[hider=Ervax] [center][h3][u]Ervax[/u][/h3]|| [b]Male[/b] || || [b]Immortal[/b] || || [b]Post-Zeylan[/b] || [img]https://cdna.artstation.com/p/assets/images/images/020/514/036/large/anastasia-babekou-nyarthotep-detail.jpg?1568070676[/img] [i]"It is the duty of every Zeylan to propagate and preserve not only our own civilization and species, but those we find around us, should they prove themselves worthy of it of course."[/i][/center] [hr][hr] [b]Personality:[/b] Ervax's personality is difficult to parse into language that less advanced lifeforms can understand, as with most of the higher races inhabiting the universe at large given their incredible advancements in both the material and sociological sciences. Suffice it to say, however, he is not overly malicious nor cold and cunning. Similarly to the rest of his race--and indeed most post-scarcity polities in which the struggle for material or psychological comfort and/or wealth is no longer an issue--he is actually quite idealistic, believing like most among his people do that life deserves to be propogated and preserved no matter the cost. Be that the lives of his own species or others, it hardly matters to him or the rest of the Zeylans. This is reflected most clearly in the way they construct their ships strangely enough, as each one is designed not only to function as a vessel with which they may traverse the stars, but as weaponized arks also. Cradles capable of rebuilding, propagating, and preserving any civilization, culture, or species they come across from the ground up. Unfortunately, not all races are idealistic in quite the same way. Many are cruel, believing that all immortal life should be destroyed for the sake of avoiding a downwards spiral into stagnant decadence, while others seek to withhold the gift entirely so that only they may lay claim to it, exterminating those who seek it no matter the reason. Others still hold that only they should have power over the universe, being the only ones wise and resourceful enough to properly rule it of course, which inevitably sees them fall into tyranny as a result. The Zeylan are no exception to this, for though their goal is noble, they still decide which species thrive and which ones die. Indeed, they often carry out such sentences themselves - dooming entire worlds because the species which inhabit them are predicted with nearly 100% certainty to become a threat if allowed to spread. Thankfully Ervax is rather moderate in this regard--at least when compared to some of the more hardline members of his race anyway--and has yet to eradicate an entire species like them. Truthfully, he hopes he never has to. This is not to say that he is a pacifist, however. The Zeylans definitely have their fair share of enemies considering they operate in the same spaces as the polities mentioned above, many of whom Ervax and his people have not only encountered, but fought. No, he simply will not genocide an entire race unless he has no other choice. And even then it will be an act that will haunt him for the rest of eternity. Other than that he has a penchant for exploring and meeting new people. He also enjoys sculpting and creating planetary biospheres in his free time. [b]Appearance:[/b] Considering the extensive technological and physiological modifications the Zeylans have made to themselves over the hundreds of thousands of years they've existed, very few of their baseline traits remain. Those being, at most, their head crests and psychic abilities. Otherwise practically everything about what constitutes the average Zeylan has changed to match what you see before you now. A more humanoid body plan overall combined with a hulking figure, extreme hight, unusual skin pigmentations, clawed hands, and a lower half composed entirely of tentacles for a plethora of purposes. From locomotion to manipulation and, in the case of one particular mass down there, pleasure. And that's not even getting into all the bio-synthetic modifications they've made... [b]Biography:[/b] Ervax was born like most modern Zeylan are. From the genetic mingling of his parents, more specifically the tube they had placed said material in. Regardless, after a period of accelerated incubation out he popped, ready to take on the world. From here he had the normal childhood one could expect for a member of his race, and once he came of age he was given his own starship, which he christened the Hand of Antares - having been inspired by the many legends and myths his people held about that place. With that he began his eternal mission like many Zeylan before him. [b][u]Abilities & Equipment[/u][/b] [b]Operations:[/b] Per standard inception protocols, the necessary comprehension required to pilot and manage your starship has been transferred to your brain via a mix of direct download and retroactive inscription recall. While a good deal of your starship is automatically managed, should the extreme ever occur and you need to step in directly, you'll find yourself more than capable. [b]Personal Sidearm:[/b] Even when you can sunder worlds, occasionally a softer, more personal touch is required. Others may see a meagre thing at your side, but unleashed, your weapon is more than enough to core through heavy power armor and mechanized