[hider=MechWarrior] [center][img]https://i.imgur.com/7mAbGN1.png[/img][/center] [b]Name:[/b] Jaromir Zhu [b]Appearance:[/b] Stands at 5'11". Lean frame but with developed muscle. The right half of his face is covered in burn scars. [b]Age:[/b] 26 [b]Origin:[/b] Gei-Fu III, Capellan Confederation [b]Personality:[/b] Jaromir is out for two things. One: his continued survival. Two: a way to prosper. With his native state thinking him either dead or a deserter, mercenary life is the only way left for a trained MechWarrior to make it in the Inner Sphere. To that end, he'll do whatever it takes to survive and thrive, desperately clawing at any opportunity he sees. Just because he's a desperate opportunist, however, doesn't mean Jaromir is some sort of antisocial psychopath. He's sociable enough when approached, and cooperates just well enough to get the job done, despite him always looking out for himself first. It's ironic for a deserter to know how not to burn bridges, but knowing when not to piss people off was paramount to survival in the CCAF, and it's still relevant as a merc. Jaromir has little in the way of personal honor or scruples, and generally tends to weigh unsavory options by way of risk versus reward. If he refuses to conduct unethical or immoral actions, it's not because he's opposed to doing such: it's because he doesn't think those specific actions in that moment are worth the risk of discovery or failure. [b]History:[/b] For the son of two Servitors, life within Capellan space already wasn't all the propaganda cracked it up to be. From a young age, Jaromir saw how the highborn of the Confederation trod over his family, and sought to do his best to avoid such a fate for himself. He threw himself into his state-sponsored studies, motivated to avoid the same fate as his parents. Above all else, he simply wanted to survive and thrive within a system where he could have everything stripped from him in an instant for speaking the wrong thoughts out of turn. Upon turning fifteen and earning his citizenship, Jaromir sought to join the Capellan military, whose soldiers existed outside of the caste system. While he wasn't able to obtain sponsorship into one of the more prestigious military academies, Jaromir's aptitude tests managed to catch the eye of a noble looking to fill out the last few spots in Sarna Military Academy's latest class of freshmen. Cadet Zhu thrived in MechWarrior training, and graduated from the SMA in the top fifth of his class percentile just in time for the Fourth Succession War to kick off. Almost immediately following his class's graduation, they were assigned their units and shipped off. For his part, Jaromir joined the 2nd Ariana Fusiliers just in time for the unit to be defeated alongside the rest of the Capellan defenders at Tikonov. While he and a number of Fusiliers made it off the planet alive, that first defeat planted severe doubts in his head about his chosen path. Was it worth it to defend a system he didn't even believe in? Would the reward at the end even be worth it should they win? These doubts festered for months until what was left of the 2nd Ariana deployed in the absolute disaster that was Operation RIPOSTE. As his unit was cut down around him thanks to faulty intelligence, the last remaining loyalties Jaromir held for the Condfederation snapped. Under the cover of the 2nd Fusiliers' defeat and the explosions surrounding the killing field, he ejected and managed to evade capture long enough to disguise himself as a civilian and stow away off-planet. Over the next four years, Jaromir drifted from planet to planet as a mercenary, joining outfits that would provide him with BattleMechs. It was the only skill he had, and he was loathe to abandon it after years of blood, sweat, and tears poured into learning how to pilot. Fortunately, his mercenary career was more successful than his military one, and the C-Bills finally started to come in. Until one bad job wiped out most of his company, and he was back where he'd started. It was then, drowning his sorrows in some dive bar on Rasalhauge's border, that he heard about the Republic forming merc companies and providing them with mechs. With nothing to lose, Jaromir set out to join up, intent on getting back onto the battlefield to earn his pay. [b]Skills:[/b] [list] [*] Gunnery: 4 [*] Piloting: 3 [*] Guts: 3 [*] Tactics: 2 [/list] [b]Abilities:[/b] N/A [b]Misc:[/b] [list] [*]Fluent in English, Mandarin, and Russian. Knows some Japanese, but only in relation to kanji. [*]Carries an auto-pistol and two reloads on his person at all times. [*]Enjoys fruity cocktails and doesn't give a damn when someone gives him shit for it. [/list] [/hider] [hider=Mech] [b]Type:[/b] The type and variant of your mech. [b]Name:[/b] The affectionate name given to the machine by your pilot. [b]Mass/Class:[/b] The weight and class of your mech. [b]Armor:[/b] How many tons and what type of armor your mech has. [b]Top Speed:[/b] How far can your mech run/jump. [b]Armanents:[/b] The amount and type of weapons that your mech carries, as well as how many tons of ammo it has available. [b]Heat Sinks:[/b] The amount and type of Heatsinks your mech has. [b]Quirk:[/b] Any notable feature associate with the type, or the specific mech. (Almost all of this data is readily available on [url=https://www.sarna.net/wiki/Main_Page]Sarna[/url], the excellent website for all things BattleTech related. However, we'll be breaking the rules a bit here and there, and adding things to Quirks, such as damage sustained in previous engagements that we have been unable to repair, or other oddities.) [/hider]