[@AzureKnight] So I might be at work But thus motivation did lurk So as I sit here, with a wireless board and phone in hand I bring to you a CS thus finished grand Jokes aside lemme know if I need to change anything or gave her too much in way of abilities to start with. [hider=somthing about yellow...] [img]https://i.imgur.com/8Zc7RXb.png[/img] [u]Name:[/u] Haaselle [u]Appearance:[/u] You'd be forgiven, for judging the one calling her Haaselle by initial appearances. A dirty yellow robe, frayed and worn with holes. A hood, constantly hiding her visage under it. A somewhat tall, slender body that seems to glide across the floor without walking. Her actual appearance doesn't help much either. Unnaturally sharp teeth, a pale, pallid complexion with deep crimson colored eyes and a messy head of black hair with the occasional octopoid tentacle squirming out from just below the robes neckline. She doesn't have many other inhuman qualities besides having a number of tentacles at various parts of her body that she is able to manipulate just as dextrously as her arms or legs. Perhaps one of her parents was a human, but she does not remember. [u]Race:[/u] Beula [u]Sex:[/u] Female [u]Age:[/u] 20 [u]Magic Divination:[/u] Espermancy & Alchemy [u]Abilities:[/u] [hider=Espermancy] Levitation: Who needs to walk when you can just make yourself fly? A fairly mundane yet extremely useful skill in any situation. She can control herself fairly dextrously and can achieve a speed of up to about fifteen miles per hour. Telekenesis: Any espers bread and butter. The ability to lift objects around without touching them. She can lift roughly a total weight mass of fifty pounds. Force Blow: A strong burst of psychic energy that slams into something or someone with the equivalent strength of being able to dent a hole in a brick wall. Can be used at range or coupled with an actual physical attack such as a puch. The only real physical fighting or defensive ability she can use. Manic Illusions: Likely her most used and most often used offensive ability. To trick the minds of others. Used for both a variety of defensive and offensive purposes. From creating fake clones of herself, making one believe and feel they are being torn to shreds by a monster, or making them feel completely lost in a hopeless maze, trapped in their own mind wiht no way out. to drive one to the brink of insanity in the same way she was driven, brings her no small amount of pleasure. She often combines this with Alchemy in order to confuse enemies further. By making the illusions partly real, one can never truly know what is fake and what is real. [/hider] [hider=Alchemy] bad Brews: She took up alchemy soon after being freed from the clutches of the people that took her. She likes to think of herself as a savant. Other people disagree for various reasons. Whatever she makes certainl always gives someone some sort of boon. But its an insidious thing, and most often poison or messes with the drinkers head in some fashion. She can make more conventional healing items though, but its not her priority. Steel Tendrls: Her skills with transmutation aren't qutie as developed as she'd like. She also is a bit of a wet noodle when it comes to physical combat ability. There was an obvious solution to this. Turn her extra appendages into weapons themselves. Turns the outer layer of their skin into sharp, rough steel. Earth from Iron: Pick up mounds of rocks and earth, transmute them into daggers, blades, or throwing swords and launch them with her telekenesis. Simple. Effective. [/hider] [u]Equipment:[/u] The only thing Haaselle carries with her is the ceremonial yellow robe she absconded with when she escaped. It seems mundane, but it has the effect of amplifying ones own psionic abilities...while conversly making one more susceptible to them as well. A double edged sword, as you would. [u]Brief Background:[/u] Haaselle. At least, that is what she calls herself. Her actual name has been lost to her, as is her actual age. Why you ask? Well have a seat. Grab a drink. And let me tell you a [color=aba000][i]story.[/i][/color] Once upon a midnight dreary, was a girl all drenched and weary. She rapt upon neighboring doors, Yet all she was met with was the occupants snores. A thought that she should not have ran away, for her parents were no doubt dismayed. Yet she could not return, for the path she could not discern. But lo, upon the grey skies did a moon shine, a yellow hue that did seem divine. A symbol carved in yellow, and a mirthful voice it did bellow. Swept away was the girl, amidst laughter and a cacaphonous whirl. Oh, was that less of a story and more of a song? Oh I suppsoe I could speak plainly. Fine you spoilsport. Needless to say, Haaselle was taken from her home at an early age. An argument with her parents. Something she can't remember. A stage upon which she found herself before [color=aba000]IT.[/color] Madmen did things to her. For what she does not know. But the things they did left their mark. Changed her. Broke her. Fractured her. Her mind torn and rent in a baleful yellow light. Then there was laugther. Joyous, mirthful laughter. A cherry red color did they become, all swallowed down, down in a fit of mania. And thus was the girl freed, standing upon the precipice and a desire for companionship she set away from the place where she had been imprisoned. And thus, came to her stories. Tales of a man named Atreus and the Reavers. A desire blossomed. Perhaps, she too, could be part of some story. Thus the girl traveled, a long, long way and soon she found herself among allies and friends, these kind people taking in the clearly troubled and tormented soul in front of them. Yet, she could still feel it. the nagging in the back of her mind. An urge to do every dark desire her heart wanted. Sorry, I started to break into rhyme again didn't I? Hehe. But thus, is the end of it. How was it, hm? Didn't like it...? Well, that's rather unfortunate. Makes me rather irritable, really. I worked really hard on it. Why don't you take another listen? [color=aba000]I INSIST.[/color] [u]Anything else we should know about you:[/u] Personality wise, Haassele is something of a mixed bag. Upon intial meeting she seems far too friendly. Easily able to chat away, speak, share stories and otherwise engage in social activities with no problem. This however, is barely surface deep. A selfish, arrogant, and deeply troubled individual lies just under the surface no dobt due to her history. Violent impulses, manic tendencies. Its one of the main reasons she accepted the idea of working as a Reaver. She can indulge herelf to her hearts desire in as much debauchery as she wants while hunting criminals like those who took her childhood and life away from her. Haaselle also considers herself a bit of an artist. Music, sculpting, and playwriting are her most favorite hobbies. Her projects tend to be something of an...acquired taste, though. Has a sigil of some sort seared into the flesh of her left buttock. She insists she has no idea what it means or how it even got there. [/hider]