infantry with ease. [b]Combat Skin:[/b] This support shell is the apex of design for personal combat. Utilizing solid light, reference-locked energy fields, and adaptable smartmatter, this combat skin has a multitude of capabilities and functions. Allowing for massively boosted strength and reaction time, the combat shell also adapts to any attack that is made upon its skein, massively mitigating or outright nullifying incoming damage depending on the severity of the attack. It also acts as a sophisticated support system both physically and psychologically, constantly monitoring its wearer in order to mitigate all forms of attack, from the physical to the memetic. As part of this, it allows for retroactive editing of traumatic psychological events should the wearer ever be significantly impaired by the more damaging of entities one might encounter, while also shoring up mental resilience. It also negates the need for sustenance and downtime, and as a final bonus, its exterior can be customized to suit the wielder's personal aesthetics. [b]Psyker Awakening:[/b] Either through circumstance or biology, your mind has awakened to a new power, and is now capable of reaching beyond the flesh to cusp and mold higher-dimensional energies. While weak at first, time and practice will see this power blossom into an earth-shaking force with manifold applications. [b]Knowledge Download:[/b] Learning without comprehension is a wasteful thing; an affliction you can no longer claim to have. The technological basis of your starship has been opened to you, gifting you with the most valuable possession one could have: Understanding. While it's doubtful you could improve on such, depending, such comprehension and knowledge would be most valuable in the right hands. [b]Combat Augmentation:[/b] Per standard equip, your mind was gifted via effector download with the requisite knowledge to handle both body and ship in combat. While it's feasibly questionable as to [i]when[/i] you'd find yourself locked in close-quarters combat with others, having mastery of voidship tactics should serve you well regardless. [b]Lord of Admirals:[/b] The understanding and comprehension of legions of tacticians and experts at battle has been gifted unto you. Beyond this rote knowledge is the inception of a shrewd and calculating acumen designed for the act of war. Should any fleet face off against you with the intent to win via superior tactics, they will find themselves sorely lacking. [b]Intelligence Augmentation:[/b] The alteration and repair upon your arrival within your voidship results in several upgrades - your intelligence has been radically boosted beyond its previous limit. The result is rather impressive, giving you near perfect memory and recall, as well as increased cognitive comprehension and speed. [b]Biomechatronic Interface:[/b] Your brain has been augmented with a suite of biocybernetic cognitech enhancements and processors, giving you access to a wide range of sophisticated capabilities; enhanced comprehension, increased thinking speed, access to AR layers via direct nerve induction, seamless and intuitive VR immersion, hacking capabilities, technopathy, and so on. [b]Biological Upgrade:[/b] Your flesh has been augmented via extensive genetic engineering; you move faster, think harder, and understand quicker than before. Every part of your body has been improved above and beyond the norm for your species. You are a paragon in every respect; not only in mental capacity, but in physical strength as well, as this augmentation includes extensive applications for combat and pure, unadulterated survival. [/hider] [hider=The Hand of Antares] [quote] [center][url=https://fontmeme.com/fonts/engin-font/][img]https://fontmeme.com/permalink/230812/b1c963ac79cf6a91080544be7aafb214.png[/img][/url] [abbr=The Antares expands next to an uninhabited exoplanet.][img]https://cdnb.artstation.com/p/assets/images/images/036/183/473/large/neil-blevins-megastructures-matrioshka-brain-2.jpg?1616959372[/img][/abbr][/center] [hr][hr] [b][u]▬▬ Hull Type ▬▬[/u][/b] [b]Geometric:[/b] There is simplicity in mathematics. Sometimes the more advanced things are, the simpler they become. While your starship may not evoke beauty with artistic lines or sweeping curves, there is a statement to be made from such simplicity, and the power it holds. [b][u]▬▬ Size Category ▬▬[/u][/b] [b]Dreadnought:[/b] The master of fleets. Few are capable of building on this scale, and yours is already a cut above. The mere presence of your ship is enough to deter entire armadas, and catch the attention of galaxy-spanning empires... [b][u]▬▬ Stardrives ▬▬[/u][/b] [b]Alcubierre:[/b] This powerful stardrive deforms space around the voidship, forcing it to coast along on a self-actualized wave of spacetime accelerated beyond superluminal velocities. While obscenely fast, this stardrive is fairly obvious to those entities who are capable of monitoring for such things, and what it excels at in speed, it lacks in dexterity. [b]Fold Drive:[/b] This stardrive distorts the geodesic structure of spacetime, momentarily forcing two disparate points to become one. This drive, while allowing for instant translocation, mandates a massive power draw and depends upon accurate