[hider=Dinnin WIP] [center] [color=00aeef]Nation Name[/color]: The Dinnin People's Caliphate | The Dinnin Confederacy [color=00aeef]Government Form[/color]: One-Party Theocratic Centralised State | Confederated Parliamentary Monarchy [color=00aeef]Demographics[/color]: 100% [i]Homo Sapiens Sapiens[/i], of which: ~ 68% live in Arcologies ~ 24% are settled outside of Arcologies ~ 8% are fully nomadic [color=00aeef]Population[/color]: 1.3 billion --- [img]https://cdn.discordapp.com/attachments/955867254308876348/1133800095096254609/Dinnin_Peoples_Caliphate.png[/img] [i]The official flag of the Dinnin People's Caliphate, showing the Golden Path delivering people from sin, and into God's light.[/i] --- [/center] [color=39b54a]Planet Name and Description[/color]: The Dinnin name their planet [i]Al-Sahra al-Kubra[/i] or 'The Great Desert,' a deeply unsubtle name for a planet that has so little water. Al-Sahra is dominated by wide, sweeping ergs, interspersed by towering mountain ranges and the occasional life-giving artery that is Al-Sahra's few colossal rivers. Al-Sahra's limited surface water does not stop it from having small seas and a few large lakes, where the climate is wet and cool enough to sustain agriculture nearly year-long. Outside of these areas however, the desert itself ranges from life-filled to wasteland. Unlike the Sahara on Earth, which was predominantly stony hamada, Al-Sahra is dominated by 'sand seas.' Under the right conditions, these can be whipped up into tremendous sandstorms that roll across miles of barren landscape... Or rip out of the deep desert to assert the sand's due over settlements and cities. Finally, Al-Sahra contains a rather peculiar substance known as Naqahdah. An extremely potent fuel source that can be refined into several useful forms, great effort is expended in order to drill, mine and frack Naqahdah out so it can be processed and used. Although it is not the only source of energy the Dinnin use, it would not be an exaggeration to state that if the substance ran out, the Dinnin would not be able to continue their lifestyle. [color=39b54a]History[/color]: The first colonists to set foot on the bright sands of Al-Sahra were a particularly disunited bunch. The small fleet of ships that had ferried them across the stars were originally the pet project of wealthy Middle Eastern mangates - those few who still clung to the power of petroleum, corporate bigwigs and old royalty, along with their staff and crews, but as the situation on Earth continued to deterioriate, many of these private enterprises were hijacked by state or other private interests. What emerged on the other side was a collective of the richest, poorest and everything in between, but the group that would have the largest impact were the followers of the 'Prophet' Khalid Al-Ashgar, considered a [i]sayidd[/i] (descendent of the Prophet Muhammad) by his followers. Khalid, a tech and advertisement mogul, had received significant controversy over his belief in the 'Golden Path,' an Islam-derived doomsday cult, and he and his followers laid the groundwork for what would become the modern-day Caliphate, based on his teachings. Upon arrival of the planet, and the discovery of it being significantly poorer for colonisation than initial estimates had suggested, any sense of unity between the fleets rapidly disintergrated. The early days of the colony were marked by tragedy after tragedy, but out of these tragedies came enough small successes that it seemed all was not lost. Collectives of vessels forged the foundations for many of the most prominent arcologies of today. The discovery of Naqahdah and its use as a fuel source was the main driver of initial conflict, as these early city-states began to throw their weight around. These disunified and fractured states and their poorly-protected auxiliary settlements were also rich pickings for nomadic bands, who experienced a golden age that would dwindle as their targets became strengthened and governments more stable. This fractious world would be turned over its head by the re-emergence of the Golden Path. Having become a de-facto recognised religion by almost every arcology, the tinderbox of religious conflict was simply waiting for a chance to blossom into an inferno - and the incendiary preaching of Dawud Al-Ashgar, great-grandson (in law) of Khalid. Successfully placing himself as the head of what he claimed was the one true priesthood, he and his followers sized control of the Rawdat Al-Nour Arcology, urging followers in other cities to rise up as he had done. What followed was almost 30 years of civil instability and outright inter-arcology war, ultimately culimating in the near-total destruction of the Manarat Al-Rimal Arcology and the declaration by the now-elderly Dawud that the Caliphate had been made manifest across Al-Sahra. The rest, as they say, is history. The Caliphate's fortunes have waxed and waned as anti-Path sentiment among the population has come and gone, and now, in the 27th century, their near century-and-a-half control of Al-Sahra is looking weaker and weaker. Many of the