Saving this here in case it could be useful later. [hider=The Knight (WIP)] [quote=@Lewascan2] [center][img]TBD[/img] [color=00aeef]"Sometimes, I'm certain I was born in the wrong era. Whatever this is... finally corrected that oversight."[/color][/center] [u][b][color=00aeef]Name:[/color][/b][/u] Jennifer Buckley [u][b][color=00aeef]Age:[/color][/b][/u] 24 years old [u][b][color=00aeef]Country on Earth:[/color][/b][/u] Texas, United States of America [u][b][color=00aeef]Appearance:[/color][/b][/u] Height - 5' 9"; Weight - 125 lbs; an athletic young woman sporting a body refined by martial training. She's somewhat on the less curvaceous side, as most "fat" has been exchanged for muscle, but good genes and the advent of an Adventurer's peculiar body mean she is still clearly feminine, more-so than she once was even. The only thing "marring" her appearance is the crystal imbedded in the back of her left hand. [u][b][color=00aeef]Personality:[/color][/b][/u] Strong-willed and fairly straight-forward, Jennifer is a woman on a mission, taking life by the reins and bending it to her will. While on average a fairly agreeable person, she has a stubborn and prideful streak, even to her own detriment, willing to stand by what she believes in not just because she might believe it's right but also simply to spite those that oppose her. There are also certain injustices that have the potential to ignite her normally contrite temper into a cold, furious storm, and she can be seen as utterly ruthless towards those that commit them, even to the point of depersoning them in her mind. On the whole, she can be defined as "chaotic good", trying to do the right thing according to her own convictions and her standards of what qualifies as overall good, but when necessary, she's more than willing to get her hands dirty to see her ideals through. Towards her allies and those she considers to be "under her aegis", she is encouraging and protective, even charismatic, especially in matters of self-betterment of the martial variety. She can be something of a "gym bro" and has no problem leading by example. She fights boldly from the front and lives life in the moment, relishing in the feeling of battle and being a hero. Jennifer became immediately attached to her new life in a fantasy world, and her desire to return to her old one is completely nonexistent, having decided to dedicate her future to this world instead. [u][b][color=00aeef]Brief Backstory:[/color][/b][/u] Daughter of an average pair of city-folk, Jennifer was a creative and energetic child from a young age, always eager to feed her vivid imagination through art and fictional mediums, like video games. But as she grew older, the world started to grow duller, and she became increasingly disillusioned with life and thoughts of the mundane future. She thought more than once that she wished she had been born in another era or world, rather than this dull existence as another face in the crowd. She had no desire to be another cog in society, but realism and practicality crushed her down. So, she lived on and fed her escapist fantasies with dedication to martial arts and video games. Her motivation to go anywhere in life was staggered by the lack of options she liked, until one day when she was caught up in a bog-standard convenience store robbery... she felt compelled to act. Unable to stomach the idea of not taking the chance to throw off the yoke of bystander syndrome, she engaged the thieves, wrested away one of their guns and gunned them down in defense of the other people. For her trouble, she received fatal gun wounds in return. Her adrenaline carried her to victory, but she had long since bled out before an ambulance arrived. [u][b][color=00aeef]Adventurer Class:[/color][/b][/u] Paladin [u][b][color=00aeef]Starting Common Gear:[/color][/b][/u] Plate armor that is strategically lighter in some places to allow for greater flexibility. One-handed longsword. Heater shield. Backpack. Water skin. Rations. Bedroll. Mess kit (bowl that doubles as a cooking pot and container for eating utensils and a lid that doubles as a plate or frying pan. Utility knife (for skinning food, cutting ropes and such). Tinderbox (contains materials for firestarting). Medical kit (contains bandages, splits, thread and needles). [u][b][color=00aeef]Special item:[/color][/b][/u] TBD (maybe a magical sword that's not awakened