astronavigational data for truly long jumps, as complications may arise otherwise. [b][u]▬▬ Realspace Drives ▬▬[/u][/b] [b]Subspace Trawl:[/b] This realspace drive interfaces with the geodesic skein formed from the relationship between realspace and higher-energy dimensions, effectively pulling or pushing the ship along spacetime itself. While not as nimble as an Inertia Drive, it has the benefit of not requiring any gravitational disturbances or mass ejecta for propulsion. [b][u]▬▬ Power Source ▬▬[/u][/b] [b]Disjunction Core:[/b] Harvested from rare high-energy events that can occur in the more tumultuous galaxies, this generator harvests energy from an eternally expanding subsumed knot of spacetime - in effect, a caged baby universe, inexhaustible and without end. [b][u]▬▬ Ship Intelligence ▬▬[/u][/b] [b]#1n3:[/b] This machine intelligence was designed with the intent of being the perfect companion and second to the ship's captain. Loyal without question and perfectly capable of executing tasks and goals with the intent to defend both starship and crew, this intelligence, once awakened, will quickly become a boon companion and friend for the eternal journeys ahead of you. [b][u]▬▬ Secondary Systems ▬▬[/u][/b] [hider=◈◈◈] [b]Self-repair & Maintenance:[/b] Your ship has been equipped with a sophisticated set of repair, engineering, and fueling elements, stripping away the need for a crew. [b]Medical:[/b] Considered mediocre by your ship's builders, this medical suite is advanced enough to turn back the tide of death itself if need be; as long as decay and the irrevocable disruption of the patient's neural state have not yet occurred, their body can be repaired. [b]Captain's Cabin:[/b] Your personal demesne within the ship, crafted to your specifications, aesthetics, and preferences. The only real constraints are the engineering limits involved as stipulated by the size of your ship, and maybe not even then... [b]Bridge:[/b] The command throne from which your ship heeds its master. Style, appearance, aesthetic - all is assembled at your will. [b]Passenger Quarters:[/b] Far from palatial, this series of berths is more than enough to satisfy the need for rest and relaxation possessed by the individuals you bless with the privilege of boarding your vessel. [b]Shuttlebay:[/b] Size is a statement, but it can be awkward on occasion. The need to descend from the heavens to the earth can occur from time to time. Should such a situation arise, your ship possesses at minimum two self-maintaining shuttles to convey you to your destination. These artefacts are capable of multi-atmospheric operation and transporting fairly sizable cargo, as well as personnel. [b]Telepathic Control Link:[/b] A specific command module has been linked to your brain's neural-vector state, allowing for remote monitoring of your awareness without interruption or blocking. This allows for command and control of your starship when not aboard, as well as communication with any ship AI should the need arise. [list] [*][b]Chrysalis Generator [Requires Telepathic Control Link]:[/b] The pleasures of direct flesh-to-flesh interaction is often a sirens call a captain cannot ignore. And despite the power their ship possesses, the chance of failing their captain is not remote. But even something as final as death is not insurmountable. Specific modules and engines are now irrevocably linked to your corporeal vector, continuously cognizant of the state of your flesh. Should lethal damage occur, the system reacts, translating your neural organs from your doomed body to an awaiting chrysalis that then proceeds to reconstruct your corporeal shell as it was prior to destruction. Due to the weakly acausal nature of this system, it can react even in the face of complete and total bodily destruction. While the reconstruction process is far from simple, leaving you immobile (though not unaware and insensate) during your restoration, it is perhaps preferable to the alternative. [/list] [b]Biosphere:[/b] A dedicated portion of the ship has been reformatted to accommodate a terrestrial biome with features and atmospheric systems of your choice. May be purchased multiple times. [b]Virtual Space:[/b] A fast time-accelerated virtual universe (or multiple) allowing for a myriad of functions, from education to entertainment. [b]Epicurean:[/b] A specialized space set aside for the explicit production and preparation of rare and indulgent foodstuffs. Extinct species, long-lost flora, distilled, rare essences - your dining experience will be as such to humble a god. [b]Smartmatter:[/b] The majority of your ship's internal habitable space has been augmented with programmable smartmatter, allowing for rapid and painless reconfiguration of its internals on the fly. While often seen as a sybaritic luxury, this also allows for surprising combat utilization, should boarding crews become a problem. [b]Internal Heaven Array:[/b] Going above and beyond the normal emergency forcefields ships possess, this array encompasses the entirety of the ship's internals. This not only allows for rapid and excessive defensive measures formed from energy fields and solid light planes, but it also allows for more subtle tractor effects, allowing for matter manipulation and control. [b]Spatial