesh. It has no special properties or techniques associated with it, but it does not break, no matter how much she uses it. The only way to get rid of it is for her to desummon it herself.[/indent][/indent] [/indent] [indent][indent][color=Sienna][u]■ 6XX BCE: The Orion Experience[/u][/color] [indent][color=Sienna][i]”To the strongest…”[/i][/color] A Greek spear of the variety used by hoplites. Even without a shield, it’s one of the most enduring, widespread weapons ever created. Can be wielded with one hand or two, has decent reach, defends effectively, and can be thrown. She can channel magic into it before throwing, calling down an explosive strike of lightning wherever it impacts at the cost of destroying the weapon.[/indent][/indent] [/indent] [indent][indent][color=Sienna][u]■ 185: Roundabout[/u][/color] [indent][color=Sienna][i]”I see you have ten weak points, whereas I have ten strong ones!”[/i][/color] A Chinese guandao. Trained in the iconic shaolin style, Seshat can use it to make rapid and hard to predict twirling strikes.[/indent][/indent] [/indent] [indent][indent][color=Sienna][u]■ 10XX: State Line[/u][/color] [indent][color=Sienna][i]”The best offense, they say, is a good defense!”[/i][/color] A well-constructed iron shield from the medieval era. Has limited offensive use, but allows her to more effectively block and parry attacks. It can alternatively be enchanted to embed itself in place and project a magic wall to provide cover until it breaks.[/indent][/indent] [/indent] [indent][indent][color=Sienna][u]■ 1187: Straight and Narrow[/u][/color] [indent][color=Sienna][i]”Blood never sleeps.”[/i][/color] A Turkish composite bow. Though she has no horse to go with it, she’s an incredibly adept archer, able to accurately arc her shots to hit targets at extreme distances. She can hold multiple arrows in between her fingers to shoot more rapidly, or charge a special magic shot for a faster, piercing projectile that can hit multiple foes. Comes with a quiver that can hold a dozen arrows, though she can reclaim them after being fired.[/indent][/indent] [/indent] [indent][indent][color=Sienna][u]■ 15XX: Mayan Nights[/u][/color] [indent][color=Sienna][i]”With this many Spaniards fell, some dead and some wounded, and others without any injury who fainted away from fright.”[/i][/color] A mesoamerican macuahuitl. The enchanted obsidian blades embedded into the club do nasty damage even against Nomads’ ki shielding, but they shatter as soon as a hit is blocked. After that, the club itself has no special properties, with its damage being somewhat underwhelming. [/indent][/indent] [/indent] [indent][indent][color=Sienna][u]■ 1613: RYDEEN[/u][/color] [indent][color=Sienna][i]”Do nothing that is of no use.”[/i][/color] A Japanese katana and matching wakizashi. Embodying the techniques and philosophy of Niten Ichi-ryū, she can use these together in a powerful defensive stance, focusing on reacting to gaps in opponents defenses and doing additional damage on counter hits. The blades are somewhat lacking in durability compared to the rest of her weapons, however.[/indent][/indent] [/indent] [indent][indent][color=Sienna][u]■ 1913: Carabina 30-30[/u][/color] [indent][color=Sienna][i]♪ “ven paráteme aquí enfrente… tú que nunca tienes miedo…” ♪[/i][/color] A Winchester Model 1894, fresh from the revolution. It still packs a decent punch, and can either be fired more quickly two-handed, or more stylishly with an iconic twirl. Holds seven rounds, along with two full reloads’ worth of bullets stored along the stock, though the weapon needs to be reloaded one cartridge at a time. [/indent][/indent] [/indent] [indent][indent][color=Sienna][u]■ 1982: Fire On High[/u][/color] [indent][color=Sienna][i]”Poor baby, you’re starting to lose it…”[/i][/color] A customized flamethrower originally meant for use in sub-zero environments. It shoots an alchemical compound that, while not as far-reaching as gelled fuel, does lots of damage very quickly, even to Nomads, though its preferred use is destroying documents, locations, and artifacts. Has enough fuel for a few seconds of continuous fire that extends to a range of around ten feet. While the fuel tank is well armored enough to be safely carried into battle, it can be detached from its plating, thrown, and then detonated with a well-placed ranged attack for a deadly explosion using its remaining fuel stores. [/indent][/indent] [/indent] [indent][indent][color=Sienna][u]■ 1984: Timebomb[/u][/color] [indent][color=Sienna][i]”I only need to be lucky once. You will have to be lucky always.”