[center][h1][color=Teal]Last Message of the Phantom Brigade, from Vremmel Highway[/color][/h1] [hr] [img]https://i.imgur.com/ztchp4n.jpg[/img] [hr] [color=Teal]“Every civilian we’ve passed in the past few days they all ask me questions. Where were you? When the armies of the Ruziyane Empire invaded our border? When General Orlov’s Elite Battle Frame’s crossed the Luminous Crystal Sea? When Admiral Moritz’s drop ships and bombers brought terror to the gray sky filled with snow? Why weren’t you there with the Home Guard at Hedmark? When the King took his own Battle-Frame out with his royal guard to face the foe to create a corridor for the evacuation at Velscinna? Why are you running away? They always shout, sometimes they throw things at us.”[/color] The old recording plays as troops bustle around behind the figure of an exhausted military man, of noble birth given the house crest on his uniform currently covered up by a blood stain. His green eyes sunken back as takes long gulps of coffee still with steam curling off it, perhaps the only thing keeping him going as he pushes blonde hair back and tries to wipe a grease stain off his winter camo, to no avail. He turns back to the recording, almost frowning but catches himself, as if he knows he can’t with all the men around him. [color=Teal]“We were doing our duty, for Gyrland, for the king, for hope, for you well if you ever bother watching this.Battle Frames with new technology, specialized weapons, capabilities, and designs all equipment Vinland and our Hollis institute intended for us to build and test. Cadets from our military academies, our best and brightest are now being entrusted with it. Our goal was not to fight and die for our country but to save the work and people we who will save our nation. The brigade took a pounding on the way here...I think I’m the ranking officer right now, as we made a run for the western coast, where our navy is evacuating who they can. Our goal was to take this equipment, our trainers, and our cadets to safety... So they might bring the fight back to our home.”[/color] An alarm blared, battle-frames and even retrofitted civilian models being brought online, some still freshly scared, some looking barely operational missing arms or heads. Ground pounder troops running around grabbing launchers, tanks rolling in dug out positions. Machine guns being set up, the officer looks a little sheepish a moment before finishing his coffee, his last meal. [color=Teal]“But I won’t be there... The Ruzi’s forces are closing in and the boats need time to load the cadets and researchers, as well anyone from regular forces who got some real experience. The Homeguard have been ordered back... But someone needs to give them something to fight. We're set up a few miles inland, in Vremmel, a big empty town with no civilians left and just one highway from the mountains to the coast. We plan to gun them down here and fall back to the port where we’ve set traps, if we last, hold them till the ammo runs out then we can see how the fists and shields hold up. After you all cast off through... Maybe we try to break out, link up with the Homeguard or see if the King’s royal guard managed to make it out their own corridor at the capital... Or hell maybe they’ll just give up!”[/color] He laughs, happy for maybe the last time, he shakes his head knowing that won’t happen, that the fate of all those here is sealed. [color=Teal]“This is Prince Klaus Bernadotte, of the royal special service tactics brigade... The Phantoms, signing off.”[/color] He spoke pulling on a helmet, with a ghost-like symbol holding a shield with a sword over it. Heading for one of the nearby frames. The message fizzled out, the last transmission anyone had received from the Phantoms. The Eastern Imperial Hegemony of Ruziyane had announced they had wiped out the unit to the man, showing an image of the Phantom Battleframe with a flag being buried through it.[/center] That was ten years ago, the Homeguard still exists though they cannot hold territory very long and mostly depend on supply drops from the Union of Vinland to keep their forces going. They exist in the outlying villages and towns, if ever seen making due with patching out of date frames and stolen Ruvi equipment. Never in large numbers and far from the population centers. The Ruvi forces have not yet finished off the Homeguard but it is clear that with their more constant defeats something must change soon or hope among the populace will be lost. Volunteers from other nations, former Gyrland native, or even survivors who managed to evacuate have been given experimental equipment still in testing and have taken up the name of the Phantom Brigade, the former famed special forces unit Battle-frame of Gyrland. The Gyrland Navy will cover your infiltration, your goal to assault and provide relief to the Homeguard. Then to reinforce them as a leaner, more elite force gather equipment, and inspire the people of Gyrland. The specialized Frame-crawler