Compression:[/b] Bypassing the constraints and limitations of normal space, all or part of your starship's interior has been folded into a higher-dimensional envelope of constructed reality. This gives your starship more room on the interior than the exterior would allow. [b]Stasis Crypt:[/b] Portions of your ship have been constructed with the purpose of housing hundreds of thousands of individuals, kept perfectly within stasis. [b]Backup Core:[/b] While remote to the extreme, there was always a possibility that your primary AI's core could receive terminal disruption that its auto-repair and defensive systems would be unable to mitigate. While automatic systems would be capable of managing the starship, the loss of such an asset would be difficult to recover from. As such, your AI's core has a mirrored hot backup in a hardened vault, allowing for recovery from catastrophic loss. However, rather than a hot backup, you can instead select another AI core to be active simultaneously, allowing greater management flexibility for you and yours. You can select this option multiple times. [/hider] [b][u]▬▬ Engineering Systems ▬▬[/u][/b] [hider=◈◈◈] [b]Drone Command Array and Bay:[/b] A portion of your ship has been repurposed for the construction, maintenance, and in-field management of a fleet of combat drones. While not as powerful as your starship's main offensive and defensive arrays, being able to envelope and aggress from multiple angles and battle zones can be useful. All drones come equipped with your ship's FTL drives, should the need to engage in a superluminal battle across multiple light years arise. The specialization of these command systems and bays means that construction of such is typically much faster compared to other, general purpose systems. [list] [*][b]Heavy Drone Array Augment [Requires Drone Command Array and Bay]:[/b] The drone command and deployment system has been upgraded extensively. This not only allows you to deploy, manage, and construct more drones than before, but you can also field larger, more powerful independent assets. [/list] [b]Drive Redundancy [Cannot Be Taken With Lighthugger]:[/b] For whatever reason, the makers of your voidship saw fit to make sure it was more than capable of traversing the barren gaps between stars. It possesses more than one method of superluminal drive, giving it a flexibility few can match. [b]Command Core:[/b] While remote, the possibility of destruction is present. The central command core of your starship has been augmented and designed with this possibility in mind. Not only is it independent of the rest of your starship in terms of power and propulsion, but a specific manufactory module has been engineered within for the express purpose of harvesting resources needed for the construction of the ship itself - allowing for the entire starship to be rebuilt from nothing should it ever be lost. [b]Teleportarium:[/b] This system allows for the formation of apertures which bypass the space between two separate points by tunnelling through higher dimensions, allowing for spatial translation to and from your starship. [b]Warchive:[/b] Not merely a pattern vault of small and heavy arms, autonomous assets, weaponry, vehicles, armament, armor, and so forth, but an archive of information on enacting interplanetary war. Comparatively useless without a manufactory base, it is still an informative treasure trove of such topics. Paired with a manufactory, you can build armies fit to conquer worlds. [b]Manufactory:[/b] A specific portion of your starship has been devoted to heavy industry, allowing for the rapid construction of various buildings, stations, vehicles, tools, and personal armaments. While internal yards are your primary construction resource, your assets can be deployed beyond the confines of your voidship's interior to allow for planetary and void-side operations, assisted by such things as independent harvest drones, disassembly and construction arrays, and manufactory automata. In addition, this includes the requisite pattern archives necessary to start a modern industrial infrastructure on your settlement of choice, should you see the need to do so. [b]Shipyard [Capital and Dreadnought Only]:[/b] Your starship has been extensively augmented with the requisite processing, manufacturing, and egress bays required to construct other starships. The only real limitation is size, though dedicated manufacturing could enable you to eventually duplicate your starship in its entirety. [b]Phase Cloak:[/b] Enveloping the ship in a spatial manifold, this perfectly conceals your vessel from any possible detection. The only limitation is the lack of ability to affect anything outside the manifold, though this does not prevent your drives from functioning. [b]Singularity Core:[/b] This processing core's main physical computational array is housed within a manifold superstructure via spacetime metric engineering, allowing for physical components and computational speeds that would not normally be feasible under realspace conditions. This speed allows for modeling and research above and beyond what anyone would consider realistic, allowing you to push science and engineering to heights undreamt - or mastering technology you should