[Center][h3]New Mechanics [/h3][/center] [Hider=Selling to Market][b]Selling to Market:[/b] You can sell your goods to market wth any readable variation of the command below: >Sell to market In the case of The Gentleman of Fortune Company, it must be agreed by all three members when to sell. But once it has been agreed only one member needs to type the command. Then, each member immediately receives an equal share as per their contribution as per the contract (aka y'all get an equal share currently because you all put in 3 Sovereigns). Selling goods is always successful, you do not need to wait for the GM to confirm.[/hider] [Hider=Funding Expeditons][b]New Explorers:[/b] Occasionally NPC explorers will have an inkling of new destinations and seek funding for their voyages. You can Donate to an explorers with any readable variation of the below command: >Donate A sufficiently large donation will guarentee that the Explorer will sell exclusive rights to their charts. The merchant who submits the biggest donation receives the charts. Just like with ships, companies can crowdfund to ensure the exclusivity target is reached. Merchants and Companies can lend, trade or create contracts for use of their charts as they wish. *In the event multiple Merchants or Companies competitively bid for the same exclusivity rights, the largest bid wins and the smaller bids are refunded. In the case of the exclusivity target not being reached, smaller donations can still add to the likelihood of the journey succeeding. The crown looks kindly on those donating to the good of the kingdom, and these selfless endeavours may sometimes generate [b]Royal Favor[/b]. If the exclusivity target is reached by another donator, all small donations will be refunded. [/Hider] [Hider=Royal Favor][b]Royal Favor:[/b] It is always good to be in with the Queen. Currently, Royal Favour cannot be spent on anything, but rumours swirl of it's priceless value... What doors could this open for you in the future?[/hider] [Hider=Fishing][b]Fishing:[/b] While waiting for ships you can pass your turn by fishing. Fishing has a chance to fail. You can fish with any readable variation of the below command: >Fish The type of fish available and their value is dependent on ocean currents, which is mysteriously and serendipitously linked to what islands are currently known. Curious that. This does mean that the more treacherous far flung islands can lead to strange sea monsters turning up on shore following ships home, but that kind of long term thinking is for the buffoons of the future to deal with, huzzah![/hider] [Hider=Hunting Sacred Animals][b]Sacred Animals:[/b] Every Port Town is known for a Sacred Animal that grant bonuses when acquired. Hunting an animal has a chance to fail. You can discover Sacred Animals with any readable variation of the below command: >Hunt The exact nature of the bonuses granted by the Sacred Animal will not be known to you until a successful hunt is completed. But details of it's boons may be gleaned from rumours circulating about it. Merchants tend to remain in the Capitol rather then risking their lives on far flung voyages. So Merchants can employ Envoys to hunt animals in their stead in various ports around the world. Some Envoys will be free, but hunting dangerous animals may incur a cost. [/Hider]