[hider=Alice Bellerose] [color=8882be][CENTER][img]https://i.postimg.cc/K8WL9ssF/f4ae3675e73f1d57c6f3cde45b5dbc96.png [/img][/CENTER] [center][img]https://i.pinimg.com/564x/6c/f4/c9/6cf4c9c9b01028c7b0734ca870fcac39.jpg[/img] [sub][COLOR=SILVER] Name | Age | Species| Occupation [/COLOR][/sub] [sub][COLOR=SILVER] Alice Bellerose, 54, Voidhanger, Combat ethereologist for the Intransigence. [/COLOR][/sub][/center] [INDENT][b]Detailed Appearance[/b][/INDENT] [color=SILVER][indent] Even at first sight, Alice's race as a Voidhanger is quite evident. Her skin is of a translucent blueish-violet tone, enough to see her bones when in well lit areas. A quick examination makes it clear that her bone structure is considerably reduced when compared to a normal human, with most, if not all the bones below her hips being completely absent. Due to her the particular fleet of Voidhangers being one of ethereologists, focused on expeditions to the Oneiric Chasm and the Abyssic plane, the mutations shown in her body are quite unusual when compared to some other, more common Voidhangers. One such example is Alice's complete lack of legs and instead, taking a tail-like form in order to aid on void movement, similarly to how her arms have a thin, sleeve-like membrane around them. While all these mutations can maybe give her an unsettling appearance to some other humans, they also give her an ethereal-like beauty according to some, especially due to her white hair and completely white eyes, adapted to be very sensitive to light. When coupled with the way she usually moves, by using a small anti-gravity, ether-generated field to float, have made some people compare her either to an angel or to a ghost (to those who feel more unsettled by her voidhanger appearance). Aside from her unique physiology, Alice stands at around 1,68m and mostly uses custom protection equipment when on missions due to her body's unique shape, which often requires special adaptations to adjust to her legs and arms. [/indent][/color] [INDENT][b][sub]Personality[/sub][/b][/INDENT] [INDENT][color=SILVER] Alice is, most of the times, a very tranquil woman. Very rarely raising her voice, her calmness and gentle voice is often said to be tranquilizing even to those around her, even though it might make her look a bit distant. Even while on missions, Alice's personality doesn't change much, which ends up being quite a boon when paired with rookies or those prone to get nervous or let their emotions take the better out of them. Strangely enough, she seems to often enjoy taking the role of a gentle, caring big sister in a team, particularly by taking a supportive position as a sniper for her team. While she is gentle and kind to her allies, Alice still fulfills her duties on the battlefield without hesitation. While normally it would be hard for someone as gentle as her to shoot an enemy, Alice believes that every enemy she can incapacitate, means one less ally that is wounded or dies. With that said, she has a strict rule that she refuses to break: Never attacking anyone that has either surrendered or is unarmed. [/color][/INDENT] [INDENT][b][sub]Backstory[/sub][/b][/INDENT] [INDENT][hider=Bio] [color=SILVER][INDENT] With the fires of war and conflict ever burning through the galaxy, neutrality often becomes an incredibly dangerous choice to make... Especially when some of the powers would rather destroy the resources and information they can't secure for themselves. In such cases, those who claim neutrality on the ongoing conflict are often targeted, if they are considered to be too valuable to be lost... or worse, secured by the enemy. This was the case of a particular research and exploration ship, consisting mostly of voidhangers, tasked by the Black City Conglomerate in exploring the applications of Ether, the Abyssical Plane and the Oneiric Chasm for the usage in wars. After refusing to produce more weapons to be used in the war, it's captain and crew became fugitives, having to flee to the corners of the galaxy to avoid the eyes of the eyes of either one of the sides of the war. Interestingly enough, there aren't many places where an entire ship can hide from the eyes and influence of either one of the three great powers and those running away from them often end up meeting each other. Due to the proximity to places with a high concentration of ether, more and more voidhangers in similar situations ended up together, slowly forming an entire fleet. It was exactly on this fleet Alice was born. Due to the almost inhospitable place they chose to live, taking advantage of their unique physiology, the conflict and wars were, for a good deal of time, a distant threat for the fleet Alice was raised in. Due to the isolationist politics of their fleet, they subsisted mainly by trading with the few ships they could trust that