[/i][/color] Seshat throws down one of three explosives: A landmine triggered by proximity, an improvised explosive triggered by a switch, or a “liberated” Huginn-module drone packing a C4 charge that chases a target until it gets close. She can use each of these once.[/indent][/indent] [/indent] [indent][indent][u][color=Sienna]■ 19XX: Joy Division[/color][/u] [indent][color=Sienna][i]”Even if SHADER defies God, they cannot defy Justice.”[/i][/color] An almost cartoonishly large revolver once used by Justice Rider Stars. Though its wielder claimed it was a firearm to match the Infernal Gear, in truth it only managed to beat its atrocious rate of fire. Still, it’s the punchiest ranged weapon in Seshat’s regular arsenal, hitting even Nomads with hammering blows due to the sheer size of its cartridges. Holds five shots with an additional two speedloaders, and can be fired one handed at a slow pace. Can be charged for a short moment to fire the entire cylinder at once, somehow creating a star-shaped laser that does extra damage and pierces through multiple opponents.[/indent][/indent] [/indent] [indent][indent][color=Sienna][u]■ 200X: Death Machine[/u][/color] [indent][color=Sienna][i]”Held together by prayers and duct tape…”[/i][/color] An American M249. Its sizable two hundred rounds of ammunition have been modified to focus on generating additional heat rather than doing more damage. If fired continuously for a short time, the modified barrel and bayonet become superheated, at which point it can be detached and transformed into a combat knife that does major damage until it cools. Seshat is strong enough to fire this weapon one handed.[/indent][/indent] [/indent] [indent][indent][color=Sienna][u]■ 20XX: Super X-9[/u][/color] [indent][color=Sienna][i]”I shall not dignify that fop with a quote.”[/i][/color] An experimental Minerva Defense Logistics energy shield. It has the unique property of being able to bounce attacks straight off its projected surface, throwing melee attackers off balance and sending ranged attacks back at increased speed and damage. Unfortunately, its energy supply is disastrously low, failing after reflecting a mere five attacks regardless of their damage or frequency. It can also be used with Seshat’s own ranged attacks if she throws the shield, able to strengthen and rebound shots towards opponents in creative ways. With perfect timing and positioning, she can even combine this with her piercing weapons to potentially hit a foe twice with one shot should she be able to curve her throw well enough to get it behind them. [/indent][/indent] [/indent][/indent][/indent] [indent][color=Sienna][h3][b]SUPER MOVES[/b][/h3][/color] [color=Sienna][i]"Tougher than I thought... It is no matter."[/i][/color] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent][indent][color=Sienna][u]■ 20XX: SHOGUN (Wage Your Wars Against The Heavens Themselves)[/u][/color] [indent][color=Sienna][i]”You have pushed me this far, but I shall not back down now.”[/i][/color] Charging her magic for a couple seconds, Seshat summons a far larger suit of armor, enhancing her durability and strength to carry its signature weapons: A heavy chaingun, a chainsaw-esque greatsword with motorized blades, and a shoulder-mounted mortar. A connected small drone can carry one of Seshat’s regular weapons, able to swing or shoot it from a position anywhere within a few feet of her. Her ammo for all these weapons is still limited, however, and all the extra bulk slows her speed down to a crawl.[/indent][/indent] [/indent] [indent][indent][color=Sienna][u]■ 1298: THE LIGHT THAT SHINES ABOVE ALL[/u][/color] [indent][color=Sienna][i]”I have brought you to the ring. Now dance.”