plentiful Naqahdah fields have started to run low, and ever-more extreme methods of keeping the population 'faithful' has caused widespread resentment. Once again, Al-Sahra is a tinderbox waiting to be lit. [color=39b54a]Culture and Society[/color]: The Golden Path mandates strict aesceticism for its followers, mimicking the times of hardship that mankind endured during the fall of Earth. What other societies would call luxuries are instead branded as distractions and traps, designed to lead people into sin. To keep people from sin, the Path enforces harsh religious law, backed by a heavy-handed surveillance state and draconian punishment for 'sinners' and 'apostates.' Despite this however, there has always been light, laughter and gaiety in Al-Sahra. The high-density nature of their acologies fosters a strong sense of community among neighbours, and communual gatherings and celebrations (even under strict religious observance) are common, [i]especially[/i] weddings, funerals and festival days. The arcologies themselves - particularly the older ones, designed during the Confederacy, are prone to intricate and 'wasteful' flourishes, and the aesteticism encouraged by Al-Nizam has fostered a culture that recycles and upcycles goods to the nth degree. [center] --- [/center] [color=f7941d]Governance and Politics[/color]: The Dinnin are, broadly speaking, divided into two main factions, with several smaller splinter factions that vie for control and influence. The first of these factions, and the one that is currently in power, is the Caliphate, led by al-Nizam, or the priestly class. They are opposed by the Confederacy, united behind the al-Karim dynasty. As the current [i]malik[/i] (king) is elderly and in hiding, his first son, [i]emir[/i]Raaid is the centerpiece for this movement. The Caliphate believe that the entirety of Al-Sahra should be ruled according to the tenents of the Masar Aldhahab - The Golden Path laid out for the Dinnin before the Fall of Earth. This manifests in what can best be described as 'collectivist theocracy,' with strong central planning, a rejection of the free-market, a heavy focus on religious law and where 'state' and 'church' are near-interchangeable. The Confederacy on the other hand grew out of the fractured, disparate arcology-states that formed in the first century of colonisation. Although unified underneath a single malik, who acts the head of state, the majority of power is granted to various emirs, nizams and sheikhs, each of whom have significant flexibility in the rule of their own arcologies, alongside democratically elected viziers and parliaments. (In practice, the actual strength of democratic institutions in the old Confederacy could vary wildly, from crowned republics to absolute monarchies in all but name.) Finally, there are the various nomadic peoples, who live outside of the laws of any arcology government. Although the nomads are hardly a unified bunch, they tend to have strong familial or tribal clan structures, led by chiefs, patriarchs, matriarchs and the like. [color=f7941d]Technology Overview[/color]: Although Al-Sahra seems barren to the untrained eye, the Dinnin have long since grown used to using every scrap the desert can provide them to produce material wonders. The greatest demonstration of this technology are their collossal arcologies. 'Vertical cities,' typically only a few dozen square kilometres in area, but more than make up for this by being thousands of meters in height. Each arcology is almost entirely self-sufficient, with superstructures built from super-strong lightweight materials such as carbon nanotubes. They incorporate vertical farms, water and sanitation recycling and environmental shielding systems, and it's entirely possible for one to live their entire life within the arcology of their birth. In fact, the Caliphate would prefer it this way. These wonderous structures aren't the only area in which the Dinnine excel in material science however - the rich, hematite-filled sand dunes of Al-Sahra are gathered in great quantities, to be fed into 'lattice constructors-' house-sized 3d printers capable of churning out almost anything that can be programmed in. Other than impressive feats of material engineering, the Dinnin can boast competency in most of the fields required for a state to consider itself 'modern,' with spaceports, gene therapy, advanced computing and early forays into nanomachines proving to be wildly successful. [color=f7941d]Military Overview[/color]: Low-level conflict is fairly routine in Al-Sahra, despite what the Caliphate says, but actual large scale war has been essentially unheard of for several centuries. The Caliphate's 'military,' is really more comparable to a security force, acting as bodyguards for priests, armed police against riots and revolts or being dispatched to protect rural settlements from nomadic raids. Rebel groups (including those who support the Confederacy,) typically rely on guerilla forces, while nomadic raiders rely on lightly armoured and fast-moving groups mounted on vehicles, camels and local wildlife. --- [/hider]