encounter in your travels, regardless of its form. [b]Biomedical R&D:[/b] A specialized research facility based around biological repair, augmentation and other particulars - among them specialized gynoid and bioroid construction facilities, mass cloning, customized engineered organisms, and extensive biological and cybernetic upgrades. [b]Engines of Creation:[/b] Creation is often more of an art than a science, a skill rather than a rote equation. Your voidship has been equipped with the necessary databanks, editing faculties, and deployment pylons designed around terraforming barren planets from the ground up. While far from a quick process, few can deny the power of creating an entire biosphere. To give life where there once was none is stunning indeed... [b]Gravity Lifters:[/b] Less a single item and more a deployable network of linked artefacts, this system allows for both litho and stellar lifting, and enables quicker methods of mass harvesting and breaking up gravity wells overall. [b]Scripture Aura:[/b] Care was taken to culture specific structures within your ship - patterned bionueral clusters that draw upon higher-dimensional energies and spacetime constructs. These clusters are keyed to correspond both to your ship's governing intelligence and your will as captain. These adjuncts allow your starship to project psychic dominion upon those within its grasp, engineering specific conduct dictated by your overt command or subconscious desire. This structure also has offensive and defensive capabilities, assisting in guarding your psyche from deleterious influence alongside projecting telepathic screams during battle. You yourself remain immune to any damaging effects of this capability. While the ship itself may be flesh and bone, you as the captain are its heart and soul. [b]Empyrean Module:[/b] Sequestered inside a full-immersion pod, you link up directly to the starship, controlling its every facet as if it were a part of your own body. The improved reaction and management time is considered by many to be quite the tradeoff, given the particulars involved in entering and exiting the Empyrean Module, while others would (and do) swear their lives on it. [b]Gravity Tractor:[/b] Both a tool and a weapon, a gravity tractor warps gravity around a single target, allowing it to be pulled, pushed, or held immobile in relation to your starship. [b]Auspex Baffle:[/b] Augmenting your starship's formidable battle capabilities are a plethora of systems designed around ECM and ECCM. While not true stealth, this electronic warfare suite is designed around the art of confusing and distorting the readings of other battlefield equipment, allowing you to break target locks, throw off and confuse automated weaponry, and other such usefulness. [b]Astrometrics:[/b] An array for computational modelling and analysis of stellar events, cartography, and auspex data. While useful for long-range analysis of potential navigational mishaps, it is also equipped with a plethora of sophisticated scanning equipment, allowing for pinpoint observation of minute targets hundreds of light years away. This also allows for sophisticated side-scanning of higher dimensions for intrusive targets, should the need to locate and target hostile entities in those realms arise. [b]Effector Beam:[/b] Utilizing ECM, ECCM, and long-range field manipulation, this module enables long-range hacking without the requirement of physical contact. Short-range hacking can also be supplemented through the use of battle nanonics, allowing for quicker and more robust access. [b]Alchemical Forge:[/b] Drawing power from higher-order dimensional realms, this forge allows for the transmutation of energy into matter. While energy-intensive, it effectively frees your starship from the need to take in raw materials for construction or repair. [b]Grand Hull:[/b] The sophisticated hypertech of your starship enables it to grow beyond its initial size and configuration. While slow, age and activity will see your starship evolve to become progressively larger with a requisite increase in capability and power. [b]Ark:[/b] Your ship was meant to be more than something to breach the lonely divide between stars. It was meant to be a savior. A hope. To carry with it the dreams and souls of an entire species if need be. Your ship has drastically increased in exterior size to that of a small planet, at minimum. While that size does invite difficulties, it does offer the odd opportunity at camouflage - who would believe such a gargantuan artefact to be mobile to begin with? [/hider] [b][u]▬▬ Weapon Systems ▬▬[/u][/b] [hider=◈◈◈] [b]Buster Cannon:[/b] Utilizing spatial-warping technology and specialized alloy rounds, this weapon fires off physical ammunition at an appreciable fraction of c. [b]Warhead Launcher:[/b] Utilizing electromagnetics and gravimetric assist, this system fires off self-seeking warheads armed with Hotdust-static nodules of antimatter perfectly paired off with normal matter, allowing for much greater and far more reliable detonation yields. This system can be purchased in both missile and torpedo form. While both function semi-independently and are self-seeking for identified foes on the battlefield, missiles are both more maneuverable and much