[/i][/color] Seshat summons a massive claymore said to be forged with the spirit of liberation. Requires both hands to wield, but is strong, wide-reaching, and does not break from continued use. By channeling her power through the runes etched into the blade, she can turn her swings into large waves of light that serve as a ranged projectile. [/indent][/indent] [/indent] [indent][indent][color=Sienna][u]■ 1942: HEAVEN PIERCE HER[/u][/color] [indent][color=Sienna][i]”Dasvidaniya…”[/i][/color] Seshat summons her beloved favorite; a Soviet PTRS-41 anti-tank rifle. The original weapon and cartridge have been modified to the point where it can easily pierce through even modern battle tanks, and has no issues doing the same to Nomads. Even when blocked, it still does the majority of its normal damage and continues on through. Boasts an extreme and downright unmatched effective range, and is more than capable of punching through anything standing in its way. Despite its obscene power, it only has one shot, and the weapon’s absurd seven foot length makes it impossible to use in close quarters. She can, in a staggering feat of marksmanship, wield this weapon one-handed, though she needs to use both and steady her aim to reliably hit long range shots. [/indent][/indent] [/indent][/indent] [indent][color=Sienna][h3][b]WEAKNESSES & LIMITS[/b][/h3] [i]"I can’t fall! Not yet…"[/i][/color] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent]Seshat’s greatest strength lies in her versatility, but that comes at the cost of her longevity. Her vast arsenal is, at the end of the day, limited. Weapons degrade with use and ammunition is spent in kind. She can swap between weapons rapidly to create mixups and combos, but only at the cost of prematurely destroying those she discards. Her equipment can only be recovered through a lengthy ritual of around half an hour, leaving her especially disadvantaged by prolonged series of engagements. Without her weapons and armor, she’s technically vastly more effective, but she’s so frail that she would almost always rather flee.[/indent][/indent] [color=Sienna][h1][b]OTHER[/b][/h1] [i]"I must go now. The world needs me."[/i][/color] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup] [indent][indent]Her thieving habits and expertise in making weapons have earned her the ire and intrigue of most of the world’s major factions. She considers it to be an inconvenient badge of honor. [hider][Youtube]https://www.youtube.com/watch?v=vKhgPMahb1k&ab_channel=Chumbawamba-Topic[/Youtube][/hider][/indent][/indent][/hider] [hider=NPCs] [hider=Jasmine Breicen] [table][row][cell][h1]Jasmine Breicen[/h1][/cell][cell][/cell][/row][row][cell][center] [img]https://cdn.discordapp.com/attachments/725170613978791937/824533142060793856/Jasmine_Colored_Lowres.png[/img] [b]19 | Jasmine Breicen | She/Her [/b][hr][i]"Wow, a rock that makes you punch harder! What more could these idiots want?"[/i][/center] [/cell][cell] [center][youtube]https://www.youtube.com/watch?v=EF-ihKb--c8&ab_channel=JeffRosenstock-Topic[/youtube][/center] [b]Description:[/b] [indent]A 5’8 punk with attitude, Jasmine tends towards darker aesthetics, typically a black crop top with something provocative on it, cutoff jeans over ripped leggings, any variety of spiked accessories, and combat boots. Her skin is a bit pale, and she doesn’t have a lot of muscle. A plump, mysterious black bat-like creature around the size of a large pillow can always be seen somewhere nearby, with a grin and cackle that suggest that it maybe isn’t a bat. In times of danger, she transforms into something between a witch and a magical girl, with a jet black dress, thigh high boots, the classic witch hat and a silver staff with a glowing heart at the tip. She’s been making some alterations to it, though. Can’t have style without more buckles and more spikes! Jasmine constantly projects a well-honed laid back, aloof aura. She’s quick to snark and mistrust, especially towards anyone in a perceived position of authority, but she cares deeply about the people close to her. She detests the glamorization of violence embodied by the average Nomad, and equally loathes the fact that she’s been dragged into that role herself, but that doesn’t stop her from gaining a degree of catharsis out of fighting that she’s still not sure how to feel about. Jasmine is the endearingly rebellious younger sister of the Breicen clan. After spending her youth in Jill’s prodigious shadow, her life was changed forever on her eighteenth birthday, when, through a convoluted chain of events, her coming out marked her as next in line in a generational pact with Beelzebub, The Prince of Gluttony! Still determined to live a normal life, she’s trying to balance the life of a hellish magical girl with the