with experimental stealth tech will be used to guide you. Your other goal, as asked by our friends in Vinland, is to go after the research and data on whatever the Ruvi bastards are researching. [hr] Hey there, thank you for your interest in Orbis! The setting is a unique world I’ve made for something I’ve always enjoyed, ground based mech combat. Some folks may not like the idea as much but I’ve always preferred the style of something with mechs fighting down in the dirt. Squaring off against tanks and conventional units. The goal here was to create an earth-like setting that lends itself to telling a story like this without using existing countries and pasts. Obviously some nations are inspired by others and I will use that while writing them but I don’t intend for them to be one to one. The Frames in this setting are going to be ground base mecha with access to melee weapons, convention firearms, and such. However, characters and their mechs will be able to pitch a specialized piece of gear, a prototype or special equipment for their Battle-Frame. As the Brigade does have less experienced people, it is fielding very advanced equipment which can be upgraded as the RP goes on. As for the setting you can read more about it down below, as a note I have not defined every single country within the power blocks and that’s because the idea here will give you the freedom to be a volunteer from other nations. I am happy to work with you for a nation anywhere in the setting!. The idea of Avrupa is a sort of Europe split between monarchical nations in the east with democracies and republics to the west. Gyrland is a nation caught between the two and Vinland far across the sea from any of this helping but unwilling to risk its own nation in war. [hr] [img]https://coolvibe.com/wp-content/uploads/2013/08/Sci-fi-Art-Ludrovan-Laslo-Daddy-D-992x631.jpg[/img] [hr] [hider=The Powers of the Silent Struggle] Eastern Imperial Hegemony of Ruziyane: Formed by the Empire of Ruziyane after their conquests into Eastern Ruziyane. Eastern Imperial Hegemony of Ruziyane is a hegemony of nations with a deep seated dislike for more modern “Republics''. After purging several attempts to reform its monarchy and forcefully restoring monarchies in Eastern Avrupa under its Emperor known openly as King of all Kings. While their technology once put them ahead, in recent years it has become clear their sheer capacity in manpower, resources, and combat experience has killed any hope of simply waiting for their collapse or sponsoring smaller nations to war with them. They are a monolith of power directed by the Emperor and his nobles with dreams of shattering Vinland’s ability to catch up with their technological might. Western Avrupa Federation: Formed in the wake of the Ruziyane’s conquest of the Eastern Avrupan nations, Western Avrupa is famed for being the origin of the Amaranthine Revolts. Where monarchies were forced to concede to the wills of their people and in some cases ousted completely. Formerly these nations were simply trade partners with past grudges and disputes in Western Trade Coalition with the Union of Vinland, whom they shared a common history with, for access to its advanced research and industries. Now? The Federation’s many nations are brothers in arms standing tall against oppression of autocracies and monarchies. Though Union of Vinland is not part of the Federation it is its biggest supplier and backer. The Federation does not have one central armed force but instead has many smaller professional armies, most of them using the similar or the same pattern equipment, though they warred with each other in the past now more than ever, they strive for equality and brotherhood for all. Preferring a more modern and practical approach over the Ruziyane forces using more knightley appearing Battle Frames. The Kingdom of Gyrland: A large northerly nation sitting below the frozen arctic wastes with an abundance of resources, chiefly Therranite. They only other claimant to the Eastern Imperial Hegemony of Ruziyane control of the Luminous Diamond Sea which houses the largest deposits of Therranite in the world under its depths. With only one land border is along Ruziyane proper and a frozen sea between it and any potential ally. Gyrland, while a member of the Western Trade Coalition, did not join the Western Avrupa Federation and instead opted to seek its own defense. As a neutral nation. Gyrland is one of the leaders in refining Therranite and conducts a heavy amount of research into the mineral in conjunction with the Union of Vinland. The Monarchy in Gyrland is currently in talks about reforming and altering its status though it is mostly civil and without duress on the monarch. Union of Vinland: Once centuries ago the many disparate colonists from the nations Avrupa, were supported in Vinland by their mother and father lands. Until a devastating plague struck Avrupa wiping out nearly a third of the population in ten years, believed to be from