yet?) [u][b][color=00aeef]Notable skills or abilities:[/color][/b][/u] [list] [*]Adventurer: Jennifer's martial prowess has translated to her new adventurer body very well, making her stronger, faster, tougher and more coordinated across the board. Even though she'd never handled medieval weaponry before this life, her intuition with them is far from unnoticeable -helped along by knowledge attained from online studies of medieval fighting, allowing her to instinctively wield her sword and shield and move in armor like she's already gone through a hardcore boot camp, with her proficiency beyond that continuing to improve at a remarkable pace. [*]First Aid: She's pretty decent at mundane medical treatment as long as it doesn't require knowledge of how to makes salves or antidotes. She can wrap wounds, sew stitches, make splints, set bones, fix dislocations, perform chest compressions and mouth-to-mouth, and so on. [*]Cooking: She can cook pretty okay, well enough to feel her way around cooking raw prey safely. [*]Oath of the Paladin: Unlike some divine casters like Clerics, Jennifer's holy magic does not come from faith in any god but rather her own raw conviction and faith in herself and her ideals. She is empowered by her beliefs and dedication to seeing her vision through. She perceives her magic as a "Light" that embodies the unvarnished concept of good, and when she is fighting for justice and against the evil and unholy, that Light swells to self-reinforce her convictions and empower her to see them to fruition. [indent]Spells: [list] [*][u]Holy Senses[/u]: Focusing her senses, she can detect the location and nature of unholy entities in her near vicinity, particularly demons, undead and eldritch beings, along with areas and persons corrupted by evil magics. Conversely, this also makes consecrated areas and righteous entities stand out to her senses, revealing divine beings and those that use their powers, like Clerics. It's possible for the wary to defend against this magic preemptively, of course, but that will only get harder the more proficient Jennifer grows. [*][u]Healing Hands[/u]: With physical contact with a single target, draws from her pool of Light to soothe over wounds or purge a single poison or disease. At the moment, she doesn't have a lot to spare, having enough in the tank per day to cure up to two afflictions in total or cure enough physical wounds to bring a single person from the brink of death to full health. Lesser expenditures of this Light can mend broken bones and regenerate lost flesh (though not lost limbs/appendages), typically leaving no scars. [*][u]Holy Smite[/u]: Flooding her body or something she is holding with holy energy, she can execute an enhanced blow that is enough to cleave mundane steel in twain normally (with a sword or the like). When used against evil targets, this effect becomes more pronounced, and against the likes of the blatantly unholy, like undead, demonic, fiendish and eldritch entities, it experiences its greatest effect. Jennifer can instinctively sense when the Light flares on contact against a favored target and so can summarily identify the nature of one such being, even if it is magically disguised otherwise. [*][u]Stabilize[/u]: On physical contact, allows her to mystically stabilize a dying person. Even if they are suffering from grievous, lethal wounds, as long as those wounds aren't immediately fatal, against all odds, they will not die. Though, they will be locked into a healing coma until they recieve treatment from some additional source for the wounds merely held in stasis. Conversely, further injuries taken will immediately dispel the healing coma and potentially finish the subject off, depending, of course, on the total accumulation of wounds and whether or not they can be reached for some other form of treatment before succumbing. [/list] [/indent] [/list] [hider=Themes] [youtube]https://www.youtube.com/watch?v=yijyvLcElBI[/youtube] [youtube]https://www.youtube.com/watch?v=eImAhTwOzJ8[/youtube] [/hider] [/quote] [/hider] Still waffling on the FC, but these are some of the forerunners. [hider=Potential faces] [img]https://i.pinimg.com/originals/aa/88/be/aa88be69ef10a3b1a48fc8a635538af4.jpg[/img] [img]https://th.bing.com/th/id/OIP.R2ApIGCJ-7Xudc0hLSViLgHaJs?pid=ImgDet&w=1920&h=2515&rs=1[/img] [img]https://i.pinimg.com/originals/de/d2/d0/ded2d020622a5af1098bad03a84d46c3.jpg[/img] [/hider]