[quote=@Sifter] [@Havoccultist] Thanks! And no issues, I specifically asked due to having played Plague Inc. years back and remembering how the disease mutations worked in that game. And I agree that having different zombie types makes it more interesting, plus new mutations appearing later on would also make it neccessary to develop new tactics to defeat the undead combatants. [/quote] That's understandable. I don't plan on deviating too much from the game save for the mutation types idea (and just making it work for an RP in general). That and maybe making gas or chemical warfare effective since I'm fairly certain the zombies are still alive. Given the fact that cytopathic reanimation restarts cellular processes and low level functions, things like the lungs should still work since it isn't technically magic and probably can't resuscitate a corpse that's been dead for more than an hour at least. I think. But we can figure that out later I guess. [i]Plus they're also capable of starving to death, so they clearly still need sustenance and the like to function.[/i]