Alright, so, I've worked a bit and finished what I consider to be a functional prototype of the CS template. I may change, add or remove some things for the final product in the actual OOC, but this [i]should[/i] give you all an idea of what it'll look like. Hopefully, it'll also help you start thinking up and planning your character. :) [hr] [u][b]Character Sheet Template:[/b][/u] [hider=Appearance:] [i]Picture and/or description, of both your character and, if they're not wearing it in an image, their costume. Also, due to my eyes, please fill in the below bits as well.[/i] [i]Height:[/i] [i]Eye Color:[/i] [i]Hair Color:[/i] [/hider] [b]Name:[/b] [b]Age:[/b] 14 - 45 [b]Nationality:[/b] [i]Which country on our Earth your character is from[/i] [b]Gender:[/b] [b]Personality:[/b] [i]Tell us what your character is like, how they act, what they value, what they (dis)like, their mannerisms and quirks,e tc. Also make sure to include how they feel about their costume.[/i] [b]Background:[/b] [i]Where your character comes from, grew up, maybe a little bit about their family or personal life. If they have a job or go to school. Remember to include where they were and what they were doing right before being snatched from our world.[/i] [b][i][u]Costume Overview:[/u][/i][/b] [b]Type:[/b] [i]Warrior, Rogue, Caster, Artificer or Hybrid - The types and what they do are explained further down.[/i] [b]Source:[/b] [i]Where or from what does your costume draw its inspiration/motifs/design?[/i] [b]Imagery:[/b] [i]For example, if you're wearing a clown-costume, your imagery would be 'Circus' or 'gags'. Basically, what is the primary theme associated with your costume. This has a direct impact on what you'll want to center your skills/spells around to maximize their potential.[/i] [b][u]Powers:[/u][/b] - [i][b]Auto-Cleaning:[/b][/i] Your costume somehow washes itself daily, meaning you never need to worry about stains or bad smell! - [b][i]Auto-Repair:[/i][/b] Should your costume ever become torn or damaged, don't worry! It somehow restores and repairs itself daily, meaning maintenance is a non-issue! ... Unless you're in a still on-going fight. - [b][i]Pajama Party:[/i][/b] Your costume has the ability to engage an alternative mode, which changes it into nightwear. If this is a pair of large boxers or a neglige or camisole, or a full set of garter-belt frilly black naughty nightstuff, that's for you to decide! Once you've picked a design though, it cannot be changed. - [b][i]Stat Boost (minor):[/i][/b] Depending on which type of costume you picked, you gain a small passive boost to the correlating primary attributes. Do not touch this section though, the GM will fill it in once your sheet is accepted and posted in the characters tab. - [b][i]Your First Skill/Spell:[/i][/b] This is where [i]you[/i] get to describe your very first costume-related active ability. It can be anything you want! Well, anything within reason. You can't just start dropping meteors or summoning dragons at the very start of the story. But you can decide if you want it to be themed to your costume or something entirely different. Note that the GM may make changes to your skill in case of it being too much... Of course, you'll be informed before your sheet is finalized so you can discuss the matter. [hr] This section is [b]NOT[/b] part of your actual CS and should not be included. [b]Types:[/b] Types are what your costume will mainly focus on. While not making it impossible to make skills or spells that would be more thematically appropriate for other types, this will determine what passives or general skills/spells/abilities your costume will get as you grow. I.E. the abilities and powers you'll get from the GM. It also impacts how strong your various skills/spells will be. For example, a Warrior who casts a fireball will always be worse at, and do less damage, than a Caster would - even if the fireball is properly themed to their costume. Anyway, on to the actual types! [list][*][b]Warrior:[/b] This one focuses on physical attributes such as strength, endurance, stamina, toughness and etc. Its the best class for people who want to either take a lot of physical punishment or dish out big physical damage. If your costume uses a physical ranged weapon, such as a gun or bow or likewise, this is also the proper type for that. [*][b]Rogue:[/b] This type focuses on dexterity, finesse, hand-eye-coordination, agility, speed and reflexes. This is the type for people who want to zip around, darting in and out, performing acrobatics and parkour, doing lots of jumping and such. If you like mobility, this is for you. [*][b]Caster:[/b] This type foregoes most physical attributes in favor of spellcraft. It focuses on magic power, magic resistance, elemental manipulation, concentration, magic recovery, esper/psionic abilities and so on. If you've ever wanted to be a wizard or spellcaster who flings lightning bolts and magic missiles around, this is the type you'll want. [*][b]Artificer:[/b] This type is not so much built for fighting, but instead for crafting. This class focuses on the many aspects of creation, such as carpentry, masonry, alchemy, smithing, engineering, jewelcrafting, cooking, tailoring, leatherworking and so forth. Its perfect for those of you who want to become a master craftsman... Of every craft! EVER! [*][b]Hybrid:[/b] The hybrid is a type that combines two of the above classes. Depending on what you want to focus most on, you'll need to be careful how you list it. For example, if you want something like a Spellblade who can use both magic and martial skills, you'd want to make something like a Warrior/Caster. However, the first class in the name is the [b][i]primary[/i][/b] class, and is what your costume will focus around. So, if you want to be a fighter who can casat [i]some[/i] spells, then Warrior/Caster is fine, but if you want to be a wizard who can do some fighting in case of an emergency, you'd want to be a Caster/Warrior instead. Remember, the first class is always the primary type. You may not have a hybrid that's three or more types though, only two.[/list] Also, please be ware that once you've chosen a type and your CS is accepted, you [b]cannot[/b] change it. Unless you make a brand new character and discard the previous one. Likewise, you cannot remove or replace existing skills/spells/abilities, so make sure that when you get prompted to make a new one, you pick and make something you like.