wandered to the far corners of the galaxy and especially by hunting creatures from the Oneiric Chasm. Having been raised by two other Ethereologists, Alice grew up fascinated by the Ether, the Oneiric Chasm and it's mysteries. Since the first time she asked her father to take her with him to a hunting trip, she began taking every opportunity she could to go to expeditions to the Oneiric Chasm. Going even as far as learning how to shoot with her father and becoming quite the good marksman, securing her a place on the hunting party, only so she could have more chances to go to expeditions to the Oneiric Chasm, only to further satiate her curiosity and research. Life, albeit simple, was free from the horrors of war... until the location of her fleet was discovered... Leaked by someone to the Black City Conglomerate... Whether they did it for profit, to protect their own lives or maybe on accident, it didn't matter. What did was that after so many years having forgotten about the wars, their fleet was not ready for the arrival of the forces of the Black City Conglomerate. Within a single day, their fleet was completely surrounded by the Black City Conglomerate forces. With nowhere to escape, they were forced to surrender. Immediately upon boarding, the BCC forces went through every single bit of data they had, old ones and even the new researches on the Oneiric Chasm they made on their time of isolation. Unfortunately, having their scarce possessions looked at and whatever interesting data they had stolen wasn't everything the BCC forces wanted. In times of conflict and war, having soldiers and extra hands to work was always necessary... and the BCC saw Voidhangers in particulars as being [i]very[/i] useful... At first, the BCC forces offered them a deal. They would offer them protection from the other powers, funding, resources and everything they currently lacked. In return, they only wanted their help in developing their own research on Ether. Despite the rather aggressive arrival, the BCC forces painted themselves as 'seekers of knowledge', unfortunate and unwilling participants on the current war. The initial offer seemed to be quite decent and so, the fleet decided to accept. In the beginning, the BCC fulfilled their part of the agreement, but as time passed, the BCC required more and more 'help'. It started with simple research data regarding the Oneiric Chasm and the applications of Ether, but as the voidhangers' trust on the BCC grew, so did their greed and sooner than they had noticed, they were almost fully integrated into the BCC forces. Researchers and ethereologists working on the BCC research and development departments and the ones that were part of the hunters on the old fleet, used as scouts and soldiers in localized conflicts with the other great powers. But as the Black City Conglomerate's greed grew, so did the Voidhangers' dissatisfaction. Pressured to deliver more and more results with ever shorter deadlines, with their hunters being treated more and more like common BCC soldiers, a revolt was something that was bound to happen... The breaking point was when the BCC, after overworking the voidhanger hunters by sending them to continuous scouting missions, ended up causing one of them to die of qillatu poisoning. Outraged, the voidhangers that were members of the old fleet united, staging a revolt, just like the one they did many years ago in order to break free from the inflience of one of the big powers. This time, it was the BCC. Unfortunately, the BCC didn't prove to be as hesitant to use violence. The revolt was mercilessly crushed. Most of the voidhangers that picked up on weapons ending up either dead or enslaved, the few who were able to escape, did so by using the old escape pods from the ships in their old fleet after running from the BCC forces when their loss became evident... Even if that meant leaving their allies behind, as Alice's parents did, trying to save at least their child's life. Unfortunately, BCC enforcers were already expecting such outcome and ended up intercepting the group. The last thing Alice saw as she was pushed into the escape pod was her parents being shot by the BCC enforcers, before the escape pod finally closed. For months, Alice survived drifting through space only by eating the old emergency rations before someone answered the emergency beacon from her escape pod. By a stroke of luck, the ones that rescued her didn't have any connection to the Black City Conglomerate. Instead, they were part of a group called the Intransigence. At first, Alice found it hard to trust them. Not only the isolated fleet she lived in had little idea of the political state of the conflicts from outside, but trusting others had already went terribly bad for them, as it was the case for the BCC. But slowly, she began warming up to