[hider=Dossier: Ingram] [Hider=Feng, Ingram] [img]https://i.imgur.com/vJEbAk7.jpg[/img] [B]Name: [/B][COLOR=#99ccff]Feng, Ingram[/COLOR] [B]Age: [/B][COLOR=#99ccff]38[/COLOR] [B]Gender: [/B][COLOR=#99ccff]Male[/COLOR] [B]Callsign: [/B][COLOR=#99ccff]Shikari[/COLOR] [B]Personality: [/B] [COLOR=#99ccff]Cool and level headed, yet confident and daring, Ingram is a the personification of a career soldier. Possessing a general dry wit and humor, Ingram is fairly friendly if a bit sarcastic, though not the most outspoken. Gruff and tough, Ingram doesn't spare much time for fools, and can generally be relied on to be professional and have his head in the game while on the job. Though generally a calm and kind giant, Ingram isn't without a temper, and when properly riled up can be quite intimidating. Ingram has a soft spot for children and those inversely affected by the war. [/COLOR] [B]Background: [/B] [COLOR=#99ccff] Ingram hails from the Eastern Avrupan monarchy of Rassvet, one of the original conquests by the Empire of Ruziyane when they took control of Eastern Avrupa. The youngest of four, Ingram was the only one of his siblings that survived the end of the Ruziyane invasion some 25 years ago. Though there were plenty of growing pains, Rassvet was quickly integrated into the Ruziyanian Hegemony shortly after its conquest. As a part of its obligations to prove its [i]'loyalty'[/i] to the greater Imperium, Rassvet, like many of the Avrupan conquests began to conscript its men and women into the Imperial Army, entire villages worth of able bodied men and women taken to Imperial training centers to be distributed across its many active army units to further the Empire's growing war machine. As one such conscript, Ingram joined the Imperial Army at the age of 18, and after a period of training and indoctrination was integrated into the 281st Imperial Mechanized Regiment, as infantry support for their fledgling Battle-frame corps. Over the next 7 years, Ingram participated in more engagements than he can remember, fighting for the empire as they claimed territory after territory, first as conquerors, then as occupiers putting down insurrection after insurrection as they cropped up. As a part of an Imperial battle-frame unit, Ingram also participated in raids and border skirmishes against small nations along the border of the Empire, as well as the neighboring kingdom of Gyrland. It was during one of these border skirmishes that the course of Ingram's life would change drastically. On one fateful skirmish against the forces of Gyrland, the armored vehicle Ingram crewed was destroyed and he was tossed from the wreckage. After dragging himself through a stretch of frozen woods, Ingram collapsed from his injuries, where he was found and subsequently captured by a small group of Gyrland irregular militia, armed fighters that fought on behalf of their homeland, but were not organized along with regular army units. His wounds were treated and he was thoroughly interrogated for information, where it came to be known that as a conscript, Ingram didn't know a whole lot about the higher level movements of the Imperial army. Ingram would spend the next several months as a prisoner of the militia, advising them on Imperial tactics and strategy, at least at a small unit level. His knowledge of Imperial tactics however proved valuable, at least for the purposes of countering the current border conflict between the two nations. In his short time with the Gyrland irregulars, Ingram came to question his already shaky loyalties towards the Empire, and subsequently after the Imperial army pulled back without any attempt to trade or retrieve prisoners, Ingram defected from the Imperial military and joined his Gyrland captors. For his assistance in the conflict, Ingram was taken in by Gyrland, and given a partial pardon for his crimes. His former captors became his comrades in arms, and Ingram would serve alongside them in defensive skirmishes against Imperial aggression. During his time with the Gyrland Irregulars, Ingram grew close to one- a logistics officer named Sara Lin, and the two would marry soon after. Not long after, the two welcomed a daughter into the world, Amanda Lin-Feng. Stepping back from active duty, the family would settle into the supply train of the Gyrland Irregulars, Ingram and Sara acting as less combative- but intrinsically important second line logistics and support staff as they raised their daughter in the relative safety of the back line. The two planned to serve the Irregulars for a few more years until they had enough money to retire to a small plot of land in Gyrland. A year later, Ruziyane invaded Gyrland. Pitched fighting ruined any and all of Ingram and Sara's plans to retire, as the full might of the Empire came to bear on the frozen nation of Gyrland. Over the course of this conflict, the Gyrland Irregulars would come into regular contact with the Imperial army, and despite its best efforts would crack and buckle beneath the sheer weight of overwhelming enemy forces. The Irregulars were reduced to practically nothing, worn down underneath a deluge of enemy fire until they were no longer fighting effective. A particularly vicious attack on the Irregular's supply lines would grievously wound Ingram, and result in the death of his wife. Hurt and angry, Ingram was approached by representatives of the Phantom Brigade- a legendary special operations unit seeking to replenish its forces to take the fight to the Empire. Ingram accepted without hesitation and was sent to Vinland to receive expedited battle-frame training. In part due to his familiarity with infantry and mechanized tactics, Ingram took to training well, and was among those deployed back to Gyrland to liberate it, alongside a host of others like him. Armed with experimental weapons and a bone to pick, Ingram marches against the Empire with a cold fury fitting of a Gyrlander.