[quote=@Lugubrious] I think this scenario has a lot of promise. It's been a while since an interest check piqued my interest. I'd be interested in learning more about the world itself and what kinds of rules we can operate within for character creation. As well as what would bring our characters together at the start of the RP. The only thing I'm a little shaky on is the dice. I'm fine with attribute stats governing how good someone is in a particular area, but how would you handle the dice rolls? Are you going to trust the players to roll themselves for every action, or would we have to wait on you for the roll results in order to try and do much of anything? [/quote] As far as the dice stuff is concerned I do not intend for it to be heavily used for everything, it will only be used for more significant tasks that will be far more of an occasional thing. So the vast majority of actions your character takes isn’t governed or limited around the clock by it. But it’s more so a infrequent little barrier of sorts. As far as rolling is concerned, I don’t mind it either way, players can roll if they desire it, if they want me to roll then I can do so. I will likely use the system built into the forum. Though I would not mind if enough players came to me and wished to proceed without the dice system as I’m fairly flexible on that front. I’d also plan on moving the thread along every 1-1.5 of a week with an update, but open to changing the interval based on player feedback. As far as the reasoning for players to come together and form their team. I figure it can either be hashed out through character sheets, and be left up to the player for determine what motivations they have with joining, whether good or bad. As far as the world and the rules of operation, technology and magic are both available for use, the powers will be restricted to stuff that is what I’d call city block size levels of destruction. With characters durability being increased from normal human levels to withstand greater falls, jump higher and move faster. Typical anime like hijinks, I’d likely gauge around Mob Psycho level of power scale when not factoring in the 100% or beyond 100% zaniness. Around A Certain Magical Index level of mob psycho isn’t known of. So some crazy powers but nothing that can destroy an entire city outright or directly. But can cause great destruction to a city block level of area. Of course one doesn’t have to put a skill into destructive means, they can also develop skills that are more niche and have their power rely on less destruction forms of usefulness.