the group, in part thanks to the kindness from the people who rescued her. With time, they ended up making an offer to her, motivated by her talents and her motivation to fight against the big powers that tore the galaxy apart with their greed. Since then, after she received formal training from the Intransigence, Alice participated from a number of skirmishes and battles, both against the BCC and the other powers, hoping to be able to find and rescue members from her old fleet... If they were still alive. [/INDENT][/color] [/hider][/indent] [INDENT][b][sub]Etherealism[/sub][/b][/INDENT] [color=SILVER][INDENT] Alice's Etherealism focus on the raw application of ether to her surroundings. From powerful force-waves to the usage of ether limbs to crush enemies and her surroundings, she is capable of a frightening destructive power, in exchange for a high ether-signature left behind when she uses her powers. Alice is also capable to taking dives into the Abyssic plane, repositioning herself while she gathers ether, exploding in violent force waves as she emerges from it. Due to her powerful Etherealism, Alice also developed quite a high tolerance to Qillatu. With that said, the symptoms of qillatu poisoning tend to be very dangerous when they finally happen. From immediately falling into shock, unconscious or in more dangerous cases, causing her to lose control over her powers and forcing her to either be incapacitated to stop the ether outburst. While Alice's ether signature is quite easy to distinguish once she uses her powers, she learned some tricks on how to use it to her advantage in her time working for the BCC. One of those is extending her ether signature to form a large field around herself, masking her own ether signature by extending it outwards and flooding a large area with it instead. This area is virtually harmless to most living beings, being only useful against those trying to track her position by using her ether signature and helping her to track the position of anything with an ether signature inside said area. Whenever she uses her powers while this 'field' is active though, a pulse of ether is emitted, which can allow those who are able to track ether to triangulate her position after a few times. [/INDENT][/color] [INDENT][b][sub]Skills[/sub][/b][/INDENT] [color=SILVER][INDENT] [color=8882be][b]Ethereologist:[/b][/color] Alice spent years studying about ether, the Oneiric Chasm and the Abyssical Plane. Her knowledge can be incredibly helpful when dealing with situations involving such matters. Studies about the biology of void creatures also gave her a good understanding of how their bodies work. [color=8882be][b][i]Hunter:[/i][/b][/color] Both her experience in hunting void creatures and the time she spent working for the BCC made her a very good shooter and able to mover herself incredibly quietly, without being seen. Her being rather fragile on close combat makes it quite fitting for her to take a supporting position on the backline. [color=8882be][b][i]Ether-sensing:[/i][/b][/color] Due to her experience in dealing with Ether, Alice learned how to track and sense ether signatures, being able to track other Etherealists without the use of specialized equipment if necessary. [/INDENT][/color] [INDENT][b][sub]Equipment[/sub][/b][/INDENT] [INDENT] [color=8882be][b][i][url=https://i.postimg.cc/90Fhrfhs/maxime-gainche-fury02bd.jpg]Light-weight scout armor - Adapted[/url]:[/i][/b][/color] [color=silver]Lightweight suit of armor. The model Alice use was adapted to her unique physiology. Focuses on mobility and agility rather than offering any meaningful defense. The hood and skirt are made from a flexible, fabric-like polymer, which can change it's color when Ether is injected into it. Assists the armor user to hide themselves by taking similar colors to their surroundings. Works better when completely immobile, crouching or lying down. Based on the color-changing characteristics of a few specific types of creatures in the Oneiric Chasm and the Abyssic Plane[/color] [color=8882be][b][i][url=https://i.postimg.cc/yYSt19q2/ac633dca6ccfe643300c4708d37ce2a3.jpg]Extreme-distance precision rifle[/url]:[/i][/b][/color] [color=silver]Precision bolt-action rifle boosting impressive precision and range, but limited ammo, low impact and destructive power, but outstanding penetration. It's focused more on penetrating a single point with special, needle like tungsten rounds. It can also be loaded with syringe-like rounds to administer tranquilizing substances, paralyzing venom or even helpful mixtures like adrenaline, antidotes, painkillers or even mixtures to help dealing with Qillatu buildup. [/color] [color=8882be][b][i]Standard Intransigence sidearm:[/i][/b][/color] [color=silver]Standard pistol issued to intransigence agents.[/color] [/INDENT] [/color][/hider]