[hider=Arnulf Wode (Primarch Sheet)] Name: Arnulf Wode Legion: III Legion, The Pact of the Lance Homeworld: Salient Tertius (Civilized World) Psyker Grade: Thoroughly Kappa. It is something of a running joke that Wode’s grating personality is caused by lack of a soul, but in truth he merely possesses no psychic potential. Skills/Abilities: Wode is much like other primarchs, a physical powerhouse coupled to a lightning-fast mind and indomitable charisma. Outside of these gifts, though, he is startlingly mundane, with no psychic powers, nor is he even really as gifted at single combat as the rest of his siblings, his own philosophy of combat relying on meeting the enemy with force so overwhelming that the vagaries of tactics and fighting forms become irrelevant. If anything sets him apart, it is his determination, and his ability to inspire his men to fight with all they’ve got, to squeeze every last ounce of potential from the seemingly outmatched, outgunned, and outmaneuvered. It remains to be seen if this charisma extends to his siblings however. Appearance: Arnulf gives the impression of being squat and solid. Short for a primarch, at just above nine feet in height, the demigod exudes a domineering, commanding presence, full of confidence and bravado. His face is craggy and gaunt, covered with scars and pock-mark wounds from past conflicts. His musculature is, of course for one of his stature, defined, but no artistry was present when he was geneforged. He is bulky, with wide shoulders, big biceps and forearms, and a barrel chest propped on legs that seem to be two stout trunks. At peace, he wears a no-frills service uniform resembling something from Imperial Army issue, though of course the decorations on it are Astartes, and the tailoring is far finer than anything procured from an Auxilia storehouse. In wartime, on foot, he wears the bare-metal powered plate of the Pact, adjusted for his size and stature, sporting a powerful DAoT void shield generator that can shrug off firepower far in exces 8s of its diminutive size. Cruelly dismissive of melee combat, Arnulf’s favorite weapon is an oversized autocannon that fires discarding sabot shells, a lost relic of a weapon capable of toppling whole city blocks with a sustained burst of fire. Although he carries a power blade, a cruel, heavy, single-edged cleaver of a sword, he rarely uses it, preferring to obliterate his opponents from range. More often, though, he rides in the cupola of his personal superheavy tank, a curious vehicle consisting of a Baneblade-pattern hull mated to a Fellblade turret. [hider=Arnulf Wode] [img]https://wh40k.lexicanum.com/mediawiki/images/e/e8/Schaefferheadshot.jpg[/img] [/hider] Concept: The Emperor made Arnulf Wode to be a winner of wars, a conqueror, with no passions but the swift destruction of the enemy. His talents lie in his ability to lead warhosts of vast size, complexity, and demographics as seamlessly as he wears his clothes. It was with these parameters that Amar Astarte and the Emperor set out to create their perfect soldier, their eater of armies. [/hider] [hider=III Legion, The Pact of the Lance] [img]https://media.discordapp.net/attachments/225387064722456576/832764919883235328/veteran.png?width=251&height=351[/img] A veteran tanker of the Pact. Note the augmentic leg, many tank commanders survive their vehicles being shot out from under them, and leg injuries are common due to interior fires and explosions venting from open hatches as they climb out. Legion Name: The Lightnings (Pre Unification)/ The Pact of the Lance (Post Unification) Associated Primach: Arnulf Wode Concept:The Pact inherited a lot from their Primarch and the fast moving, desert wars of Salient where he learned his trade. The trademark of the young Legion is its tank companies, vast ranks of Imperial armor that strike out at the foe in precise, unstoppable spearheads of steel and guns. The Pact favors the aggressive war, using their tanks as battering rams to punch holes in the weakest parts of an enemy battle line, then encircling the cut-off foe and destroying them in detail with the less glamorous mechanized infantry of the Legion and its Imperial Army auxilia. It is not uncommon for the Pact to outpace its logistical elements, relying on prosecuting their conflicts with plunder from their