I adore Kingdom Hearts, even with its weird backwardsly written lore, so I'm definitely interested. However I do have a few questions, mostly on the nature of the RP in general. Where do you envision this sitting on the angsty-edgy matrix? Angst is an inherent part of the setting, especially with Nobodies, but there's also usually a good amout of plucky hopeful optimism to balance it out and I don't want to get stuck in an endless loop of everything being bad. What are your plans for conflict resolution/game structure? Is it going to be exclusively narrative focused, a basic dice system, or will there be actual RPG elements?