Okay... Here's a thing. In an effort to make things easier to keep up with the broad strokes events of the game, I'll be coming up with page-by-page post summaries outlining the events of all of the previous page's posts. So if someone falls behind, they can get a quick idea of what's happened to get caught up enough to formulate ideas for their next post - then catch up on the full posts in their own time. I wouldn't recommend relying in full on these, if for no other reason than because the posts so far have been great and you'd be doing yourself an injustice, and the people who put the time and effort in to bring you the posts in the first place. But it could help people catch up "at length" to events, so they don't drown under the weight. If anything I write is objectionable, or you feel it doesn't adequately address everything the post contained - whether it be foreshadowing for things to come in the future, a missed point you'd intended to make, or whatever, please let me know and I'll make amendments and adjustments... also, the best way to prevent such misrepresentation would be to simply write your own, and send it to me, and I'll just throw it in word-for-word to that next page's summary. So with that... [hider=Page One] [url=https://www.roleplayerguild.com/posts/5462930]Post Zero[/url] - This post contains a video tape made by Director Virgil Rowell outlining the features and amenities of the Aegis Ju-V facility located on Alcatraz Island. Including the numerous wings (Administrative, Residential, Education, Recreation, Heuristics and Research). [url=https://www.roleplayerguild.com/posts/5466528]Post One[/url] - In which the program-attendees board a bus endlessly playing Journey's [i]'Lights'[/i], take the historic prisoner transport ferry [i]Warden Johnston[/i] to Alcatraz Island. Pass through security, where Rex Kingsley has an intimate encounter with a large rubber spoon, and stand in a line and first meet Director Virgil Rowell who underscores that the place is to be a community, and that for many this facility is about rehabilitation. [url=https://www.roleplayerguild.com/posts/5466633]Post Two[/url] - In which we are shown Wes' trip from the airport, his experience on the bus, heavy focus on a pair of wings and the girl they were attached to, underscored by the random selections of the world's cheapest MP3 player. [url=https://www.roleplayerguild.com/posts/5466704]Post Three[/url] - In which we experience life on the trail (mix) with Lina, as she takes in the sights and sounds of the bus trip, considering some of the more strange folk she will be sharing these experiences with. [url=https://www.roleplayerguild.com/posts/5466727]Post Four[/url] - We get a closer look at the rocky road which is the life and times of Rex Kingsley (and it ain't ice cream!). The trials of being security around Rex, the trials of being around the security that surrounds Rex. And three or four vehicles which don't factor in his thicc craggly girth. Also features his unique greting to Director Rowell. [url=https://www.roleplayerguild.com/posts/5466749]Post Five[/url] - Natsumi intends to be a hero for her family, out of the less than ideal circumstances of the manifestation of her powers. We follow her effervescent ride on the bus, her brief (-er than she'd like) conversation with Lina, the ferry and her initial take on the Director. [url=https://www.roleplayerguild.com/posts/5466787]Post Six[/url] - We see Kaitlin's first trip to San Francisco, silver dollar at hand, and a lot on her mind. Her father has recently found her family back in Santa Clara, and now she's been stuck here, her only way out from charges of property damage and potential liability for injuries. And her own unwilling response to Rex's comment. [url=https://www.roleplayerguild.com/posts/5466844]Post Seven[/url] - Brooklyn Vanderhaven, the hardass with a heart of gold has finally been dragged low by the authorities. She's been flown out to a facility in San Francisco, to sit on a bus with far too little security than could hope to contain her... fortunately, she's curious to see where this all leads. This post contains her thoughts on the ship of fools she finds herself on, including a girl who would allow herself to fall asleep surrounded by strangers on all sides of the law and... an otter..? She passes through security with no new charges against, and we see her response to Rex's unique greeting. [url=https://www.roleplayerguild.com/posts/5466855]Post Eight[/url] - The life and times of a boy in an otter surrounded by hairless apes. Holt shames Wes with a superior MP3 player and uses extreme cuteness to ignore no-smoking signs. Also read