[/COLOR] [B]Extra: [/B] Amanda 'Cub' Feng [COLOR=#99ccff]- Ingram's 12 year old daughter, currently stationed on board the Phantom Brigade Crawler. Despite having spent most of her childhood ducking bombs and marching across destroyed battlefields, Amanda remains an ever bright and upbeat child. Relatively independent, and endlessly curious, Amanda can be seen wandering around the Crawler near constantly, at least when she isn't assisting the Phantom Brigade's supply officer. Despite her age, Amanda is surprisingly good with mathematics and statistics, making her an asset for the logistics corps.[/color] [/hider] [hider=OGR-0012 Ogre] [img]https://i.imgur.com/3tJLqdO.jpg[/img] [B]Designation: [/B][COLOR=#99ccff]OGR-0012 Ogre[/COLOR] [B]Role: [/B][COLOR=#99ccff]Assault[/COLOR] [B]Weight Class: [/B][COLOR=#99ccff]Heavy[/COLOR] [B]Description: [/B] [COLOR=#99ccff]A heavy duty battle frame designed for drawn out conflict, often times away from regular supply, the Ogre is extremely durable and surprisingly mobile given its size and armor, though its top speed is lacking compared to lighter models. Designed to be the spearhead of an advance, the Ogre is capable of engaging at medium ranges, though is most effective in close quarters, where its bulk and melee weapon systems can be brought to bear. A high output Therranite reactor provides a high enough power to weight ratio to grant it considerable agility in close quarters, and its heavy armor atop a reinforced skeleton allows it to handle considerable amounts of damage before needing to fall back for repairs. Maintenance for this machine is relatively easy, and its heavy suspension allows extra armor to more or less be bolted on as necessary. While rugged and reliable, the Ogre has difficulty keeping track of targets outside medium ranges without assistance, and lacks significant indirect or precision fire capabilities. While a danger to infantry due to its nature as a battle-frame, the Ogre also carries minimal anti-infantry and point defense weapon systems.[/COLOR] [B]Primary Systems: [/B][list][*][b][COLOR=#99ccff]'Beserker' Anti-Mech Close Combat Weapon System[/color][/b] - The Beserker Anti-Mech system is a melee weapons platform reminiscent of a spiked kanabo or maul. While capable of being used in a single hand, an extending handle allows it to be used in two hands, granting it improved reach and mobility. A heavy and devastating weapon, a single well aimed hit to the cockpit from this glorified club is often capable of outright destroying a battle frame, or at the very least incapacitating the pilot inside from the blunt force impact. The mass of the weapon makes it equally capable of damaging enemy weapons and communication systems, or crippling it's mobility with a leg or arm hit. Simple, yet effective, so long as the user can get into range. When not in use, the weapon is stored in a sheath attached to the shield. [/list] [B]Secondary Systems: [/B][list][*][b][COLOR=#99ccff]V90c 30mm Short Barrelled Autocannon[/color][/b] - A general purpose 'carbine' styled compact autocannon in use by the Gyrland Homeguard, the V90c fires 30mm armor piercing incendiary shells from a 100 round box magazine. The V90 has a semi-automatic, 2-round burst, and fully automatic fire modes, and has a fire rate of 600 RPM. Up to 4 additional magazines are stored in compartments in the Ogre's legs. The V90c is effective at most engagement ranges, though its compact and lightweight nature reduces the accuracy of automatic fire at range. The carbine is stored in a folded state behind the back. [*][b][COLOR=#99ccff]Composite Combat Shield[/color][/b] - A composite shield regularly used by Homeguard forces. It provides directional defense from ballistic weapons, and can absorb a decent amount of concentrated weapons fire. Mounted on an independent arm attached to the forearm of the Ogre, and has presets allowing a user to shift or reorient the position of the shield on the arm. [*][b][COLOR=#99ccff]Battle-Frame Combat Knife[/color][/b] - An emergency close quarter weapon. Does exactly what one would expect a battle-frame sized knife to do. Can be mounted on the autocannon to act as a bayonet. [*][b][COLOR=#99ccff]Countermeasure System[/color][/b] - a standard Countermeasure system not out of place on traditional armored vehicles. Carries chaff and smokescreen launchers to provide soft cover and light protection from optical sensors and sensor locks. [*][b][COLOR=#99ccff]'Firecracker' Infantry Supression Grenades[/color][/b] - Suitable for use against lightly armored vehicles, infantry and lightly armored battle-frames, the Firecracker resembles an infantry hand grenade. After activation from a timed fuse, the grenade releases a payload of miniature explosives and shrapnel over a wide area. While it does minimal damage to medium and heavy battle-frames, the concussive force of the grenades can interfere with sensors and sensitive equipment. [*][b][COLOR=#99ccff]Detachable 'Liquid-Fix' Tanks[/color][/b] - A pair of detachable tanks mounted to the back of the Ogre are filled with 'Liquid-Fix' Therranite compounds. Interacting with the Ogre's Cobblestone Heavy Plating, a set of dispersal networks lining the underside of the Ogre's armor allow it to rapidly fix cracked and damaged armor components.[/list] [B]Prototype System: [/B][list][*][b][COLOR=#99ccff]XBF-7 'Linebacker' Assault Booster[/color][/b] - Even while using its thrusters to 'skate' across the ground, the Ogre and other heavy battle-frames can often find their land speed to be lacking. To assist in that, the Ogre has a specially modified high-output booster, granting it short, but sudden bursts of speed in combat, or enhanced leaps. The booster is too taxing on the therranite reactor and the battle-frame's structer itself to be used as a means of consistent transportation, and has a limiter in place to prevent damage to the system. The Linebacker Booster in its current state allows a few short pulses for quick repositioning or tackling maneuvers, or a limited burn for an extended charge.[/list] [/hider] [/hider]