faster than their torpedo counterparts, though lacking in comparative range. [b]Heavy Warhead Launcher:[/b] A specialized torpedo launcher designed around the variable-yield quantum filament warhead. These weapons hold quantum filaments contained in a stasis field that, when released, trigger a nuclear disassembly shockwave, horrendously disrupting local matter as well as putting out massive bursts of high-intensity radiation. [b]Plasma Impactor:[/b] Utilizing electromagnetic forcefield tunnelling, this weapon enables an intense pulse of molten matter as ammunition - effectively, a high-speed continuous railgun stream. While powerful, it has little control or finesse in regards to precise targeting, though the results are devastating. [b]Blaster Cannon:[/b] Utilizing matter-edition and compressed deuterium, this weapon system fires tightly grouped packets of weaponized antimatter. While the range is equivalent to any proper electromagnetically-accelerated cannon, the nature of the projectile can cause splatter effects upon impact, oftentimes causing secondary effects or, in rare cases, no effect at all. [b]Hadron Stream:[/b] This launcher accelerates a flow of particles up to near superluminal velocity. Upon impact with the target, the resultant interaction with normal matter results in massive flares of discharged radiation. Despite the energies utilized, this weapon is not one meant for pure devastation, as the resultant bursts of radiation are typically lethal for a voidship's crew as well as severely damaging to on-board equipment without ruining the ship itself. As a result, this is a particularly potent, if cruel and unusual method of securing starships as salvage, though its effectiveness is nearly degraded to nothing if the ship still has active shielding. [b]Corrosion Launcher:[/b] Often considered a typically exotic form of torpedo, this weapon is nothing of the sort - instead, it is a carefully managed and engineered bolt of strange matter. Upon making contact with a baryonic mass, the strange matter begins to rapidly convert nearby mass to match its own type, resulting in cataclysmic degradation and corrosion of high mass voidships. Putting aside the damaging bursts of radiation the corrosion effect results in, the violent alchemy and structural degradation of starships can often result in them literally shaking themselves apart should they be under acceleration at the time of impact. [b]Slicer Beam:[/b] A projected tunnel of energy that rips apart molecular bonds and bypasses almost all forms of armor. Only exotic and unusual defenses can hope to stand against its onslaught. [b]Subspace Filament Control:[/b] This system manifests virtual filaments of subspace energy from projector arrays placed around the ship's hull in a tightly controlled manner, allowing for pinpoint short-range surgical precision that breaches most, if not all, forms of armor without pause. The tradeoff of such precision is the limited range (comparatively), making it a potent and devastating short-range weapon system. [b]Rift Generator:[/b] This weapon system utilizes resonance energies to crack space and time, creating seething rifts in the spacetime continuum that spew out cataclysmic energies. These rifts are mobile and often seek out the nearest source of high-energy input, making it a potentially devastating--albeit suicidal--form of battlefield control, but none can deny the destruction they can invoke. [b]Anti-Superluminal Warhead:[/b] A packet of unstable superdimensional energies set to detonate that disrupts enemy superluminal drives. The specific tuning of this warhead allows your preferred method of travel to remain intact and unmolested. [b]Subspace Displacer Warheads:[/b] Internally manufactured warheads place atop 'normal' missile stacks that, when detonated, displace everything within a variable yield radius into subspace. [b]Virtual Light Optical Batteries:[/b] A barrage of virtual particles fired off from higher dimensions that rapidly decay in normal space, but do so at superluminal velocity, allowing for devastating energies delivered at extreme range. [b]Angel Light Bridge:[/b] A powerful battlefield dominance weapon that enacts sophisticated energy control over a projected 'core' manifested outside the ship's hull. Once activated, it allows for the fleet-slaying projection of a near unending onslaught of energy condensed into beams and tracking warheads. It will, however, require energy buildup before firing. [b]Hypometric Lance Projector:[/b] This system utilizes weaponized spacetime engineering by projecting a lance of phase-change state that renders the physical presence of baryonic matter a mathematical impossibility. While contained within a strictly localized projection, the resultant effect is devastating as sections of the target are literally written out of existence. [b]Soliton Wave Generator:[/b] This weapon creates a standing soliton wave in the geodesic skein of spacetime. The intense gravitational perturbations that result have devastating effects; while the effect on a target below a certain threshold is minimal, this weapon's true power is displayed on large collections of matter, as planets, gas giants, and even stars are slowly disassembled from the wave