Vinland, they suspended trade for nearly a century until they had recovered from its effects. Returning they found the colonies of Vinland were now one nation, embracing old traditions of democracy and holding elections. Most upsetting were the meritocratic practices as they had no nobility or monarchs, yet here people from historically rivaled nations now stood arm in arm... With weapons pointed at those who had abandoned them. The Union of Vinland was formed originally by many disparate colonies, now however with aid of the natives and the trade dependency upon one another it had become a nation unto itself with enlightened ideas that would travel back to Avrupa, starting the Amaranthine Revolts. Today Vinland is one of the two great industrial and technological powers in the world. Though it does not have access to the same amount of Therranite Ruziyane does meaning they are more dependent on trade and allies over directly controlled territories. [/hider] [hider=Avrupa a breakdown of the region] The History of Avrupa and Vinland: Northern Avrupa is a heavily mountainous region, with deep valleys and many distinct peoples. A strong foresting, agriculture, mining, and industry built up over the past years. With rocky sheer coastlines, cold winters, and destructive storms, north western Europa’s ports are few and far between. While the terrain does flatten eastward out it is only towards the Luminous Crystal sea most of which is frozen year around prevent use of that area for shipping. Few nations existing towards the Luminous Crystal sea remain free of the Ruviyane’s Imperial control creating a hard border. With what many considered the more free and industrious Western Avrupa on one side. This is compared to the more regimented and controlled Imperial life, which is still under a modernized feudal sytem. Eastern section of Northern Avrupa is dominated by mines and farms as Ruviyane demands resources from its subservient states. The southern section Avrupa is warm towards the west and more temperate to the east with access to a large inland sea it finds itself a hot spot of trade. It is from these nations that most of Vinland’s colonists originate. It also this more southernly nations that have found themselves in recent years under prepared for conflict with Ruviyane. Southern Western Avrupa meanwhile finds itself much more hilly leveling out into rolling plains before transitioning to lovely beaches. Wine, lovestock, textiles, processed trade goods, and luxury goods are commonly produced here as well being a center for ship building in Avrupa. While less these nations are less heavy industry focused and with historically less conflicts than their northern neighbors. These nations were the ones to shut down trade after the arrival of the plague three centuries ago saw them abandon their trade networks and people around the world. South Eastern Avrupa saw the least gains by Ruviyane thanks to the peoples' aggressive dislike of foreign powers. While this Southeastern section did not join the Federation it is more likely due to the fact that many of these nations wish to war upon each other once Ruviyane and the Federation are distracted, this region has the longest history of violence in Avrupa. With cooler temperatures and more farmland historic border constantly changed and have made the people their contentious with one another over their long history. While Southern Avrupan nations were ravaged by the plague, Northern Avrupa and Ruviyane's harsher cold environments (And smaller populations) prevented it from spreading as fast and aggressively. When these nations returned to Vinland, which had been thought to ensure the wealth of their nations for centuries to come, the survivors of their colonies had declared independence. With Vinland being across an ocean and their populations only just recovered from the plague, Southern Avrupa agreed to trade their technology for raw resources which they normally depend on northern nations for. However with this and the arrival of Union Vinnies into Avrupa, word of a free and democratic nation spread like the wind. Seeing nobles ousted or capitulate. In some cases violent outright revolts. Ruviyane is a truly massive nation wrapping across three continents and possessing the world's largest army, navy, and now Battle-Frame force. Expanding its Hegemony wherever it can, the nation found itself on the brink of destruction during the Amaranthine Revolts. After most of the Emperor’s children and grandchildren were sealed inside the summer palace and burned to death by revolutionaries. The Emperor cracked down with an iron fist as nobles who were for some moderate reformed abandoned the revolution. Fining they had no taste for the more extreme measures the revolts ended roughly fifty years after contact with Vinland was made. During this time Gyrland connected only to Avrupa though Ruviyane remained one of the only surviving monarchies not to lose great power. Thanks in part to the