[@rush99999] Yeah, sorry about not being clear. I may have been adding things from the Fate System Toolkit book, as its been awhile since I read it or the core rules and thus forget what is specifically in each book. Anyways I was planning to change up how a player creates their starting aspects. Basically I’m keeping the High Concept and Trouble as is, but I’m changing up the other three aspects to be origin, spark of rebellion, and bonds. As for how extras work, the two aspects mentioned there are for creating a special item or companion that is separate from your character. For example, if you were playing Luke Skywalker, you could make an extra R2-D2. For R2 his aspects would be something like [b]Reliable Astromech[/b] and [b]Treasured Friend[/b]. Hopefully that clears up some confusion. I’m planning to write up an example character sheet to show what it looks like. Expect that in a day or two. [@rocketrobie2] We definitely still have room. Glad to see another person interested in this. I’m wondering if you have any character concept in mind? Also if you’re not familiar with Fate Core, please view the resources listed in the opening post.