life of an ordinary college student (major undecided). She’s at the tournament to support her sister, but she doesn’t have any interest in competing herself. But when you’ve got a powerful devil in tow, trouble tends to find its way to you![/indent] [b]Extra-Normal Ability:[/B] [indent]As a witch with a binding pact with one of Hell’s stronger denizens, Jasmine has a grimoire of powerful spells she can draw on to dish out destruction that most wouldn’t assume from such a novice Nomad. Explosive fireballs, lightning clouds, pillars of ice, all that good stuff. Only problem? She doesn’t *quite* have them all memorized yet. If she wants to use a different one, she has to spend a couple seconds looking it up! Outside of that, she can turn her staff into a broom and ride it around like a skateboard, which helps her get out of trouble. As for Beelzebub, he’s nigh indestructible, but barely even registers as a threat in his bound form. He also hasn’t learned how to coordinate with Jasmine much beyond being used as an unwilling shield.[/indent] [/cell][/row][/table] [/hider] [/hider] [hider=Quotes] [hider=Jill] [i]”Show me your moves!” (taunt) “Just go for it!” (Taunt) “Go, go, let’s go!” (Taunt) “I’m way off course…” (Whiffing Critical) “The name’s Blaze. Justice Rider Blaze!” (Round Win) “Just listen to this baby roar!” (Round Win) “Just blew right past ya, huh?” (Perfect Round) “Come on, a hero’s gotta have at least a little trouble!” (Perfect Round) “I spun out…” (Round Loss) [b]WIN QUOTES[/b] “I’d be glad to patch ya up myself, if you’ll let me!” (Vs. [color=cornflowerblue] Justin[/color]) “So this is what Delacroix was workin’ on? Shame we lost him…” (Vs. [color=cyan]Oh-Seven[/color]) “How many times do I gotta tell ya to stop buggin’ me about that collab?!” (Vs. [color=olivedrab]Jaden[/color]) “Sticking up for little sisters is one of the greatest things worth fighting for! (Vs. [color=c4df9b]Beatriz[/color] “Guess I’m really makin’ strides if I can stand up to you! (Vs. [color=silver]Isabella[/color]) "Guess the apple falls pretty far from the tree, don't it?" (Vs. [color=mediumpurple]Rosie[/color]) "Another outlaw down for the count!” (Vs. [color=peru]Voyt[/color]) “Ah, damn, are you ok? They told me you had tournament experience!” (Vs. [color=yellow]Lucas[/color]) “I… Ok cut the cameras, I need to grab my agent. [sub]Yeah, do I really gotta be buds with this guy?![/sub]” (Vs. [color=palegreen]Florian[/color]) “And here I thought my contract was ironclad…” (Vs. Cavan) “Eesh, and I thought Izzy had a problem…” (Vs. [color=#c2ff33]Rui[/color]) “Immortal, huh? Guess it’s no replacement for a good work ethic!” (Vs.Yazhu) “Don’t sweat it! You’ll get the hang of all this, and you can count on it!” (Vs. [color=violet]Daniel[/color]) “Sorry, there’s only one gal out there who can wear this belt!” ([color=LightSeaGreen]Mirror Match[/color]) [/i] [/hider] [hider=Isabella] [i]”Come on, wimp.” (Taunt) “You’re wasting my time.” (Taunt) “I envy your optimism.” (Taunt) “Damn…” (Whiffed Critical) “Hmph.” (Round Win) “Still not good enough…” (Round Win) “Pathetic…” (Perfect Round) “Where’s your motivation?” (Perfect Round) “This can’t be my best…” (Round Loss) [b]WIN QUOTES[/b] “You want revenge? Try harder.” (Vs. [color=cornflowerblue]Justin[/color]) “You’re too soft for your own good.” (Vs. [color=cyan]Oh-Seven[/color]) “Finally, some goddamn quiet…” ([color=olivedrab]Vs. Jaden[/color]) “You’ll need to train harder if you want to protect that family of yours.” (Vs. [color=c4df9b]Beatriz[/color]) “You’re making progress, kid. But not enough.” (Vs. [color=LightSeaGreen]Jill[/color]) “Do me a favor and stay the hell out of my way.” (Vs. [color=MediumPurple]Rosie[/color]) “What do you even have to show for yourself, merc?” (Vs. [color=peru]Voyt[/color]) “You’ll be better off if you stay the hell away from me. Just trust me on this one.” (Vs. [color=yellow]Lucas[/color]) “I’d be doing my fallen comrades a disservice if I don’t throw you in a goddamn guillotine.” (Vs. [color=palegreen]Florian[/color]) “Hope we can both break our chains someday… But you aren’t gonna pull it off today.” (Vs. Cavan) “You left SHINING and this is the best you can do?” (Vs. [color=#c2ff33]Rui[/color]) “Stop messing around and you’ll be able to cast spells worth a damn.” (Vs. Yazhu) “This world’s got no room for pacifists. Find a reason to fight, or you won’t last.” (Vs. [color=violet]Daniel[/color]) “Getting sick of spilling my own blood.” ([color=silver]Mirror Match[/color]) [/i] [/hider] [hider=Rosie] [i]”Would you call that your good side?”