effect. [/hider] [b][u]▬▬ Defensive Systems ▬▬[/u][/b] [hider=◈◈◈] [b]Void Shield:[/b] Projected energy screen that shunts all damage into other-dimensional spaces. Can be overloaded, but it effectively mitigates all damage until this threshold is surpassed. [b]Angel Shield:[/b] Manifested planes of hard light sheathing your voidship. This sheath envelope does not allow for 100% coverage of your vessel, but what sections are protected require astronomical amounts of energy to break through. [b]Reactive Shielding:[/b] A cadence manifold system has been integrated into your voidship's defensive screens. As a result, it reacts to any and all energy directed at it by re-shunting the majority of said energy outward from its surface in a combination of massive electromagnetic surges and radiating shockwaves, turning nearby space into a hellstorm of energies with your ship as its center. While not effective against capital ships, this system can be devastating on both fighter craft and fragile projectile weaponry. [list] [*][b]Storm Envelope [Requires Reactive Shielding]:[/b] The manifold system integrated into your energy screens has further extended its kill radius. Additionally, its effect has intensified, resulting in a leapfrogging effect that causes lightning and shockwave nimbuses to jump from starship to starship, fighter to fighter, missile stack to missile stack. It stands as a robust, albeit passive, defense and gauntlet that few could survive long enough to get close to, let alone bypass. [/list] [b]Singularity Projectors:[/b] While short-range, this automated system utilizes disjunction inductors to cause artificial singularities to bloom within a specific location projected outside of the ship. Short lived, these crushing gravitational blooms have multiple functions - from forcing aside weapons fire of all kinds to anti-fighter properties, the intense distortions ripping apart any fighters that would so much as dare to come into close proximity of your vessel. [b]Subspace Hardening:[/b] The exterior hull is charged with extra-dimensional energies, granting it strength well above and beyond what is possible with standard nuclear forces. Excellent for use when you are planning to ram and board other ships. [b]Hypermatter Augment:[/b] The exterior hull of your starship has been transmuted into an alloy that only has a passing relation to normal matter. Not only is it insanely difficult to damage, destroyed portions of hypermatter will regenerate and repair without any input of energy or mass. [b]Adaptive Hull:[/b] A mix of biological and hypertech, your ship's hull has been augmented with a reactive and evolving system that works to mitigate the effect of damaging energies upon itself. While never 100% perfect, this can have an impressive effect on attacks that would otherwise be effective and/or crippling. [b]Temporal Actuator:[/b] A field projector that enables temporal altercation within a localized target, effectively locking down starships within bubbles of temporal stasis, or rapidly aging them within a field of locked acceleration. When configured for wideband targeting, it can be utilized to great extent to inhibit incoming fighter craft and warheads. [b]Shield Hardening:[/b] The energy management/redirection capabilities of your shielding systems are robust to the extreme, allowing for truly cataclysmic amounts of weapons fire to be managed by your defensive screens without thought or concern. [b]Goddess Halo:[/b] The shielding system of your starship is powerful beyond measure to the point that it can envelope other starships within its protective embrace. This also allows for pinpoint reconfiguration of the shield's geometry, enabling the englobement of specific targets either in space or planetside. [b]Environmental:[/b] Extensive care has been taken to allow for your ship to manage whatever potential encounter it might witness when sailing the void. This enables the craft to traverse a multitude of environs without concern, from the depths of a solar corona to the crushing extremes of a gas giant. [b]Hyperion Lock:[/b] Specific engines within your ship have been tied to the structures and systems that make up your defensive network. When activated, the ship's energy field becomes attenuated to local reality, resulting in a complete and utterly perfect defense against any and all attacks directed against it. While useful, the complexity of the system does have some drawbacks. For one, it negates propulsion, leaving the ship effectively immobile (barring normal stellar and gravitational orbit). For two, the effect lasts a limited amount of time--roughly thirty minutes--and requires over a day of reformation of the analysis engines within your ship before they can be brought online again. [b]Singularity Block-Form Mathematics:[/b] The most extreme and esoteric of defensive technologies. When the very nature of reality can become fluid while traversing realms both fantastic and horrific, measures must be taken to protect against inimical hazards. Utilizing high-order mathematics to generate an artificial naked singularity and warp-space, this module stabilizes reality around the ship itself, preventing intrusion from hostile actors, be it passive or active. [/hider] [/quote] [/hider]