[hider=Arnulf Wode (Primarch Sheet)] Name: Arnulf Wode Legion: III Legion, The Pact of the Lance Homeworld: Salient Tertius (Civilized World) Psyker Grade: Thoroughly Kappa. It is something of a running joke that Wode’s grating personality is caused by lack of a soul, but in truth he merely possesses no psychic potential. Skills/Abilities: Wode is much like other primarchs, a physical powerhouse coupled to a lightning-fast mind and indomitable charisma. Outside of these gifts, though, he is startlingly mundane, with no psychic powers, nor is he even really as gifted at single combat as the rest of his siblings, his own philosophy of combat relying on meeting the enemy with force so overwhelming that the vagaries of tactics and fighting forms become irrelevant. If anything sets him apart, it is his determination, and his ability to inspire his men to fight with all they’ve got, to squeeze every last ounce of potential from the seemingly outmatched, outgunned, and outmaneuvered. It remains to be seen if this charisma extends to his siblings however. Appearance: Arnulf gives the impression of being squat and solid. Short for a primarch, at just above nine feet in height, the demigod exudes a domineering, commanding presence, full of confidence and bravado. His face is craggy and gaunt, covered with scars and pock-mark wounds from past conflicts. His musculature is, of course for one of his stature, defined, but no artistry was present when he was geneforged. He is bulky, with wide shoulders, big biceps and forearms, and a barrel chest propped on legs that seem to be two stout trunks. At peace, he wears a no-frills service uniform resembling something from Imperial Army issue, though of course the decorations on it are Astartes, and the tailoring is far finer than anything procured from an Auxilia storehouse. In wartime, on foot, he wears the bare-metal powered plate of the Pact, adjusted for his size and stature, sporting a powerful DAoT void shield generator that can shrug off firepower far in exces 8s of its diminutive size. Cruelly dismissive of melee combat, Arnulf’s favorite weapon is an oversized autocannon that fires discarding sabot shells, a lost relic of a weapon capable of toppling whole city blocks with a sustained burst of fire. Although he carries a power blade, a cruel, heavy, single-edged cleaver of a sword, he rarely uses it, preferring to obliterate his opponents from range. More often, though, he rides in the cupola of his personal superheavy tank, a curious vehicle consisting of a Baneblade-pattern hull mated to a Fellblade turret. [hider=Arnulf Wode] [img]https://wh40k.lexicanum.com/mediawiki/images/e/e8/Schaefferheadshot.jpg[/img] [/hider] Concept: The Emperor made Arnulf Wode to be a winner of wars, a conqueror, with no passions but the swift destruction of the enemy. His talents lie in his ability to lead warhosts of vast size, complexity, and demographics as seamlessly as he wears his clothes. It was with these parameters that Amar Astarte and the Emperor set out to create their perfect soldier, their eater of armies. [/hider] [hider=III Legion, The Pact of the Lance] [img]https://media.discordapp.net/attachments/225387064722456576/832764919883235328/veteran.png?width=251&height=351[/img] A veteran tanker of the Pact. Note the augmentic leg, many tank commanders survive their vehicles being shot out from under them, and leg injuries are common due to interior fires and explosions venting from open hatches as they climb out. Legion Name: The Lightnings (Pre Unification)/ The Pact of the Lance (Post Unification) Associated Primach: Arnulf Wode Concept:The Pact inherited a lot from their Primarch and the fast moving, desert wars of Salient where he learned his trade. The trademark of the young Legion is its tank companies, vast ranks of Imperial armor that strike out at the foe in precise, unstoppable spearheads of steel and guns. The Pact favors the aggressive war, using their tanks as battering rams to punch holes in the weakest parts of an enemy battle line, then encircling the cut-off foe and destroying them in detail with the less glamorous mechanized infantry of the Legion and its Imperial Army auxilia. It is not uncommon for the Pact to outpace its logistical elements, relying on prosecuting their conflicts with plunder from their opponents. Culturally, the Pact is very pragmatic and results-oriented. What works, works, and what doesn’t is abandoned. Legionaries from Wode’s host are constantly honing their craft, running training exercises day and night until even the most complicated maneuvers are rote memory. [/hider]