(Taunt) “Is that all?” (Taunt) “Tch.” (Whiffing Critical) “Well, you tried.” (Round Win) “A beautiful performance, angel.” (Round Win) “Ugh, were you even trying?” (Perfect Round) “You like losing to me, don’t you?” (Perfect Round) “Beautiful…” (Round Loss) [b]WIN QUOTES[/b] “I’d give you the whole eye for an eye spiel, but it seems you’ve already lost quite a bit, angel.” (Vs. [color=cornflowerblue]Justin[/color]) “Mankind produces its greatest works of art when it decides to play God.” (Vs. [color=cyan]Oh-Seven[/color]) “You should stick to your art, angel. It’s honestly much more soothing.” (Vs. [color=olivedrab]Jaden[/color]) “Come back when you’re older, angel; you’ve got a lot to figure out.” (Vs. [color=c4df9b]Beatriz[/color]) “Isabella could stand to be teaching you a bit better, angel.” (Vs. [color=LightSeaGreen]Jill[/color]) “You were lost… And I do hope you’ll be found. If you’ll let me.” (Vs. [color=silver]Isabella[/color]) “So many guns for hire like to try their hands at devil hunting. It never goes well.” (Vs. [color=peru]Voyt[/color]) “Oh, you- … Wait, who did you say your parents were, exactly?” (Vs. [color=yellow]Lucas[/color]) “And no wonder! Even Satan himself masquerades as an angel of light." (Vs. [color=palegreen]Florian[/color]) “Word of advice, angel; witches always think they’re a lot smarter than they really are.” (Vs. Cavan) “Oh you party [b]hard[/b], don’t you, angel?” (Vs. [colour=#c2ff33]Rui[/colour]) “Been a while since I fought a taoist. You’ll still be around in the next millennium, won’t you?” (Vs. Yazhu Kuang) “You don’t seem like you belong here, angel. Come back when you do.” (Vs. [color=violet]Daniel Castro[/color]) (“Oh, I’m all over this match up.” [color=MediumPurple]Mirror Match[/color]) [/i] [/hider] [hider=Seshat] [i]”You are four thousand years too early to be facing me!” (Taunt) “I shall never tire!” (Taunt) “Impossible!” (Whiffing Critical) “As expected.” (Round Win) “Not as easy as I would have hoped…” (Round Win) “Still as sharp as ever!” (Perfect Round) “An efficient victory.” (Perfect Round) “DAMN YOU!”(Round Loss) [b]WIN QUOTES[/b] “You are right to regard Abel as a threat. Leave him to me.” (Vs. [color=cornflowerblue]Justin[/color]) “You have much to learn, but your potential is limitless.” (Vs. [color=cyan]Oh-Seven[/color]) “I don’t suppose you have any undamaged CDs.” (Vs. [color=olivedrab]Jaden[/color]) “Perhaps your family isn’t as up to its task as I’d hoped…” (Vs. [color=gold]Yoko[/color] “As far as I am concerned, your kind can move as they please. Any who threaten humanity, however, shall answer to me.” (Vs. [color=red]Aiko[/color]) “I shall not allow you to “perfect” a single soul.” (Vs. [color=crimson]Oh-One[/color]) “The battlefield is not where we find a cause. It is merely where we carry them towards.” (Vs. [color=c4df9b]Beatriz[/color]) “You may wish to be a hero, but your superiors are not.” (Vs. [color=LightSeaGreen]Jill[/color]) “Do not think I have dismissed you as a threat simply due to the collapse of SHADER.” (Vs. [color=silver]Isabella[/color]) “You could have been more, but you shall likely die an echo of colonialist fantasies.”(Vs. [color=peru]Voyt[/color]) “Go home.” (Vs. [color=yellow]Lucas[/color]) “No, I shall not read your book.” (Vs. [color=palegreen]Florian[/color]) “Quite the trick of the modern age; cowards fighting from behind such proxies.” (Vs. [color=DeepSkyBlue]Olivia[/color]) “Such vain arrogance undermines your abilities.” (Vs. Skyler) “Another monster that shall never see another day.” (Vs. [color=#1C633D]Horizon Rider[/color]) “Many of your ilk have tried to tear me apart. None will succeed.” (Vs. [color=12694B]Daren[/color]) “Rest assured, I shall put an end to your attempts at surveillance.” (Vs. [color=12694B]Arianna[/color]) “Magic is powerful, but anyone would be wise to diversify their repertoire.” (Vs. [color=#c2c1ea]Selena[/color]) “If people are calling themselves “archmage” at your age, then the term has lost all meaning.” (Vs. [color=orange]Sean[/color]) “If they are learning how to replicate me, then perhaps all is lost…” ([color=Sienna]Mirror Match[/color]) [/i] [/hider] [/hider]