monarchy being more reasonable and the nation having little history of great abuse of power by its nobles and monarchs. Gyrland existing away from the wars and conflicts of Avrupa had focused on defense against Ruziyane has always had prestigious military academies, advanced industry, and mandatory military service. Ruziyane sought its lost glory having cracked down largely restored order through lack of education and peasant labor. Thanks to this their nation's industry through brute force was brought into the modern world eighty years ago. Thirty years ago Ruviyane rolled out the first crude battleframes. This coupled with Ruviyane discovering the secrets within Therranite to power them, would see the powerful nation grow into a dominant power on this side of the planet. Unleashing weapons of war well beyond their neighbors ability to fight back against alone. Nation after nation fell for five years, as Vinland and its trade partners rushed to learn the technology, accepting anyone fleeing Ruviyane destruction. Only after the Union of Vinland producing its own Battle-frames and supplying the tech across Avrupa along with Therranite reactors, was the Imperial army halted. Fifteen years of uneasy peace reigned as the Western Avrupa Federation began its military build up, forging allies and technological advances. Gyrland became one of the number one suppliers of Therranite to Vinland and those outside of Avrupa, where the resource is much rarer. With no land border to its western friends and most of its sea access blocked by ice, if it joined the Federation it would be the first target of any operation. Joining Ruviyane was out of the question so it remained trapped with only Vinland looking out for the nation... A thousand miles away. Ten years ago Ruviyane invaded and took Gyrland by force claiming the war was over Gyrlander’s claiming access to the Luminous Crystal Sea and that monarchy was in danger of falling to rebel factions sponsored by the Union of Vinland. The royal family is still missing and until a relative can be found a Ruvi “Governor” has been installed to rule the nation and oversee it. Resistance of the military known as the Homeguard has been fierce but limited. Seeing success in liberating provinces... Before brutal and overwhelming retaliation strikes occur. Gyrland’s people are losing hope and if nothing is done, will accept their fate. [/hider] [hider=Pilot Relevant information] [hider=The Phantom Brigade] The Brigade: The Phantom Brigade is an all volunteer unit of individuals who have been tasked with bringing an end to the occupation. The Union of Vinland has given them an experimental land crawler outfitted to support and carry their Frames. Making use of advanced stealth systems the crawler is able to move through territory without being heavily tracked. Its main benefit is its advanced repair and refit bay which allows for the construction of equipment and repair of frames on the move. Though it lacks weapons as such it depends on the Frames on board to defend it and must stay back from any fighting. The Brigade will also be able to communicate back to Vinland to work with their spies and the Homeguard to find the best ways to counter the Ruvi forces. The Crawler is staffed by Gyrlander’s for the most part though its crew does hail from all corners of the globe. While its goal is to end Ruviyane’s invasion and occupation, some see this as prelude to a true war between the Federation and Ruviyane where both sides test each other's might. The Brigade also has access to specialized equipment allowing for them to process, mine, and if need be scrap enemy Frames for resources. Allowing the Brigade to stay mobile and autonomous though the crawler is vulnerable while it gathers these materials. Lastly the Brigade’s main goal is to bring hope to the people as such members must maintain themselves above board and avoid any public displays that could turn opinion of the populace or supporting nations against the cause. [/hider] [hider=Known Battle-Frames of Eastern Imperial Hegemony of Ruziyane] [hider=Lancer] Battle-Frame Appearance: [center][img]https://i.pinimg.com/564x/8f/5b/99/8f5b9920abfdfba063b6ff20f868c146.jpg[/img][/center] Description of Frame and capabilities: A well armored but under gunned Battle-frame usually given to inexperienced pilots, the Lancer's main function is as it names implies it's lance. Functioning as miniature pile bunker it should not be taken lightly as a well played attack from one can destroy a cockpit. The lances tip is usually explosive and can be replaced after a use. It's speed and armor are good though at range it mostly depends upon a small gatling weapon along it's back. Meant more to deal with missiles, light vehicles, aircraft, and infantry than battle against Frame it's impressive fire rate makes it useful for suppression and multiple lancers can focus fire becoming a true threat. Enemies Frame commonality and tactics: General line Battle-Frame, fast melee focus [/hider] [hider=The Ironguard] Battle-Frame Appearance: [center][img]https://i.pinimg.com/564x/48/88/a2/4888a2306b419d0bf4f33b52d7cb8270.jpg[/img][/center] Description of Frame and capabilities: The first mass produced suit Ruviyane ever produced and one of the more prolific, while it's bulk and weight deny it the speed of more modern counterpart it's unyielding armor and weight prevent it from being brought down by most common conventional weapons. For the most part these Frames have been phased out, often used now by soldiers from other hegemony nations whose nation can not yet meet the amount of Frames demanded by the Ruziyane's constantly expanding military build up. It's slow movements means while it's powerful guns let it engage it has trouble staying on target with faster Frames. It struggles in melee lacking any melee weapon though it's powerful missiles and rifle make it a serious threat at a distance. Enemies Frame commonality and tactics: Old Generation heavy frontline Battle-Frame, exclusive ranged weapons and heavy armor. [/hider] [hider=Steel Wardens] Battle-Frame Appearance: [center][img]https://pbs.twimg.com/media/E6mvCvAVkAQ0vCv?format=jpg&name=900x900[/img][/center] Description of Frame and capabilities: A close quarters capable Battle-frame, with a devastating shotgun and axe combination. It carries a submachine as a reserve weapon alongside it's tube missile launcher. A modern suit and often found in the hands of Ruvi pilots with some experience. While durable armor does not slow it's considerable swing and speed of movement though does hamper it's ability to redeploy quickly. Enemies Frame commonality and tactics: CQB Battle-frame, frontline ready Frame. [/hider] [hider=LeadSturm] Battle-Frame Appearance: [center][img]https://cdn.discordapp.com/attachments/684800056263573534/1121261101691179139/d8475591ad374710a6e607883e9925d6.png[/img][/center] Description of Frame and capabilities: Capable of laying down a truly enormous amount of firepower with it's machine gun, this Battle-frame is specialize with comms and targeting data to allow it to direct allied fire. Usually found in the hands of NCO veterans it can turn a single squad of frames into a lethal weapon capable of defeating a superior foe. It's emergency handcannon is able to knock over most Frames though with only two concussive shots it is rarely lethal and more focused on allowing the Frame to gain the range to use it's massive machinegun. Enemies Frame commonality and tactics: Squad command and support Battle-frame. [/hider] [hider=Icebreakers] Battle-Frame Appearance: [center][img]https://cdn.discordapp.com/attachments/684800056263573534/1121263896913780776/df8d502c311eaf52cde73970e0fadcf5.png[/img][/center] Description of Frame and capabilities: These light Battle-frames stunned the world when they were able to successfully cross the Luminous crystal sea moving along ice and surviving long periods of massive temperatures below zero as well as being light enough and fast enough to move over thinner ice. While only equipped with a rifle and combat knife the able to survive being fully immersed in water and function in artic conditions for long periods of time with the pilot in comfort. Their aquatic nature allows them to be hidden and turned off making them prime ambush weapons. They can also deploy deep penetrating radar to track Frames from their hidden locations. Making them a true terror on both land and sea. Enemies Frame commonality and tactics: Ambush Battle-frame, Aquatic capable cold weather Battle-Frame [/hider] [hider=Nightseekers] Battle-Frame Appearance: [center][img]https://cdn.discordapp.com/attachments/684800056263573534/1121265542985158746/7b72787258e265ae2208165b376cd73c.png[/img][/center] Description of Frame and capabilities: Medium Battle-frames a world first of Battle-frames deployed from the sky. Their strike tactics took key bases and positions ahead of the arrive of main forces. Considered a special forces Battle-frame these infamous machines carry a rifle, two pistols, machete, and throwable grenades. While not particularly fast, well armored, or armed compared to others. The fact a squad can be placed anywhere it is needed has made them a serious threat. They have been known to reinforce the legs for landing on top of enemy BattleFrame using their wrecked hulls for cover as they push their assault. Named for their fondness for night raid operations. Enemies Frame commonality and tactics: Special Force drop assault Battle-Frame [/hider] [hider=The Watchman] Battle-Frame Appearance: [center][img]https://i.pinimg.com/564x/c5/18/27/c518272301467cd13460c60948f24584.jpg[/img][/center] Description of Frame and capabilities: A long distance support frame, with access to a incredibly specialized rifle and high tech optics. It is said a Watchman's optics cost more than Ironguard. While only equipped with a combat knife and sniper rifle, the Watchman true power lies in it's optics and it's advanced jamming system. Making it hard to