opponents. Culturally, the Pact is very pragmatic and results-oriented. What works, works, and what doesn’t is abandoned. Legionaries from Wode’s host are constantly honing their craft, running training exercises day and night until even the most complicated maneuvers are rote memory. [/hider] [hider=Imperial Penal Assault Unit 31-3] [img]https://cdn.dribbble.com/users/1028362/screenshots/10658140/media/6d780b976404929c0863056cc812b310.jpg?compress=1&resize=400x300&vertical=center[/img] The unofficial unit emblem of Imperial Penal Assault Unit 31-3. Faction Name: Imperial Penal Assault Unit 31-3 (Official Designation) The Damned (Unofficial Designation) Faction Overview/Concept: The Damned are a penal military unit, made up of the numerous dissidents, prisoners of war, political undesirables, degenerates, and criminals generated by the expanding Imperial rule on Terra. The Emperor’s forces, in great need of manpower, press even the unwilling, unable, and unfit to widen his sphere of influence, and to knock off a few future risk factors in the process. Strategically, the Damned operate like no other force in the Imperial panoply. They make extensive use of combat drugs, most particularly the newly synthesized Frenzon, to whip the troops up into a bloodthirsty, but malleable, fervor. They make extensive use of exploding discipline collars to punish cowardice, and employ ‘discipline cadres’, regular Imperial Army veterans earmarked for their loyalty to the Imperial Cause, to execute any member of the 31-3rd found wanting. While any one of these things is not unheard of in the technobarbaric wastelands of Unification Terra, using all of them at once is considered especially inhumane and heinous. However, these brutal methods are extremely effective in pressing untrained, unwilling penal soldiers into feats of suicidal bravery, which is what makes it useful to the Emperor. Faction Assets: (Brief Overview of their Strengths/Capability) The 31-3rd is organized along the same lines as a typical Imperial Army regiment of the time. It is on paper, approximately 10,000 - 20,000 fighting men and women. In practice, attrition makes this number far, far smaller. It is rare for the Damned to operate in small units - they are typically massed for wave attacks to probe defense lines, storm fortresses, assault across a wide front, and fight delaying actions for other Imperial forces. They are armed with whatever they can get their hands on; the most common armament being solid slug autoguns and shotguns, with the occasional lasgun or crew served weapon. It is not unheard of for close combat weapons to be issued if firearms ever run short, which they often do, as the majority of issued arms are taken from captured enemy weapons, cast offs from other units, and weapons personally stolen by the individual soldier. Standardization is nonexistent, and not considered desirable by the Damned’s command cadre. Key Characters: Colonel Jonathan Stavin: The CO of the Damned is a former militia leader who’s organization had been swiftly crushed by Unification forces. As punishment for his dogged defense after being offered surrender, he is forced to lead what started as his old comrades into the meat grinder. Now, he sends the Damned to their doom with a callous cruelty, viewing himself as the ferryman across the river Styx. Discipline Master Augusta Severina: The Discipline Master of the Damned, Severina was a trooper in the Emperor’s regular army. A hardbitten woman with a reputation for getting it done no matter the cost, Severina climbed the ranks on the deaths of her comrades. She cheerfully carries out her duties in the Damned, relishing the chance to send the Emperor’s dregs to their deaths. Trooper Caleb Raum: A newly inducted penal trooper, Trooper Raum made the mistake of posting a leaflet that expressed skepticism of the Pax Imperialis. Picked up by the constabulary, they quickly pressed him into the Damned. Trooper Raum was formerly an academic, and possesses no relevant combat experience. Sergeant Ernest Whitaker: A survivor of the militia unit that formed the initial core of the Damned, Whitaker is a hollow man, a killer of unparalleled skill and uncountable trauma. A mean man with a mean rep, Sergeant Whitaker takes no shit and doesn’t hesitate to lord his position over his lessers. [/hider]