this post to see a small otter dap up a large granite boy. [url=https://www.roleplayerguild.com/posts/5466876]Post Nine[/url] - We meet the pasty seventeen-going-on-fifty year old Fritz, with a history of violence, who's riding his last chance. His search to regain the means to defend himself. Flying too close to the sun to grab feathers with his own wings made of wax. And how that works out for a boy (Icarus related spoilers...). [url=https://www.roleplayerguild.com/posts/5466890]Post Ten[/url] - Haven flies to San Francisco, and is unimpressed with the metal bird. Meets two boys who seem very interested in wings for their own very different reasons. Misplaces a feather in Fritz's hand, and returns his good spirits with a hefty smack to the back of the head. [url=https://www.roleplayerguild.com/posts/5466902]Post Eleven[/url] - In which we are introduced to Zelda DiAngelo, numbed by the ordeal of her circumstances, and her own introspection and reflection on the events which have transpired and brought her to the present. [url=https://www.roleplayerguild.com/posts/5466961]Post Twelve[/url] - In which Natsumi finds herself losing herself... and guards who are losing her, find her with pepper spray. [url=https://www.roleplayerguild.com/posts/5467022]Post Thirteen[/url] - In which Linnie manages to fight off and suppress her natural instinct to 'light up' in the midst of mayhem. [url=https://www.roleplayerguild.com/posts/5467052]Post Fourteen[/url] - In which Director Rowell regains control of the situation, unloads a plea for empathy upon the program attendees as well as an explanation that whilst for many the program is about growth, for some it resembles a last chance at rehabilitation. The Director also lets out a tidbit that Rex is not being kept near his home in Georgia for some reason, and intends to have a serious dialogue with one Frederick 'Fritz' Jackson, presumably about his behaviour and future prospects. The remaining students are to be sequestered in one of the Rec rooms whilst this happens ([b]GM: Which will presumably be the next upcoming GM post...[/b]). [url=https://www.roleplayerguild.com/posts/5467094]Post Fifteen[/url] - In which we see the manner that Alexandra 'Sasha' Kuropatkova fled her homeland for the refuge of the United States Ju-V program, and one of the Captain's allies. We see the Aegis facility and all of the recent events through the lens of someone who truly has reason to fear failure within their placement within the program. For Sasha, trouble will mean Repatriation and certain death. [url=https://www.roleplayerguild.com/posts/5467262]Post Sixteen[/url] - In which we learn a little more about Wes' motivations for joining the program, we watch as he tries to keep his eyes in his head around wings, and he fights to fight fighting. Wes finds himself looking at the situation he's placed himself in, in a new light. [url=https://www.roleplayerguild.com/posts/5467274]Post Seventeen[/url] - In which we see David has a pen that was given to his brother when he turned eighteen, reminding him of the brother and both parents he lost. We see an introspective young man who seems to have put a lot of thought and planning into trying to ensure he can get "in-and-out" of the program as quickly and smoothly as possible, and the consideration of those plans repeatedly distracted by a red headed girl who is completely oblivious to the fact. He smoothly gets through security, willingly surrendering his pen, sealed in property for upon his exit upon completion of the program. We see how fragile his best laid plans can be, under the chaos of a near-riot violent situation breaking out. [url=https://www.roleplayerguild.com/posts/5467300]Post Eighteen[/url] - In which we see Haven's displayed empathy even before the Director's speech, learning of her own intense fear and troubles with solitary confinement. Despite her anger she seeks and wishes for no further punishment to befall Fritz. [url=https://www.roleplayerguild.com/posts/5467409]Post Nineteen[/url] - In which we see Lina consider the types of people she's sharing the program with and the situation she finds herself in. In the wake of feral brutality, Lina lends aid to the first person who befriended her - Natsumi. [/hider] [b]EDIT:[/b] Here's the first Nine posts (EDITED EDIT: Make that Fifteen posts) and the Zero... I'll see if I can finish the first page tonight and throw it on a new Zero Post for the OOC. [b]SECONDARY EDIT:[/b] In hindsight, I should also add the interactions for each of these posts as I go. So people can see more specifically what they're interconnected with. I'll go back and do that to the first ones after, as well.