spot with most optics and harder to fight against as it's specialized rounds designed to cause different kinds of damage depending on where it targets. As such Watchman class Frame's should be countered or taken out in advance of an operation. Even a single one can slow down or halt a sizeable Frame based battleforce. Enemies Frame commonality and tactics: Light Recon, support sniper frame [/hider] [hider=Widow Maker] Walker-Tank Appearance: [center][img]https://i.pinimg.com/564x/d6/6b/2a/d66b2a0cd6fbbd4b5e98e3c671137d7c.jpg[/img][/center] Description of Tank and capabilities: These crawling tanks are commonly issued to support units able to skitter along firing a powerful cannon in support. While easy to destroy with most frame based weapons they are able to bring them down with concentrated fire power. Often deployed in large numbers when Frames are limited or in conjunction with Frames. Often crewed by conscripts, it is said the tank is named for the fact that those in it are either making widows of oppressed or their owned loved ones when deployed against Frames. Considerably cost effective at fighting Frames when an entire platoon can be equipped and trained to operate them in less time than squad of Frame pilots are trained. Enemies Frame commonality and tactics: Support crawling tank, expendable and cheap, dangerous cannon but then armor. [/hider] [/hider] [hider=Key Personal Eastern Imperial Hegemony of Ruziyane] [hider=Governor Shaffen Von Grolman] Appearance: [center][img]https://cdn.discordapp.com/attachments/506934746975043585/1125885847909187614/674265394eb0773a6cb74375ee2e8e42.png[/img][/center] Information known: Governor Shaffen Von Grolman, currently in charge of administration and organization of Gyrland to prepare it for becoming part of the hegemony. Not only loyal to the Emperor and Ruviyane but a traitor to his people in Gyrland as he was born their but returned to his families ancestral home in Ruviyane to serve in the military and make a name for himself. One of the few people to have crawled up through the infighting of the noble houses a snake with no morals or qualms he is willing to kill thousands to maintain his position, even more to advance it. [/hider] [hider=Colonel Mira Khvostov] Appearance: [center][img]https://cdn.discordapp.com/attachments/506934746975043585/1125887348610191490/89e61a663b064f7dfc115a6a8fc7846e.png[/img][/center] Information known: Colonel Mira Khvostov, current head of Imperial Pilot training and recruitment. Born into the Empire and rising through the ranks. Mira is perhaps believes the heaviest in the Empire's goals because of she has risen in the ranks, while normally not meriocratic as nobility usually holds officer positions. Her skills as a pilot and battlefield leader during the invasion made her invaluable as such her main goal now is to win hearts and minds. To show the Empire isn't as bad as those Vinland backwaters would make them out to be. [/hider] [hider=General Kirill Orlov] Appearance: [center][img]https://cdn.discordapp.com/attachments/506934746975043585/1125891046455382166/0ac66d5a5bbbf74028994032a3dce57b.png[/img][/center] Information known: General Kirill Orlov, the current head of military occupation, he personally led the Icebreakers across the Luminous Crystal Sea. Pushing inland he had planned to capture the capital before any units could reinforce it... He did not expect the Royal Guard to fight, figuring a force of Frame's and soldiers with ceremonial duties would not risk damage to those symbols of pride. General Orlov's own Frame was impacted by defenders artillery as his forces were set upon by ambushing Royal guard who has anticipated their arrival. While grievously wounded it would also cost his forces the chance to seize the city and instead it turned into a long siege. He is partically hateful towards Gyrland's veterans and has spent years trying to crush the spirit of the Homeguard and the people supporting them. [/hider] [/hider] [hider=Homeguard Equipment] [hider=Centaur] Walker-Tank Appearance: [center][img]https://i.pinimg.com/564x/24/0d/15/240d15816a881696faf8fdf3242a2de9.jpg[/img][/center] Description of Tank and capabilities: The Centaur is the successor to the older and outdated Homeguard crawler tanks, while it is lighter than many comparable models. It features a unique design allowing to drive on tracks or stand to move up more difficult vertical terrain, a common problem in Avrupa with it's sheer mountains. An original Gyrlander design it's clever abilities and support use has seen it used in Vinland and the Federation as a simple and effective crawler tank. While it's weapons won't are not made to fight Frame's alone they can certainly annoy and damage one. [/hider] [hider=Gryphon] Battle-Frame Appearance: [center][img]https://i.pinimg.com/564x/44/33/9d/44339d13b4a29b5088659e5164a8d7ab.jpg[/img][/center] Description of Frame and capabilities: The Gryphon is the most common Frame produced for the Homeguard, built out of older frames this machine is the grunt of the Homeguard Frames, with a death tally to match. Defensive minded these Frames use a heavy shield in addition to medium armor, along with a handheld SMG meant for surprising the target. They carry a backup knife as well, generally Gryphon's are in the hands of common units. These Frames will also generally make use of captured weapons as their well rounded status means they can make use of a various piece Ruvi gear. [/hider] [hider=Basilisk] Battle-Frame Appearance: [center][img]https://i.pinimg.com/564x/8b/ad/39/8bad39e2eea67c33ed67ba4eb1ef56f6.jpg[/img][/center] Description of Frame and capabilities: From the poisonous beast that appears in legends of Gyrland's many legends. The Basilisk makes use of advanced Federation spotting equipment, in conjunction with a Vinland produced heavy rifle. Allowing it to take lighter mechs with a single shot, it's advanced spotting system and lightness allowing it to reposition and shoot faster than many of it's counter sniper opponents. The Basilisk is is usually found among squads assigned to special missions or more veteran Homeguard commanders. [/hider] [hider=Werewolf] Battle-Frame Appearance: [center][img]https://i.pinimg.com/564x/02/a7/a3/02a7a3d8893bf49af964a07d1e8c861f.jpg[/img][/center] Description of Frame and capabilities: The Werewolf is the last design produced in Gyrland, this Frame touts an impressive assault shotgun. A long range auto-cannon on one shoulder and a four tube missile seeking launcher on the other. The Werewolf is usually sent by the Homeguard as a last resort, with it's most veteran pilots onboard. However the dwindling number of Werewolves means every pilot and Frame lost reduces the number. [/hider] [hider=Ranger] Battle-Frame Appearance: [center][img]https://i.pinimg.com/564x/56/b1/38/56b138d980623bdd07f972630ec4c306.jpg[/img][/center] Description of Frame and capabilities: Vinland's newest gift to the Homeguard, these brand new machines sport the first energy based rifles backing it with a conventional cannon. Built for long operations without resupply, the new ammo less weapon has useful but cannot be used in more dangerous situations as the risk of Ruviyane reverse engineering the technology is to great. [/hider] [/hider] [/hider] [hr] [url=https://discord.gg/U6tMXwkBYV]Discord access here![/url] [hider=Pilot Sheet] [List] [*][b]Name[/b]: Your name and possible nickname. [*][b]Appearance[/b]: What does your character look like? Pictures are highly preferred and a text description of a couple paragraphs is also fine. [*][b]Gender[/b]: Should be self-explanatory. [*][b]Age[/b]: What is your given age? [*][b]Personality[/b]: Tell me how you act, and what makes you tick. [*][b]Background[/b]: Tell me about your past. What is your home nation? Why do you fight? Is it personal? Is it for glory? Why are you here and what are your goals with the Brigade [*][b]Other things[/b]: If there is anything else you believe needs sharing, do so here. [/List][/hider] [hider=Battle-Frame Sheet] [List] [*][b]Battle-Frame Name[/b]: All Frames are given unit numbers based on production code and a callsign. EX: PAL-0035:PALADIN [*][b]Appearance[/b]: Fairly obvious. Pictures are highly preferred with a text description of a couple paragraphs is also fine. [*][b]Primary Weapon System[/b]: Your Frame's main weapon an assault rifle, sniper, rocket launcher, the main armament your frame depends on. [*][b]Secondary Weapon Systems[/b]: Back up weapons or weapons your Frame will carry incase it's main weapon is damaged or unusable. Usually light and less bulky. This can include things missile pods or shoulder cannons as well as pistols, Sub-machineguns, shields, and etc. [*][b]Prototype Weapon/Equipment System[/b]: This is your specialist gear, unique to your Frame and made to give you the pilot an edge against larger numbers and more experienced pilots. [*][b]Weight Class[/b]: This is about Mass, the more weight slower you are, take this in to consideration when moving, this also sets the tone for we should expect you to move and fight. Are you a lightly armored and packing plenty of guns? Or maybe a heavy unit barraging the enemy down as you waddle forward? This is just to give an idea of where the Frame rates in term of speed and maneuvers for yourself and others. Light, Medium, and Heavy are the options here. [/list][/hider] (Optional, though highly encouraged!) [hider=Nation Sheet] Nation name: What is the state or nations name? Membership: Are they part of a greater power block? A distance nation far off? Who do they support (or would) support in Avrupa? Position in the world: Where are they relevant to the Avrupa nations? Recent history: What have they been up to? How has Therranite and Frame tech changed their nation? Did they get consumed by a larger nation? Character's Relevance in the nation: Is your character important to the nation? Is it important to them? [/hider] [@Smike] [@13org] [@Tortoise] [@Theyra] [@Timemaster] [@vietmyke]